mirror of
https://github.com/PorktoberRevolution/ReStocked
synced 2024-09-01 17:34:42 +00:00
Add configs for more engines
This commit is contained in:
parent
fbdd18509a
commit
cf78bd0c25
@ -2,6 +2,10 @@
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// Contents:
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// - LV-N "Nerv" Atomic Rocket Motor (nuclearEngine)
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// - S3 KS-25 "Vector" Liquid Fuel Engine (SSME)
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// - LV-909 "Terrier" Liquid Fuel Engine (liquidEngine3)
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// - LV-T45 "Swivel" Liquid Fuel Engine (liquidEngine2)
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// - LV-T30 "Reliant" Liquid Fuel Engine (liquidEngine)
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// LV-N
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@PART[nuclearEngine]
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{
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@ -12,6 +16,7 @@
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MODEL {
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model = ReStock/Assets/Engine/restock-engine-vector-1
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}
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@manufacturer = #autoLOC_501637 //#autoLOC_501637 = Rockomax Conglomerate
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@MODULE[FXModuleAnimateThrottle]
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{
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@animationName = restock-vector-heat-1
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@ -219,3 +224,458 @@
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}
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}
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// Terrier
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@PART[liquidEngine3]
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{
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@author = Porkjet and Chris Adderley
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!mesh = DELETE
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!MODEL = {}
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MODEL {
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model = ReStock/Assets/Engine/restock-engine-terrier-1
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}
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@bulkheadProfiles = srf, size1
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node_attach = 0.0,0,0.0 , 0.0, 1.0, 0.0, 1
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MODULE
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{
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name = ModulePartVariants
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baseVariant = Size1
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VARIANT
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{
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name = Size1
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displayName = #LOC_Restock_variant-engine_size1
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primaryColor = #ffffff
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secondaryColor = #000000
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GAMEOBJECTS
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{
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Var_25 = false
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Var_25_Boat = false
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Var_125 = true
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Var_Compact = false
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Var_UpperGimbals = false
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Var_LowerGimbals = false
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Fairing125 = true
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Fairing25 = false
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Fairing25_Boat = false
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}
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NODES
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{
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node_stack_top = 0.0,0.0,0.0 , 0.0, 1.0, 0.0, 1
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node_attach = 0.0,0,0.0 , 0.0, 1.0, 0.0, 1
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}
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}
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VARIANT
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{
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name = Boattail
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displayName = #LOC_Restock_variant-engine_boattail
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primaryColor = #ffffff
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secondaryColor = #000000
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GAMEOBJECTS
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{
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Var_25 = false
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Var_25_Boat = true
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Var_125 = false
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Var_Compact = false
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Var_UpperGimbals = true
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Var_LowerGimbals = true
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Fairing125 = false
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Fairing25 = false
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Fairing25_Boat = true
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}
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NODES
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{
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node_stack_top = 0.0,0.634,0.0 , 0.0, 1.0, 0.0, 2
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node_attach = 0.0,0.634,0.0 , 0.0, 1.0, 0.0, 1
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}
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}
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VARIANT
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{
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name = Compact
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displayName = #LOC_Restock_variant-engine_compact
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primaryColor = #ffffff
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secondaryColor = #000000
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GAMEOBJECTS
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{
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Var_25 = false
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Var_25_Boat = false
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Var_125 = false
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Var_Compact = true
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Var_UpperGimbals = true
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Var_LowerGimbals = true
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Fairing125 = false
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Fairing25 = false
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Fairing25_Boat = false
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}
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NODES
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{
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node_stack_top = 0.0,0.422,0.0 , 0.0, 1.0, 0.0, 1
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node_attach = 0.0,0.422,0.0 , 0.0, 1.0, 0.0, 1
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}
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}
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}
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MODULE
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{
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name = ModuleJettison
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jettisonName = Fairing125,Fairing25,Fairing25_Boat
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bottomNodeName = bottom
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isFairing = True
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jettisonedObjectMass = 0.1
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jettisonForce = 5
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jettisonDirection = 0 0 1
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useMultipleDragCubes= false
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}
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@MODULE[ModuleGimbal]
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{
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@gimbalTransformName = B_Gimbal
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}
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MODULE
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{
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name = FXModuleLookAtConstraint
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// Ringed
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CONSTRAINLOOKFX
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{
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targetName = CylBot017
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rotatorsName = CylTop017
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}
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CONSTRAINLOOKFX
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{
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targetName = CylBot018
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rotatorsName = CylTop018
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}
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CONSTRAINLOOKFX
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{
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targetName = CylBot019
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rotatorsName = CylTop019
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}
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CONSTRAINLOOKFX
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{
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targetName = CylBot020
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rotatorsName = CylTop020
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}
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CONSTRAINLOOKFX
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{
