Moving engines to ModuleEnginesFX, clean up patches

This commit is contained in:
cadderley
2018-07-20 15:04:46 -07:00
parent a35db99eb2
commit 7210f70082
20 changed files with 1658 additions and 245 deletions

View File

@ -7,7 +7,7 @@
@author = Chris Adderley
!mesh = DELETE
!MODEL = {}
!MODEL {}
MODEL {
model = ReStock/Assets/Structural/restock-nosecone-125-1
}

View File

@ -7,7 +7,7 @@
@author = Chris Adderley
!mesh = DELETE
!MODEL = {}
!MODEL {}
MODEL {
model = ReStock/Assets/Structural/restock-nosecone-25-1
}

View File

@ -7,7 +7,7 @@
@author = Andrew Cassidy
!mesh = DELETE
!MODEL = {}
!MODEL {}
MODEL {
model = ReStock/Assets/Control/restock-reactionwheel-625-1
}

View File

@ -8,7 +8,7 @@
@author = Passinglurker
!mesh = DELETE
!MODEL = {}
!MODEL {}
MODEL {
model = ReStock/Assets/Coupling/125/Re_dockingPortInline/restock-inlinedockingport-mk1-1

View File

@ -7,7 +7,7 @@
@author = Beale
!mesh = DELETE
!MODEL = {}
!MODEL {}
MODEL {
model = ReStock/Assets/Electrical/restock-rtg-1
}

View File

@ -16,24 +16,92 @@
MODEL {
model = ReStock/Assets/Engine/restock-engine-ant-1
}
!EFFECTS {}
EFFECTS
{
}
@MODULE[ModuleEnginesFX]
{
@runningEffectName = fx-ant-running
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{
name = FXModuleAnimateThrottle
animationName = restock-ant-heat-1
layer = 1
responseSpeed = 0.005
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleAnimateThrottle
animationName = restock-ant-throttle-1
layer = 2
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 0.005
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.05
shaderProperty = _EmissiveColor
excludedRenderers = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 1
key = 1 1
}
greenCurve
{
key = 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 0
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _EmissiveColor
includedRenderers = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 1
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 0
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
}
// Spider
@ -46,24 +114,14 @@
MODEL {
model = ReStock/Assets/Engine/restock-engine-spider-1
}
MODULE
!EFFECTS {}
EFFECTS
{
name = FXModuleAnimateThrottle
animationName = restock-spider-heat-1
layer = 1
responseSpeed = 0.005
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleAnimateThrottle
animationName = restock-spider-throttle-1
layer = 2
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
}
@MODULE[ModuleEnginesFX]
{
@runningEffectName = fx-spider-running
}
MODULE
{
name = FXModuleLookAtConstraint
@ -88,6 +146,84 @@
rotatorsName = CylTop020
}
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 0.005
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.05
shaderProperty = _EmissiveColor
excludedRenderers = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 1
key = 1 1
}
greenCurve
{
key = 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 0
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _EmissiveColor
includedRenderers = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 1
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 0
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
}
// Spark
@ -100,24 +236,10 @@
MODEL {
model = ReStock/Assets/Engine/restock-engine-spark-1
}
MODULE
!EFFECTS {}
EFFECTS
{
name = FXModuleAnimateThrottle
animationName = restock-spark-heat-1
layer = 1
responseSpeed = 0.005
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleAnimateThrottle
animationName = restock-spark-throttle-1
layer = 2
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
}
MODULE
{
name = FXModuleLookAtConstraint
@ -227,6 +349,88 @@
}
}
}
@MODULE[ModuleEnginesFX]
{
@runningEffectName = fx-spark-running
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 0.005
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.05
shaderProperty = _EmissiveColor
excludedRenderers = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 1
key = 1 1
}
greenCurve
{
key = 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 0
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _EmissiveColor
includedRenderers = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 1
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 0
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
}
// Twitch
@ -239,24 +443,10 @@
MODEL {
model = ReStock/Assets/Engine/restock-engine-twitch-1
}
MODULE
!EFFECTS {}
EFFECTS
{
name = FXModuleAnimateThrottle
animationName = restock-twitch-throttle-1
layer = 1
responseSpeed = 0.005
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleAnimateThrottle
animationName = restock-twitch-throttle-1
layer = 2
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
}
MODULE
{
name = FXModuleLookAtConstraint
@ -283,6 +473,88 @@
rotatorsName = CylTop020
}
}
@MODULE[ModuleEnginesFX]
{
@runningEffectName = fx-twitch-running
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 0.005
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.05
shaderProperty = _EmissiveColor
excludedRenderers = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 1
key = 1 1
}
greenCurve
{
key = 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 0
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _EmissiveColor
includedRenderers = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 1
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 0
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
}
// Puff
@ -295,6 +567,10 @@
MODEL {
model = ReStock/Assets/Engine/restock-engine-puff-1
}
!EFFECTS {}
EFFECTS
{
}
MODULE
{
name = ModulePartVariants
@ -384,22 +660,87 @@
rotatorsName = CylBot020
}
}
@MODULE[ModuleEnginesFX]
{
@runningEffectName = fx-puff-running
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{
name = FXModuleAnimateThrottle
animationName = restock-puff-throttle-1
layer = 1
responseSpeed = 0.005
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleAnimateThrottle
animationName = restock-puff-throttle-1
layer = 2
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 0.005
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.05
shaderProperty = _EmissiveColor
excludedRenderers = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 1
key = 1 1
}
greenCurve
{
key = 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 0
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _EmissiveColor
includedRenderers = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 1
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 0
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
}

