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https://github.com/PorktoberRevolution/ReStocked
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Attribution, license fixes
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README.md
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README.md
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# Restock
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Replacing and upgrading the art of Kerbal Space Program
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### Goals
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It's no secret that some of KSP's artwork is not great. Placeholder art made by a number of amateur artists throughout the game's development has resulted in a scattered mess of styles and qualities which is most evident in the part artwork.
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The goal of this project is to improve the art of Kerbal Space Program with the following goals in mind:
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* Create a unity of design and style for all parts
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@ -9,12 +8,16 @@ The goal of this project is to improve the art of Kerbal Space Program with the
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* Create consistency in the detail level of all parts
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* Do not affect gameplay or part balance
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## Restock+
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### Restock+
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We believe that there are a number of places where KSP is missing key parts - for example, where a stack class is missing parts that exist in other classes. Restock+ aims to create parts that fill this niche, and is a wholly optional project.
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We believe that there are a number of places where KSP is missing key parts - for example, where a stack class is missing parts that exist in other classes. Restock+ aims to create parts that fill this niche, and is a wholly optional install.
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## Contributing
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## Contributors
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If you want to contribute fixes and config improvements, such as new localization, make a pull request against the `master` branch - we will
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If you are interested in contributing artistically to the revamp, please contact us.
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### Current Contributors
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* Chris Adderley (Nertea)
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* blowfish
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@ -23,43 +26,27 @@ We believe that there are a number of places where KSP is missing key parts - fo
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* Andrew Cassidy
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* Passinglurker
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If you want to contribute, contact us.
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## Repository Structure
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### Repository Structure
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* Distribution
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* readme.txt
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* changelog.txt
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* license.txt
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* GameData
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* ReStock
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* Assets: all model and texture files
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* FX: new effects
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* Localization: new localization data
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* Patches: ModuleManager patches to enable art replacements
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* ReStockPlus
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* Assets: all models and texture files
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* Parts: config files for new parts
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* Patches: ModuleManager patches that change stock parts
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* Assets: author source files
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* Author: A folder per author
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* license.txt (license your source files!)
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* whatever asset file structure you want
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# Proposed Asset Naming Conventions
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restock-`<descriptor>`-`<sizecategory>`-`<id>`-`<suffix>`
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Suffix is like -n for normal map, -e for emissive, etc
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## Examples:
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#### Largest 3.75m Tank
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* restock-fueltank-375-1.mu
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* restock-fueltank-375-1.dds
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* restock-fueltank-375-1-n.dds
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* restock-fueltank-375-1-e.dds
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#### Small radial Battery
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* restock-battery-radial-1.mu
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* restock-battery-radial-1.dds
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* restock-battery-radial-1-n.dds
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* restock-battery-radial-1-e.dds
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* Restock
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* readme.txt
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* changelog.txt
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* license.txt
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* GameData
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* ReStock
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* **Assets:** all model and texture files
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* **FX:** new effects
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* **Localization:** new localization data
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* **Patches:** ModuleManager patches to enable art replacements
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* **PatchesMH:** ModuleManager patches to enable art replacements for Making History
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* RestockPlus
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* readme.txt
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* changelog.txt
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* license.txt
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* GameData
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* ReStockPlus
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* **Assets**: all models and texture files
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* **FX**: new effects
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* **Localization**: new localization data
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* **Parts**: config files for new parts
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* **Patches**: ModuleManager patches that change parts
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