mirror of
https://github.com/PorktoberRevolution/ReStocked
synced 2024-09-01 17:34:42 +00:00
Merge pull request #650 from PorktoberRevolution/radiators
Add radiators
This commit is contained in:
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@ -65,5 +65,9 @@ Localization
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#LOC_Restock_variant-probe-gold = Gold
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#LOC_Restock_variant-probe-silver = Silver
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#LOC_Restock_variant-probe-bare = Basic
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#LOC_Restock_variant-radiator_basic = Basic
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#LOC_Restock_variant-radiator_flat = Flat
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#LOC_Restock_variant-radiator_compact = Compact
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}
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}
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@ -4,6 +4,7 @@
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- Heat Shield (1.25m) (HeatShield1)
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- Heat Shield (2.5m) (HeatShield2)
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- Heat Shield (3.75m) (HeatShield3)
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- Heat Shield (10m) (InflatableHeatShield)
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@PART[HeatShield0]
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{
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@ -283,3 +284,18 @@
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excludedRenderer = HeatShield375Internal
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}
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}
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@PART[InflatableHeatShieldx]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL {}
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MODEL
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{
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model = ReStock/Assets/Aero/restock-heatshield-inflatable-10-1
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}
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@MODULE[ModuleAnimateGeneric]
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{
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@animationName = InflatableHS
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}
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}
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@ -0,0 +1,400 @@
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// Patches applying art changes to Radiator parts
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// Contents:
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// - Radiator Panel (edge) (radPanelEdge)
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// - Radiator Panel (small) (radPanelSm)
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// - Radiator Panel (large) (radPanelLg)
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// - Thermal Control System (small) (foldingRadSmall)
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// - Thermal Control System (medium) (foldingRadMed)
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// - Thermal Control System (large) (foldingRadLarge)
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// Edge radiator
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@PART[radPanelEdge]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL {}
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MODEL
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{
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model = ReStock/Assets/Thermal/restock-radiator-static-edge-1
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}
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MODULE
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{
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name = ModuleHeatEffects
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fxModuleNames = heatColor
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useSkinTemp = true
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}
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MODULE
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{
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name = ModuleColorChanger
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moduleID = heatColor
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animRate = 1.0
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shaderProperty = _EmissiveColor
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toggleInEditor = false
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toggleInFlight = false
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redCurve
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{
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key = 0 0 1 1
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key = 1 1 1 1
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}
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greenCurve
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{
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key = 0 0 1 1
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key = 1 1 1 1
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}
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blueCurve
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{
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key = 0 0 1 1
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key = 1 1 1 1
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}
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alphaCurve
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{
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key = 0 0 1 1
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key = 1 1 1 1
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}
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}
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}
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// Small Static radiator
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@PART[radPanelSm]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL {}
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MODEL
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{
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model = ReStock/Assets/Thermal/restock-radiator-static-small-1
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}
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MODULE
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{
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name = ModulePartVariants
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useMultipleDragCubes = false
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baseVariant = Basic
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VARIANT
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{
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name = Basic
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displayName = #LOC_Restock_variant-radiator_basic
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primaryColor = #ffffff
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secondaryColor = #999999
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GAMEOBJECTS
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{
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RadPanel_Small = true
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RadPanel_Small_Compact = false
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RadPanel_Small_Flat = false
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}
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}
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VARIANT
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{
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name = Compact
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displayName = #LOC_Restock_variant-radiator_compact
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primaryColor = #999999
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GAMEOBJECTS
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{
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RadPanel_Small = false
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RadPanel_Small_Compact = true
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RadPanel_Small_Flat = false
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}
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}
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VARIANT
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{
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name = Flat
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displayName = #LOC_Restock_variant-radiator_flat
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primaryColor = #ffffff
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GAMEOBJECTS
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{
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RadPanel_Small = false
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RadPanel_Small_Compact = false
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RadPanel_Small_Flat = true
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}
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}
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}
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MODULE
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{
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name = ModuleHeatEffects
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fxModuleNames = heatColor
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useSkinTemp = true
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}
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MODULE
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{
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name = ModuleColorChanger
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moduleID = heatColor
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animRate = 1.0
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shaderProperty = _EmissiveColor
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toggleInEditor = false
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toggleInFlight = false
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redCurve
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{
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key = 0 0 1 1
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key = 1 1 1 1
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}
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greenCurve
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{
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key = 0 0 1 1
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key = 1 1 1 1
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}
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blueCurve
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{
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key = 0 0 1 1
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key = 1 1 1 1
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}
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alphaCurve
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{
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key = 0 0 1 1
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key = 1 1 1 1
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}
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}
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}
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// Large static radiator
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@PART[radPanelLg]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL {}
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MODEL
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{
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model = ReStock/Assets/Thermal/restock-radiator-static-large-1
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}
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MODULE
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{
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name = ModulePartVariants
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useMultipleDragCubes = false
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baseVariant = Basic
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VARIANT
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{
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name = Basic
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displayName = #LOC_Restock_variant-radiator_basic
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primaryColor = #ffffff
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secondaryColor = #999999
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GAMEOBJECTS
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{
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RadPanel_Large = true
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RadPanel_Large_Compact = false
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RadPanel_Large_Flat = false
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}
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}
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VARIANT
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{
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name = Compact
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displayName = #LOC_Restock_variant-radiator_compact
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primaryColor = #999999
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GAMEOBJECTS
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{
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RadPanel_Large = false
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RadPanel_Large_Compact = true
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RadPanel_Large_Flat = false
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}
