Merge branch '1-8-updates' into develop

# Conflicts:
#	Distribution/Restock/changelog.txt
This commit is contained in:
ChrisAdderley
2019-10-19 15:54:09 -07:00
157 changed files with 3430 additions and 129 deletions

View File

@ -6,7 +6,7 @@
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Structural/restock-nosecone-25-1

View File

@ -19,6 +19,38 @@
model = ReStock/Assets/Coupling/restock-decoupler-0625-1
}
%rescaleFactor = 1
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = BlackAndWhite
VARIANT
{
name = Metallic
displayName = #LOC_Restock_variant-surface_metal
themeName = Metal
primaryColor = #6f6e6d
secondaryColor = #6f6e6d
GAMEOBJECTS
{
Decoupler0625White = false
Decoupler0625Metal = true
}
}
VARIANT
{
name = BlackAndWhite
displayName = #autoLOC_8007122
themeName = BlackAndWhite
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
Decoupler0625White = true
Decoupler0625Metal = false
}
}
}
}
// TD-12 Decoupler
@ -32,6 +64,55 @@
model = ReStock/Assets/Coupling/restock-decoupler-125-1
}
%rescaleFactor = 1
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = BlackAndWhite
VARIANT
{
name = Dark
displayName = #autoLOC_8007117
themeName = Dark
primaryColor = #4c4f47
secondaryColor = #4c4f47
GAMEOBJECTS
{
Decoupler125White = false
Decoupler125Dark = true
Decoupler125Orange = false
}
}
VARIANT
{
name = BlackAndWhite
displayName = #autoLOC_8007122
themeName = BlackAndWhite
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
Decoupler125White = true
Decoupler125Dark = false
Decoupler125Orange = false
}
}
VARIANT
{
name = GrayAndOrange
displayName = #autoLOC_8007121
themeName = GrayAndOrange
primaryColor = #4c4f47
secondaryColor = #f49841
GAMEOBJECTS
{
Decoupler125White = false
Decoupler125Dark = false
Decoupler125Orange = true
}
}
}
}
// TD-25 Decoupler
@ -45,6 +126,55 @@
model = ReStock/Assets/Coupling/restock-decoupler-25-1
}
%rescaleFactor = 1
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = BlackAndWhite
VARIANT
{
name = Metallic
displayName = #LOC_Restock_variant-surface_metal
themeName = Metal
primaryColor = #6f6e6d
secondaryColor = #6f6e6d
GAMEOBJECTS
{
Decoupler25White = false
Decoupler25Metal = true
Decoupler25Orange = false
}
}
VARIANT
{
name = BlackAndWhite
displayName = #autoLOC_8007122
themeName = BlackAndWhite
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
Decoupler25White = true
Decoupler25Metal = false
Decoupler25Orange = false
}
}
VARIANT
{
name = GrayAndOrange
displayName = #autoLOC_8007121
themeName = GrayAndOrange
primaryColor = #4c4f47
secondaryColor = #f49841
GAMEOBJECTS
{
Decoupler25White = false
Decoupler25Metal = false
Decoupler25Orange = true
}
}
}
}
// TD-37 Decoupler
@ -58,6 +188,38 @@
model = ReStock/Assets/Coupling/restock-decoupler-375-1
}
%rescaleFactor = 1
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = BlackAndWhite
VARIANT
{
name = BlackAndWhite
displayName = #autoLOC_8007122
themeName = BlackAndWhite
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
Decoupler375White = true
Decoupler375Orange = false
}
}
VARIANT
{
name = GrayAndOrange
displayName = #autoLOC_8007121
themeName = GrayAndOrange
primaryColor = #4c4f47
secondaryColor = #f49841
GAMEOBJECTS
{
Decoupler375White = false
Decoupler375Orange = true
}
}
}
}
// TD-70 Decoupler

