mirror of
https://github.com/PorktoberRevolution/ReStocked
synced 2024-09-01 17:34:42 +00:00
Start work on model integration
This commit is contained in:
parent
0fe0002b22
commit
1b828dc1b5
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@ -14,7 +14,7 @@
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!mesh = DELETE
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!MODEL = {}
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MODEL {
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model = ReStock/Assets/Engine/restock-engine-vector-1
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model = ReStock/Assets/Engine/restock-engine-nerv-1
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}
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@manufacturer = #autoLOC_501637 //#autoLOC_501637 = Rockomax Conglomerate
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@MODULE[FXModuleAnimateThrottle]
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@ -22,15 +22,30 @@
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@animationName = restock-vector-heat-1
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%layer = 1
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}
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@MODULE[FXModuleAnimateThrottle]
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{
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@animationName = restock-nerv-heat-1
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%layer = 1
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}
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MODULE
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{
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name = FXModuleAnimateThrottle
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animationName = restock-vector-throttle-1
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animationName = restock-nerv-throttle-1
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layer = 2
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responseSpeed = 1.0
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dependOnEngineState = True
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dependOnThrottle = True
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}
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@MODULE[ModuleJettison, 0]
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{
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@jettisonName = ShroudA
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}
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@MODULE[ModuleJettison, 1]
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{
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@jettisonName = ShroudB
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}
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}
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// Vector
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@ -236,8 +251,11 @@
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MODEL {
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model = ReStock/Assets/Engine/restock-engine-terrier-1
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}
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%rescaleFactor = 1
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@bulkheadProfiles = srf, size1
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node_attach = 0.0,0,0.0 , 0.0, 1.0, 0.0, 1
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@node_stack_top = 0.0, 28.75, 0.0, 0.0, 1.0, 0.0, 1
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@node_stack_bottom = 0.0, -47.281375, 0.0, 0.0, -1.0, 0.0, 1
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MODULE
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{
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name = ModulePartVariants
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@ -250,21 +268,12 @@
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secondaryColor = #000000
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GAMEOBJECTS
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{
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Var_25 = false
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Var_25_Boat = false
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Var_125 = true
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Var_Compact = false
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Var_UpperGimbals = false
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Var_LowerGimbals = false
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Fairing125 = true
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Fairing25 = false
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Fairing25_Boat = false
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}
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NODES
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{
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node_stack_top = 0.0,0.0,0.0 , 0.0, 1.0, 0.0, 1
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node_attach = 0.0,0,0.0 , 0.0, 1.0, 0.0, 1
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LV_909_Boattail = false
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LV_909_Basic = true
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LV_909_Compact = false
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Shroud909 = true
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}
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}
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VARIANT
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{
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@ -274,21 +283,12 @@
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secondaryColor = #000000
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GAMEOBJECTS
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{
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Var_25 = false
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Var_25_Boat = true
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Var_125 = false
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Var_Compact = false
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Var_UpperGimbals = true
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Var_LowerGimbals = true
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Fairing125 = false
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Fairing25 = false
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Fairing25_Boat = true
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}
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NODES
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{
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node_stack_top = 0.0,0.634,0.0 , 0.0, 1.0, 0.0, 2
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node_attach = 0.0,0.634,0.0 , 0.0, 1.0, 0.0, 1
