Reliant and Swivel. Add Ibis prefab

This commit is contained in:
zorg2044 2019-08-12 22:32:53 +05:00
parent ab356dd5c0
commit 898b05e79e
3 changed files with 538 additions and 0 deletions

View File

@ -0,0 +1,371 @@
//Prefab kerolox lower stage plume using plume party Ibis FX
@PART[*]:HAS[@PLUME[ReStock_KeroloxLowerIbis]]:AFTER[zRealPlume]:NEEDS[SmokeScreen]
{
%EFFECTS
{
%ReStock_KeroloxLowerIbis
{
//Overlay effect
MODEL_MULTI_SHURIKEN_PERSIST
{
//Get the inputs from the other config.
transformName = #$../../../PLUME[ReStock_KeroloxLowerIbis]/transformName$
localRotation = #$../../../PLUME[ReStock_KeroloxLowerIbis]/localRotation[0]$,$../../../PLUME[ReStock_KeroloxLowerIbis]/localRotation[1]$,$../../../PLUME[ReStock_KeroloxLowerIbis]/localRotation[2]$
localPosition = #$../../../PLUME[ReStock_KeroloxLowerIbis]/lampPosition[0]$,$../../../PLUME[ReStock_KeroloxLowerIbis]/lampPosition[1]$,$../../../PLUME[ReStock_KeroloxLowerIbis]/lampPosition[2]$
fixedScale = #$../../../PLUME[ReStock_KeroloxLowerIbis]/lampScale$
energy = #$../../../PLUME[ReStock_KeroloxLowerIbis]/energy$
speed = #$../../../PLUME[ReStock_KeroloxLowerIbis]/speed$
emissionMult = #$../../../PLUME[ReStock_KeroloxLowerIbis]/emissionMult$
//
name = lamp
modelName = ReStock/FX/PlumeParty/Engines/Generic/keroIbisBlaze
fixedEmissions = false
sizeClamp = 50
randomInitalVelocityOffsetMaxRadius = 0
xyForce = 0
decluster = true
emitOnUpdate = true
speed
{
density = #$@ReStockPlume/atmosphereKeys/key0$ 2
density = #$@ReStockPlume/atmosphereKeys/key1$ 2
density = #$@ReStockPlume/atmosphereKeys/key2$ 3
density = #$@ReStockPlume/atmosphereKeys/key3$ 3
density = #$@ReStockPlume/atmosphereKeys/key4$ 2
density = #$@ReStockPlume/atmosphereKeys/key5$ 0.75
power = #$@ReStockPlume/PowerKeys/ignition$ 0.7
power = #$@ReStockPlume/PowerKeys/deepThrottle$ 0.8
power = #$@ReStockPlume/PowerKeys/maxThrottle$ 1.0
}
logGrow
{
density = #$@ReStockPlume/atmosphereKeys/key0$ 0
density = #$@ReStockPlume/atmosphereKeys/key1$ 2
density = #$@ReStockPlume/atmosphereKeys/key2$ 4
density = #$@ReStockPlume/atmosphereKeys/key3$ 15
density = #$@ReStockPlume/atmosphereKeys/key4$ 15
density = #$@ReStockPlume/atmosphereKeys/key5$ 15
}
linGrow
{
density = #$@ReStockPlume/atmosphereKeys/key0$ 0
density = #$@ReStockPlume/atmosphereKeys/key1$ 0
density = #$@ReStockPlume/atmosphereKeys/key2$ 3
density = #$@ReStockPlume/atmosphereKeys/key3$ 5
density = #$@ReStockPlume/atmosphereKeys/key4$ 5
density = #$@ReStockPlume/atmosphereKeys/key5$ 2
}
energy
{
density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@ReStockPlume/atmosphereKeys/key3$ 1
density = #$@ReStockPlume/atmosphereKeys/key4$ 1
density = #$@ReStockPlume/atmosphereKeys/key5$ 0.7
}
emission
{
density = #$@ReStockPlume/atmosphereKeys/key0$ 2
density = #$@ReStockPlume/atmosphereKeys/key1$ 1.5
density = #$@ReStockPlume/atmosphereKeys/key2$ 1
density = #$@ReStockPlume/atmosphereKeys/key3$ 0.5
density = #$@ReStockPlume/atmosphereKeys/key4$ 0.5
density = #$@ReStockPlume/atmosphereKeys/key5$ 0.25
power = #$@ReStockPlume/PowerKeys/startup$ 0
power = #$@ReStockPlume/PowerKeys/flameout$ 0.35
power = #$@ReStockPlume/PowerKeys/ignition$ 0.5
power = #$@ReStockPlume/PowerKeys/deepThrottle$ 0.7
power = #$@ReStockPlume/PowerKeys/maxThrottle$ 1.1
}
offset
{
density = #$@ReStockPlume/atmosphereKeys/key0$ 0
density = #$@ReStockPlume/atmosphereKeys/key1$ 0
density = #$@ReStockPlume/atmosphereKeys/key2$ -2
density = #$@ReStockPlume/atmosphereKeys/key3$ -2
density = #$@ReStockPlume/atmosphereKeys/key4$ 0
density = #$@ReStockPlume/atmosphereKeys/key5$ 2
}
}
//To fill in the plume close to the engine bell as the other two effects fade in after the engine bell
MODEL_MULTI_SHURIKEN_PERSIST
{
//Get the inputs from the other config.
