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https://github.com/PorktoberRevolution/ReStocked
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Config templates for new parts
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// Patches applying art changes to jet engines
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// Contents:
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// - CR-7 R.A.P.I.E.R. Engine (RAPIER)
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// Rapier
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@PART[RAPIER]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL {}
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MODEL {
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model = ReStock/Assets/Engine/restock-engine-rapier-1
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}
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!EFFECTS {}
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EFFECTS
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{
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running_closed
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{
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AUDIO
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{
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channel = Ship
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clip = sound_rocket_spurts
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volume = 0.0 0.0
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volume = 1.0 1.0
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pitch = 0.0 0.2
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pitch = 1.0 1.0
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loop = true
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}
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PREFAB_PARTICLE
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{
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prefabName = fx_smokeTrail_aeroSpike
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transformName = smokePoint
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emission = 0.0 0.0
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emission = 0.05 0.0
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emission = 0.075 0.25
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emission = 1.0 1.25
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speed = 0.0 0.25
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speed = 1.0 1.0
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localOffset = 0, 0, 1
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}
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MODEL_MULTI_PARTICLE
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{
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name = core_closed
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modelName = Restock/FX/restock-fx-rapier-core-closed-1
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transformName = fxTransformClosed
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emission = 0.0 0.0
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emission = 0.05 0.0
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emission = 0.075 0.25
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emission = 1.0 1.25
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speed = 0.0 0.5
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speed = 1.0 1.2
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}
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}
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power_open
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{
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AUDIO
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{
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channel = Ship
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clip = sound_rocket_spurts
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volume = 0.0 0.0
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volume = 0.05 0.0
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volume = 1.0 1.0
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pitch = 0.0 0.2
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pitch = 1.0 1.0
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loop = true
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}
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MODEL_MULTI_PARTICLE
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{
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name = core_open
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modelName = Restock/FX/restock-fx-rapier-core-open-1
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transformName = fxTransformOpen
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emission = 0.0 0.0
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emission = 0.05 0.0
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emission = 0.075 0.25
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emission = 1.0 1.25
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speed = 0.0 0.5
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speed = 1.0 1.2
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}
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}
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running_open
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{
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AUDIO
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{
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channel = Ship
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clip = sound_jet_deep
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volume = 0.0 0.0
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volume = 0.05 0.6
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volume = 1.0 1.0
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pitch = 0.0 0.7
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pitch = 1.0 1.4
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loop = true
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}
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PREFAB_PARTICLE
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{
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prefabName = fx_smokeTrail_aeroSpike
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transformName = smokePoint
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emission = 0.0 0.0
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emission = 0.05 0.0
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emission = 0.075 0.25
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emission = 1.0 1.25
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speed = 0.0 0.25
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speed = 1.0 1.0
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localOffset = 0, 0, 1
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}
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}
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engage
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{
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AUDIO
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{
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channel = Ship
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clip = sound_vent_soft
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volume = 1.0
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pitch = 2.0
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loop = false
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}
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}
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flameout
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{
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PREFAB_PARTICLE
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{
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prefabName = fx_exhaustSparks_flameout_2
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transformName = smokePoint
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oneShot = true
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}
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AUDIO
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{
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channel = Ship
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clip = sound_explosion_low
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volume = 1.0
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pitch = 2.0
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loop = false
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}
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}
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}
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}
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@ -5,6 +5,8 @@
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// - LV-909 "Terrier" Liquid Fuel Engine (liquidEngine3_v2)
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// - LV-T45 "Swivel" Liquid Fuel Engine (liquidEngine2)
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// - LV-T30 "Reliant" Liquid Fuel Engine (liquidEngine)
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// - Mk-55 "Thud" Liquid Fuel Engine (radialLiquidEngine1-2) - FX only
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// - T-1 Toroidal "Aerospike" Liquid Fuel Engine (toroidalAerospike) - FX only
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// LV-N
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@PART[nuclearEngine]
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@ -1233,3 +1235,191 @@
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}
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}
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}
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// Thud (FX only)
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@PART[radialLiquidEngine1-2]
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{
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!fx_exhaustFlame_blue_small = DELETE
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!fx_exhaustLight_blue = DELETE
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!sound_vent_medium = DELETE
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!sound_rocket_hard = DELETE
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!sound_vent_soft = DELETE
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!sound_explosion_low = DELETE
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EFFECTS
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{
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engage
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{
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AUDIO
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{
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channel = Ship
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clip = sound_vent_medium
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volume = 1.0
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pitch = 2.0
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loop = false
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}
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}
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flameout
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{
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PREFAB_PARTICLE
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{
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prefabName = fx_exhaustSparks_flameout
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transformName = thrustTransform
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oneShot = true
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}
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AUDIO
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{
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channel = Ship
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clip = sound_explosion_low
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volume = 1.0
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pitch = 2.0
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loop = false
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}
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}
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fx-thud-running