View File

@ -17,6 +17,25 @@
model = ReStock/Assets/Engine/restock-engine-nerv-1
}
@manufacturer = #autoLOC_501637 //#autoLOC_501637 = Rockomax Conglomerate
!fx_exhaustFlame_blue = DELETE
!fx_exhaustLight_blue = DELETE
!fx_smokeTrail_light = DELETE
!sound_vent_medium = DELETE
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
!EFFECTS {}
EFFECTS
{
}
@MODULE[ModuleEngines]
{
@name = ModuleEnginesFX
%runningEffectName = fx-nerv-running
}
@MODULE[FXModuleAnimateThrottle]
{
@animationName = restock-vector-heat-1
@ -59,7 +78,14 @@
model = ReStock/Assets/Engine/restock-engine-vector-1
}
@bulkheadProfiles = srf, size1, size2
node_attach = 0.0,0,0.0 , 0.0, 1.0, 0.0, 1
!EFFECTS {}
EFFECTS
{
}
MODULE
{
name = ModulePartVariants
@ -161,6 +187,10 @@
}
}
}
@MODULE[ModuleEnginesFX]
{
%runningEffectName = fx-vector-running
}
MODULE
{
name = ModuleJettison
@ -253,6 +283,19 @@
}
%rescaleFactor = 1
!fx_exhaustFlame_blue = DELETE
!fx_exhaustLight_blue = DELETE
!fx_smokeTrail_light = DELETE
!sound_vent_medium = DELETE
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
!EFFECTS {}
EFFECTS
{
}
@bulkheadProfiles = srf, size1
@node_stack_top = 0.0, 28.75, 0.0, 0.0, 1.0, 0.0, 1
@node_stack_bottom = 0.0, -47.281375, 0.0, 0.0, -1.0, 0.0, 1
@ -306,6 +349,11 @@
}
}
@MODULE[ModuleEngines]
{
@name = ModuleEnginesFX
%runningEffectName = fx-terrier-running
}
@MODULE[ModuleJettison]
{
@jettisonName = Shroud909
@ -315,7 +363,84 @@
{
@gimbalTransformName = Gimbal
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 0.005
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.05
shaderProperty = _EmissiveColor
excludedRenderers = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 1
key = 1 1
}
greenCurve
{
key = 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 0
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _EmissiveColor
includedRenderers = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 1
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 0
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
}
@ -330,10 +455,26 @@
model = ReStock/Assets/Engine/restock-engine-reliant-1
}
%rescaleFactor = 1
!fx_exhaustFlame_blue = DELETE
!fx_exhaustLight_blue = DELETE
!fx_smokeTrail_light = DELETE
!fx_exhaustSparks_flameout = DELETE
!sound_vent_medium = DELETE
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
!EFFECTS {}
EFFECTS
{
}
@bulkheadProfiles = srf, size1
@node_attach = 0.0,0,0.0 , 0.0, 1.0, 0.0, 1
@node_stack_top = 0.0, 9.0182625, 0.0, 0.0, 1.0, 0.0
@node_stack_bottom = 0.0, -9.0925375, 0.0, 0.0, -1.0, 0.0
MODULE
{
name = ModulePartVariants
@ -384,6 +525,11 @@
}
}
@MODULE[ModuleEngines]
{
@name = ModuleEnginesFX
%runningEffectName = fx-reliant-running
}
MODULE
{
name = ModuleJettison
@ -396,20 +542,84 @@
useMultipleDragCubes= false
}
@MODULE[FXModuleAnimateThrottle]
{
@animationName = restock-reliant-heat-1
%layer = 1
}
MODULE
{
name = FXModuleAnimateThrottle
animationName = restock-reliant-throttle-1
layer = 2
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 0.005
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.05
shaderProperty = _EmissiveColor
excludedRenderers = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 1
key = 1 1
}
greenCurve
{
key = 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 0
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _EmissiveColor
