mirror of
https://github.com/PorktoberRevolution/ReStocked
synced 2024-09-01 17:34:42 +00:00
Valiant and Pug added
This commit is contained in:
parent
eaed96a32b
commit
81b4c9b648
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BIN
Distribution/Restock/GameData/ReStock/FX/restock-fx-pug-1.mu
Normal file
BIN
Distribution/Restock/GameData/ReStock/FX/restock-fx-pug-1.mu
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@ -1066,10 +1066,10 @@
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LV_T45_Boattail = true
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LV_T45_Boattail = true
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LV_T45_Basic = false
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LV_T45_Basic = false
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LV_T45_Compact = false
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LV_T45_Compact = false
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T45_PistonTop001 = false
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T45_Piston001 = false
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T45_PistonTop002 = false
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T45_Piston002 = false
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T45_PistonTop003 = false
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T45_Piston003 = false
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T45_PistonTop004 = false
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T45_Piston004 = false
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Engine = false
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Engine = false
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EngineBoattail = true
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EngineBoattail = true
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ShroudT45 = false
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ShroudT45 = false
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@ -10,6 +10,10 @@ PART
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model = ReStock/Assets/Engine/restock-engine-pug-1
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model = ReStock/Assets/Engine/restock-engine-pug-1
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}
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}
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rescaleFactor = 1
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rescaleFactor = 1
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scale = 1
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node_attach = 0.0, 0.251, 0.0, 0.0, 1.0, 0.0, 1
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node_stack_top = 0.0, 0.251, 0.0, 0.0, 1.0, 0.0, 1
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node_stack_bottom = 0.0, -0.249, 0.0, 0.0, -1.0, 0.0, 1
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TechRequired = basicRocketry
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TechRequired = basicRocketry
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entryCost = 1600
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entryCost = 1600
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@ -33,6 +37,56 @@ PART
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bulkheadProfiles = size1
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bulkheadProfiles = size1
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tags = #LOC_RestockPlus_restock-engine-pug_tags
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tags = #LOC_RestockPlus_restock-engine-pug_tags
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resourcePriorityUseParentInverseStage = True
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resourcePriorityUseParentInverseStage = True
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EFFECTS
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{
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engage
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{
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AUDIO
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{
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channel = Ship
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clip = sound_vent_medium
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volume = 1.0
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pitch = 2.0
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loop = false
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}
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}
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flameout
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{
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AUDIO
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{
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channel = Ship
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clip = sound_explosion_low
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volume = 1.0
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pitch = 2.0
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loop = false
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}
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}
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fx-pug-running
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{
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AUDIO
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{
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channel = Ship
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clip = sound_rocket_hard
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volume = 0.0 0.0
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volume = 1.0 1.0
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pitch = 0.0 0.2
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pitch = 1.0 1.0
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loop = true
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}
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MODEL_MULTI_PARTICLE
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{
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modelName = ReStock/FX/restock-fx-pug-1
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transformName = fxTransformCore
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emission = 0.0 0.0
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emission = 0.01 0.1
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emission = 0.075 0.25
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emission = 1.0 1.0
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speed = 0.0 0.8
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speed = 1.0 1.0
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}
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}
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}
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MODULE
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MODULE
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{
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{
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name = ModuleEnginesFX
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name = ModuleEnginesFX
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@ -44,6 +98,7 @@ PART
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heatProduction = 50
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heatProduction = 50
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EngineType = LiquidFuel
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EngineType = LiquidFuel
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exhaustDamageDistanceOffset = 0.34
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exhaustDamageDistanceOffset = 0.34
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runningEffectName = fx-pug-running
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PROPELLANT
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PROPELLANT
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{
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{
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name = LiquidFuel
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name = LiquidFuel
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@ -86,11 +141,11 @@ PART
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secondaryColor = #999999
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secondaryColor = #999999
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GAMEOBJECTS
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GAMEOBJECTS
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{
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{
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Pug_125 = false
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LV_303 = true
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Pug_Boattail = true
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LV_303_Boattail = false
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Pug_Compact = false
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LV_303_Compact = false
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ShroudPugBasic = true
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Shroud = true
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ShroudPugCompact = false
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Shroud_Compact = false
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}
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}
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}
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}
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VARIANT
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VARIANT
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@ -101,11 +156,11 @@ PART
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secondaryColor = #000000
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secondaryColor = #000000
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GAMEOBJECTS
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GAMEOBJECTS
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{
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{
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Pug_125 = false
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LV_303 = false
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Pug_Boattail = true
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LV_303_Boattail = true
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Pug_Compact = false
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LV_303_Compact = false
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ShroudPugBasic = false
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Shroud = false
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ShroudPugCompact = false
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Shroud_Compact = false
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}
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}
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}
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}
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VARIANT
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VARIANT
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@ -116,18 +171,18 @@ PART
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secondaryColor = #f69449