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{
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AUDIO
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{
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channel = Ship
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clip = sound_rocket_hard
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volume = 0.0 0.0
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volume = 1.0 1.0
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pitch = 0.0 0.2
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pitch = 1.0 1.0
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loop = true
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}
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MODEL_MULTI_PARTICLE
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{
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name = core
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modelName = ReStock/FX/restock-fx-thud-core-1
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transformName = thrustTransform
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emission = 0.0 0.0
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emission = 0.01 0.1
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emission = 0.075 0.25
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emission = 1.0 1.0
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speed = 0.0 0.35
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speed = 1.0 1.0
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}
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MODEL_MULTI_PARTICLE
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{
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name = plume
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modelName = ReStock/FX/restock-fx-thud-plume-1
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transformName = thrustTransform
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emission = 0.0 0.0
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emission = 0.01 0.1
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emission = 0.075 0.25
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emission = 1.0 1.0
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speed = 0.0 0.35
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speed = 1.0 1.0
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}
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}
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}
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@MODULE[ModuleEngines]
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{
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@name = ModuleEnginesFX
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%runningEffectName = fx-thud-running
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}
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}
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// Dart (FX only)
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@PART[toroidalAerospike]
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{
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!fx_exhaustFlame_blue = DELETE
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!fx_exhaustLight_blue = DELETE
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!fx_smokeTrail_light = DELETE
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!fx_exhaustSparks_flameout = DELETE
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!sound_vent_medium = DELETE
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!sound_rocket_hard = DELETE
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!sound_vent_soft = DELETE
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!sound_explosion_low = DELETE
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EFFECTS
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{
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engage
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{
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AUDIO
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{
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channel = Ship
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clip = sound_vent_medium
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volume = 1.0
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pitch = 2.0
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loop = false
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}
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}
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flameout
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{
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PREFAB_PARTICLE
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{
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prefabName = fx_exhaustSparks_flameout
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transformName = thrustTransform
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oneShot = true
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}
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AUDIO
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{
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channel = Ship
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clip = sound_explosion_low
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volume = 1.0
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pitch = 2.0
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loop = false
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}
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}
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fx-thud-running
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{
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AUDIO
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{
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channel = Ship
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clip = sound_rocket_hard
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volume = 0.0 0.0
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volume = 1.0 1.0
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pitch = 0.0 0.2
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pitch = 1.0 1.0
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loop = true
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}
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MODEL_MULTI_PARTICLE
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{
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name = core
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modelName = ReStock/FX/restock-fx-dart-core-1
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transformName = thrustTransform
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emission = 0.0 0.0
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emission = 0.01 0.1
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emission = 0.075 0.25
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emission = 1.0 1.0
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speed = 0.0 0.35
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speed = 1.0 1.0
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}
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MODEL_MULTI_PARTICLE
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{
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name = plume
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modelName = ReStock/FX/restock-fx-dart-plume-1
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transformName = thrustTransform
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emission = 0.0 0.0
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emission = 0.01 0.1
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emission = 0.075 0.25
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emission = 1.0 1.0
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speed = 0.0 0.35
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speed = 1.0 1.0
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}
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PREFAB_PARTICLE
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{
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prefabName = fx_smokeTrail_light
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transformName = thrustTransform
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emission = 0.0 0.0
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emission = 0.05 0.0
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emission = 0.075 0.25
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emission = 1.0 1.25
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speed = 0.0 0.25
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speed = 1.0 1.0
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}
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}
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}
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@MODULE[ModuleEngines]
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{
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@name = ModuleEnginesFX
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%runningEffectName = fx-dart-running
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}
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}
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@ -106,6 +106,7 @@
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- Kerbodyne KR-2L+ "Rhino" Liquid Fuel Engine (Nertea)
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- S3 KS-25x4 "Mammoth" Liquid Fuel Engine (Nertea)
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- IX-6315 "Dawn" Electric Propulsion System (Nertea)
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- CR-7 R.A.P.I.E.R. Engine (Nertea)
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- Electrical
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- Z-200 Rechargeable Battery Bank (Nertea)
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- Z-1K Rechargeable Battery Bank (Nertea)
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@ -1,3 +1,14 @@
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The art assets in this pack (all models and textures) are distributed under an All Rights Reserved License.
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ART
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---
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You may not redistribute or re-use these assets without express permission from the authors of the individual assets (specified in the configuration file).
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The art assets in this pack (all models and textures) are distributed under an All Rights Reserved License. You may not redistribute or re-use these assets without express permission from the author of the asset (located in the "author" field of the corresponding part configuration file).
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CONFIGURATION
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-------------
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Configs are distributed under the MIT license
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Copyright (c) 2019 the ReStock team
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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@ -11,7 +11,7 @@ DEPENDENCIES
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============
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Required:
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- ModuleManager (3.1.2)
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- ModuleManager (4.0.1)
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=============
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CREDITS
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@ -18,11 +18,11 @@ Localization
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#LOC_RestockPlus_restock-engine-boar_tags = ascent main propuls lower sls dynetics f1b restock
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#LOC_RestockPlus_restock-engine-pug_title = LV-303 'Pug' Liquid Fuel Engine
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#LOC_RestockPlus_restock-engine-pug_description =
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#LOC_RestockPlus_restock-engine-pug_description = What a cute little engine! All dressed up and ready for Baby's First Upper Stage.