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targetName = CylTop017
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rotatorsName = CylBot017
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}
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CONSTRAINLOOKFX
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{
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targetName = CylTop018
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rotatorsName = CylBot018
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}
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CONSTRAINLOOKFX
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{
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targetName = CylTop019
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rotatorsName = CylBot019
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}
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CONSTRAINLOOKFX
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{
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targetName = CylTop020
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rotatorsName = CylBot020
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}
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}
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@MODULE[FXModuleAnimateThrottle]
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{
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@animationName = restock-terrier-heat-1
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%layer = 1
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}
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MODULE
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{
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name = FXModuleAnimateThrottle
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animationName = restock-terrier-throttle-1
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layer = 2
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responseSpeed = 1.0
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dependOnEngineState = True
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dependOnThrottle = True
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}
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}
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// Reliant
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@PART[liquidEngine]
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{
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@author = Porkjet and Chris Adderley
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!mesh = DELETE
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!MODEL = {}
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MODEL {
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model = ReStock/Assets/Engine/restock-engine-reliant-1
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}
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@bulkheadProfiles = srf, size1
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node_attach = 0.0,0,0.0 , 0.0, 1.0, 0.0, 1
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MODULE
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{
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name = ModulePartVariants
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baseVariant = Size1
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VARIANT
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{
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name = Size1
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displayName = #LOC_Restock_variant-engine_size1
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primaryColor = #ffffff
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secondaryColor = #000000
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GAMEOBJECTS
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{
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Var_25 = false
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Var_25_Boat = false
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Var_125 = true
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Var_Compact = false
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Var_UpperGimbals = false
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Var_LowerGimbals = false
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Fairing125 = true
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Fairing25 = false
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Fairing25_Boat = false
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}
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NODES
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{
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node_stack_top = 0.0,0.0,0.0 , 0.0, 1.0, 0.0, 1
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node_attach = 0.0,0,0.0 , 0.0, 1.0, 0.0, 1
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}
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}
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VARIANT
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{
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name = Boattail
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displayName = #LOC_Restock_variant-engine_boattail
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primaryColor = #ffffff
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secondaryColor = #000000
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GAMEOBJECTS
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{
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Var_25 = false
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Var_25_Boat = true
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Var_125 = false
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Var_Compact = false
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Var_UpperGimbals = true
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Var_LowerGimbals = true
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Fairing125 = false
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Fairing25 = false
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Fairing25_Boat = true
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}
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NODES
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{
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node_stack_top = 0.0,0.634,0.0 , 0.0, 1.0, 0.0, 2
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node_attach = 0.0,0.634,0.0 , 0.0, 1.0, 0.0, 1
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}
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}
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VARIANT
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{
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name = Compact
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displayName = #LOC_Restock_variant-engine_compact
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primaryColor = #ffffff
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secondaryColor = #000000
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GAMEOBJECTS
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{
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Var_25 = false
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Var_25_Boat = false
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Var_125 = false
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Var_Compact = true
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Var_UpperGimbals = true
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Var_LowerGimbals = true
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Fairing125 = false
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Fairing25 = false
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Fairing25_Boat = false
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}
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NODES
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{
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node_stack_top = 0.0,0.422,0.0 , 0.0, 1.0, 0.0, 1
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node_attach = 0.0,0.422,0.0 , 0.0, 1.0, 0.0, 1
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}
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}
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}
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MODULE
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{
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name = ModuleJettison
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jettisonName = Fairing125,Fairing25,Fairing25_Boat
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bottomNodeName = bottom
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isFairing = True
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jettisonedObjectMass = 0.1
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jettisonForce = 5
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jettisonDirection = 0 0 1
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useMultipleDragCubes= false
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}
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@MODULE[FXModuleAnimateThrottle]
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{
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@animationName = restock-reliant-heat-1
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%layer = 1
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}
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MODULE
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{
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name = FXModuleAnimateThrottle
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animationName = restock-reliant-throttle-1
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layer = 2
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responseSpeed = 1.0
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dependOnEngineState = True
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dependOnThrottle = True
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}
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}
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// Swivel
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@PART[liquidEngine2]
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{
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@author = Porkjet and Chris Adderley
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!mesh = DELETE
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!MODEL = {}
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MODEL {