View File

@ -16,6 +16,38 @@
model = ReStock/Assets/Coupling/restock-separator-0625-1
}
%rescaleFactor = 1
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = BlackAndWhite
VARIANT
{
name = Metallic
displayName = #LOC_Restock_variant-surface_metal
themeName = Metal
primaryColor = #6f6e6d
secondaryColor = #6f6e6d
GAMEOBJECTS
{
Separator0625White = false
Separator0625Metal = true
}
}
VARIANT
{
name = BlackAndWhite
displayName = #autoLOC_8007122
themeName = BlackAndWhite
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
Separator0625White = true
Separator0625Metal = false
}
}
}
}
// TS-12 Separator
@ -29,6 +61,54 @@
model = ReStock/Assets/Coupling/restock-separator-125-1
}
%rescaleFactor = 1
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = BlackAndWhite
VARIANT
{
name = Dark
displayName = #autoLOC_8007117
themeName = Dark
primaryColor = #4c4f47
secondaryColor = #4c4f47
GAMEOBJECTS
{
Separator125White = false
Separator125Dark = true
Separator125Orange = false
}
}
VARIANT
{
name = BlackAndWhite
displayName = #autoLOC_8007122
themeName = BlackAndWhite
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
Separator125White = true
Separator125Dark = false
Separator125Orange = false
}
}
VARIANT
{
name = GrayAndOrange
displayName = #autoLOC_8007121
themeName = GrayAndOrange
primaryColor = #4c4f47
secondaryColor = #f49841
GAMEOBJECTS
{
Separator125White = false
Separator125Dark = false
Separator125Orange = true
}
}
}
}
// TS-25 Separator
@ -42,6 +122,55 @@
model = ReStock/Assets/Coupling/restock-separator-25-1
}
%rescaleFactor = 1
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = BlackAndWhite
VARIANT
{
name = Metallic
displayName = #LOC_Restock_variant-surface_metal
themeName = Metal
primaryColor = #6f6e6d
secondaryColor = #6f6e6d
GAMEOBJECTS
{
Separator25White = false
Separator25Metal = true
Separator25Orange = false
}
}
VARIANT
{
name = BlackAndWhite
displayName = #autoLOC_8007122
themeName = BlackAndWhite
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
Separator25White = true
Separator25Metal = false
Separator25Orange = false
}
}
VARIANT
{
name = GrayAndOrange
displayName = #autoLOC_8007121
themeName = GrayAndOrange
primaryColor = #4c4f47
secondaryColor = #f49841
GAMEOBJECTS
{
Separator25White = false
Separator25Metal = false
Separator25Orange = true
}
}
}
}
// TS-37 Separator
@ -55,4 +184,36 @@
model = ReStock/Assets/Coupling/restock-separator-375-1
}
%rescaleFactor = 1
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = BlackAndWhite
VARIANT
{
name = BlackAndWhite
displayName = #autoLOC_8007122
themeName = BlackAndWhite
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
Separator375White = true
Separator375Orange = false
}
}
VARIANT
{
name = GrayAndOrange
displayName = #autoLOC_8007121
themeName = GrayAndOrange
primaryColor = #4c4f47
secondaryColor = #f49841
GAMEOBJECTS
{
Separator375White = false
Separator375Orange = true
}
}
}
}