transformName = #$../../../PLUME[ReStock_KeroloxLowerIbis]/transformName$
localRotation = #$../../../PLUME[ReStock_KeroloxLowerIbis]/localRotation[0]$,$../../../PLUME[ReStock_KeroloxLowerIbis]/localRotation[1]$,$../../../PLUME[ReStock_KeroloxLowerIbis]/localRotation[2]$
localPosition = #$../../../PLUME[ReStock_KeroloxLowerIbis]/streamPosition[0]$,$../../../PLUME[ReStock_KeroloxLowerIbis]/streamPosition[1]$,$../../../PLUME[ReStock_KeroloxLowerIbis]/streamPosition[2]$
fixedScale = #$../../../PLUME[ReStock_KeroloxLowerIbis]/streamScale$
energy = #$../../../PLUME[ReStock_KeroloxLowerIbis]/energy$
speed = #$../../../PLUME[ReStock_KeroloxLowerIbis]/speed$
emissionMult = #$../../../PLUME[ReStock_KeroloxLowerIbis]/emissionMult$
//
name = stream
modelName = ReStock/FX/PlumeParty/Engines/Generic/keroIbisStream
fixedEmissions = false
//sizeClamp = 50
decluster = true
emitOnUpdate = true
speed
{
density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@ReStockPlume/atmosphereKeys/key1$ 2
density = #$@ReStockPlume/atmosphereKeys/key2$ 2
density = #$@ReStockPlume/atmosphereKeys/key3$ 2
density = #$@ReStockPlume/atmosphereKeys/key4$ 2
density = #$@ReStockPlume/atmosphereKeys/key5$ 1
power = #$@ReStockPlume/PowerKeys/ignition$ 0.5
power = #$@ReStockPlume/PowerKeys/deepThrottle$ 0.7
power = #$@ReStockPlume/PowerKeys/maxThrottle$ 1.0
}
logGrow
{
density = #$@ReStockPlume/atmosphereKeys/key0$ 0
density = #$@ReStockPlume/atmosphereKeys/key1$ 2
density = #$@ReStockPlume/atmosphereKeys/key2$ 15
density = #$@ReStockPlume/atmosphereKeys/key3$ 30
density = #$@ReStockPlume/atmosphereKeys/key4$ 30
density = #$@ReStockPlume/atmosphereKeys/key5$ 30
}
linGrow
{
density = #$@ReStockPlume/atmosphereKeys/key0$ 0
density = #$@ReStockPlume/atmosphereKeys/key1$ 0
density = #$@ReStockPlume/atmosphereKeys/key2$ 1
density = #$@ReStockPlume/atmosphereKeys/key3$ 2
density = #$@ReStockPlume/atmosphereKeys/key4$ 2
density = #$@ReStockPlume/atmosphereKeys/key5$ 2
}
energy
{
density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@ReStockPlume/atmosphereKeys/key3$ 0.8
density = #$@ReStockPlume/atmosphereKeys/key4$ 0.8
density = #$@ReStockPlume/atmosphereKeys/key5$ 0.7
}
emission
{
density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@ReStockPlume/atmosphereKeys/key1$ 1.5
density = #$@ReStockPlume/atmosphereKeys/key2$ 0.5
density = #$@ReStockPlume/atmosphereKeys/key3$ 0.5
density = #$@ReStockPlume/atmosphereKeys/key4$ 0.5
density = #$@ReStockPlume/atmosphereKeys/key5$ 0.2
power = #$@ReStockPlume/PowerKeys/startup$ 0
power = #$@ReStockPlume/PowerKeys/flameout$ 0.4
power = #$@ReStockPlume/PowerKeys/ignition$ 0.6
power = #$@ReStockPlume/PowerKeys/deepThrottle$ 0.9
power = #$@ReStockPlume/PowerKeys/maxThrottle$ 1.5
}
offset
{
density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@ReStockPlume/atmosphereKeys/key1$ 1
density = #$@ReStockPlume/atmosphereKeys/key2$ 0.5
density = #$@ReStockPlume/atmosphereKeys/key3$ 1.5
density = #$@ReStockPlume/atmosphereKeys/key4$ 1.5
density = #$@ReStockPlume/atmosphereKeys/key5$ 2
}
}
//Smoke effect from original real plume kerolox lower
MODEL_MULTI_SHURIKEN_PERSIST
{
//Get the inputs from the other config.
