- Cleaned up some localization tags and variant ordering/naming

- Fixed MH Part hiding patch
- Fixed MH RSC Mini Tank part name in config
pull/483/head
Poodmund 5 years ago
parent 609cfa9c98
commit 8b21e98136

@ -433,31 +433,31 @@
}
VARIANT
{
name = Gold
displayName = #LOC_Restock_variant-probe-gold
themeName = Gold
primaryColor = #fccb0a
name = Silver
displayName = #LOC_Restock_variant-probe-silver
themeName = Silver
primaryColor = #cecece
GAMEOBJECTS
{
Rover_White = false
Rover_Grey = false
Rover_GoldFoil = true
Rover_SilverFoil = false
Rover_GoldFoil = false
Rover_SilverFoil = true
Rover_Common = true
}
}
VARIANT
{
name = Silver
displayName = #LOC_Restock_variant-probe-silver
themeName = Silver
primaryColor = #cecece
name = Gold
displayName = #LOC_Restock_variant-probe-gold
themeName = Gold
primaryColor = #fccb0a
GAMEOBJECTS
{
Rover_White = false
Rover_Grey = false
Rover_GoldFoil = false
Rover_SilverFoil = true
Rover_GoldFoil = true
Rover_SilverFoil = false
Rover_Common = true
}
}

@ -397,14 +397,12 @@
@animationName = restock-srb-hammer-heat-1
@responseSpeed = 0.1
}
@MODULE[ModulePartVariants]
!MODULE[ModulePartVariants] {}
MODULE
{
baseVariant = White
!primaryColor = DELETE
!secondaryColor = DELETE
!baseDisplayName = DELETE
!baseThemeName = DELETE
useMultipleDragCubes = false
name = ModulePartVariants
baseVariant = White
useMultipleDragCubes = false
VARIANT
{
name = White
@ -418,22 +416,30 @@
OrangeStripe = false
}
}
@VARIANT[YellowAndWhite]
{
!TEXTURE {}
VARIANT
{
name = Orange
primaryColor = #f49841
secondaryColor = #f49841
displayName = #autoLOC_8007100
themeName = Orange
GAMEOBJECTS
{
YellowStripe = true
OrangeStripe = false
YellowStripe = false
OrangeStripe = true
}
}
@VARIANT[Orange]
{
!TEXTURE {}
VARIANT
{
name = YellowAndWhite
primaryColor = #E8DB27
secondaryColor = #ffffff
displayName = #autoLOC_8003114
themeName = YellowAndWhite
GAMEOBJECTS
{
YellowStripe = false
OrangeStripe = true
YellowStripe = true
OrangeStripe = false
}
}
}
@ -552,14 +558,12 @@
dependOnEngineState = True
dependOnThrottle = True
}
@MODULE[ModulePartVariants]
!MODULE[ModulePartVariants] {}
MODULE
{
baseVariant = White
!primaryColor = DELETE
!secondaryColor = DELETE
!baseDisplayName = DELETE
!baseThemeName = DELETE
useMultipleDragCubes = false
name = ModulePartVariants
baseVariant = White
useMultipleDragCubes = false
VARIANT
{
name = White
@ -573,22 +577,30 @@
OrangeStripe = false
}
}
@VARIANT[YellowAndWhite]
{
!TEXTURE {}
VARIANT
{
name = Orange
primaryColor = #f49841
secondaryColor = #f49841
displayName = #autoLOC_8007100
themeName = Orange
GAMEOBJECTS
{
YellowStripe = true
OrangeStripe = false
YellowStripe = false
OrangeStripe = true
}
}
@VARIANT[Orange]
{
!TEXTURE {}
VARIANT
{
name = YellowAndWhite
primaryColor = #E8DB27
secondaryColor = #ffffff
displayName = #autoLOC_8003114
themeName = YellowAndWhite
GAMEOBJECTS
{
YellowStripe = false
OrangeStripe = true
YellowStripe = true
OrangeStripe = false
}
}
}

@ -3,7 +3,7 @@
// - (MonoPropMini)
// Spherical Radial Tiny Tank
@PART[MonoPropMini]
@PART[monopropMiniSphere]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE

@ -21,9 +21,9 @@
@MODULE[ModuleProceduralFairing]
{
@pivot = 0,0.151, 0
@TextureURL = ReStock/Assets/Payload/restock-fairing-25-1
@TextureURL = ReStock/Assets/Payload/restock-fairing-125-1
@CapTextureURL = ReStock/Assets/Payload/restock-fairing-cap-1
@TextureNormalURL = ReStock/Assets/Payload/restock-fairing-25-1-n
@TextureNormalURL = ReStock/Assets/Payload/restock-fairing-125-1-n
}
@MODULE[ModulePartVariants]

@ -142,7 +142,7 @@ Localization
#LOC_RestockPlus_restock-fairing-base-0625-1_description = While the Kerbals at Mission Control were still figuring out how to get their rockets back down to Kerbin safely, the research engineers at FLOOYD were quickly realising that protecting parts on ascent was just as important. Heavy research into two-dimensional-input driven procedural construction was then funded with the hopes of making protective shells for important payloads and interstage areas of the crafts. The protective shells also have the benefit of making the craft more aerodynamic, hopefully saving on precious rocket fuel! The AE-FF0 is an even tinier size available from FLOOYD.
#LOC_RestockPlus_restock-fairing-base-0625-1_tags = restock aero )cap cargo cone contain drag fairing hollow inter nose payload protect rocket shroud stage (stor transport
#LOC_RestockPlus_restock-fairing-base-1875-1_title = AE-FF1-L Airstream Protective Shell (1.875m)
#LOC_RestockPlus_restock-fairing-base-1875-1_title = AE-FF1.5 Airstream Protective Shell (1.875m)
#LOC_RestockPlus_restock-fairing-base-1875-1_description = While the Kerbals at Mission Control were still figuring out how to get their rockets back down to Kerbin safely, the research engineers at FLOOYD were quickly realising that protecting parts on ascent was just as important. Heavy research into two-dimensional-input driven procedural construction was then funded with the hopes of making protective shells for important payloads and interstage areas of the crafts. The protective shells also have the benefit of making the craft more aerodynamic, hopefully saving on precious rocket fuel! As a result of budget schedule realignments, the AE-FF1-L has become available.
#LOC_RestockPlus_restock-fairing-base-1875-1_tags = restock aero )cap cargo cone contain drag fairing hollow inter nose payload protect rocket shroud stage (stor transport

@ -50,7 +50,7 @@ PART
VARIANT
{
name = White
displayName = #autoLOC_8007122
displayName = #autoLOC_8007119
themeName = White
primaryColor = #ffffff
secondaryColor = #ffffff
@ -65,7 +65,7 @@ PART
{
name = BlackAndWhite
displayName = #autoLOC_8007122
themeName = White
themeName = BlackAndWhite
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS

@ -1,7 +1,7 @@
// Hides all the MH replacing parts if MH is installed
@PART[*]:HAS[MHReplacement[True]]:FOR[zReStockPlus]:NEEDS[SquadExpansion/MakingHistory]
@PART[*]:HAS[#MHReplacement[True]]:FOR[zzReStockPlus]:NEEDS[SquadExpansion/MakingHistory]
{
TechHidden = True
category = none
subcategory = 0
@TechHidden = True
@category = none
@subcategory = 0
}

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