View File

@ -32,7 +32,7 @@
}
flameout
{
AUDIO
{
channel = Ship
@ -76,6 +76,41 @@
@fxOffset = 0, 0, 0
}
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = Metallic
VARIANT
{
name = Metallic
displayName = #LOC_Restock_variant-engine_shroud_grey-orange
themeName = Metal
primaryColor = #6f6e6d
secondaryColor = #6f6e6d
GAMEOBJECTS
{
ShroudAntWhite = false
ShroudAntMetal = true
}
}
VARIANT
{
name = White
displayName = #LOC_Restock_variant-engine_shroud_white
themeName = White
primaryColor = #ffffff
secondaryColor = #ffffff
GAMEOBJECTS
{
ShroudAntWhite = true
ShroudAntMetal = false
}
}
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{
@ -191,7 +226,7 @@
}
flameout
{
AUDIO
{
@ -386,7 +421,7 @@
}
flameout
{
AUDIO
{
channel = Ship
@ -541,8 +576,8 @@
VARIANT
{
name = Size0
displayName = #LOC_Restock_variant-engine_size0
primaryColor = #999999
displayName = #LOC_Restock_variant-engine_size0_grey-orange
primaryColor = #666666
secondaryColor = #f69449
GAMEOBJECTS
{
@ -558,13 +593,20 @@
AdditionalColliders = false
Shroud = true
ShroudSparkCompact = false
625BoattailWhite = false
625BoattailOrange = true
ShroudWhite = false
ShroudOrange = true
ShroudSparkWhite = false
ShroudSparkOrange = true
}
}
VARIANT
{
name = Boattail
displayName = #LOC_Restock_variant-engine_boattail
primaryColor = #ffffff
displayName = #LOC_Restock_variant-engine_boattail_grey-orange
primaryColor = #666666
secondaryColor = #f69449
GAMEOBJECTS
{
@ -580,13 +622,19 @@
AdditionalColliders = true
Shroud = false
ShroudSparkCompact = false
625BoattailWhite = false
625BoattailOrange = true
ShroudWhite = false
ShroudOrange = true
ShroudSparkWhite = false
ShroudSparkOrange = true
}
}
VARIANT
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact
primaryColor = #999999
displayName = #LOC_Restock_variant-engine_compact_grey-orange
primaryColor = #666666
secondaryColor = #999999
GAMEOBJECTS
{
@ -602,6 +650,97 @@
AdditionalColliders = true
Shroud = false
ShroudSparkCompact = true
625BoattailWhite = false
625BoattailOrange = true
ShroudWhite = false
ShroudOrange = true
ShroudSparkWhite = false
ShroudSparkOrange = true
}
}
VARIANT
{
name = Size0_Alternate
displayName = #LOC_Restock_variant-engine_size0_white
primaryColor = #ffffff
secondaryColor = #f69449
GAMEOBJECTS
{
SparkBasic = true
CylBot001 = false
CylBot002 = false
CylBot003 = true
CylBot004 = true
CylBot005 = false
CylBot006 = false
SparkCompact = false
SparkBoattail = false
AdditionalColliders = false
Shroud = true
ShroudSparkCompact = false
625BoattailWhite = true
625BoattailOrange = false
ShroudWhite = true
ShroudOrange = false
ShroudSparkWhite = true
ShroudSparkOrange = false
}
}
VARIANT
{
name = Boattail_Alternate
displayName = #LOC_Restock_variant-engine_boattail_white
primaryColor = #ffffff
secondaryColor = #ffffff
GAMEOBJECTS
{
SparkBasic = false
CylBot001 = false
CylBot002 = false
CylBot003 = false
CylBot004 = false
CylBot005 = true
CylBot006 = true
SparkCompact = false
SparkBoattail = true
AdditionalColliders = true
Shroud = false
ShroudSparkCompact = false
625BoattailWhite = true
625BoattailOrange = false
ShroudWhite = true
ShroudOrange = false
ShroudSparkWhite = true
ShroudSparkOrange = false
}
}
VARIANT
{
name = Compact_Alternate
displayName = #LOC_Restock_variant-engine_compact_white
primaryColor = #ffffff
secondaryColor = #999999
GAMEOBJECTS
{
SparkBasic = false
CylBot001 = true
CylBot002 = true
CylBot003 = false
CylBot004 = false
CylBot005 = false
CylBot006 = false
SparkCompact = true
SparkBoattail = false
AdditionalColliders = true
Shroud = false
ShroudSparkCompact = true
625BoattailWhite = true
625BoattailOrange = false
ShroudWhite = true
ShroudOrange = false
ShroudSparkWhite = true
ShroudSparkOrange = false
}
}
}
@ -734,7 +873,7 @@
}
flameout
{
AUDIO
{
channel = Ship
@ -839,7 +978,7 @@
EnginePod = false
EngineBare = true
}
}
VARIANT
{
@ -915,7 +1054,7 @@
}
}
useMultipleDragCubes = false
}
}
MODULE
{
name = FXModuleLookAtConstraint