includedRenderers = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 1
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 0
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
}
@ -428,6 +638,7 @@
rescaleFactor =1.0
@node_stack_top = 0.0, 9.0182625, 0.0, 0.0, 1.0, 0.0
@node_stack_bottom = 0.0, -7.179225, 0.0, 0.0, -1.0, 0.0
!fx_exhaustFlame_blue = DELETE
!fx_exhaustLight_blue = DELETE
!fx_smokeTrail_light = DELETE
@ -437,18 +648,18 @@
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
EFFECTS
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 2.0
loop = false
}
AUDIO
{
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
@ -459,13 +670,13 @@
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-swivel-running
{
@ -482,7 +693,7 @@
MODEL_MULTI_PARTICLE
{
modelName = Restock/FX/restock-swivel-core
transformName = fxTransform
transformName = fxCoreTransform
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
@ -493,7 +704,7 @@
MODEL_MULTI_PARTICLE
{
modelName = Restock/FX/restock-swivel-plume
transformName = fxTransform
transformName = fxPlumeTransform
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
@ -501,17 +712,13 @@
speed = 0.0 0.35
speed = 1.0 1.0
}
}
}
@MODULE[ModuleEngines]
{
@name = ModuleEnginesFX
%runningEffectName = fx-swivel-running
@name = ModuleEnginesFX
%runningEffectName = fx-swivel-running
}
MODULE
{
@ -654,7 +861,84 @@
}
}
!MODULE[FXModuleAnimateThrottle] = {}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 0.005
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.05
shaderProperty = _EmissiveColor
excludedRenderers = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 1
key = 1 1
}
greenCurve
{
key = 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 0
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _EmissiveColor
includedRenderers = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 1
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 0
}
alphaCurve
{
key = 0 0
key = 1 1
}
}

View File

@ -19,7 +19,7 @@
rotation = 0, 0, 0
}
!EFFECTS {}
EFFECTS
EFFECTS
{
engage
{
@ -49,7 +49,7 @@
loop = false
}
}
running_closed
fx-twinboar-running
{
AUDIO
{
@ -63,7 +63,7 @@
}
MODEL_MULTI_PARTICLE
{
modelName = Restock/FX/restock-swivel-core
modelName = Restock/FX/restock-boar-core
transformName = fxTransform
emission = 0.0 0.0
emission = 0.01 0.1
@ -74,7 +74,7 @@
}
MODEL_MULTI_PARTICLE
{
modelName = Restock/FX/restock-swivel-plume
modelName = Restock/FX/restock-boar-plume
transformName = fxTransform
emission = 0.0 0.0
emission = 0.01 0.1
@ -83,16 +83,17 @@
speed = 0.0 0.35
speed = 1.0 1.0
}
}
}
@MODULE[ModuleGimbal]
{
@gimbalTransformName = B_Gimbal
}
@MODULE[ModuleEnginesFX]
{
@runningEffectName = fx-twinboar-running
}
MODULE
{
name = FXModuleLookAtConstraint
@ -142,7 +143,83 @@
}
!MODULE[FXModuleAnimateThrottle] = {}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 0.005
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.05
shaderProperty = _EmissiveColor
excludedRenderers = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 1
key = 1 1
}
greenCurve
{
key = 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 0
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _EmissiveColor
includedRenderers = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 1
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 0
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
}

