Attribution, license fixes

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ChrisAdderley
2019-02-27 15:26:58 -08:00
parent 648a0467fb
commit 6d189c9b6a
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# Restock
Replacing and upgrading the art of Kerbal Space Program
### Goals
It's no secret that some of KSP's artwork is not great. Placeholder art made by a number of amateur artists throughout the game's development has resulted in a scattered mess of styles and qualities which is most evident in the part artwork.
The goal of this project is to improve the art of Kerbal Space Program with the following goals in mind:
* Create a unity of design and style for all parts
@ -9,12 +8,16 @@ The goal of this project is to improve the art of Kerbal Space Program with the
* Create consistency in the detail level of all parts
* Do not affect gameplay or part balance
## Restock+
### Restock+
We believe that there are a number of places where KSP is missing key parts - for example, where a stack class is missing parts that exist in other classes. Restock+ aims to create parts that fill this niche, and is a wholly optional project.
We believe that there are a number of places where KSP is missing key parts - for example, where a stack class is missing parts that exist in other classes. Restock+ aims to create parts that fill this niche, and is a wholly optional install.
## Contributing
## Contributors
If you want to contribute fixes and config improvements, such as new localization, make a pull request against the `master` branch - we will
If you are interested in contributing artistically to the revamp, please contact us.
### Current Contributors
* Chris Adderley (Nertea)
* blowfish
@ -23,43 +26,27 @@ We believe that there are a number of places where KSP is missing key parts - fo
* Andrew Cassidy
* Passinglurker
If you want to contribute, contact us.
## Repository Structure
### Repository Structure
* Distribution
* readme.txt
* changelog.txt
* license.txt
* GameData
* ReStock
* Assets: all model and texture files
* FX: new effects
* Localization: new localization data
* Patches: ModuleManager patches to enable art replacements
* ReStockPlus
* Assets: all models and texture files
* Parts: config files for new parts
* Patches: ModuleManager patches that change stock parts
* Assets: author source files
* Author: A folder per author
* license.txt (license your source files!)
* whatever asset file structure you want
# Proposed Asset Naming Conventions
restock-`<descriptor>`-`<sizecategory>`-`<id>`-`<suffix>`
Suffix is like -n for normal map, -e for emissive, etc
## Examples:
#### Largest 3.75m Tank
* restock-fueltank-375-1.mu
* restock-fueltank-375-1.dds
* restock-fueltank-375-1-n.dds
* restock-fueltank-375-1-e.dds
#### Small radial Battery
* restock-battery-radial-1.mu
* restock-battery-radial-1.dds
* restock-battery-radial-1-n.dds
* restock-battery-radial-1-e.dds
* Restock
* readme.txt
* changelog.txt
* license.txt
* GameData
* ReStock
* **Assets:** all model and texture files
* **FX:** new effects
* **Localization:** new localization data
* **Patches:** ModuleManager patches to enable art replacements
* **PatchesMH:** ModuleManager patches to enable art replacements for Making History
* RestockPlus
* readme.txt
* changelog.txt
* license.txt
* GameData
* ReStockPlus
* **Assets**: all models and texture files
* **FX**: new effects
* **Localization**: new localization data
* **Parts**: config files for new parts
* **Patches**: ModuleManager patches that change parts