View File

@ -197,6 +197,43 @@
key = 1 1
}
}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = White
VARIANT
{
name = White
displayName = #LOC_Restock_variant-engine_size1_white
themeName = White
primaryColor = #ffffff
secondaryColor = #ffffff
GAMEOBJECTS
{
fairingLOrange = false
fairingROrange = false
fairingLWhite = true
fairingRWhite = true
}
}
VARIANT
{
name = GrayAndOrange
displayName = #LOC_Restock_variant-engine_size1_grey-orange
themeName = GrayAndOrange
primaryColor = #4c4f47
secondaryColor = #f49841
GAMEOBJECTS
{
fairingLOrange = true
fairingROrange = true
fairingLWhite = false
fairingRWhite = false
}
}
}
}
// Vector
@ -646,7 +683,7 @@
VARIANT
{
name = Size1
displayName = #LOC_Restock_variant-engine_size1
displayName = #LOC_Restock_variant-engine_size1_white
primaryColor = #999999
secondaryColor = #ffb80c
GAMEOBJECTS
@ -656,12 +693,19 @@
LV_909_Compact = false
ShortShroud = true
TallShroud = false
ShortShroudWhite = true
TallShroudWhite = true
Frame_Boat = true
TallShroudOrange = false
ShortShroudOrange = false
Frame_Boat_Orange = false
}
}
VARIANT
{
name = Boattail
displayName = #LOC_Restock_variant-engine_boattail
displayName = #LOC_Restock_variant-engine_boattail_white
primaryColor = #ffffff
secondaryColor = #ffb80c
GAMEOBJECTS
@ -671,12 +715,19 @@
LV_909_Compact = false
ShortShroud = false
TallShroud = false
ShortShroudWhite = true
TallShroudWhite = true
Frame_Boat = true
TallShroudOrange = false
ShortShroudOrange = false
Frame_Boat_Orange = false
}
}
VARIANT
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact
displayName = #LOC_Restock_variant-engine_compact_white
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
@ -686,9 +737,83 @@
LV_909_Compact = true
ShortShroud = false
TallShroud = true
ShortShroudWhite = true
TallShroudWhite = true
Frame_Boat = true
TallShroudOrange = false
ShortShroudOrange = false
Frame_Boat_Orange = false
}
}
VARIANT
{
name = Size1_Alternate
displayName = #LOC_Restock_variant-engine_size1_grey-orange
primaryColor = #666666
secondaryColor = #ffb80c
GAMEOBJECTS
{
LV_909_Boattail = false
LV_909_Basic = true
LV_909_Compact = false
ShortShroud = true
TallShroud = false
ShortShroudWhite = false
TallShroudWhite = false
Frame_Boat = false
TallShroudOrange = true
ShortShroudOrange = true
Frame_Boat_Orange = true
}
}
VARIANT
{
name = Boattail_Alternate
displayName = #LOC_Restock_variant-engine_boattail_grey-orange
primaryColor = #666666
secondaryColor = #ffb80c
GAMEOBJECTS
{
LV_909_Boattail = true
LV_909_Basic = false
LV_909_Compact = false
ShortShroud = false
TallShroud = false
ShortShroudWhite = false
TallShroudWhite = false
Frame_Boat = false
TallShroudOrange = true
ShortShroudOrange = true
Frame_Boat_Orange = true
}
}
VARIANT
{
name = Compact_Alternate
displayName = #LOC_Restock_variant-engine_compact_grey-orange
primaryColor = #6f6e6d
secondaryColor = #999999
GAMEOBJECTS
{
LV_909_Boattail = false
LV_909_Basic = false
LV_909_Compact = true
ShortShroud = false
TallShroud = true
ShortShroudWhite = false
TallShroudWhite = false
Frame_Boat = false
TallShroudOrange = true
ShortShroudOrange = true
Frame_Boat_Orange = true
}
}
}
@MODULE[ModuleEngines]
{
@name = ModuleEnginesFX
@ -912,7 +1037,7 @@
VARIANT
{
name = Size1
displayName = #LOC_Restock_variant-engine_size1
displayName = #LOC_Restock_variant-engine_size1_white
primaryColor = #999999
secondaryColor = #ffb80c
GAMEOBJECTS
@ -922,12 +1047,19 @@
LV_T30_Boattail = false
fairing = true
ShroudT30_Compact = false
fairingWhite = true
ShroudT30_CompactWhite = true
LV_T30_Boat = true
fairingOrange = false
ShroudT30_CompactOrange = false
LV_T30_BoatOrange = false
}
}
VARIANT
{
name = Boattail
displayName = #LOC_Restock_variant-engine_boattail
displayName = #LOC_Restock_variant-engine_boattail_white
primaryColor = #ffffff
secondaryColor = #ffb80c
GAMEOBJECTS
@ -937,12 +1069,19 @@
LV_T30_Boattail = true
fairing = false
ShroudT30_Compact = false
fairingWhite = true
ShroudT30_CompactWhite = true
LV_T30_Boat = true
fairingOrange = false
ShroudT30_CompactOrange = false
LV_T30_BoatOrange = false
}
}
VARIANT
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact
displayName = #LOC_Restock_variant-engine_compact_white
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
@ -952,9 +1091,83 @@
LV_T30_Boattail = false
fairing = false
ShroudT30_Compact = true
fairingWhite = true
ShroudT30_CompactWhite = true
LV_T30_Boat = true