View File

@ -15,7 +15,10 @@
#node_stack_bottom02 = 0.0, -2.536873, 0.0, 0.0, -1.0, 0.0, 3
!EFFECTS {}
EFFECTS
{
}
MODULE
{
name = ModulePartVariants
@ -30,9 +33,9 @@
{
Var_375 = true
Var_Compact = false
Fairing375 = true
Fairing375 = true
}
NODES
NODES
{
node_stack_top = 0.0, 1.487975, 0.0, 0.0, 1.0, 0.0, 3
}
@ -54,7 +57,11 @@
node_stack_top = 0.0,0.495,0.0 , 0.0, 1.0, 0.0, 2
}
}
}
}
@MODULE[ModuleEnginesFX]
{
%runningEffectName = fx-rhino-running
}
MODULE
{
name = ModuleJettison
@ -124,8 +131,15 @@
MODEL {
model = ReStock/Assets/Engine/restock-engine-mammoth-1
}
!EFFECTS {}
EFFECTS
{
}
%rescaleFactor = 1
@MODULE[ModuleEnginesFX]
{
%runningEffectName = fx-mammoth-running
}
@MODULE[FXModuleAnimateThrottle]
{
@animationName = restock-mammoth-heat-1

View File

@ -16,6 +16,14 @@
model = ReStock/Assets/Engine/restock-engine-srb-kickback-1
}
%rescaleFactor = 1
!EFFECTS {}
EFFECTS
{
}
@MODULE[ModuleEnginesFX]
{
%runningEffectName = fx-kickback-running
}
MODULE
{
name = FXModuleLookAtConstraint
@ -78,6 +86,22 @@
}
%rescaleFactor = 1
!fx_exhaustFlame_yellow = DELETE
!fx_smokeTrail_medium = DELETE
!fx_exhaustSparks_yellow = DELETE
!sound_vent_medium = DELETE
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
EFFECTS
{
}
@MODULE[ModuleEngines]
{
@name = ModuleEnginesFX
%runningEffectName = fx-thumper-running
}
MODULE
{
name = FXModuleLookAtConstraint
@ -138,7 +162,6 @@
!MODEL {}
MODEL {
model = ReStock/Assets/Engine/restock-engine-srb-hammer-1
}
%rescaleFactor = 1
@scale = 1
@ -146,9 +169,21 @@
@node_stack_top = 0.0, 1.2818375, 0.0, 0.0, 1.0, 0.0, 1
@node_attach = 0.0, 0.0, -0.625, 0.0, 0.0, 1.0, 1
@fx_exhaustFlame_yellow = 0.0, -1.4084125, 0.0, 0.0, 1.0, 0.0, running
@fx_exhaustSparks_yellow = 0.0, -1.4084125, 0.0, 0.0, 1.0, 0.0, running
@fx_smokeTrail_medium = 0.0, -1.4084125, 0.0, 0.0, 1.0, 0.0, running
!fx_exhaustFlame_yellow = DELETE
!fx_smokeTrail_medium = DELETE
!fx_exhaustSparks_yellow = DELETE
!sound_vent_medium = DELETE
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
EFFECTS
{
}
@MODULE[ModuleEngines]
{
@name = ModuleEnginesFX
%runningEffectName = fx-hammer-running
}
@MODULE[FXModuleAnimateThrottle]
{
@animationName = restock-srb-hammer-heat-1
@ -166,7 +201,21 @@
model = ReStock/Assets/Engine/restock-engine-srb-flea-1
}
%rescaleFactor = 1
EFFECTS
{
}
!fx_exhaustFlame_yellow = DELETE
!fx_smokeTrail_medium = DELETE
!fx_exhaustSparks_yellow = DELETE
!sound_vent_medium = DELETE
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
@MODULE[ModuleEngines]
{
@name = ModuleEnginesFX
%runningEffectName = fx-hammer-running
}
MODULE
{
name = FXModuleAnimateThrottle
@ -186,7 +235,19 @@
model = ReStock/Assets/Engine/restock-engine-srb-separatron-1
}
%rescaleFactor = 1
ODULE
!fx_exhaustFlame_yellow_tiny = DELETE
!fx_smokeTrail_medium = DELETE
!fx_exhaustSparks_yellow = DELETE
!sound_vent_medium = DELETE
!sound_rocket_mini = DELETE
!sound_vent_soft = DELETE
@MODULE[ModuleEngines]
{
@name = ModuleEnginesFX
%runningEffectName = fx-separatron-running
}
MODULE
{
name = FXModuleAnimateThrottle
animationName = restock-srb-separatron-heat-1