transformName = #$../../../PLUME[ReStock_KeroloxLowerIbis]/transformName$
localRotation = #$../../../PLUME[ReStock_KeroloxLowerIbis]/localRotation[0]$,$../../../PLUME[ReStock_KeroloxLowerIbis]/localRotation[1]$,$../../../PLUME[ReStock_KeroloxLowerIbis]/localRotation[2]$
localPosition = #$../../../PLUME[ReStock_KeroloxLowerIbis]/streamPosition[0]$,$../../../PLUME[ReStock_KeroloxLowerIbis]/streamPosition[1]$,$../../../PLUME[ReStock_KeroloxLowerIbis]/streamPosition[2]$
fixedScale = #$../../../PLUME[ReStock_KeroloxLowerIbis]/streamScale$
emissionMult = #$../../../PLUME[ReStock_KeroloxLowerIbis]/emissionMult$
//
name = plumeboundary
modelName = RealPlume/Hoojiwana_FX/MPspike
fixedEmissions = false
sizeClamp = 50
randomInitalVelocityOffsetMaxRadius = 5
randConeEmit
{
density = #$@ReStockPlume/atmosphereKeys/key0$ 0
density = #$@ReStockPlume/atmosphereKeys/key1$ 0
density = #$@ReStockPlume/atmosphereKeys/key2$ 1
density = #$@ReStockPlume/atmosphereKeys/key3$ 1.7
density = #$@ReStockPlume/atmosphereKeys/key4$ 1.7
density = #$@ReStockPlume/atmosphereKeys/key5$ 2
}
xyForce
{
density = #$@ReStockPlume/atmosphereKeys/key0$ 0.05
density = #$@ReStockPlume/atmosphereKeys/key1$ 0.05
density = #$@ReStockPlume/atmosphereKeys/key2$ 0.1
density = #$@ReStockPlume/atmosphereKeys/key3$ 0.1
density = #$@ReStockPlume/atmosphereKeys/key4$ 0.45
density = #$@ReStockPlume/atmosphereKeys/key5$ 0.75
}
logGrow
{
density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@ReStockPlume/atmosphereKeys/key1$ 1.1
density = #$@ReStockPlume/atmosphereKeys/key2$ 4
density = #$@ReStockPlume/atmosphereKeys/key3$ 6
density = #$@ReStockPlume/atmosphereKeys/key4$ 6
density = #$@ReStockPlume/atmosphereKeys/key5$ 10
}
logGrowScale
{
density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@ReStockPlume/atmosphereKeys/key1$ 1.5
density = #$@ReStockPlume/atmosphereKeys/key2$ 2
density = #$@ReStockPlume/atmosphereKeys/key3$ 4
density = #$@ReStockPlume/atmosphereKeys/key4$ 4
density = #$@ReStockPlume/atmosphereKeys/key5$ 6
}
linGrow
{
density = #$@ReStockPlume/atmosphereKeys/key0$ -1
density = #$@ReStockPlume/atmosphereKeys/key1$ 0
density = #$@ReStockPlume/atmosphereKeys/key2$ 3
density = #$@ReStockPlume/atmosphereKeys/key3$ 20
density = #$@ReStockPlume/atmosphereKeys/key4$ 20
density = #$@ReStockPlume/atmosphereKeys/key5$ 25
}
speed
{
density = #$@ReStockPlume/atmosphereKeys/key0$ 2
density = #$@ReStockPlume/atmosphereKeys/key1$ 2
density = #$@ReStockPlume/atmosphereKeys/key2$ 2.5
density = #$@ReStockPlume/atmosphereKeys/key3$ 2.5
density = #$@ReStockPlume/atmosphereKeys/key4$ 4.5
density = #$@ReStockPlume/atmosphereKeys/key5$ 4
}
zForce
{
density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@ReStockPlume/atmosphereKeys/key2$ 1.02
