First pass at some more parts

- 95% done service bays
-2x 75% done heatshields
This commit is contained in:
Chris Adderley
2018-09-13 16:05:13 -07:00
parent 68e382a9b2
commit 8d27c255a0
12 changed files with 96 additions and 31 deletions

View File

@ -10,7 +10,7 @@
!mesh = DELETE
!MODEL {}
MODEL {
model = ReStock/Assets/Aero/restock-heatshield-125-1
model = ReStock/Assets/Payload/restock-service-bay-125-1
}
@MODULE[ModuleAnimateGeneric]
@ -18,8 +18,9 @@
@animationName = DoorsOpen
}
@MODULE[ModuleSeeThroughObject]
@transformName = TrussMount
}
{
@transformName = NewBay125
}
MODULE
{
@ -36,6 +37,7 @@
ServiceBay125_Opaque = true
ServiceBay125 = false
ServiceBay125_Transparent = false
FloorColliders = true
}
@ -51,6 +53,7 @@
ServiceBay125_Opaque = false
ServiceBay125 = false
ServiceBay125_Transparent = true
FloorColliders = true
}
}
@ -65,12 +68,13 @@
ServiceBay125_Opaque = false
ServiceBay125 = true
ServiceBay125_Transparent = false
FloorColliders = false
}
}
}
}
}
@ -81,14 +85,15 @@
!mesh = DELETE
!MODEL {}
MODEL {
model = ReStock/Assets/Aero/restock-heatshield-125-1
model = ReStock/Assets/Payload/restock-service-bay-25-1
}
@MODULE[ModuleAnimateGeneric]
{
@animationName = DoorsOpen
}
@MODULE[ModuleSeeThroughObject]
@transformName = TrussMount
{
@transformName = NewBay25
}
MODULE
{
@ -105,6 +110,7 @@
ServiceBay25_Opaque = true
ServiceBay25 = false
ServiceBay25_Transparent = false
FloorColliders = true
}
@ -120,6 +126,7 @@
ServiceBay25_Opaque = false
ServiceBay25 = false
ServiceBay25_Transparent = true
FloorColliders = true
}
}
@ -134,10 +141,58 @@
ServiceBay25_Opaque = false
ServiceBay25 = true
ServiceBay25_Transparent = false
FloorColliders = false
}
}
}
MODULE
{
name = FXModuleLookAtConstraint
// Ringed
CONSTRAINLOOKFX
{
targetName = CylBottom001
rotatorsName = CylTop001
}
CONSTRAINLOOKFX
{
targetName = CylBottom002
rotatorsName = CylTop002
}
CONSTRAINLOOKFX
{
targetName = CylBottom003
rotatorsName = CylTop003
}
CONSTRAINLOOKFX
{
targetName = CylBottom004
rotatorsName = CylTop004
}
CONSTRAINLOOKFX
{
targetName = CylTop001
rotatorsName = CylBottom001
}
CONSTRAINLOOKFX
{
targetName = CylTop002
rotatorsName = CylBottom002
}
CONSTRAINLOOKFX
{
targetName = CylTop003
rotatorsName = CylBottom003
}
CONSTRAINLOOKFX
{
targetName = CylTop004
rotatorsName = CylBottom004
}
}
}