View File

@ -7,7 +7,7 @@
@author = Beale
!mesh = DELETE
!MODEL = {}
!MODEL {}
MODEL {
model = ReStock/Assets/FuelTank/restock-fueltank-oscarb-1
}

View File

@ -39,9 +39,9 @@
!GAMEOBJECTS {}
GAMEOBJECTS
{
25TankTinyGrey = false
25TankTinyOrange = true
25TankTinyWhite = false
25TankTinyGrey = false
25TankTinyOrange = true
25TankTinyWhite = false
}
}
VARIANT
@ -53,9 +53,9 @@
secondaryColor = #000000
GAMEOBJECTS
{
25TankTinyGrey = false
25TankTinyOrange = false
25TankTinyWhite = true
25TankTinyGrey = false
25TankTinyOrange = false
25TankTinyWhite = true
}
}
VARIANT
@ -67,9 +67,9 @@
secondaryColor = #6f6e6d
GAMEOBJECTS
{
25TankTinyGrey = true
25TankTinyOrange = false
25TankTinyWhite = false
25TankTinyGrey = true
25TankTinyOrange = false
25TankTinyWhite = false
}
}
}
@ -110,9 +110,9 @@
!GAMEOBJECTS {}
GAMEOBJECTS
{
25TankMedGrey = false
25TankMedOrange = true
25TankMedWhite = false
25TankMedGrey = false
25TankMedOrange = true
25TankMedWhite = false
}
}
VARIANT
@ -124,9 +124,9 @@
secondaryColor = #000000
GAMEOBJECTS
{
25TankMedGrey = false
25TankMedOrange = false
25TankMedWhite = true
25TankMedGrey = false
25TankMedOrange = false
25TankMedWhite = true
}
}
VARIANT
@ -138,9 +138,9 @@
secondaryColor = #6f6e6d
GAMEOBJECTS
{
25TankMedGrey = true
25TankMedOrange = false
25TankMedWhite = false
25TankMedGrey = true
25TankMedOrange = false
25TankMedWhite = false
}
}
}
@ -180,9 +180,9 @@
!GAMEOBJECTS {}
GAMEOBJECTS
{
25TankSmallGrey = false
25TankSmallOrange = true
25TankSmallWhite = false
25TankSmallGrey = false
25TankSmallOrange = true
25TankSmallWhite = false
}
}
VARIANT
@ -194,9 +194,9 @@
secondaryColor = #000000
GAMEOBJECTS
{
25TankSmallGrey = false
25TankSmallOrange = false
25TankSmallWhite = true
25TankSmallGrey = false
25TankSmallOrange = false
25TankSmallWhite = true
}
}
VARIANT
@ -208,9 +208,9 @@
secondaryColor = #6f6e6d
GAMEOBJECTS
{
25TankSmallGrey = true
25TankSmallOrange = false
25TankSmallWhite = false
25TankSmallGrey = true
25TankSmallOrange = false
25TankSmallWhite = false
}
}
}
@ -245,9 +245,9 @@
!GAMEOBJECTS {}
GAMEOBJECTS
{
25TankLargeGrey = false
25TankLargeOrange = false
25TankLargeWhite = true
25TankLargeGrey = false
25TankLargeOrange = false
25TankLargeWhite = true
}
}
@VARIANT[Orange]
@ -256,9 +256,9 @@
!GAMEOBJECTS {}
GAMEOBJECTS
{
25TankLargeGrey = false
25TankLargeOrange = true
25TankLargeWhite = false
25TankLargeGrey = false
25TankLargeOrange = true
25TankLargeWhite = false
}
}
VARIANT
@ -270,9 +270,9 @@
secondaryColor = #6f6e6d
GAMEOBJECTS
{
25TankLargeGrey = true
25TankLargeOrange = false
25TankLargeWhite = false
25TankLargeGrey = true
25TankLargeOrange = false
25TankLargeWhite = false
}
}
}