fairingOrange = false
ShroudT30_CompactOrange = false
LV_T30_BoatOrange = false
}
}
VARIANT
{
name = Size1_Alternate
displayName = #LOC_Restock_variant-engine_size1_grey-orange
primaryColor = #6f6e6d
secondaryColor = #ffb80c
GAMEOBJECTS
{
LV_T30_Basic = true
LV_T30_Compact = false
LV_T30_Boattail = false
fairing = true
ShroudT30_Compact = false
fairingWhite = false
ShroudT30_CompactWhite = false
LV_T30_Boat = false
fairingOrange = true
ShroudT30_CompactOrange = true
LV_T30_BoatOrange = true
}
}
VARIANT
{
name = Boattail_Alternate
displayName = #LOC_Restock_variant-engine_boattail_grey-orange
primaryColor = #666666
secondaryColor = #ffb80c
GAMEOBJECTS
{
LV_T30_Basic = false
LV_T30_Compact = false
LV_T30_Boattail = true
fairing = false
ShroudT30_Compact = false
fairingWhite = false
ShroudT30_CompactWhite = false
LV_T30_Boat = false
fairingOrange = true
ShroudT30_CompactOrange = true
LV_T30_BoatOrange = true
}
}
VARIANT
{
name = Compact_Alternate
displayName = #LOC_Restock_variant-engine_compact_grey-orange
primaryColor = #6f6e6d
secondaryColor = #999999
GAMEOBJECTS
{
LV_T30_Basic = false
LV_T30_Compact = true
LV_T30_Boattail = false
fairing = false
ShroudT30_Compact = true
fairingWhite = false
ShroudT30_CompactWhite = false
LV_T30_Boat = false
fairingOrange = true
ShroudT30_CompactOrange = true
LV_T30_BoatOrange = true
}
}
}
@MODULE[ModuleEngines]
{
@name = ModuleEnginesFX
@ -1163,7 +1376,7 @@
VARIANT
{
name = Size1
displayName = #LOC_Restock_variant-engine_size1
displayName = #LOC_Restock_variant-engine_size1_white
primaryColor = #999999
secondaryColor = #ffb80c
GAMEOBJECTS
@ -1179,12 +1392,19 @@
EngineBoattail = false
fairing = true
ShroudT45_Compact = false
fairingWhite = true
ShroudT45_CompactWhite = true
Frame_Boat = true
fairingOrange = false
ShroudT45_CompactOrange = false
Frame_BoatOrange = false
}
}
VARIANT
{
name = Boattail
displayName = #LOC_Restock_variant-engine_boattail
displayName = #LOC_Restock_variant-engine_boattail_white
primaryColor = #ffffff
secondaryColor = #ffb80c
GAMEOBJECTS
@ -1200,12 +1420,19 @@
EngineBoattail = true
fairing = false
ShroudT45_Compact = false
fairingWhite = true
ShroudT45_CompactWhite = true
Frame_Boat = true
fairingOrange = false
ShroudT45_CompactOrange = false
Frame_BoatOrange = false
}
}
VARIANT
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact
displayName = #LOC_Restock_variant-engine_compact_white
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
@ -1221,9 +1448,102 @@
EngineBoattail = false
fairing = false
ShroudT45_Compact = true
fairingWhite = true
ShroudT45_CompactWhite = true
Frame_Boat = true
fairingOrange = false
ShroudT45_CompactOrange = false
Frame_BoatOrange = false
}
}
VARIANT
{
name = Size1_Alternate
displayName = #LOC_Restock_variant-engine_size1_grey-orange
primaryColor = #666666
secondaryColor = #ffb80c
GAMEOBJECTS
{
LV_T45_Boattail = false
LV_T45_Basic = true
LV_T45_Compact = false
T45_Piston001 = true
T45_Piston002 = true
T45_Piston003 = false
T45_Piston004 = false
Engine = true
EngineBoattail = false
fairing = true
ShroudT45_Compact = false
fairingWhite = false
ShroudT45_CompactWhite = false
Frame_Boat = false
fairingOrange = true
ShroudT45_CompactOrange = true
Frame_BoatOrange = true
}
}
VARIANT
{
name = Boattail_Alternate
displayName = #LOC_Restock_variant-engine_boattail_grey-orange
primaryColor = #666666
secondaryColor = #ffb80c
GAMEOBJECTS
{
LV_T45_Boattail = true
LV_T45_Basic = false
LV_T45_Compact = false
T45_Piston001 = false
T45_Piston002 = false
T45_Piston003 = false
T45_Piston004 = false
Engine = false
EngineBoattail = true
fairing = false
ShroudT45_Compact = false
fairingWhite = false
ShroudT45_CompactWhite = false
Frame_Boat = false
fairingOrange = true
ShroudT45_CompactOrange = true
Frame_BoatOrange = true
}
}
VARIANT
{
name = Compact_Alternate
displayName = #LOC_Restock_variant-engine_compact_grey-orange
primaryColor = #6f6e6d
secondaryColor = #999999
GAMEOBJECTS
{
LV_T45_Boattail = false
LV_T45_Basic = false
LV_T45_Compact = true
T45_Piston001 = false
T45_Piston002 = false
T45_Piston003 = true
T45_Piston004 = true
Engine = true
EngineBoattail = false
fairing = false
ShroudT45_Compact = true
fairingWhite = false
ShroudT45_CompactWhite = false
Frame_Boat = false
fairingOrange = true
ShroudT45_CompactOrange = true
Frame_BoatOrange = true
}
}
}
@MODULE[ModuleJettison]
{
@jettisonName = fairing,ShroudT45_Compact