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#LOC_RestockPlus_restock-engine-pug_tags = orbit vac upper propuls restock
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#LOC_RestockPlus_restock-engine-valiant_title = LV-T15 'Valiant' Liquid Fuel Engine
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#LOC_RestockPlus_restock-engine-valiant_description =
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#LOC_RestockPlus_restock-engine-valiant_description = The first (well, the first that didn't regularly explode) model in the famed LV series of engines. Just enough to get you flying, and it even offers such startling amenities as "throttle" and "gimbal".
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#LOC_RestockPlus_restock-engine-valiant_tags = ascent main propuls lower sls restock
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#LOC_RestockPlus_restock-engine-torch_title = Mk-1H 'Torch' Liquid Fuel Engine
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@ -34,7 +34,7 @@ Localization
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#LOC_RestockPlus_restock-engine-srb-mallet_tags = moar (more motor rocket srb restock
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#LOC_RestockPlus_restock-engine-srb-striker_title = RT-2 'Striker' Solid Rocket Booster
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#LOC_RestockPlus_restock-engine-srb-striker_description = Extending the Mallet with additional segments can provide more boom than your integration team knows what to do with!
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#LOC_RestockPlus_restock-engine-srb-striker_description = Extending the Mallet with additional segments can provide more boom than your integration team knows what to do with!
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#LOC_RestockPlus_restock-engine-srb-striker_tags = a moar (more motor rocket srb restock
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// RCS
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@ -45,7 +45,7 @@ Localization
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#LOC_RestockPlus_restock-rcs-block-triple-angled-1_description = Apparently this is the most theoretically efficient RCS block.
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#LOC_RestockPlus_restock-rcs-block-triple-angled-1_tags = restock cluster control dock maneuver manoeuvre react rendezvous rotate stab steer translate three triple
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#LOC_RestockPlus_restock-rcs-block-quad-angled-1_title = RV-105-A RCS Thruster Block
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#LOC_RestockPlus_restock-rcs-block-quad-angled-1_description = Angling the thrusters on the standark RV-105 model can produce much better RCS translation in some spacecraft.
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#LOC_RestockPlus_restock-rcs-block-quad-angled-1_description = Angling the thrusters on the standard RV-105 model can produce much better RCS translation in some spacecraft.
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#LOC_RestockPlus_restock-rcs-block-quad-angled-1_tags = restock cluster control dock maneuver manoeuvre react rendezvous rotate stab steer translate four lunar quad
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#LOC_RestockPlus_restock-rcs-block-quint-1_title = RV-105X RCS Thruster Block
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#LOC_RestockPlus_restock-rcs-block-quint-1_description = Apparently for some space programs, four jets is just plain not enough. After in-the-field observations of PA-7s jammed into RV-105 blocks with electrical tape and pruning shears, STEADLER has released to 105-XL with a fifth perpendicular nozzle.
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@ -53,19 +53,19 @@ Localization
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#LOC_RestockPlus_restock-rcs-single-mini-1_title = RC-1 RCS Linear RCS Port
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#LOC_RestockPlus_restock-rcs-single-mini-1_description = STEADLER Engineering has worked tirelessly and at considerable expense with Probodobodyne Corp on die shrinking processes for space compute hardware, with resultingly lower assembly line fatality rates. Out of this engineering sprung an oversized communications port which has been repurposed as a reaction control thruster.
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#LOC_RestockPlus_restock-rcs-single-mini-1_tags = restock restock control dock maneuver manoeuvre react rendezvous rotate stab steer translate single one
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#LOC_RestockPlus_restock-rcs-single-mini-1_tags = restock control dock maneuver manoeuvre react rendezvous rotate stab steer translate single one
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#LOC_RestockPlus_restock-rcs-block-dual-mini-1_title = RC-12 RCS Thruster Block
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#LOC_RestockPlus_restock-rcs-block-dual-mini-1_description = A miniaturized RV-102, the RC-12 has a whole quarter of the thrust of its big brother.
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#LOC_RestockPlus_restock-rcs-block-dual-mini-1_tags = restock restock cluster control dock maneuver manoeuvre react rendezvous rotate stab steer translate tiny dual two pair
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#LOC_RestockPlus_restock-rcs-block-dual-mini-1_tags = restock cluster control dock maneuver manoeuvre react rendezvous rotate stab steer translate tiny dual two pair
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#LOC_RestockPlus_restock-rcs-block-triple-angled-mini-1_title = RC-13 RCS Thruster Block
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#LOC_RestockPlus_restock-rcs-block-triple-angled-mini-1_description = Check out the three thrusters on this one!