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LV_909_Boattail = true
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LV_909_Basic = false
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LV_909_Compact = false
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Shroud909 = false
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}
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}
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VARIANT
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{
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@ -298,99 +298,25 @@
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secondaryColor = #000000
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GAMEOBJECTS
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{
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Var_25 = false
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Var_25_Boat = false
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Var_125 = false
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Var_Compact = true
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Var_UpperGimbals = true
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Var_LowerGimbals = true
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Fairing125 = false
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Fairing25 = false
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Fairing25_Boat = false
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}
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NODES
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{
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node_stack_top = 0.0,0.422,0.0 , 0.0, 1.0, 0.0, 1
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node_attach = 0.0,0.422,0.0 , 0.0, 1.0, 0.0, 1
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LV_909_Boattail = false
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LV_909_Basic = false
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LV_909_Compact = true
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Shroud909 = false
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}
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}
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}
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MODULE
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@MODULE[ModuleJettison]
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{
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name = ModuleJettison
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jettisonName = Fairing125,Fairing25,Fairing25_Boat
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bottomNodeName = bottom
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isFairing = True
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jettisonedObjectMass = 0.1
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jettisonForce = 5
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jettisonDirection = 0 0 1
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useMultipleDragCubes= false
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@jettisonName = Shroud909
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}
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@MODULE[ModuleGimbal]
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{
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@gimbalTransformName = B_Gimbal
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}
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MODULE
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{
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name = FXModuleLookAtConstraint
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// Ringed
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CONSTRAINLOOKFX
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{
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targetName = CylBot017
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rotatorsName = CylTop017
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}
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CONSTRAINLOOKFX
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{
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targetName = CylBot018
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rotatorsName = CylTop018
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}
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CONSTRAINLOOKFX
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{
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targetName = CylBot019
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rotatorsName = CylTop019
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}
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CONSTRAINLOOKFX
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{
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targetName = CylBot020
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rotatorsName = CylTop020
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}
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CONSTRAINLOOKFX
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{
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targetName = CylTop017
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rotatorsName = CylBot017
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}
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CONSTRAINLOOKFX
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{
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targetName = CylTop018
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rotatorsName = CylBot018
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}
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CONSTRAINLOOKFX
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{
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targetName = CylTop019
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rotatorsName = CylBot019
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}
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CONSTRAINLOOKFX
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{
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targetName = CylTop020
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rotatorsName = CylBot020
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}
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}
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@MODULE[FXModuleAnimateThrottle]
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{
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@animationName = restock-terrier-heat-1
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%layer = 1
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}
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MODULE
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{