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model = ReStock/Assets/Engine/restock-engine-swivel-1
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}
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@bulkheadProfiles = srf, size1
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node_attach = 0.0,0,0.0 , 0.0, 1.0, 0.0, 1
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MODULE
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{
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name = ModulePartVariants
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baseVariant = Size1
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VARIANT
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{
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name = Size1
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displayName = #LOC_Restock_variant-engine_size1
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primaryColor = #ffffff
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secondaryColor = #000000
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GAMEOBJECTS
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{
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Var_25 = false
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Var_25_Boat = false
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Var_125 = true
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Var_Compact = false
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Var_UpperGimbals = false
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Var_LowerGimbals = false
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Fairing125 = true
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Fairing25 = false
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Fairing25_Boat = false
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}
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NODES
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{
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node_stack_top = 0.0,0.0,0.0 , 0.0, 1.0, 0.0, 1
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node_attach = 0.0,0,0.0 , 0.0, 1.0, 0.0, 1
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}
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}
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VARIANT
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{
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name = Boattail
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displayName = #LOC_Restock_variant-engine_boattail
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primaryColor = #ffffff
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secondaryColor = #000000
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GAMEOBJECTS
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{
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Var_25 = false
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Var_25_Boat = true
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Var_125 = false
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Var_Compact = false
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Var_UpperGimbals = true
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Var_LowerGimbals = true
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Fairing125 = false
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Fairing25 = false
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Fairing25_Boat = true
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}
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NODES
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{
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node_stack_top = 0.0,0.634,0.0 , 0.0, 1.0, 0.0, 2
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node_attach = 0.0,0.634,0.0 , 0.0, 1.0, 0.0, 1
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}
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}
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VARIANT
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{
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name = Compact
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displayName = #LOC_Restock_variant-engine_compact
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primaryColor = #ffffff
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secondaryColor = #000000
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GAMEOBJECTS
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{
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Var_25 = false
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Var_25_Boat = false
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Var_125 = false
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Var_Compact = true
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Var_UpperGimbals = true
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Var_LowerGimbals = true
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Fairing125 = false
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Fairing25 = false
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Fairing25_Boat = false
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}
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NODES
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{
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node_stack_top = 0.0,0.422,0.0 , 0.0, 1.0, 0.0, 1
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node_attach = 0.0,0.422,0.0 , 0.0, 1.0, 0.0, 1
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}
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}
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}
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MODULE
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{
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name = ModuleJettison
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jettisonName = Fairing125,Fairing25,Fairing25_Boat
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bottomNodeName = bottom
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isFairing = True
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jettisonedObjectMass = 0.1
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jettisonForce = 5
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jettisonDirection = 0 0 1
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useMultipleDragCubes= false
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}
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@MODULE[ModuleGimbal]
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{
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@gimbalTransformName = B_Gimbal
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}
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MODULE
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{
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name = FXModuleLookAtConstraint
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// Ringed
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CONSTRAINLOOKFX
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{
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targetName = CylBot017
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rotatorsName = CylTop017
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}
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CONSTRAINLOOKFX
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{
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targetName = CylBot018
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rotatorsName = CylTop018
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}
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CONSTRAINLOOKFX
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{
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targetName = CylBot019
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rotatorsName = CylTop019
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}
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CONSTRAINLOOKFX
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{
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targetName = CylBot020
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rotatorsName = CylTop020
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}
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CONSTRAINLOOKFX
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{
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targetName = CylTop017
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rotatorsName = CylBot017
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}
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CONSTRAINLOOKFX
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{
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targetName = CylTop018
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rotatorsName = CylBot018
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}
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CONSTRAINLOOKFX
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{
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targetName = CylTop019
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rotatorsName = CylBot019
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}
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CONSTRAINLOOKFX
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{
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targetName = CylTop020
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rotatorsName = CylBot020
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}
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}
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@MODULE[FXModuleAnimateThrottle]
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{
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@animationName = restock-swivel-heat-1
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%layer = 1
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}
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MODULE
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{
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name = FXModuleAnimateThrottle
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animationName = restock-swivel-throttle-1
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layer = 2
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responseSpeed = 1.0
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dependOnEngineState = True
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dependOnThrottle = True
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}
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}
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