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#LOC_RestockPlus_restock-rcs-block-triple-angled-mini-1_tags = restock restock cluster control dock maneuver manoeuvre react rendezvous rotate stab steer translate triple tiny quad
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#LOC_RestockPlus_restock-rcs-block-triple-angled-mini-1_tags = restock cluster control dock maneuver manoeuvre react rendezvous rotate stab steer translate triple tiny quad
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#LOC_RestockPlus_restock-rcs-block-quad-mini-1_title = RC-14 RCS Thruster Block
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#LOC_RestockPlus_restock-rcs-block-quad-mini-1_description = A really basic RCS system block, but really small.
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#LOC_RestockPlus_restock-rcs-block-quad-mini-1_tags = restock restock cluster control dock maneuver manoeuvre react rendezvous rotate stab steer translate four tiny quad
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#LOC_RestockPlus_restock-rcs-block-quad-mini-1_tags = restock cluster control dock maneuver manoeuvre react rendezvous rotate stab steer translate four tiny quad
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#LOC_RestockPlus_restock-rcs-block-quad-angled-mini-1_title = RC-14-A RCS Thruster Block
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#LOC_RestockPlus_restock-rcs-block-quad-angled-mini-1_description = This angled block, is, you guessed it, canted slightly for better four way efficiency.
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#LOC_RestockPlus_restock-rcs-block-quad-angled-mini-1_tags = restock restock cluster control dock maneuver manoeuvre react rendezvous rotate stab steer translate four tiny quad
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#LOC_RestockPlus_restock-rcs-block-quad-angled-mini-1_tags = restock cluster control dock maneuver manoeuvre react rendezvous rotate stab steer translate four tiny quad
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#LOC_RestockPlus_restock-rcs-block-quint-mini-1_title = RC-15 RCS Thruster Block
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#LOC_RestockPlus_restock-rcs-block-quint-mini-1_description = Miniaturizing five RCS jets into one block wasn't easy, but we have you covered here - if covered refers to the fine misting of toxic gases that qualification models of these thrusters applied to several interns.
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#LOC_RestockPlus_restock-rcs-block-quint-mini-1_tags = restock cluster control dock maneuver manoeuvre react rendezvous rotate stab steer translate five tiny quint
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||||
|
@ -0,0 +1,403 @@
|
||||
// ReStock+ 0.1.0
|
||||
// Pug (1.25m starter vacuum engine)
|
||||
PART
|
||||
{
|
||||
name = restock-engine-125-pug
|
||||
module = Part
|
||||
author = Porkjet and Chris Adderley (Nertea)
|
||||
MODEL
|
||||
{
|
||||
model = ReStock/Assets/Engine/restock-engine-pug-1
|
||||
}
|
||||
rescaleFactor = 1
|
||||
|
||||
TechRequired = basicRocketry
|
||||
entryCost = 1600
|
||||
cost = 300
|
||||
category = Engine
|
||||
subcategory = 0
|
||||
title = #LOC_RestockPlus_restock-engine-pug_title
|
||||
manufacturer = #autoLOC_501638
|
||||
description = #LOC_RestockPlus_restock-engine-pug_description
|
||||
attachRules = 1,1,1,1,0
|
||||
mass = 0.2
|
||||
heatConductivity = 0.06 // half default
|
||||
skinInternalConductionMult = 4.0
|
||||
emissiveConstant = 0.8 // engine nozzles are good at radiating.
|
||||
dragModelType = default
|
||||
maximum_drag = 0.2
|
||||
minimum_drag = 0.2
|
||||
angularDrag = 2
|
||||
crashTolerance = 7
|
||||
maxTemp = 2000 // = 3600
|
||||
bulkheadProfiles = size1
|
||||
tags = #LOC_RestockPlus_restock-engine-pug_tags
|
||||
resourcePriorityUseParentInverseStage = True
|
||||
MODULE
|
||||
{
|
||||
name = ModuleEnginesFX
|
||||
thrustVectorTransformName = thrustTransform
|
||||
exhaustDamage = True
|
||||
ignitionThreshold = 0.1