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name = FXModuleAnimateThrottle
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animationName = restock-terrier-throttle-1
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layer = 2
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responseSpeed = 1.0
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dependOnEngineState = True
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dependOnThrottle = True
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@gimbalTransformName = Gimbal
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}
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}
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// Reliant
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@ -403,8 +329,11 @@
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MODEL {
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model = ReStock/Assets/Engine/restock-engine-reliant-1
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}
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%rescaleFactor = 1
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@bulkheadProfiles = srf, size1
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node_attach = 0.0,0,0.0 , 0.0, 1.0, 0.0, 1
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@node_attach = 0.0,0,0.0 , 0.0, 1.0, 0.0, 1
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@node_stack_top = 0.0, 9.0182625, 0.0, 0.0, 1.0, 0.0
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@node_stack_bottom = 0.0, -9.0925375, 0.0, 0.0, -1.0, 0.0
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MODULE
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{
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name = ModulePartVariants
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@ -413,27 +342,18 @@
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{
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name = Size1
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displayName = #LOC_Restock_variant-engine_size1
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primaryColor = #ffffff
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primaryColor = #ffffff
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secondaryColor = #000000
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GAMEOBJECTS
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{
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Var_25 = false
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Var_25_Boat = false
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Var_125 = true
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Var_Compact = false
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Var_UpperGimbals = false
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Var_LowerGimbals = false
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Fairing125 = true
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Fairing25 = false
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Fairing25_Boat = false
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}
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NODES
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{
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node_stack_top = 0.0,0.0,0.0 , 0.0, 1.0, 0.0, 1
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node_attach = 0.0,0,0.0 , 0.0, 1.0, 0.0, 1
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LV_T30_Basic = true
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LV_T30_Compact = false
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LV_T30_Boattail = false
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ShroudT30 = true
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}
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}
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VARIANT
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VARIANT
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{
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name = Boattail
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displayName = #LOC_Restock_variant-engine_boattail
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@ -441,51 +361,33 @@
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secondaryColor = #000000
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GAMEOBJECTS
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{
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Var_25 = false
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Var_25_Boat = true
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Var_125 = false
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Var_Compact = false
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Var_UpperGimbals = true
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Var_LowerGimbals = true
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Fairing125 = false
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Fairing25 = false
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Fairing25_Boat = true
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}
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NODES
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{
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node_stack_top = 0.0,0.634,0.0 , 0.0, 1.0, 0.0, 2
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node_attach = 0.0,0.634,0.0 , 0.0, 1.0, 0.0, 1
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LV_T30_Basic = false
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LV_T30_Compact = false
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LV_T30_Boattail = true
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ShroudT30 = true
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}
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}
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VARIANT
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{
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name = Compact
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displayName = #LOC_Restock_variant-engine_compact
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primaryColor = #ffffff
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primaryColor = #ffffff
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secondaryColor = #000000
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GAMEOBJECTS
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{
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Var_25 = false
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Var_25_Boat = false
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Var_125 = false
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Var_Compact = true
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Var_UpperGimbals = true
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Var_LowerGimbals = true