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secondaryColor = #f69449
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GAMEOBJECTS
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GAMEOBJECTS
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{
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{
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Pug_125 = false
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LV_303 = false
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Pug_Boattail = false
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LV_303_Boattail = false
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Pug_Compact = true
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LV_303_Compact = true
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ShroudPugBasic = false
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Shroud = false
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ShroudPugCompact = true
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Shroud_Compact = true
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}
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}
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}
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}
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}
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}
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MODULE
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MODULE
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{
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{
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name = ModuleJettison
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name = ModuleJettison
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jettisonName = fairing
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jettisonName = Shroud,Shroud_Compact
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bottomNodeName = bottom
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bottomNodeName = bottom
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isFairing = True
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isFairing = True
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jettisonedObjectMass = 0.1
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jettisonedObjectMass = 0.1
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@ -9,7 +9,105 @@ PART
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{
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{
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model = ReStock/Assets/Engine/restock-engine-valiant-1
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model = ReStock/Assets/Engine/restock-engine-valiant-1
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}
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}
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node_attach = 0.0, 0.4499999, 0.0, 0.0, 1.0, 0.0, 1
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node_stack_top = 0.0, 0.4499999, 0.0, 0.0, 1.0, 0.0, 1
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node_stack_bottom = 0.0, -0.87125, 0.0, 0.0, -1.0, 0.0, 1
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rescaleFactor = 1
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rescaleFactor = 1
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scale = 1
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!EFFECTS {}
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EFFECTS
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{
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engage
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{
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AUDIO
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{
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channel = Ship
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clip = sound_vent_medium
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volume = 1.0
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pitch = 2.0
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loop = false
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}
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}
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flameout
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{
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PREFAB_PARTICLE
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{
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prefabName = fx_exhaustSparks_flameout
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transformName = thrustTransform
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oneShot = true
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}
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AUDIO
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{
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channel = Ship
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clip = sound_explosion_low
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volume = 1.0
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pitch = 2.0
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loop = false
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}
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}
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fx-valiant-running
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{
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AUDIO
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{
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channel = Ship
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clip = sound_rocket_hard
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volume = 0.0 0.0
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volume = 1.0 1.0
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pitch = 0.0 0.2
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pitch = 1.0 1.0
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loop = true
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}
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MODEL_MULTI_PARTICLE
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{
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name = turbo
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modelName = ReStock/FX/restock-fx-valiant-turbo-1
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transformName = fxTransformTurbo
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emission = 0.0 0.0
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emission = 0.01 0.1
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emission = 0.075 0.25
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emission = 1.0 1.0
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speed = 0.0 0.35
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speed = 1.0 1.0
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}
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MODEL_MULTI_PARTICLE
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{
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name = core
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modelName = ReStock/FX/restock-fx-valiant-core-1
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transformName = fxTransformCore
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emission = 0.0 0.0
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emission = 0.01 0.1
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emission = 0.075 0.25
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emission = 1.0 1.0
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speed = 0.0 0.35
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speed = 1.0 1.0
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}
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MODEL_MULTI_PARTICLE
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{
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name = plume
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modelName = ReStock/FX/restock-fx-valiant-plume-1
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transformName = fxTransformPlume
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emission = 0.0 0.0
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emission = 0.01 0.1
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emission = 0.075 0.25
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emission = 1.0 1.0
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speed = 0.0 0.35
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speed = 1.0 1.0
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}
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PREFAB_PARTICLE
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{
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prefabName = fx_smokeTrail_light
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transformName = smokePoint
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emission = 0.0 0.0
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emission = 0.05 0.0
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emission = 0.075 0.25
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emission = 1.0 1.25
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speed = 0.0 0.25
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speed = 1.0 1.0
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localOffset = 0, 0, 0
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}
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}
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}
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TechRequired = basicRocketry
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TechRequired = basicRocketry
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entryCost = 1500
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entryCost = 1500
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@ -43,6 +141,7 @@ PART
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heatProduction = 200
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heatProduction = 200
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fxOffset = 0, 0, -0.05
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fxOffset = 0, 0, -0.05
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EngineType = LiquidFuel
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EngineType = LiquidFuel
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runningEffectName = fx-valiant-running
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exhaustDamageDistanceOffset = 0.79
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exhaustDamageDistanceOffset = 0.79
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PROPELLANT
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PROPELLANT
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{
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{
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@ -74,11 +173,23 @@ PART
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secondaryColor = #999999
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secondaryColor = #999999
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GAMEOBJECTS
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GAMEOBJECTS
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{
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{
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Valiant_125 = true