|
||||
minThrust = 0
|
||||
maxThrust = 25
|
||||
heatProduction = 50
|
||||
EngineType = LiquidFuel
|
||||
exhaustDamageDistanceOffset = 0.34
|
||||
PROPELLANT
|
||||
{
|
||||
name = LiquidFuel
|
||||
ratio = 0.9
|
||||
DrawGauge = True
|
||||
}
|
||||
PROPELLANT
|
||||
{
|
||||
name = Oxidizer
|
||||
ratio = 1.1
|
||||
}
|
||||
atmosphereCurve
|
||||
{
|
||||
key = 0 320
|
||||
key = 1 150
|
||||
key = 2 0.001
|
||||
}
|
||||
}
|
||||
RESOURCE
|
||||
{
|
||||
name = LiquidFuel
|
||||
amount = 18
|
||||
maxAmount = 18
|
||||
}
|
||||
RESOURCE
|
||||
{
|
||||
name = Oxidizer
|
||||
amount = 22
|
||||
maxAmount = 22
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = ModulePartVariants
|
||||
baseVariant = Size1
|
||||
VARIANT
|
||||
{
|
||||
name = Size1
|
||||
displayName = #LOC_Restock_variant-engine_size1
|
||||
primaryColor = #000000
|
||||
secondaryColor = #999999
|
||||
GAMEOBJECTS
|
||||
{
|
||||
Pug_125 = false
|
||||
Pug_Boattail = true
|
||||
Pug_Compact = false
|
||||
ShroudPugBasic = true
|
||||
ShroudPugCompact = false
|
||||
}
|
||||
}
|
||||
VARIANT
|
||||
{
|
||||
name = Boattail
|
||||
displayName = #LOC_Restock_variant-engine_boattail
|
||||
primaryColor = #999999
|
||||
secondaryColor = #000000
|
||||
GAMEOBJECTS
|
||||
{
|
||||
Pug_125 = false
|
||||
Pug_Boattail = true
|
||||
Pug_Compact = false
|
||||
ShroudPugBasic = false
|
||||
ShroudPugCompact = false
|
||||
}
|
||||
}
|
||||
VARIANT
|
||||
{
|
||||
name = Compact
|
||||
displayName = #LOC_Restock_variant-engine_compact
|
||||
primaryColor = #ffffff
|
||||
secondaryColor = #f69449
|
||||
GAMEOBJECTS
|
||||
{
|
||||
Pug_125 = false
|
||||
Pug_Boattail = false
|
||||
Pug_Compact = true
|
||||
ShroudPugBasic = false
|
||||
ShroudPugCompact = true
|
||||
}
|
||||
}
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = ModuleJettison
|
||||
jettisonName = fairing
|
||||
bottomNodeName = bottom
|
||||
isFairing = True
|
||||
jettisonedObjectMass = 0.1
|
||||
jettisonForce = 0
|
||||
jettisonDirection = 0 0 1
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = ModuleTestSubject
|
||||
useStaging = True
|
||||
useEvent = True
|
||||
situationMask = 127
|
||||
CONSTRAINT
|
||||
{
|
||||
type = REPEATABILITY
|
||||
value = ALWAYS
|
||||
prestige = Trivial
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = REPEATABILITY
|
||||
value = BODYANDSITUATION
|
||||
prestige = Significant
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = REPEATABILITY
|
||||
value = ONCEPERPART
|
||||
prestige = Exceptional
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = ALTITUDEENV
|
||||
test = GT
|
||||
value = 4000
|
||||
prestige = Trivial
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = ALTITUDEENV
|
||||
test = LT
|
||||
value = 8000
|
||||
prestige = Trivial
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = ALTITUDEENV
|
||||
test = GT
|
||||
value = 2000
|
||||
prestige = Significant
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = ALTITUDEENV
|
||||
test = LT
|
||||
value = 4000
|
||||
prestige = Significant
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = ALTITUDEENV
|
||||
test = GT
|
||||
value = 1000
|
||||
prestige = Exceptional
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = ALTITUDEENV
|
||||
test = LT
|
||||
value = 2000
|
||||
prestige = Exceptional
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = ALTITUDE
|
||||
test = GT
|
||||
value = 0 // this just registers altitude as something to care about
|
||||
situationMask = 8
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = ALTITUDE
|
||||
test = LT
|
||||
value = 300000
|
||||
situationMask = 16
|
||||
body = _NotSun
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = ALTITUDE
|
||||
test = LT
|
||||
value = 600000
|
||||
situationMask = 32
|
||||
body = _NotSun
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = SPEED
|
||||
test = GT
|
||||
value = 0
|
||||
situationMask = 8
|
||||
prestige = Trivial
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = SPEED
|
||||
test = LT
|
||||