View File

@ -259,7 +259,7 @@
VARIANT
{
name = Size2
displayName = #LOC_Restock_variant-engine_size2
displayName = #LOC_Restock_variant-engine_size2_white
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
@ -269,12 +269,18 @@
fairing = true
Mainsail_Shroud_Compact = false
Mainsail_Compact = false
Mainsail_Shroud_CompactWhite = false
Mainsail_Shroud_CompactOrange = false
fairingWhite = true
fairingOrange = false
Mainsail_BoattailMeshWhite = false
Mainsail_BoattailMeshOrange = false
}
}
VARIANT
{
name = Boattail
displayName = #LOC_Restock_variant-engine_boattail
displayName = #LOC_Restock_variant-engine_boattail_white
primaryColor = #ffffff
secondaryColor = #f69449
GAMEOBJECTS
@ -284,12 +290,18 @@
fairing = false
Mainsail_Shroud_Compact = false
Mainsail_Compact = false
Mainsail_Shroud_CompactWhite = false
Mainsail_Shroud_CompactOrange = false
fairingWhite = false
fairingOrange = false
Mainsail_BoattailMeshWhite = true
Mainsail_BoattailMeshOrange = false
}
}
VARIANT
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact
displayName = #LOC_Restock_variant-engine_compact_white
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
@ -299,6 +311,75 @@
fairing = false
Mainsail_Shroud_Compact = true
Mainsail_Compact = true
Mainsail_Shroud_CompactWhite = true
Mainsail_Shroud_CompactOrange = false
fairingWhite = false
fairingOrange = false
Mainsail_BoattailMeshWhite = false
Mainsail_BoattailMeshOrange = false
}
}
VARIANT
{
name = Size2_Alternate
displayName = #LOC_Restock_variant-engine_size2_grey-orange
primaryColor = #666666
secondaryColor = #666666
GAMEOBJECTS
{
Mainsail_Boattail = false
Mainsail_25m = true
fairing = true
Mainsail_Shroud_Compact = false
Mainsail_Compact = false
Mainsail_Shroud_CompactWhite = false
Mainsail_Shroud_CompactOrange = false
fairingWhite = false
fairingOrange = true
Mainsail_BoattailMeshWhite = false
Mainsail_BoattailMeshOrange = false
}
}
VARIANT
{
name = Boattail_Alternate
displayName = #LOC_Restock_variant-engine_boattail_grey-orange
primaryColor = #666666
secondaryColor = #f69449
GAMEOBJECTS
{
Mainsail_Boattail = true
Mainsail_25m = false
fairing = false
Mainsail_Shroud_Compact = false
Mainsail_Compact = false
Mainsail_Shroud_CompactWhite = false
Mainsail_Shroud_CompactOrange = false
fairingWhite = false
fairingOrange = false
Mainsail_BoattailMeshWhite = true
Mainsail_BoattailMeshOrange = false
}
}
VARIANT
{
name = Compact_Alternate
displayName = #LOC_Restock_variant-engine_compact_grey-orange
primaryColor = #666666
secondaryColor = #999999
GAMEOBJECTS
{
Mainsail_Boattail = false
Mainsail_25m = false
fairing = false
Mainsail_Shroud_Compact = true
Mainsail_Compact = true
Mainsail_Shroud_CompactWhite = false
Mainsail_Shroud_CompactOrange = true
fairingWhite = false
fairingOrange = false
Mainsail_BoattailMeshWhite = false
Mainsail_BoattailMeshOrange = false
}
}
}
@ -606,8 +687,8 @@
VARIANT
{
name = Size2
displayName = #LOC_Restock_variant-engine_size2
primaryColor = #999999
displayName = #LOC_Restock_variant-engine_size2_white
primaryColor = #ffffff
secondaryColor = #f69449
GAMEOBJECTS
{
@ -621,12 +702,14 @@
P_CylCpt_Lower002 = false
P_CylCpt_Lower003 = false
P_CylCpt_Lower004 = false
ShroudOrange = false
ShroudWhite = true
}
}
VARIANT
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact
displayName = #LOC_Restock_variant-engine_compact_white
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
@ -641,6 +724,52 @@
P_CylCpt_Lower002 = true
P_CylCpt_Lower003 = true
P_CylCpt_Lower004 = true
ShroudOrange = false
ShroudWhite = true
}
}
VARIANT
{
name = Size2_Alternate
displayName = #LOC_Restock_variant-engine_size2_grey-orange
primaryColor = #666666
secondaryColor = #f69449
GAMEOBJECTS
{
Poodle_25 = true
Poodle_Compact = false
P_Cyl_Lower001 = true
P_Cyl_Lower002 = true
P_Cyl_Lower003 = true
P_Cyl_Lower004 = true
P_CylCpt_Lower001 = false
P_CylCpt_Lower002 = false