density = #$@ReStockPlume/atmosphereKeys/key5$ 1.04
}
emission
{
density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@ReStockPlume/atmosphereKeys/key1$ 1.5
density = #$@ReStockPlume/atmosphereKeys/key2$ 2
density = #$@ReStockPlume/atmosphereKeys/key3$ 0.5
density = #$@ReStockPlume/atmosphereKeys/key4$ 0.25
density = #$@ReStockPlume/atmosphereKeys/key5$ 2
power = #$@ReStockPlume/PowerKeys/startup$ 0
power = #$@ReStockPlume/PowerKeys/flameout$ 0.1
power = #$@ReStockPlume/PowerKeys/ignition$ 0.3
power = #$@ReStockPlume/PowerKeys/deepThrottle$ 0.4
power = #$@ReStockPlume/PowerKeys/maxThrottle$ 0.5
}
energy
{
density = #$@ReStockPlume/atmosphereKeys/key0$ 2
density = #$@ReStockPlume/atmosphereKeys/key1$ 2
density = #$@ReStockPlume/atmosphereKeys/key2$ 1.7
density = #$@ReStockPlume/atmosphereKeys/key3$ 1.6
density = #$@ReStockPlume/atmosphereKeys/key4$ 1
density = #$@ReStockPlume/atmosphereKeys/key5$ 0.4
}
size
{
density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@ReStockPlume/atmosphereKeys/key1$ 0.85
density = #$@ReStockPlume/atmosphereKeys/key2$ 0.8
density = #$@ReStockPlume/atmosphereKeys/key3$ 0.7
density = #$@ReStockPlume/atmosphereKeys/key4$ 0.55
density = #$@ReStockPlume/atmosphereKeys/key5$ 0.4
}
}
//Engine flare
MODEL_MULTI_SHURIKEN_PERSIST
{
//Get the inputs from the other config.
transformName = #$../../../PLUME[ReStock_KeroloxLowerIbis]/transformName$
localRotation = #$../../../PLUME[ReStock_KeroloxLowerIbis]/localRotation[0]$,$../../../PLUME[ReStock_KeroloxLowerIbis]/localRotation[1]$,$../../../PLUME[ReStock_KeroloxLowerIbis]/localRotation[2]$
localPosition = #$../../../PLUME[ReStock_KeroloxLowerIbis]/flarePosition[0]$,$../../../PLUME[ReStock_KeroloxLowerIbis]/flarePosition[1]$,$../../../PLUME[ReStock_KeroloxLowerIbis]/flarePosition[2]$
fixedScale = #$../../../PLUME[ReStock_KeroloxLowerIbis]/flareScale$
emissionMult = #$../../../PLUME[ReStock_KeroloxLowerIbis]/emissionMult$
//
name = flare
modelName = ReStock/FX/PlumeParty/Engines/BDB/F1Flare
fixedEmissions = false
randomInitalVelocityOffsetMaxRadius = 0.1
speed = 0.5
energy = 0.1
size = 0.6
xyForce = 0
emission
{
power = #$@ReStockPlume/PowerKeys/startup$ 0
power = #$@ReStockPlume/PowerKeys/flameout$ 0.5
power = #$@ReStockPlume/PowerKeys/ignition$ 0.7
power = #$@ReStockPlume/PowerKeys/deepThrottle$ 1
power = #$@ReStockPlume/PowerKeys/maxThrottle$ 1.5
}
}
AUDIO
{
channel = Ship
clip = RealPlume/KW_Sounds/sound_altloop2
volume = 0.0 0.0
volume = #$../../../PLUME[ReStock_KeroloxLowerIbis]/streamScale$
@volume,1 ^= :^:1.0 :
pitch = 0.0 1
pitch = 1.0 1
loop = true
}
}
}
}
@PART[*]:HAS[@PLUME[ReStock_KeroloxLowerIbis],@EFFECTS:HAS[!engage]]:AFTER[zzRealPlume]:NEEDS[SmokeScreen]