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Fairing125 = false
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Fairing25 = false
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Fairing25_Boat = false
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}
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NODES
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{
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node_stack_top = 0.0,0.422,0.0 , 0.0, 1.0, 0.0, 1
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node_attach = 0.0,0.422,0.0 , 0.0, 1.0, 0.0, 1
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LV_T30_Basic = false
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LV_T30_Compact = true
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LV_T30_Boattail = false
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ShroudT30 = true
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}
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}
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}
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MODULE
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{
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name = ModuleJettison
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jettisonName = Fairing125,Fairing25,Fairing25_Boat
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jettisonName = ShroudT30
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bottomNodeName = bottom
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isFairing = True
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jettisonedObjectMass = 0.1
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@ -523,7 +425,94 @@
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model = ReStock/Assets/Engine/restock-engine-swivel-1
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}
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@bulkheadProfiles = srf, size1
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node_attach = 0.0,0,0.0 , 0.0, 1.0, 0.0, 1
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rescaleFactor =1.0
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@node_stack_top = 0.0, 9.0182625, 0.0, 0.0, 1.0, 0.0
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@node_stack_bottom = 0.0, -7.179225, 0.0, 0.0, -1.0, 0.0
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!fx_exhaustFlame_blue = DELETE
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!fx_exhaustLight_blue = DELETE
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!fx_smokeTrail_light = DELETE
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!fx_exhaustSparks_flameout = DELETE
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!sound_vent_medium = DELETE
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!sound_rocket_hard = DELETE
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!sound_vent_soft = DELETE
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!sound_explosion_low = DELETE
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EFFECTS
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{
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engage
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{
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AUDIO
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{
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channel = Ship
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clip = sound_vent_medium
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volume = 1.0
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pitch = 2.0
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loop = false
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}
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}
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flameout
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{
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PREFAB_PARTICLE
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{
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prefabName = fx_exhaustSparks_flameout_2
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transformName = thrustTransform
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oneShot = true
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}
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AUDIO
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{
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channel = Ship
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clip = sound_explosion_low
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volume = 1.0
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pitch = 2.0
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loop = false
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}
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}
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fx-swivel-running
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{
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AUDIO
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{
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channel = Ship
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clip = sound_rocket_hard
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volume = 0.0 0.0
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volume = 1.0 1.0
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pitch = 0.0 0.2
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pitch = 1.0 1.0
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loop = true
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}
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MODEL_MULTI_PARTICLE
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{
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modelName = Restock/FX/restock-swivel-core
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transformName = fxTransform
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emission = 0.0 0.0
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emission = 0.01 0.1
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emission = 0.075 0.25
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emission = 1.0 1.0
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speed = 0.0 0.35
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speed = 1.0 1.0
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}
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MODEL_MULTI_PARTICLE
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{
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modelName = Restock/FX/restock-swivel-plume
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transformName = fxTransform
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emission = 0.0 0.0
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emission = 0.01 0.1
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emission = 0.075 0.25