View File

@ -14,15 +14,15 @@
}
MODEL {
model = ReStock/Assets/FuelTank/restock-endcap-fueltank-375-orange
position = 0.0, 0.96, 0.0
scale = 1,1,1
rotation = 0, 0, 0
position = 0.0, 0.96, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
MODEL {
model = ReStock/Assets/FuelTank/restock-endcap-fueltank-375-orange
position = 0.0, -0.967, 0.0
scale = 1,-1,1
rotation = 0, 0, 0
position = 0.0, -0.967, 0.0
scale = 1,-1,1
rotation = 0, 0, 0
}
%rescaleFactor = 1
}

View File

@ -8,7 +8,7 @@
@author = Chris Adderley
!mesh = DELETE
!MODEL = {}
!MODEL {}
MODEL {
model = ReStock/Assets/Structural/restock-adapter-125-0625-1
}
@ -19,7 +19,7 @@
@author = Chris Adderley
!mesh = DELETE
!MODEL = {}
!MODEL {}
MODEL {
model = ReStock/Assets/Structural/restock-adapter-125-0625-2
}

View File

@ -8,7 +8,7 @@
@author = Chris Adderley
!mesh = DELETE
!MODEL = {}
!MODEL {}
MODEL {
model = ReStock/Assets/Structural/restock-adapter-25-125-1
}
@ -19,7 +19,7 @@
@author = Chris Adderley
!mesh = DELETE
!MODEL = {}
!MODEL {}
MODEL {
model = ReStock/Assets/Structural/restock-adapter-25-125-2
}

View File

@ -6,7 +6,7 @@
@author = Chris Adderley
!mesh = DELETE
!MODEL = {}
!MODEL {}
MODEL {
model = ReStock/Assets/FuelTank/restock-adapter-375-solid-1
}

View File

@ -9,9 +9,25 @@ Localization
en-us
{
#LOC_RestockPlus_restock-engine-375-3_title =
#LOC_RestockPlus_restock-engine-375-3_description =
#LOC_RestockPlus_restock-engine-375-3_tags =
#LOC_RestockPlus_restock-engine-corgi_title = KR-10U 'Corgi'
#LOC_RestockPlus_restock-engine-corgi_description =
#LOC_RestockPlus_restock-engine-corgi_tags =
#LOC_RestockPlus_restock-engine-boar_title = KR-1 'Boar'
#LOC_RestockPlus_restock-engine-boar_description =
#LOC_RestockPlus_restock-engine-boar_tags =
#LOC_RestockPlus_restock-engine-pug_title = LV-303 'Pug'
#LOC_RestockPlus_restock-engine-pug_description =
#LOC_RestockPlus_restock-engine-pug_tags =
#LOC_RestockPlus_restock-engine-lug_title = LV-T15 'Lug'
#LOC_RestockPlus_restock-engine-lug_description =
#LOC_RestockPlus_restock-engine-lug_tags =
#LOC_RestockPlus_restock-drone-core-375-1_title =
#LOC_RestockPlus_restock-drone-core-375-1_description =
#LOC_RestockPlus_restock-drone-core-375-1_tags =
#LOC_RestockPlus_restock-battery-375-1_title =
#LOC_RestockPlus_restock-battery-375-1_description =