value = 600
|
||||
situationMask = 8
|
||||
prestige = Trivial
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = SPEED
|
||||
test = GT
|
||||
value = 300
|
||||
situationMask = 8
|
||||
prestige = Significant
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = SPEED
|
||||
test = LT
|
||||
value = 1200
|
||||
situationMask = 8
|
||||
prestige = Significant
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = SPEED
|
||||
test = GT
|
||||
value = 600
|
||||
situationMask = 8
|
||||
prestige = Exceptional
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = SPEED
|
||||
test = LT
|
||||
value = 2500
|
||||
situationMask = 8
|
||||
prestige = Exceptional
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = SPEEDENV
|
||||
test = LT
|
||||
value = 200
|
||||
prestige = Trivial
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = SPEEDENV
|
||||
test = GT
|
||||
value = 100
|
||||
prestige = Trivial
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = SPEEDENV
|
||||
test = LT
|
||||
value = 100
|
||||
prestige = Significant
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = SPEEDENV
|
||||
test = GT
|
||||
value = 50
|
||||
prestige = Significant
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = SPEEDENV
|
||||
test = LT
|
||||
value = 50
|
||||
prestige = Exceptional
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = SPEEDENV
|
||||
test = GT
|
||||
value = 20
|
||||
prestige = Exceptional
|
||||
}
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = ModuleSurfaceFX
|
||||
thrustProviderModuleIndex = 0
|
||||
fxMax = 0.3
|
||||
maxDistance = 30
|
||||
falloff = 1.7
|
||||
thrustTransformName = thrustTransform
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = FXModuleThrottleEffects
|
||||
fxModuleNames = heatColor
|
||||
responseSpeed = 0.005
|
||||
dependOnEngineState = True
|
||||
dependOnThrottle = True
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = FXModuleThrottleEffects
|
||||
fxModuleNames = throttleColor
|
||||
responseSpeed = 1.0
|
||||
dependOnEngineState = True
|
||||
dependOnThrottle = True
|
||||
}
|
||||
|
||||
MODULE
|
||||
{
|
||||
name = ModuleColorChanger
|
||||
moduleID = heatColor
|
||||
animRate = 0.05
|
||||
shaderProperty = _EmissiveColor
|
||||
excludedRenderers = EngineCore
|
||||
toggleInEditor = false
|
||||
toggleInFlight = false
|
||||
redCurve
|
||||
{
|
||||
key = 0 0
|
||||
key = 1 1
|
||||
}
|
||||
greenCurve
|
||||
{
|
||||
key = 0 0
|
||||
key = 1 1
|
||||
}
|
||||
blueCurve
|
||||
{
|
||||
key = 0 0
|
||||
key = 1 1
|
||||
}
|
||||
alphaCurve
|
||||
{
|
||||
key = 0 0
|
||||
key = 1 1
|
||||
}
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = ModuleColorChanger
|
||||
moduleID = throttleColor
|
||||
animRate = 1
|
||||
shaderProperty = _EmissiveColor
|
||||
includedRenderers = EngineCore
|
||||
toggleInEditor = false
|
||||
toggleInFlight = false
|
||||
redCurve
|
||||
{
|
||||
key = 0 0
|
||||
key = 1 1
|
||||
}
|
||||
greenCurve
|
||||
{
|
||||
key = 0 0
|
||||
key = 1 1
|
||||
}
|
||||
blueCurve
|
||||
{
|
||||
key = 0 0
|
||||
key = 1 1
|
||||
}
|
||||
alphaCurve
|
||||
{
|
||||
key = 0 0
|
||||
key = 1 1
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,422 @@
|
||||
// ReStock+ 0.1.0
|
||||
// Valiant (1.25m starter engine)
|
||||
PART
|
||||
{
|
||||
name = restock-engine-125-valiant
|
||||
module = Part
|
||||
author = Porkjet and Chris Adderley (Nertea)
|
||||
MODEL
|
||||
{
|
||||
model = ReStock/Assets/Engine/restock-engine-valiant-1
|
||||
}
|
||||
rescaleFactor = 1
|
||||
|
||||
TechRequired = basicRocketry
|
||||
entryCost = 1500
|
||||
cost = 500
|
||||
category = Engine
|
||||
subcategory = 0
|
||||
title = #LOC_RestockPlus_restock-engine-valiant_title
|
||||
manufacturer = #autoLOC_501638
|
||||
description = #LOC_RestockPlus_restock-engine-valiant_description
|
||||
attachRules = 1,1,1,1,0
|
||||
mass = 0.75
|
||||
heatConductivity = 0.06 // half default
|
||||
skinInternalConductionMult = 4.0
|
||||
emissiveConstant = 0.8 // engine nozzles are good at radiating.
