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https://github.com/PorktoberRevolution/ReStocked
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Twin boar fixes
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Distribution/Restock/GameData/ReStock/Assets/Engine/blank.tga
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Distribution/Restock/GameData/ReStock/Assets/Engine/blank.tga
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@ -1,3 +1,148 @@
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// Patches applying art changes to 2.5m engines
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// Contents:
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// - LFB KR-1x2 "Twin-Boar" Liquid Fuel Engine (Size2LFB)
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// -
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// Twin Boar
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@PART[Size2LFB]
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{
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@author = Chris Adderley
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!mesh = DELETE
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!MODEL = {}
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MODEL {
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model = ReStock/Assets/Engine/restock-engine-twinboar-1
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}
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MODEL {
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model = ReStock/Assets/FuelTank/restock-endcap-fueltank-25-orange
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position = 0.0, 4.356, 0.0
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scale = 1,1,1
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rotation = 0, 0, 0
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}
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!EFFECTS {}
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EFFECTS
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{
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engage
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{
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AUDIO
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{
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channel = Ship
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clip = sound_vent_soft
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volume = 1.0
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pitch = 2.0
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loop = false
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}
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}
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flameout
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{
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PREFAB_PARTICLE
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{
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prefabName = fx_exhaustSparks_flameout_2
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transformName = smokePoint
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oneShot = true
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}
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AUDIO
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{
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channel = Ship
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clip = sound_explosion_low
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volume = 1.0
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pitch = 2.0
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loop = false
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}
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}
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running_closed
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{
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AUDIO
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{
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channel = Ship
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clip = sound_rocket_hard
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volume = 0.0 0.0
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volume = 1.0 1.0
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pitch = 0.0 0.2
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pitch = 1.0 1.0
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loop = true
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}
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MODEL_MULTI_PARTICLE
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{
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modelName = Restock/FX/restock-swivel-core
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transformName = fxTransform
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emission = 0.0 0.0
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emission = 0.01 0.1
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emission = 0.075 0.25
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emission = 1.0 1.0
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speed = 0.0 0.35
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speed = 1.0 1.0
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}
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MODEL_MULTI_PARTICLE
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{
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modelName = Restock/FX/restock-swivel-plume
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transformName = fxTransform
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emission = 0.0 0.0
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emission = 0.01 0.1
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emission = 0.075 0.25
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emission = 1.0 1.0
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speed = 0.0 0.35
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speed = 1.0 1.0
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}
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}
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}
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@MODULE[ModuleGimbal]
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{
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@gimbalTransformName = B_Gimbal
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}
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MODULE
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{
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name = FXModuleLookAtConstraint
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// Basic
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CONSTRAINLOOKFX
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{
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targetName = CylTop005
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rotatorsName = CylBot005
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}
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CONSTRAINLOOKFX
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{
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targetName = CylTop006
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rotatorsName = CylBot006
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}
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CONSTRAINLOOKFX
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{
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targetName = CylTop007
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rotatorsName = CylBot007
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}
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CONSTRAINLOOKFX
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{
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targetName = CylTop008
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rotatorsName = CylBot008
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}
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CONSTRAINLOOKFX
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{
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targetName = CylBot005
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rotatorsName =CylTop005
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}
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CONSTRAINLOOKFX
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{
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targetName = CylBot006
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rotatorsName = CylTop006
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}
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CONSTRAINLOOKFX
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{
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targetName = CylBot007
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rotatorsName = CylTop007
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}
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CONSTRAINLOOKFX
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{
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targetName = CylBot008
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rotatorsName = CylTop008
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}
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}
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!MODULE[FXModuleAnimateThrottle] = {}
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}
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@ -10,7 +10,7 @@
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@author = Chris Adderley
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!mesh = DELETE
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!MODEL = {}
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!MODEL {}
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MODEL {
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model = ReStock/Assets/FuelTank/restock-fueltank-25-4
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}
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@ -35,8 +35,8 @@
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!baseThemeName = DELETE
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@VARIANT[Orange]
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{
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!TEXTURE = {}
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!GAMEOBJECTS = {}
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!TEXTURE {}
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!GAMEOBJECTS {}
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GAMEOBJECTS
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{
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25TankTinyGrey = false
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@ -81,7 +81,7 @@
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@author = Chris Adderley
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!mesh = DELETE
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!MODEL = {}
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!MODEL {}
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MODEL {
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model = ReStock/Assets/FuelTank/restock-fueltank-25-2
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}
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@ -106,8 +106,8 @@
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!baseThemeName = DELETE
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@VARIANT[Orange]
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{
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!TEXTURE = {}
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!GAMEOBJECTS = {}
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!TEXTURE {}
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!GAMEOBJECTS {}
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GAMEOBJECTS
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{
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25TankMedGrey = false
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@ -151,7 +151,7 @@
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@author = Chris Adderley
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!mesh = DELETE
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!MODEL = {}
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!MODEL {}
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MODEL {
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model = ReStock/Assets/FuelTank/restock-fueltank-25-3
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}
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@ -176,8 +176,8 @@
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!baseThemeName = DELETE
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@VARIANT[Orange]
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{
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!TEXTURE = {}
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!GAMEOBJECTS = {}
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!TEXTURE {}
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!GAMEOBJECTS {}
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GAMEOBJECTS
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{
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25TankSmallGrey = false
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@ -221,7 +221,7 @@
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@author = Chris Adderley
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!mesh = DELETE
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!MODEL = {}
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!MODEL {}
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MODEL {
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model = ReStock/Assets/FuelTank/restock-fueltank-25-1
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}
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@ -241,8 +241,8 @@
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{
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@VARIANT[White]
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{
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!TEXTURE = {}
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!GAMEOBJECTS = {}
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!TEXTURE {}
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!GAMEOBJECTS {}
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GAMEOBJECTS
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{
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25TankLargeGrey = false
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@ -252,8 +252,8 @@
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}
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@VARIANT[Orange]
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{
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!TEXTURE = {}
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!GAMEOBJECTS = {}
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!TEXTURE {}
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!GAMEOBJECTS {}
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GAMEOBJECTS
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{
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25TankLargeGrey = false
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