Base configuration for 2.5m tank replacements

pull/32/head
cadderley 6 years ago
parent cf78bd0c25
commit 0fe0002b22

@ -17,5 +17,7 @@ Localization
#LOC_Restock_variant-engine_radial = Radial
#LOC_Restock_variant-engine_boattail = Boattail
#LOC_Restock_variant-surface_metal = Metal
}
}

@ -1,3 +1,248 @@
// Patches applying art changes to 2.5m fuel tanks
// Contents:
// -
// - Rockomax Jumbo-64 Fuel Tank (Rockomax64_BW)
// - Rockomax X200-16 Fuel Tank (Rockomax16BW)
// - Rockomax X200-32 Fuel Tank (Rockomax32_BW)
// - Rockomax X200-8 Fuel Tank (Rockomax8BW)
@PART[Rockomax8BW]
{
@author = Chris Adderley
!mesh = DELETE
!MODEL = {}
MODEL {
model = ReStock/Assets/FuelTank/restock-fueltank-25-4
}
MODEL {
model = ReStock/Assets/FuelTank/restock-endcap-fueltank-25-orange
position = 0.0, 0.455, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
MODEL {
model = ReStock/Assets/FuelTank/restock-endcap-fueltank-25-orange
position = 0.0, -0.455, 0.0
scale = 1,-1,1
rotation = 0, 0, 0
}
@MODULE[ModulePartVariants]
{
baseVariant = White
!primaryColor = DELETE
!secondaryColor = DELETE
!baseDisplayName = DELETE
!baseThemeName = DELETE
@VARIANT[Orange]
{
!TEXTURE = {}
!GAMEOBJECTS = {}
GAMEOBJECTS
{
}
}
VARIANT
{
name = White
displayName = #autoLOC_8007122
themeName = BlackAndWhite
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
}
}
VARIANT
{
name = Metallic
displayName = #LOC_Restock_variant-surface_metal
themeName = Metal
primaryColor = #6f6e6d
secondaryColor = #6f6e6d
GAMEOBJECTS
{
}
}
}
}
@PART[Rockomax32_BW]
{
@author = Chris Adderley
!mesh = DELETE
!MODEL = {}
MODEL {
model = ReStock/Assets/FuelTank/restock-fueltank-25-2
}
MODEL {
model = ReStock/Assets/FuelTank/restock-endcap-fueltank-25-orange
position = 0.0, 1.86, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
MODEL {
model = ReStock/Assets/FuelTank/restock-endcap-fueltank-25-orange
position = 0.0, -1.86, 0.0
scale = 1,-1,1
rotation = 0, 0, 0
}
@MODULE[ModulePartVariants]
{
baseVariant = White
!primaryColor = DELETE
!secondaryColor = DELETE
!baseDisplayName = DELETE
!baseThemeName = DELETE
@VARIANT[Orange]
{
!TEXTURE = {}
!GAMEOBJECTS = {}
GAMEOBJECTS
{
}
}
VARIANT
{
name = White
displayName = #autoLOC_8007122
themeName = BlackAndWhite
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
}
}
VARIANT
{
name = Metallic
displayName = #LOC_Restock_variant-surface_metal
themeName = Metal
primaryColor = #6f6e6d
secondaryColor = #6f6e6d
GAMEOBJECTS
{
}
}
}
}
@PART[Rockomax16_BW]
{
@author = Chris Adderley
!mesh = DELETE
!MODEL = {}
MODEL {
model = ReStock/Assets/FuelTank/restock-fueltank-25-3
}
MODEL {
model = ReStock/Assets/FuelTank/restock-endcap-fueltank-25-orange
position = 0.0, 0.92, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
MODEL {
model = ReStock/Assets/FuelTank/restock-endcap-fueltank-25-orange
position = 0.0, -0.92, 0.0
scale = 1,-1,1
rotation = 0, 0, 0
}
@MODULE[ModulePartVariants]
{
baseVariant = White
!primaryColor = DELETE
!secondaryColor = DELETE
!baseDisplayName = DELETE
!baseThemeName = DELETE
@VARIANT[Orange]
{
!TEXTURE = {}
!GAMEOBJECTS = {}
GAMEOBJECTS
{
}
}
VARIANT
{
name = White
displayName = #autoLOC_8007122
themeName = BlackAndWhite
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
}
}
VARIANT
{
name = Metallic
displayName = #LOC_Restock_variant-surface_metal
themeName = Metal
primaryColor = #6f6e6d
secondaryColor = #6f6e6d
GAMEOBJECTS
{
}
}
}
}
@PART[Rockomax64_BW]
{
@author = Chris Adderley
!mesh = DELETE
!MODEL = {}
MODEL {
model = ReStock/Assets/FuelTank/restock-fueltank-25-1
}
MODEL {
model = ReStock/Assets/FuelTank/restock-endcap-fueltank-25-orange
position = 0.0, 3.73, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
MODEL {
model = ReStock/Assets/FuelTank/restock-endcap-fueltank-25-orange
position = 0.0, -3.73, 0.0
scale = 1,-1,1
rotation = 0, 0, 0
}
@MODULE[ModulePartVariants]
{
@VARIANT[White]
{
!TEXTURE = {}
!GAMEOBJECTS = {}
GAMEOBJECTS
{
}
}
@VARIANT[Orange]
{
!TEXTURE = {}
!GAMEOBJECTS = {}
GAMEOBJECTS
{
}
}
VARIANT
{
name = Metallic
displayName = #LOC_Restock_variant-surface_metal
themeName = Metal
primaryColor = #6f6e6d
secondaryColor = #6f6e6d
GAMEOBJECTS
{
}
}
}
}

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