- Cleaned up some localization tags and variant ordering/naming

- Fixed MH Part hiding patch
- Fixed MH RSC Mini Tank part name in config
This commit is contained in:
Poodmund
2019-03-02 16:29:19 +00:00
parent 609cfa9c98
commit 8b21e98136
7 changed files with 75 additions and 63 deletions

View File

@ -432,21 +432,6 @@
}
}
VARIANT
{
name = Gold
displayName = #LOC_Restock_variant-probe-gold
themeName = Gold
primaryColor = #fccb0a
GAMEOBJECTS
{
Rover_White = false
Rover_Grey = false
Rover_GoldFoil = true
Rover_SilverFoil = false
Rover_Common = true
}
}
VARIANT
{
name = Silver
displayName = #LOC_Restock_variant-probe-silver
@ -462,6 +447,21 @@
}
}
VARIANT
{
name = Gold
displayName = #LOC_Restock_variant-probe-gold
themeName = Gold
primaryColor = #fccb0a
GAMEOBJECTS
{
Rover_White = false
Rover_Grey = false
Rover_GoldFoil = true
Rover_SilverFoil = false
Rover_Common = true
}
}
VARIANT
{
name = Bare
displayName = #LOC_Restock_variant-probe-bare

View File

@ -397,14 +397,12 @@
@animationName = restock-srb-hammer-heat-1
@responseSpeed = 0.1
}
@MODULE[ModulePartVariants]
!MODULE[ModulePartVariants] {}
MODULE
{
baseVariant = White
!primaryColor = DELETE
!secondaryColor = DELETE
!baseDisplayName = DELETE
!baseThemeName = DELETE
useMultipleDragCubes = false
name = ModulePartVariants
baseVariant = White
useMultipleDragCubes = false
VARIANT
{
name = White
@ -418,23 +416,31 @@
OrangeStripe = false
}
}
@VARIANT[YellowAndWhite]
{
!TEXTURE {}
GAMEOBJECTS
{
YellowStripe = true
OrangeStripe = false
}
}
@VARIANT[Orange]
{
!TEXTURE {}
VARIANT
{
name = Orange
primaryColor = #f49841
secondaryColor = #f49841
displayName = #autoLOC_8007100
themeName = Orange
GAMEOBJECTS
{
YellowStripe = false
OrangeStripe = true
}
}
VARIANT
{
name = YellowAndWhite
primaryColor = #E8DB27
secondaryColor = #ffffff
displayName = #autoLOC_8003114
themeName = YellowAndWhite
GAMEOBJECTS
{
YellowStripe = true
OrangeStripe = false
}
}
}
@MODULE[ModuleJettison]
@ -552,14 +558,12 @@
dependOnEngineState = True
dependOnThrottle = True
}
@MODULE[ModulePartVariants]
!MODULE[ModulePartVariants] {}
MODULE
{
baseVariant = White
!primaryColor = DELETE
!secondaryColor = DELETE
!baseDisplayName = DELETE
!baseThemeName = DELETE
useMultipleDragCubes = false
name = ModulePartVariants
baseVariant = White
useMultipleDragCubes = false
VARIANT
{
name = White
@ -573,23 +577,31 @@
OrangeStripe = false
}
}
@VARIANT[YellowAndWhite]
{
!TEXTURE {}
GAMEOBJECTS
{
YellowStripe = true
OrangeStripe = false
}
}
@VARIANT[Orange]
{
!TEXTURE {}
VARIANT
{
name = Orange
primaryColor = #f49841
secondaryColor = #f49841
displayName = #autoLOC_8007100
themeName = Orange
GAMEOBJECTS
{
YellowStripe = false
OrangeStripe = true
}
}
VARIANT
{
name = YellowAndWhite
primaryColor = #E8DB27
secondaryColor = #ffffff
displayName = #autoLOC_8003114
themeName = YellowAndWhite
GAMEOBJECTS
{
YellowStripe = true
OrangeStripe = false
}
}
}
@MODULE[ModuleJettison]

View File

@ -3,7 +3,7 @@
// - (MonoPropMini)
// Spherical Radial Tiny Tank
@PART[MonoPropMini]
@PART[monopropMiniSphere]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE

View File

@ -21,9 +21,9 @@
@MODULE[ModuleProceduralFairing]
{
@pivot = 0,0.151, 0
@TextureURL = ReStock/Assets/Payload/restock-fairing-25-1
@TextureURL = ReStock/Assets/Payload/restock-fairing-125-1
@CapTextureURL = ReStock/Assets/Payload/restock-fairing-cap-1
@TextureNormalURL = ReStock/Assets/Payload/restock-fairing-25-1-n
@TextureNormalURL = ReStock/Assets/Payload/restock-fairing-125-1-n
}
@MODULE[ModulePartVariants]

View File

@ -142,7 +142,7 @@ Localization
#LOC_RestockPlus_restock-fairing-base-0625-1_description = While the Kerbals at Mission Control were still figuring out how to get their rockets back down to Kerbin safely, the research engineers at FLOOYD were quickly realising that protecting parts on ascent was just as important. Heavy research into two-dimensional-input driven procedural construction was then funded with the hopes of making protective shells for important payloads and interstage areas of the crafts. The protective shells also have the benefit of making the craft more aerodynamic, hopefully saving on precious rocket fuel! The AE-FF0 is an even tinier size available from FLOOYD.
#LOC_RestockPlus_restock-fairing-base-0625-1_tags = restock aero )cap cargo cone contain drag fairing hollow inter nose payload protect rocket shroud stage (stor transport
#LOC_RestockPlus_restock-fairing-base-1875-1_title = AE-FF1-L Airstream Protective Shell (1.875m)
#LOC_RestockPlus_restock-fairing-base-1875-1_title = AE-FF1.5 Airstream Protective Shell (1.875m)
#LOC_RestockPlus_restock-fairing-base-1875-1_description = While the Kerbals at Mission Control were still figuring out how to get their rockets back down to Kerbin safely, the research engineers at FLOOYD were quickly realising that protecting parts on ascent was just as important. Heavy research into two-dimensional-input driven procedural construction was then funded with the hopes of making protective shells for important payloads and interstage areas of the crafts. The protective shells also have the benefit of making the craft more aerodynamic, hopefully saving on precious rocket fuel! As a result of budget schedule realignments, the AE-FF1-L has become available.
#LOC_RestockPlus_restock-fairing-base-1875-1_tags = restock aero )cap cargo cone contain drag fairing hollow inter nose payload protect rocket shroud stage (stor transport

View File

@ -50,7 +50,7 @@ PART
VARIANT
{
name = White
displayName = #autoLOC_8007122
displayName = #autoLOC_8007119
themeName = White
primaryColor = #ffffff
secondaryColor = #ffffff
@ -65,7 +65,7 @@ PART
{
name = BlackAndWhite
displayName = #autoLOC_8007122
themeName = White
themeName = BlackAndWhite
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS

View File

@ -1,7 +1,7 @@
// Hides all the MH replacing parts if MH is installed
@PART[*]:HAS[MHReplacement[True]]:FOR[zReStockPlus]:NEEDS[SquadExpansion/MakingHistory]
@PART[*]:HAS[#MHReplacement[True]]:FOR[zzReStockPlus]:NEEDS[SquadExpansion/MakingHistory]
{
TechHidden = True
category = none
subcategory = 0
@TechHidden = True
@category = none
@subcategory = 0
}