P_CylCpt_Lower003 = false
P_CylCpt_Lower004 = false
ShroudOrange = true
ShroudWhite = false
}
}
VARIANT
{
name = Compact_Alternate
displayName = #LOC_Restock_variant-engine_compact_grey-orange
primaryColor = #666666
secondaryColor = #999999
GAMEOBJECTS
{
Poodle_25 = false
Poodle_Compact = true
P_Cyl_Lower001 = false
P_Cyl_Lower002 = false
P_Cyl_Lower003 = false
P_Cyl_Lower004 = false
P_CylCpt_Lower001 = true
P_CylCpt_Lower002 = true
P_CylCpt_Lower003 = true
P_CylCpt_Lower004 = true
ShroudOrange = true
ShroudWhite = false
}
}
}
@ -918,7 +1047,7 @@
VARIANT
{
name = Size2
displayName = #LOC_Restock_variant-engine_size2
displayName = #LOC_Restock_variant-engine_size2_white
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
@ -934,12 +1063,18 @@
Skipper_25m = true
obj_fairing = true
Skipper_Shroud_Compact = false
obj_fairingWhite = true
obj_fairingOrange = false
Skipper_BoatttailOrange = false
Skipper_BoatttailWhite = false
Skipper_Shroud_CompactWhite = false
Skipper_Shroud_CompactOrange = false
}
}
VARIANT
{
name = Boattail
displayName = #LOC_Restock_variant-engine_boattail
displayName = #LOC_Restock_variant-engine_boattail_white
primaryColor = #ffffff
secondaryColor = #f69449
GAMEOBJECTS
@ -955,12 +1090,18 @@
Skipper_25m = false
obj_fairing = false
Skipper_Shroud_Compact = false
obj_fairingWhite = false
obj_fairingOrange = false
Skipper_BoatttailOrange = false
Skipper_BoatttailWhite = true
Skipper_Shroud_CompactWhite = false
Skipper_Shroud_CompactOrange = false
}
}
VARIANT
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact
displayName = #LOC_Restock_variant-engine_compact_white
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
@ -976,6 +1117,93 @@
Skipper_25m = false
obj_fairing = false
Skipper_Shroud_Compact = true
obj_fairingWhite = false
obj_fairingOrange = false
Skipper_BoatttailOrange = false
Skipper_BoatttailWhite = false
Skipper_Shroud_CompactWhite = true
Skipper_Shroud_CompactOrange = false
}
}
VARIANT
{
name = Size2_Alternate
displayName = #LOC_Restock_variant-engine_size2_grey-orange
primaryColor = #666666
secondaryColor = #f69449
GAMEOBJECTS
{
ActutatorCpt_Bottom001 = false
ActutatorCpt_Bottom002 = false
Actutator_Bottom001 = true
Actutator_Bottom002 = true
Skipper_GimbalMount = true
Skipper_GimbalMountCompact = false
Skipper_Compact = false
Skipper_Boattail = false
Skipper_25m = true
obj_fairing = true
Skipper_Shroud_Compact = false
obj_fairingWhite = false
obj_fairingOrange = true
Skipper_BoatttailOrange = false
Skipper_BoatttailWhite = false
Skipper_Shroud_CompactWhite = false
Skipper_Shroud_CompactOrange = false
}
}
VARIANT
{
name = Boattail_Alternate
displayName = #LOC_Restock_variant-engine_boattail_grey-orange
primaryColor = #666666
secondaryColor = #f69449
GAMEOBJECTS
{
ActutatorCpt_Bottom001 = false
ActutatorCpt_Bottom002 = false
Actutator_Bottom001 = true
Actutator_Bottom002 = true
Skipper_GimbalMount = true
Skipper_GimbalMountCompact = false
Skipper_Compact = false
Skipper_Boattail = true
Skipper_25m = false
obj_fairing = false
Skipper_Shroud_Compact = false
obj_fairingWhite = false
obj_fairingOrange = false
Skipper_BoatttailOrange = true
Skipper_BoatttailWhite = false
Skipper_Shroud_CompactWhite = false
Skipper_Shroud_CompactOrange = false
}
}
VARIANT
{
name = Compact_Alternate
displayName = #LOC_Restock_variant-engine_compact_grey-orange
primaryColor = #666666
secondaryColor = #999999
GAMEOBJECTS
{
ActutatorCpt_Bottom001 = true
ActutatorCpt_Bottom002 = true
Actutator_Bottom001 = false
Actutator_Bottom002 = false
Skipper_GimbalMount = false
Skipper_GimbalMountCompact = true
Skipper_Compact = true
Skipper_Boattail = false
Skipper_25m = false
obj_fairing = false
Skipper_Shroud_Compact = true
obj_fairingWhite = false
obj_fairingOrange = false
Skipper_BoatttailOrange = false
Skipper_BoatttailWhite = false
Skipper_Shroud_CompactWhite = false
Skipper_Shroud_CompactOrange = true
}
}
}

