- The big COVID-19-Isolation-time config clean-up.

This commit is contained in:
Poodmund
2020-04-25 16:53:46 +01:00
parent 1d5ae52fed
commit 7c345cf851
166 changed files with 3463 additions and 4826 deletions

View File

@ -2,18 +2,15 @@
// Soyuz vernier engine
PART
{
name = restock-engine-panda-1
module = Part
author = Chris Adderley (Nertea)
name = restock-engine-panda-1
module = Part
author = Chris Adderley (Nertea)
MODEL
{
model = ReStock/Assets/Engine/restock-engine-panda-1
}
rescaleFactor = 1.0
node_attach = 0.0, 0.0, -0.16, 0.0, 0.0, 1.0, 1
{
model = ReStock/Assets/Engine/restock-engine-panda-1
}
rescaleFactor = 1.0
node_attach = 0.0, 0.0, -0.16, 0.0, 0.0, 1.0, 1
/// Flag to disable this part if MH is installed
MHReplacement = True
EFFECTS
@ -41,14 +38,14 @@ PART
}
}
disengage
{
AUDIO
{
channel = Ship
clip = sound_vent_soft
loop = false
}
}
{
AUDIO
{
channel = Ship
clip = sound_vent_soft
loop = false
}
}
fx-panda-running
{
AUDIO
@ -65,7 +62,7 @@ PART
}
MODEL_MULTI_PARTICLE
{
name = core
name = core
modelName = ReStock/FX/restock-fx-cub-core-1
transformName = fxTransformCore
emission = 0.0 0.0
@ -77,7 +74,7 @@ PART
}
MODEL_MULTI_PARTICLE
{
name = plume
name = plume
modelName = ReStock/FX/restock-fx-cub-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
@ -89,291 +86,288 @@ PART
}
}
}
TechRequired = precisionPropulsion
entryCost = 3200
cost = 800
category = Engine
subcategory = 0
title = #LOC_RestockPlus_restock-engine-panda_title
manufacturer = #autoLOC_501639
description = #LOC_RestockPlus_restock-engine-panda_description
attachRules = 0,1,0,1,0
mass = 0.18
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 7
breakingForce = 150
breakingTorque = 150
maxTemp = 2000 // = 3000
fuelCrossFeed = True
bulkheadProfiles = srf
tags = #LOC_RestockPlus_restock-engine-panda_tags
MODULE
{
name = ModuleEnginesFX
runningEffectName = fx-panda-running
thrustVectorTransformName = thrustTransform
exhaustDamage = True
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 32
heatProduction = 150
fxOffset = 0, 0, 0.125
EngineType = LiquidFuel
exhaustDamageDistanceOffset = 0.15
PROPELLANT
{
name = LiquidFuel
ratio = 0.9
DrawGauge = True
}
PROPELLANT
{
name = Oxidizer
ratio = 1.1
}
atmosphereCurve
{
key = 0 300
key = 1 285
key = 7 0.001
}
}
TechRequired = precisionPropulsion
entryCost = 3200
cost = 800
category = Engine
subcategory = 0
title = #LOC_RestockPlus_restock-engine-panda_title
manufacturer = #autoLOC_501639
description = #LOC_RestockPlus_restock-engine-panda_description
attachRules = 0,1,0,1,0
mass = 0.18
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 7
breakingForce = 150
breakingTorque = 150
maxTemp = 2000 // = 3000
fuelCrossFeed = True
bulkheadProfiles = srf
tags = #LOC_RestockPlus_restock-engine-panda_tags
MODULE
{
name = ModulePartVariants
baseVariant = Basic
VARIANT
{
name = Basic
displayName = #LOC_Restock_variant-engine_shroud
primaryColor = #ffffff
secondaryColor = #999999
GAMEOBJECTS
{
CubBasic = true
CubBare = false
CubWide = false
}
}
{
name = ModuleEnginesFX
runningEffectName = fx-panda-running
thrustVectorTransformName = thrustTransform
exhaustDamage = True
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 32
heatProduction = 150
fxOffset = 0, 0, 0.125
EngineType = LiquidFuel
exhaustDamageDistanceOffset = 0.15
PROPELLANT
{
name = LiquidFuel
ratio = 0.9
DrawGauge = True
}
PROPELLANT
{
name = Oxidizer
ratio = 1.1
}
atmosphereCurve
{
key = 0 300
key = 1 285
key = 7 0.001
}
}
MODULE
{
name = ModulePartVariants
baseVariant = Basic
VARIANT
{
name = Wide
displayName = #LOC_Restock_variant-engine_shroud_wide
primaryColor = #ffffff
GAMEOBJECTS
{
CubBasic = false
CubBare = false
CubWide = true
}
}
{
name = Basic
displayName = #LOC_Restock_variant-engine_shroud
primaryColor = #ffffff
secondaryColor = #999999
GAMEOBJECTS
{
CubBasic = true
CubBare = false
CubWide = false
}
}
VARIANT
{
name = Bare
displayName = #LOC_Restock_variant-engine_compact
primaryColor = #999999
GAMEOBJECTS
{
CubBasic = false
CubBare = true
CubWide = false
}
}
}
MODULE
{
name = ModuleGimbal
gimbalTransformName = B_GimbalCub
gimbalRange = 22.5
yMult = 0
useGimbalResponseSpeed = true
}
MODULE
{