|
||||
dragModelType = default
|
||||
maximum_drag = 0.2
|
||||
minimum_drag = 0.2
|
||||
angularDrag = 2
|
||||
crashTolerance = 7
|
||||
maxTemp = 2000 // = 3600
|
||||
bulkheadProfiles = size1
|
||||
tags = #LOC_RestockPlus_restock-engine-valiant_tags
|
||||
MODULE
|
||||
{
|
||||
name = ModuleEnginesFX
|
||||
thrustVectorTransformName = thrustTransform
|
||||
exhaustDamage = True
|
||||
ignitionThreshold = 0.1
|
||||
minThrust = 0
|
||||
maxThrust = 100
|
||||
heatProduction = 200
|
||||
fxOffset = 0, 0, -0.05
|
||||
EngineType = LiquidFuel
|
||||
exhaustDamageDistanceOffset = 0.79
|
||||
PROPELLANT
|
||||
{
|
||||
name = LiquidFuel
|
||||
ratio = 0.9
|
||||
DrawGauge = True
|
||||
}
|
||||
PROPELLANT
|
||||
{
|
||||
name = Oxidizer
|
||||
ratio = 1.1
|
||||
}
|
||||
atmosphereCurve
|
||||
{
|
||||
key = 0 270
|
||||
key = 1 240
|
||||
key = 7 0.001
|
||||
}
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = ModulePartVariants
|
||||
baseVariant = Size1
|
||||
VARIANT
|
||||
{
|
||||
name = Size1
|
||||
displayName = #LOC_Restock_variant-engine_size1
|
||||
primaryColor = #000000
|
||||
secondaryColor = #999999
|
||||
GAMEOBJECTS
|
||||
{
|
||||
Valiant_125 = true
|
||||
Valiant_Boattail = false
|
||||
Valiant_Compact = false
|
||||
ShroudValiantBasic = true
|
||||
ShroudValiantCompact = false
|
||||
}
|
||||
}
|
||||
VARIANT
|
||||
{
|
||||
name = Boattail
|
||||
displayName = #LOC_Restock_variant-engine_boattail
|
||||
primaryColor = #999999
|
||||
secondaryColor = #000000
|
||||
GAMEOBJECTS
|
||||
{
|
||||
Valiant_125 = false
|
||||
Valiant_Boattail = true
|
||||
Valiant_Compact = false
|
||||
ShroudValiantBasic = false
|
||||
ShroudValiantCompact = false
|
||||
}
|
||||
}
|
||||
VARIANT
|
||||
{
|
||||
name = Compact
|
||||
displayName = #LOC_Restock_variant-engine_compact
|
||||
primaryColor = #ffffff
|
||||
secondaryColor = #f69449
|
||||
GAMEOBJECTS
|
||||
{
|
||||
Valiant_125 = false
|
||||
Valiant_Boattail = false
|
||||
Valiant_Compact = true
|
||||
ShroudValiantBasic = false
|
||||
ShroudValiantCompact = true
|
||||
}
|
||||
}
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = ModuleGimbal
|
||||
gimbalTransformName = Gimbal
|
||||
gimbalRange = 5
|
||||
gimbalResponseSpeed = 15
|
||||
useGimbalResponseSpeed = true
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = FXModuleLookAtConstraint
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = Piston01Target
|
||||
rotatorsName = Piston01Anchor
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = Piston02Target
|
||||
rotatorsName = Piston02Anchor
|
||||
}
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = ModuleJettison
|
||||
jettisonName = fairing
|
||||
bottomNodeName = bottom
|
||||
isFairing = True
|
||||
jettisonedObjectMass = 0.1
|
||||
jettisonForce = 0
|
||||
jettisonDirection = 0 0 1
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = ModuleAlternator
|
||||
RESOURCE
|
||||
{
|
||||
name = ElectricCharge
|
||||
rate = 6.0
|
||||
}
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = ModuleSurfaceFX
|
||||
thrustProviderModuleIndex = 0
|
||||
fxMax = 0.5
|
||||
maxDistance = 30
|
||||
falloff = 1.7
|
||||
thrustTransformName = thrustTransform
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = ModuleTestSubject
|
||||
useStaging = True
|
||||
useEvent = True
|
||||
situationMask = 127
|
||||
CONSTRAINT
|
||||
{
|
||||
type = REPEATABILITY
|
||||
value = ALWAYS
|
||||
prestige = Trivial
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = REPEATABILITY
|
||||
value = BODYANDSITUATION
|
||||
prestige = Significant
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = REPEATABILITY
|
||||
value = ONCEPERPART
|
||||
prestige = Exceptional
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = ALTITUDEENV
|
||||
test = GT
|
||||
value = 4000
|
||||
prestige = Trivial
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = ALTITUDEENV
|
||||
test = LT
|
||||
value = 8000
|
||||
prestige = Trivial
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = ALTITUDEENV
|
||||
test = GT
|
||||
value = 2000
|
||||
prestige = Significant
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = ALTITUDEENV
|
||||
test = LT
|
||||
value = 4000
|
||||
prestige = Significant
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = ALTITUDEENV
|
||||
test = GT
|
||||
value = 1000
|
||||
prestige = Exceptional
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = ALTITUDEENV
|
||||
test = LT
|
||||
value = 2000
|
||||
prestige = Exceptional
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = ALTITUDE
|
||||
test = GT
|
||||
value = 0 // this just registers altitude as something to care about
|
||||
situationMask = 8
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = ALTITUDE
|
||||
test = LT
|
||||
value = 300000
|
||||
situationMask = 16
|
||||
body = _NotSun
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = ALTITUDE
|
||||
test = LT
|
||||
value = 600000
|
||||
situationMask = 32