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}
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VARIANT
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{
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name = Flat
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displayName = #LOC_Restock_variant-radiator_flat
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primaryColor = #ffffff
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GAMEOBJECTS
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{
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RadPanel_Large = false
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RadPanel_Large_Compact = false
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RadPanel_Large_Flat = true
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}
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}
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}
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MODULE
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{
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name = ModuleHeatEffects
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fxModuleNames = heatColor
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useSkinTemp = true
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}
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MODULE
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{
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name = ModuleColorChanger
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moduleID = heatColor
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animRate = 1.0
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shaderProperty = _EmissiveColor
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toggleInEditor = false
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toggleInFlight = false
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redCurve
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{
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key = 0 0 1 1
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key = 1 1 1 1
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}
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greenCurve
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{
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key = 0 0 1 1
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key = 1 1 1 1
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}
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blueCurve
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{
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key = 0 0 1 1
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key = 1 1 1 1
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}
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alphaCurve
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{
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key = 0 0 1 1
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key = 1 1 1 1
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}
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}
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}
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// Small deployable radiator
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@PART[foldingRadSmall]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL {}
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MODEL
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{
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model = ReStock/Assets/Thermal/restock-radiator-deploying-small-1
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}
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@MODULE[ModuleDeployableRadiator]
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{
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@animationName = RadiatorExtend
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@pivotName = B_TinyRadPivot001
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@raycastTransformName = Panel_006
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}
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MODULE
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{
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name = ModuleHeatEffects
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fxModuleNames = heatColor
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useSkinTemp = true
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}
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MODULE
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{
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name = ModuleColorChanger
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moduleID = heatColor
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animRate = 1.0
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shaderProperty = _EmissiveColor
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toggleInEditor = false
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toggleInFlight = false
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redCurve
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{
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key = 0 0 1 1
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key = 1 1 1 1
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}
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greenCurve
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{
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key = 0 0 1 1
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key = 1 1 1 1
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}
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blueCurve
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{
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key = 0 0 1 1
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key = 1 1 1 1
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}
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alphaCurve
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{
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key = 0 0 1 1
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key = 1 1 1 1
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}
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}
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}
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// Medium deployable radiator
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@PART[foldingRadMed]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL {}
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MODEL
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{
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model = ReStock/Assets/Thermal/restock-radiator-deploying-medium-1
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}
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@MODULE[ModuleDeployableRadiator]
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{
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@animationName = RadiatorExtend
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@pivotName = B_MedRad_PanelPivot
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@raycastTransformName = B_MedRad_Raycast
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}
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MODULE
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{
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name = ModuleHeatEffects
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fxModuleNames = heatColor
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useSkinTemp = true
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}
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MODULE
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{
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name = ModuleColorChanger
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moduleID = heatColor
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animRate = 1.0
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shaderProperty = _EmissiveColor
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toggleInEditor = false
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toggleInFlight = false
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redCurve
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{
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key = 0 0 1 1
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key = 1 1 1 1
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}
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greenCurve
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{
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key = 0 0 1 1
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key = 1 1 1 1
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}
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blueCurve
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{
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key = 0 0 1 1
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key = 1 1 1 1
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}
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alphaCurve
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{
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key = 0 0 1 1
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key = 1 1 1 1
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}
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}
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}
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// Large deployable radiator
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@PART[foldingRadLarge]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL {}
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MODEL
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{
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model = ReStock/Assets/Thermal/restock-radiator-deploying-large-1
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}
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@MODULE[ModuleDeployableRadiator]
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{
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@animationName = RadiatorExtend
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@pivotName = B_LargeRad_PanelPivot
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@raycastTransformName = B_LargeRad_Raycast
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}
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MODULE
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{
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name = ModuleHeatEffects
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fxModuleNames = heatColor
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useSkinTemp = true
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}
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MODULE
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{
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name = ModuleColorChanger
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moduleID = heatColor
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animRate = 1.0
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shaderProperty = _EmissiveColor
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toggleInEditor = false
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toggleInFlight = false
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redCurve
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{
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key = 0 0 1 1
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key = 1 1 1 1
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}
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greenCurve
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{
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key = 0 0 1 1
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key = 1 1 1 1
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}
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blueCurve
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{
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key = 0 0 1 1
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key = 1 1 1 1
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}
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alphaCurve
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{
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key = 0 0 1 1
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key = 1 1 1 1
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}
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}
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}
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@ -47,7 +47,13 @@ v0.2.0
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- FL-A215 Fuel Tank Adapter (Nertea)
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- FL-R5 RCS Fuel Tank (Nertea)
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- Thermal
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- Heat Shield (1.875m) (Nertea): now has Unpainted, Classic, Black variants
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- Heat Shield (1.875m) (Nertea): new Unpainted, Classic, Black variants
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- Radiator Panel (edge) (Nertea)
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- Radiator Panel (small) (Nertea)
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- Radiator Panel (large) (Nertea)
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- Thermal Control System (small) (Nertea)
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- Thermal Control System (medium) (Nertea)
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- Thermal Control System (large) (Nertea)
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- New Depth Mask module added
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- Some parts can now be inset into other parts without visible clipping inside them
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- Aero
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