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LV_T15 = true
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Valiant_Boattail = false
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LV_T15_Boattail = false
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Valiant_Compact = false
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LV_T15_Compact = false
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ShroudValiantBasic = true
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Shroud = true
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ShroudValiantCompact = false
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Shroud_Compact = false
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EngineCompact = false
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Engine = true
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MovingPartsCompactT15 = false
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MovingParts = true
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Piston001Lower = true
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Piston002Lower = true
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Piston003Lower = false
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Piston004Lower = false
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Piston001Upper = true
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Piston002Upper = true
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Piston003Upper = false
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Piston004Upper = false
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}
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}
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}
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}
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VARIANT
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VARIANT
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@ -89,11 +200,23 @@ PART
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secondaryColor = #000000
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secondaryColor = #000000
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GAMEOBJECTS
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GAMEOBJECTS
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{
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{
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Valiant_125 = false
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LV_T15 = false
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Valiant_Boattail = true
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LV_T15_Boattail = true
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Valiant_Compact = false
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LV_T15_Compact = false
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ShroudValiantBasic = false
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Shroud = false
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ShroudValiantCompact = false
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Shroud_Compact = false
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EngineCompact = false
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Engine = true
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MovingPartsCompactT15 = false
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MovingParts = false
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Piston001Lower = false
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Piston002Lower = false
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Piston003Lower = false
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Piston004Lower = false
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Piston001Upper = false
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Piston002Upper = false
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Piston003Upper = false
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Piston004Upper = false
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}
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}
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}
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}
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VARIANT
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VARIANT
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@ -104,11 +227,23 @@ PART
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secondaryColor = #f69449
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secondaryColor = #f69449
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GAMEOBJECTS
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GAMEOBJECTS
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{
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{
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Valiant_125 = false
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LV_T15 = false
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Valiant_Boattail = false
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LV_T15_Boattail = false
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Valiant_Compact = true
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LV_T15_Compact = true
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ShroudValiantBasic = false
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Shroud = false
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ShroudValiantCompact = true
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Shroud_Compact = true
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EngineCompact = true
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Engine = false
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MovingPartsCompactT15 = true
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MovingParts = false
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Piston001Lower = false
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Piston002Lower = false
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Piston003Lower = true
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Piston004Lower = true
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Piston001Upper = false
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Piston002Upper = false
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Piston003Upper = true
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Piston004Upper = true
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}
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}
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}
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}
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}
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}
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@ -125,19 +260,49 @@ PART
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name = FXModuleLookAtConstraint
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name = FXModuleLookAtConstraint
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CONSTRAINLOOKFX
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CONSTRAINLOOKFX
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{
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{
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targetName = Piston01Target
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targetName = Piston001Lower
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rotatorsName = Piston01Anchor
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rotatorsName = Piston001Upper
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}
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}
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CONSTRAINLOOKFX
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CONSTRAINLOOKFX
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{
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{
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targetName = Piston02Target
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targetName = Piston001Upper
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rotatorsName = Piston02Anchor
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rotatorsName = Piston001Lower
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}
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CONSTRAINLOOKFX
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{
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targetName = Piston002Lower
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rotatorsName = Piston002Upper
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}
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CONSTRAINLOOKFX
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{
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targetName = Piston002Upper
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rotatorsName = Piston002Lower
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}
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CONSTRAINLOOKFX
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{
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targetName = Piston003Lower
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rotatorsName = Piston003Upper
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}
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CONSTRAINLOOKFX
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{
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targetName = Piston003Upper
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rotatorsName = Piston003Lower
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}
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CONSTRAINLOOKFX
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{
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targetName = Piston004Lower
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rotatorsName = Piston004Upper
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}
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CONSTRAINLOOKFX
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{
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targetName = Piston004Upper
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rotatorsName = Piston004Lower
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}
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}
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}
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}
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MODULE
|
MODULE
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{
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{
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name = ModuleJettison
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name = ModuleJettison
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jettisonName = fairing
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jettisonName = Shroud,Shroud_Compact
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bottomNodeName = bottom
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bottomNodeName = bottom
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isFairing = True
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isFairing = True
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jettisonedObjectMass = 0.1
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jettisonedObjectMass = 0.1
|
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Block a user