|
||||
body = _NotSun
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = SPEED
|
||||
test = GT
|
||||
value = 0
|
||||
situationMask = 8
|
||||
prestige = Trivial
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = SPEED
|
||||
test = LT
|
||||
value = 600
|
||||
situationMask = 8
|
||||
prestige = Trivial
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = SPEED
|
||||
test = GT
|
||||
value = 300
|
||||
situationMask = 8
|
||||
prestige = Significant
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = SPEED
|
||||
test = LT
|
||||
value = 1200
|
||||
situationMask = 8
|
||||
prestige = Significant
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = SPEED
|
||||
test = GT
|
||||
value = 600
|
||||
situationMask = 8
|
||||
prestige = Exceptional
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = SPEED
|
||||
test = LT
|
||||
value = 2500
|
||||
situationMask = 8
|
||||
prestige = Exceptional
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = SPEEDENV
|
||||
test = LT
|
||||
value = 200
|
||||
prestige = Trivial
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = SPEEDENV
|
||||
test = GT
|
||||
value = 100
|
||||
prestige = Trivial
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = SPEEDENV
|
||||
test = LT
|
||||
value = 100
|
||||
prestige = Significant
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = SPEEDENV
|
||||
test = GT
|
||||
value = 50
|
||||
prestige = Significant
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = SPEEDENV
|
||||
test = LT
|
||||
value = 50
|
||||
prestige = Exceptional
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = SPEEDENV
|
||||
test = GT
|
||||
value = 20
|
||||
prestige = Exceptional
|
||||
}
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = FXModuleThrottleEffects
|
||||
fxModuleNames = heatColor
|
||||
responseSpeed = 0.005
|
||||
dependOnEngineState = True
|
||||
dependOnThrottle = True
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = FXModuleThrottleEffects
|
||||
fxModuleNames = throttleColor
|
||||
responseSpeed = 1.0
|
||||
dependOnEngineState = True
|
||||
dependOnThrottle = True
|
||||
}
|
||||
|
||||
MODULE
|
||||
{
|
||||
name = ModuleColorChanger
|
||||
moduleID = heatColor
|
||||
animRate = 0.05
|
||||
shaderProperty = _EmissiveColor
|
||||
excludedRenderers = EngineCore
|
||||
toggleInEditor = false
|
||||
toggleInFlight = false
|
||||
redCurve
|
||||
{
|
||||
key = 0 0
|
||||
key = 1 1
|
||||
}
|
||||
greenCurve
|
||||
{
|
||||
key = 0 0
|
||||
key = 1 1
|
||||
}
|
||||
blueCurve
|
||||
{
|
||||
key = 0 0
|
||||
key = 1 1
|
||||
}
|
||||
alphaCurve
|
||||
{
|
||||
key = 0 0
|
||||
key = 1 1
|
||||
}
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = ModuleColorChanger
|
||||
moduleID = throttleColor
|
||||
animRate = 1
|
||||
shaderProperty = _EmissiveColor
|
||||
includedRenderers = EngineCore
|
||||
toggleInEditor = false
|
||||
toggleInFlight = false
|
||||
redCurve
|
||||
{
|
||||
key = 0 0
|
||||
key = 1 1
|
||||
}
|
||||
greenCurve
|
||||
{
|
||||
key = 0 0
|
||||
key = 1 1
|
||||
}
|
||||
blueCurve
|
||||
{
|
||||
key = 0 0
|
||||
key = 1 1
|
||||
}
|
||||
alphaCurve
|
||||
{
|
||||
key = 0 0
|
||||
key = 1 1
|
||||
}
|
||||
}
|
||||
}
|
@ -44,4 +44,4 @@
|
||||
-- RC-15 RCS Thruster Block (Nertea): Five way RCS block, mini size
|
||||
- Patches and fixes
|
||||
-- Gimbals are enabled on stock SRBs
|
||||
-- Oscar-B tank volume has been fixed (was far too high at 40, is now 12)
|
||||
-- Oscar-B tank volume has been fixed (was far too high at 40, is now 18)
|
||||
|
@ -1 +1,14 @@
|
||||
TBW
|
||||
ART
|
||||
---
|
||||
|
||||
The art assets in this pack (all models and textures) are distributed under an All Rights Reserved License. You may not redistribute or re-use these assets without express permission from the author of the asset (located in the "author" field of the corresponding part configuration file).
|
||||
|
||||
CONFIGURATION
|
||||
-------------
|
||||
|
||||
Configs are distributed under the MIT license
|
||||
|
||||
Copyright (c) 2019 the ReStock team
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
@ -2,14 +2,17 @@
|
||||
RESTOCK+ 0.1.0
|
||||
==============
|
||||
|
||||
Restock+ is a complement to Restock which adds useful parts that we feel are missing from the base game.
|
||||
Restock+ is a complement to Restock which adds useful parts that we feel are missing from the base game. At the moment this concentrates on a couple of primary areas:
|
||||
- 0.625m parts: filling out this range with engines, fuel tanks, SRBs and more
|
||||
- 3.75m parts: filling out the range with engines, docking ports, control systems and more
|
||||
In addition some glaring bugfixes and improvements are made
|
||||
|
||||
============
|
||||
DEPENDENCIES
|
||||
============
|
||||
|
||||
Required:
|
||||
- Restock
|
||||
- Restock (0.1.0)
|
||||
- ModuleManager (4.0.1)
|
||||
|
||||
=============
|
||||
|
Loading…
Reference in New Issue
Block a user