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emission = 1.0 1.0
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speed = 0.0 0.35
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speed = 1.0 1.0
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}
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}
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}
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@MODULE[ModuleEngines]
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{
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@name = ModuleEnginesFX
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%runningEffectName = fx-swivel-running
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}
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MODULE
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{
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name = ModulePartVariants
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@ -536,21 +525,14 @@
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secondaryColor = #000000
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GAMEOBJECTS
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{
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Var_25 = false
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Var_25_Boat = false
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Var_125 = true
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Var_Compact = false
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Var_UpperGimbals = false
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Var_LowerGimbals = false
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Fairing125 = true
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Fairing25 = false
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Fairing25_Boat = false
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}
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NODES
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{
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node_stack_top = 0.0,0.0,0.0 , 0.0, 1.0, 0.0, 1
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node_attach = 0.0,0,0.0 , 0.0, 1.0, 0.0, 1
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LV_T45_Boattail = false
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LV_T45_Basic = true
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LV_T45_Compact = false
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Gimbal_Basic = true
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Gimbal_Boattail = false
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Gimbal_Compact = false
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||||
}
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||||
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}
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VARIANT
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{
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||||
@ -560,21 +542,14 @@
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secondaryColor = #000000
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||||
GAMEOBJECTS
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||||
{
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||||
Var_25 = false
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||||
Var_25_Boat = true
|
||||
Var_125 = false
|
||||
Var_Compact = false
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||||
Var_UpperGimbals = true
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Var_LowerGimbals = true
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Fairing125 = false
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||||
Fairing25 = false
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Fairing25_Boat = true
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}
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NODES
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{
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node_stack_top = 0.0,0.634,0.0 , 0.0, 1.0, 0.0, 2
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node_attach = 0.0,0.634,0.0 , 0.0, 1.0, 0.0, 1
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LV_T45_Boattail = true
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||||
LV_T45_Basic = false
|
||||
LV_T45_Compact = false
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||||
Gimbal_Basic = false
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||||
Gimbal_Boattail = true
|
||||
Gimbal_Compact = false
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||||
}
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||||
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||||
}
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||||
VARIANT
|
||||
{
|
||||
@ -584,27 +559,20 @@
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secondaryColor = #000000
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||||
GAMEOBJECTS
|
||||
{
|
||||
Var_25 = false
|
||||
Var_25_Boat = false
|
||||
Var_125 = false
|
||||
Var_Compact = true
|
||||
Var_UpperGimbals = true
|
||||
Var_LowerGimbals = true
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||||
Fairing125 = false
|
||||
Fairing25 = false
|
||||
Fairing25_Boat = false
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||||
}
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||||
NODES
|
||||
{
|
||||
node_stack_top = 0.0,0.422,0.0 , 0.0, 1.0, 0.0, 1
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||||
node_attach = 0.0,0.422,0.0 , 0.0, 1.0, 0.0, 1
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||||
LV_T45_Boattail = false
|
||||
LV_T45_Basic = false
|
||||
LV_T45_Compact = true
|
||||
Gimbal_Basic = false
|
||||
Gimbal_Boattail = false
|
||||
Gimbal_Compact = true
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = ModuleJettison
|
||||
jettisonName = Fairing125,Fairing25,Fairing25_Boat
|
||||
jettisonName = ShroudT45
|
||||
bottomNodeName = bottom
|
||||
isFairing = True
|
||||
jettisonedObjectMass = 0.1
|
||||
@ -615,67 +583,79 @@
|
||||
|
||||
@MODULE[ModuleGimbal]
|
||||
{
|
||||
@gimbalTransformName = B_Gimbal
|
||||
@gimbalTransformName = Gimbal
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = FXModuleLookAtConstraint
|
||||
|
||||
// Ringed
|
||||
// Basic
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = CylBot017
|
||||
rotatorsName = CylTop017
|
||||
targetName = Piston01Target
|
||||
rotatorsName = Piston01Anchor
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = CylBot018
|
||||
rotatorsName = CylTop018
|
||||
targetName = Piston02Target
|
||||
rotatorsName = Piston02Target
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = CylBot019
|
||||
rotatorsName = CylTop019
|
||||
targetName = Piston01Anchor
|
||||
rotatorsName = Piston01Target
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = CylBot020
|
||||
rotatorsName = CylTop020
|
||||
targetName = Piston02Anchor
|
||||