name = ModuleTestSubject
useStaging = True
useEvent = True
situationMask = 127
CONSTRAINT
{
type = REPEATABILITY
value = ALWAYS
prestige = Trivial
}
CONSTRAINT
{
type = REPEATABILITY
value = BODYANDSITUATION
prestige = Significant
}
CONSTRAINT
{
type = REPEATABILITY
value = ONCEPERPART
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 4000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 8000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 2000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 4000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 1000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 2000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDE
test = GT
value = 0 // this just registers altitude as something to care about
situationMask = 8
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 300000
situationMask = 16
body = _NotSun
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 600000
situationMask = 32
body = _NotSun
}
CONSTRAINT
{
type = SPEED
test = GT
value = 0
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = LT
value = 600
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = GT
value = 300
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = LT
value = 1200
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = GT
value = 600
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEED
test = LT
value = 2500
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 200
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 100
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 100
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 50
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 50
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 20
prestige = Exceptional
}
}
{
name = Wide
displayName = #LOC_Restock_variant-engine_shroud_wide
primaryColor = #ffffff
GAMEOBJECTS
{
CubBasic = false
CubBare = false
CubWide = true
}
}
VARIANT
{
name = Bare
displayName = #LOC_Restock_variant-engine_compact
primaryColor = #999999
GAMEOBJECTS
{
CubBasic = false
CubBare = true
CubWide = false
}
}
}
MODULE
{
name = ModuleGimbal
gimbalTransformName = B_GimbalCub
gimbalRange = 22.5
yMult = 0
useGimbalResponseSpeed = true
}
MODULE
{
name = ModuleTestSubject
useStaging = True
useEvent = True
situationMask = 127
CONSTRAINT
{
type = REPEATABILITY
value = ALWAYS
prestige = Trivial
}
CONSTRAINT
{
type = REPEATABILITY
value = BODYANDSITUATION
prestige = Significant
}
CONSTRAINT
{
type = REPEATABILITY
value = ONCEPERPART
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 4000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 8000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 2000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 4000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 1000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 2000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDE
test = GT
value = 0 // this just registers altitude as something to care about
situationMask = 8
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 300000
situationMask = 16
body = _NotSun
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 600000
situationMask = 32
body = _NotSun
}
CONSTRAINT
{
type = SPEED
test = GT
value = 0
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = LT
value = 600
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = GT
value = 300
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = LT
value = 1200
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = GT
value = 600
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEED
test = LT
value = 2500
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 200
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 100
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 100
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 50
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 50
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 20
prestige = Exceptional
}
}
MODULE
{
name = FXModuleThrottleEffects
@ -390,7 +384,7 @@ PART
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
@ -450,7 +444,6 @@ PART
key = 1 1
}
}
MODULE
{
name = ModuleRestockDepthMask