View File

@ -0,0 +1,453 @@
// Boar (2.5m lifter engine)
PART
{
// --- general parameters ---
name = restock-engine-25-boar
module = Part
author = Chris Adderley
// --- asset parameters ---
MODEL
{
model = RestockPlus/Assets/Engine/restock-engine-375-3
scale = 1.0, 1.0, 1.0
}
scale = 1.0
rescaleFactor = 1
// --- node definitions ---
node_stack_top = 0.0, 2.499, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -3.849, 0.0, 0.0, -1.0, 0.0, 2
// --- FX definitions ---
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_soft
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = thrustTransform
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
}
// --- editor parameters ---
TechRequired = veryHeavyRocketry
entryCost = 26800
cost = 15200
category = Engine
subcategory = 0
title = #LOC_RestockPlus_restock-engine-boar_title
manufacturer = #autoLOC_501638
description = #LOC_RestockPlus_restock-engine-boar_description
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,1,0,0
bulkheadProfiles = size2, size1, srf
// --- standard part parameters ---
mass = 3
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 20
maxTemp = 2000
breakingForce = 5000
breakingTorque = 5000
tags = #LOC_RestockPlus_restock-engine-375-3_tags
MODULE
{
name = ModuleEnginesFX
engineID = MainExhaust
thrustVectorTransformName = thrustTransform
exhaustDamage = True
runningEffectName = fx-gc-core
powerEffectName = fx-gc-plume
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 1540
heatProduction = 5
fxOffset = 0, 0, 0
EngineType = LiquidFuel
exhaustDamageDistanceOffset = 1.5
PROPELLANT
{
name = LiquidFuel
ratio = 0.9
DrawGauge = True
}
PROPELLANT
{
name = Oxidizer
ratio = 1.1
}
atmosphereCurve
{
key = 0 328
key = 1 309
key = 12 0.001
}
}
MODULE
{
name = ModuleAlternator
RESOURCE
{
name = ElectricCharge
rate = 3.0
}
}
MODULE
{
name = ModuleGimbal
gimbalTransformName = GimbalBone
gimbalRange = 3
gimbalResponseSpeed = 6
useGimbalResponseSpeed = true
}
MODULE
{
name = ModuleTestSubject
useStaging = True
useEvent = True
situationMask = 121
CONSTRAINT
{
type = REPEATABILITY
value = ALWAYS
prestige = Trivial
}
CONSTRAINT
{
type = REPEATABILITY
value = BODYANDSITUATION
prestige = Significant
}
CONSTRAINT
{
type = REPEATABILITY
value = ONCEPERPART
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 4000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 8000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 2000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 4000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 1000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 2000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 300000
situationMask = 16
body = _NotSun
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 600000
situationMask = 32
body = _NotSun
}
CONSTRAINT
{
type = SPEED
test = GT
value = 0
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = LT
value = 600
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = GT
value = 300
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = LT
value = 1200
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = GT
value = 600
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEED
test = LT
value = 2500
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 200
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 100
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 100
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 50
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 50
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 20
prestige = Exceptional
}
}
MODULE
{
name = FXModuleLookAtConstraint
CONSTRAINLOOKFX
{
targetName = CylUpper001
rotatorsName = CylLower001
}
CONSTRAINLOOKFX
{
targetName = CylUpper002
rotatorsName =CylLower002
}
CONSTRAINLOOKFX
{
targetName = CylUpper003
rotatorsName = CylLower003
}
CONSTRAINLOOKFX
{
targetName = CylLower001
rotatorsName = CylUpper001
}
CONSTRAINLOOKFX
{
targetName = CylLower002
rotatorsName = CylUpper002
}
CONSTRAINLOOKFX
{
targetName = CylLower003
rotatorsName = CylUpper003
}
}
MODULE
{
name = ModuleJettison
jettisonName = SHROUD01
bottomNodeName = bottom
isFairing = True
jettisonedObjectMass = 0.1
jettisonForce = 5
jettisonDirection = 0 0 1
MODULE
{
name = FlagDecal
textureQuadName = Flag
}
MODULE
{
name = ModuleSurfaceFX
thrustProviderModuleIndex = 0
fxMax = 1.0
maxDistance = 70
falloff = 2
thrustTransformName = thrustTransform
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 0.005
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.05
shaderProperty = _EmissiveColor
excludedRenderers = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 1
key = 1 1
}
greenCurve
{
key = 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 0
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _EmissiveColor
includedRenderers = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 1
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 0
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
}