rotatorsName = Piston02Target
|
||||
}
|
||||
// Basic
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = Piston03Target
|
||||
rotatorsName = Piston03Anchor
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = CylTop017
|
||||
rotatorsName = CylBot017
|
||||
targetName = Piston04Target
|
||||
rotatorsName = Piston04Target
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = CylTop018
|
||||
rotatorsName = CylBot018
|
||||
targetName = Piston03Anchor
|
||||
rotatorsName = Piston03Target
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = CylTop019
|
||||
rotatorsName = CylBot019
|
||||
targetName = Piston04Anchor
|
||||
rotatorsName = Piston04Target
|
||||
}
|
||||
// Compact
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = Piston05Target
|
||||
rotatorsName = Piston05Anchor
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = CylTop020
|
||||
rotatorsName = CylBot020
|
||||
targetName = Piston06Target
|
||||
rotatorsName = Piston06Target
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = Piston05Anchor
|
||||
rotatorsName = Piston05Target
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = Piston06Anchor
|
||||
rotatorsName = Piston06Target
|
||||
}
|
||||
|
||||
}
|
||||
@MODULE[FXModuleAnimateThrottle]
|
||||
{
|
||||
@animationName = restock-swivel-heat-1
|
||||
%layer = 1
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = FXModuleAnimateThrottle
|
||||
animationName = restock-swivel-throttle-1
|
||||
layer = 2
|
||||
responseSpeed = 1.0
|
||||
dependOnEngineState = True
|
||||
dependOnThrottle = True
|
||||
}
|
||||
!MODULE[FXModuleAnimateThrottle] = {}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
@ -144,7 +144,8 @@
|
||||
@scale = 1
|
||||
@node_stack_bottom = 0.0, -1.5640875, 0.0, 0.0, -1.0, 0.0, 1
|
||||
@node_stack_top = 0.0, 1.2818375, 0.0, 0.0, 1.0, 0.0, 1
|
||||
@node_attach = 0.0, 0.0, -0.75, 0.0, 0.0, 1.0, 1
|
||||
@node_attach = 0.0, 0.0, -0.625, 0.0, 0.0, 1.0, 1
|
||||
|
||||
@fx_exhaustFlame_yellow = 0.0, -1.4084125, 0.0, 0.0, 1.0, 0.0, running
|
||||
@fx_exhaustSparks_yellow = 0.0, -1.4084125, 0.0, 0.0, 1.0, 0.0, running
|
||||
@fx_smokeTrail_medium = 0.0, -1.4084125, 0.0, 0.0, 1.0, 0.0, running
|
||||
|
@ -19,12 +19,15 @@
|
||||
@PART[fuelTankSmall]
|
||||
{
|
||||
@author = Porkjet
|
||||
|
||||
@node_stack_top = 0.0, 5.5525, 0.0, 0.0, 1.0, 0.0
|
||||
@node_stack_bottom = 0.0, -5.5525, 0.0, 0.0, -1.0, 0.0
|
||||
@node_attach = 6.2625, 0.0, 0.0, 1.0, 0.0, 0.0, 1
|
||||
!mesh = DELETE
|
||||
!MODEL = {}
|
||||
MODEL {
|
||||
model = ReStock/Assets/FuelTank/restock-fueltank-125-3
|
||||
}
|
||||
%rescaleFactor = 1
|
||||
}
|
||||
|
||||
@PART[fuelTank]
|
||||
@ -36,15 +39,22 @@
|
||||
MODEL {
|
||||
model = ReStock/Assets/FuelTank/restock-fueltank-125-2
|
||||
}
|
||||
%rescaleFactor = 1
|
||||
@node_stack_top = 0.0, 9.81725, 0.0, 0.0, 1.0, 0.0
|
||||
@node_stack_bottom = 0.0, -9.12500, 0.0, 0.0, -1.0, 0.0
|
||||
@node_attach = 6.2625, 0.0, 0.0, 1.0, 0.0, 0.0, 1
|
||||
}
|
||||
|
||||
@PART[fuelTank_long]
|
||||
{
|
||||
@author = Porkjet
|
||||
|
||||
@node_stack_top = 0.0, 18.75, 0.0, 0.0, 1.0, 0.0
|
||||
@node_stack_bottom = 0.0, -18.87500, 0.0, 0.0, -1.0, 0.0
|
||||
@node_attach = 6.2625, 0.0, 0.0, 1.0, 0.0, 0.0, 1
|
||||
!mesh = DELETE
|
||||
!MODEL = {}
|
||||
MODEL {
|
||||
model = ReStock/Assets/FuelTank/restock-fueltank-125-1
|
||||
}
|
||||
%rescaleFactor = 1
|
||||
}
|
||||
|
@ -39,7 +39,9 @@
|
||||
!GAMEOBJECTS = {}
|
||||
GAMEOBJECTS
|
||||
{
|
||||
|
||||
25TankTinyGrey = false
|
||||
25TankTinyOrange = true
|
||||
25TankTinyWhite = false
|
||||
}
|
||||
}
|
||||
VARIANT
|
||||
@ -51,6 +53,9 @@
|
||||
secondaryColor = #000000
|
||||
GAMEOBJECTS
|
||||
{
|
||||
25TankTinyGrey = false
|
||||
25TankTinyOrange = false
|
||||
25TankTinyWhite = true
|
||||
}
|
||||
}
|
||||
VARIANT
|
||||
@ -62,6 +67,9 @@
|
||||
secondaryColor = #6f6e6d
|
||||
GAMEOBJECTS
|
||||
{
|
||||
25TankTinyGrey = true
|
||||
25TankTinyOrange = false
|
||||
25TankTinyWhite = false
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -102,7 +110,9 @@
|
||||
!GAMEOBJECTS = {}
|
||||
GAMEOBJECTS
|
||||
{
|
||||
|
||||
25TankMedGrey = false
|
||||
25TankMedOrange = true
|
||||
25TankMedWhite = false
|
||||
}
|
||||
}
|
||||
VARIANT
|
||||
@ -114,6 +124,9 @@
|
||||
secondaryColor = #000000
|
||||
GAMEOBJECTS
|
||||
{
|
||||
25TankMedGrey = false
|
||||
25TankMedOrange = false
|
||||
25TankMedWhite = true
|
||||
}
|
||||
}
|
||||
VARIANT
|
||||
@ -125,6 +138,9 @@
|
||||
secondaryColor = #6f6e6d
|
||||
GAMEOBJECTS
|
||||
{
|
||||
25TankMedGrey = true
|
||||
25TankMedOrange = false
|
||||
25TankMedWhite = false
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -164,7 +180,9 @@
|
||||
!GAMEOBJECTS = {}
|
||||
GAMEOBJECTS
|
||||
{
|
||||
|
||||
25TankSmallGrey = false
|
||||
25TankSmallOrange = true
|
||||
25TankSmallWhite = false
|
||||
}
|
||||
}
|
||||
VARIANT
|
||||
@ -176,6 +194,9 @@
|
||||
secondaryColor = #000000
|
||||
GAMEOBJECTS
|
||||
{
|
||||
25TankSmallGrey = false
|
||||
25TankSmallOrange = false
|
||||
25TankSmallWhite = true
|
||||
}
|
||||
}
|
||||
VARIANT
|
||||
@ -187,6 +208,9 @@
|
||||
secondaryColor = #6f6e6d
|
||||
GAMEOBJECTS
|
||||
{
|
||||
25TankSmallGrey = true
|
||||
25TankSmallOrange = false
|
||||
25TankSmallWhite = false
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -221,7 +245,9 @@
|
||||
!GAMEOBJECTS = {}
|
||||
GAMEOBJECTS
|
||||
{
|
||||
|
||||
25TankLargeGrey = false
|
||||
25TankLargeOrange = false
|
||||
25TankLargeWhite = true
|
||||
}
|
||||
}
|
||||
@VARIANT[Orange]
|
||||
@ -230,7 +256,9 @@
|
||||
!GAMEOBJECTS = {}
|
||||
GAMEOBJECTS
|
||||
{
|
||||
|
||||
25TankLargeGrey = false
|
||||
25TankLargeOrange = true
|
||||
25TankLargeWhite = false
|
||||
}
|
||||
}
|
||||
VARIANT
|
||||
@ -242,6 +270,9 @@
|
||||
secondaryColor = #6f6e6d
|
||||
GAMEOBJECTS
|
||||
{
|
||||
25TankLargeGrey = true
|
||||
25TankLargeOrange = false
|
||||
25TankLargeWhite = false
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -10,7 +10,7 @@
|
||||
!mesh = DELETE
|
||||
!MODEL = {}
|
||||
MODEL {
|
||||
model = ReStock/Assets/Structural/restock-adapter-125-1
|
||||
model = ReStock/Assets/Structural/restock-adapter-125-0625-1
|
||||
}
|
||||
}
|
||||
|
||||
@ -21,6 +21,6 @@
|
||||
!mesh = DELETE
|
||||
!MODEL = {}
|
||||
MODEL {
|
||||
model = ReStock/Assets/Structural/restock-adapter-125-2
|
||||
model = ReStock/Assets/Structural/restock-adapter-125-0625-2
|
||||
}
|
||||
}
|
||||
|
@ -10,7 +10,7 @@
|
||||
!mesh = DELETE
|
||||
!MODEL = {}
|
||||
MODEL {
|
||||
model = ReStock/Assets/Structural/restock-adapter-25-1
|
||||
model = ReStock/Assets/Structural/restock-adapter-25-125-1
|
||||
}
|
||||
%rescaleFactor = 1
|
||||
}
|
||||
@ -21,7 +21,7 @@
|
||||
!mesh = DELETE
|
||||
!MODEL = {}
|
||||
MODEL {
|
||||
model = ReStock/Assets/Structural/restock-adapter-25-2
|
||||
model = ReStock/Assets/Structural/restock-adapter-25-125-2
|
||||
}
|
||||
%rescaleFactor = 1
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user