{
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = RealPlume/KW_Sounds/sound_liq3
volume = 1
pitch = 1.0
loop = false
}
}
disengage
{
AUDIO
{
channel = Ship
clip = sound_vent_soft
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
}
}

View File

@ -0,0 +1,137 @@
@PART[liquidEngine]:NEEDS[zRealPlume,SmokeScreen]:AFTER[zRealPlume]
{
!EFFECTS
@MODULE[ModuleEngines*]
{
@name = ModuleEngines
%powerEffectName = ReStock_KeroloxLowerIbis
}
PLUME
{
name = ReStock_KeroloxLowerIbis
transformName = fxTransformPlume
localRotation = 90,0,0
localPosition = 0,0,0
emissionMult = 1
speed = 1
energy = 1
lampPosition = 0,0,0
lampScale = 0.5
streamPosition = 0,0,0
streamScale = 0.4
flarePosition = 0,0.2,0
flareScale = 0.05
}
}
//Patch in turbo exhaust and remove offset effects.
@PART[liquidEngine]:AFTER[zzRealPlume]
{
%EFFECTS
{
%ReStock_KeroloxLowerIbis
{
@MODEL_MULTI_SHURIKEN_PERSIST[lamp]
{
!offset{}
}
@MODEL_MULTI_SHURIKEN_PERSIST[stream]
{
!offset{}
}
MODEL_MULTI_SHURIKEN_PERSIST
{
transformName = fxTransformTurbo
localRotation = 90,0,0
localPosition = 0,0,0
fixedScale = 0.5
energy = 1
speed = 1
emissionMult = 2
name = turbopump
modelName = ReStock/FX/PlumeParty/Engines/BDB/vernierPump
fixedEmissions = false
sizeClamp = 50
randomInitalVelocityOffsetMaxRadius = 0.2
randConeEmit
{
density = 1 0.2
density = 0 0.5
}
linGrow
{
density = 1.0 0
density = 0.5 0.2
density = 0.2 1.5
density = 0.0 3
}
emission
{
power = 1.0 1
power = 0.01 0.1
power = 0.0 0.0
}
speed
{
density = 1.0 1
density = 0.0 0.8
}
energy
{
density = 1.0 1
density = 0.0 0.8
}
}
MODEL_MULTI_SHURIKEN_PERSIST
{
transformName = fxTransformTurbo
localRotation = 6,0,0
localPosition = 0,-0.62,-0.6
fixedScale = 1
energy = 1
speed = 1
emissionMult = 1
name = FumeDark
modelName = Bluedog_DB/FX/PlumeParty/Engines/BDB/vernierFumeDark
fixedEmissions = false
sizeClamp = 50
randomInitalVelocityOffsetMaxRadius = 0.2
randConeEmit
{
density = 1 0
density = 0.4 0.1
density = 0.1 0.5
density = 0.01 0.8
density = 0.0 1
}
linGrow
{
density = 1.0 0
density = 0.0 4
}
emission
{
power = 1.0 1
power = 0.01 0.1
power = 0.0 0.0
}
speed
{
density = 1.0 1
density = 0.0 0.8
}
energy
{
density = 1.0 0.5
density = 0.0 0.4
}
}
}
}
}

View File

@ -0,0 +1,30 @@
@PART[liquidEngine2]:NEEDS[zRealPlume,SmokeScreen]:AFTER[zRealPlume]
{
!EFFECTS
@MODULE[ModuleEngines*]
{
@name = ModuleEngines
%powerEffectName = ReStock_KeroloxLowerIbis
}
PLUME
{
name = ReStock_KeroloxLowerIbis
transformName = thrustTransform
localRotation = 0,0,0
localPosition = 0,0,0
emissionMult = 1
speed = 1
energy = 1
lampPosition = 0,0,0
lampScale = 0.5
streamPosition = 0,0,0
streamScale = 0.4
flarePosition = 0,0,0.3
flareScale = 0.04
}
}