View File

@ -1,29 +1,27 @@
// 3.75m orbital engine
// Corgi (3.75m orbital engine)
PART
{
// --- general parameters ---
name = restock-engine-375-3
name = restock-engine-375-corgi
module = Part
author = Chris Adderley
// --- asset parameters ---
MODEL
{
model = RestockPlus/Assets/Engine/restock-engine-375-3
model = RestockPlus/Assets/Engine/restock-engine-corgi
scale = 1.0, 1.0, 1.0
}
scale = 1.0
rescaleFactor = 1
// --- node definitions ---
node_stack_top = 0.0, 2.499, 0.0, 0.0, 1.0, 0.0, 3
node_stack_bottom = 0.0, -3.849, 0.0, 0.0, -1.0, 0.0, 3
// --- FX definitions ---
EFFECTS
{
engage
@ -64,7 +62,7 @@ PART
subcategory = 0
title = #LOC_RestockPlus_restock-engine-375-3_title
manufacturer = #autoLOC_501638
description = #LOC_RestockPlus_restock-engine-375-3_description
description = #LOC_RestockPlus_restock-engine-corgi_description
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,1,0,0
@ -82,7 +80,7 @@ PART
breakingForce = 5000
breakingTorque = 5000
tags = #LOC_RestockPlus_restock-engine-375-3_tags
tags = #LOC_RestockPlus_restock-engine-corgi_tags
MODULE
{
@ -126,15 +124,6 @@ PART
rate = 3.0
}
}
MODULE
{
name = FXModuleAnimateThrottle
animationName = GasCore25-2_Throttle
dependOnEngineState = True
responseSpeed = 1.0
layer = 2
}
MODULE
{
@ -379,5 +368,83 @@ PART
falloff = 2
thrustTransformName = thrustTransform
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 0.005
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.05
shaderProperty = _EmissiveColor
excludedRenderers = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 1
key = 1 1
}
greenCurve
{
key = 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 0
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _EmissiveColor
includedRenderers = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 1
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 0
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
}

View File

@ -0,0 +1,100 @@
// Various patches to make engines behave like the design sheet
// 0.625m
@PART[microEngine]:AFTER[ReStock]
{
@MODULE[ModuleEnginesFX]
{
@maxThrust = 2
}
}
@PART[radialEngineMini]:AFTER[ReStock]
{
@MODULE[ModuleEnginesFX]
{
@maxThrust = 2
}
}
@PART[liquidEngineMini]:AFTER[ReStock]
{
@MODULE[ModuleEnginesFX]
{
@maxThrust = 18
}
}
@PART[smallRadialEngine]:AFTER[ReStock]
{
@MODULE[ModuleEnginesFX]
{
@maxThrust = 16
}
}
@PART[omsEngine]:AFTER[ReStock]
{
@MODULE[ModuleEnginesFX]
{
@maxThrust = 20
}
}
// 1.25m
@PART[nuclearEngine]:AFTER[ReStock]
{
@MODULE[ModuleEnginesFX]
{
@maxThrust = 60
}
}
@PART[SSME]:AFTER[ReStock]
{
@MODULE[ModuleEnginesFX]
{
@maxThrust = 750
}
}
@PART[liquidEngine3]:AFTER[ReStock]
{
@MODULE[ModuleEnginesFX]
{
@maxThrust = 80
}
}
@PART[liquidEngine2]:AFTER[ReStock]
{
@MODULE[ModuleEnginesFX]
{
@maxThrust = 200
}
}
@PART[liquidEngine]:AFTER[ReStock]
{
@MODULE[ModuleEnginesFX]
{
@maxThrust = 300
}
}
// 2.5m
@PART[Size2LFB]:AFTER[ReStock]
{
@MODULE[ModuleEnginesFX]
{
@maxThrust = 2200
}
}
// 3.75m
@PART[Size3AdvancedEngine]:AFTER[ReStock]
{
@MODULE[ModuleEnginesFX]
{
@maxThrust = 1200
}
}
@PART[Size3EngineCluster]:AFTER[ReStock]
{
@MODULE[ModuleEnginesFX]
{
@maxThrust = 3000
}
}