View File

@ -0,0 +1,350 @@
// Patches applying art changes to 0.625m SRB engines
// Contents:
// - FM1 'Mite' SRB ()
// - F3S0 'Shrimp' SRB ()
// FM1 'Mite' SRB
@PART[Mite]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Engine/restock-engine-srb-mite-1
}
%rescaleFactor = 1
!fx_exhaustFlame_yellow_thin = DELETE
!fx_exhaustSparks_yellow = DELETE
!fx_smokeTrail_medium_thin = DELETE
!sound_vent_medium = DELETE
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
!EFFECTS {}
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_soft
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = thrustTransform
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-mite-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-srb-tiny-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-srb-smoke-1
transformName = fxTransformSmoke
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
}
}
@MODULE[ModuleEngines]
{
@name = ModuleEnginesFX
%runningEffectName = fx-mite-running
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.025
shaderProperty = _EmissiveColor
excludedRenderers = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
greenCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
blueCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
alphaCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _EmissiveColor
includedRenderers = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
}
// F3S0 'Shrimp' SRB
@PART[Shrimp]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Engine/restock-engine-srb-shrimp-1
}
%rescaleFactor = 1
!fx_exhaustFlame_yellow_thin = DELETE
!fx_exhaustSparks_yellow = DELETE
!fx_smokeTrail_medium_thin = DELETE
!sound_vent_medium = DELETE
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = thrustTransform
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-shrimp-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-srb-tiny-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-srb-smoke-1
transformName = fxTransformSmoke
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
}
}
@MODULE[ModuleEngines]
{
@name = ModuleEnginesFX
%runningEffectName = fx-shrimp-running
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.025
shaderProperty = _EmissiveColor
excludedRenderers = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
greenCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
blueCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
alphaCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _EmissiveColor
includedRenderers = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
}

View File

@ -0,0 +1,403 @@
// Patches applying art changes to 2.5m SRB engines
// Contents:
// - S2-17 'Thoroughbred' SRB (Thoroughbred)
// - S2-33 'Clydesdale' SRB (Clydesdale)
// S2-17 'Thoroughbred' SRB
@PART[Thoroughbred]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Engine/restock-engine-srb-thoroughbred-1
}
%rescaleFactor = 1
!EFFECTS {}
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = thrustTransform
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-tb-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-srb-xl
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-srb-smoke-3
transformName = fxTransformSmoke
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
}
}
@MODULE[ModuleEngines]
{
@name = ModuleEnginesFX
%runningEffectName = fx-tb-running
}
@MODULE[ModuleGimbal]
{
@gimbalTransformName = B_Gimbal
gimbalRange = 1
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.025
shaderProperty = _EmissiveColor
excludedRenderers = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
greenCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
blueCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
alphaCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _EmissiveColor
includedRenderers = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
!MODULE[FXModuleLookAtConstraint] {}
MODULE
{
name = FXModuleLookAtConstraint
CONSTRAINLOOKFX
{
targetName = 25CylTop001
rotatorsName = 25CylBot001
}
CONSTRAINLOOKFX
{
targetName = 25CylTop002
rotatorsName = 25CylBot002
}
CONSTRAINLOOKFX
{
targetName = 25CylBot001
rotatorsName = 25CylTop001
}
CONSTRAINLOOKFX
{
targetName = 25CylBot002
rotatorsName = 25CylTop002
}
}
}
// S2-33 'Clydesdale' SRB
@PART[Clydesdale]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Engine/restock-engine-srb-clydesdale-1
}
%rescaleFactor = 1
!fx_exhaustFlame_white = DELETE
!fx_exhaustSparks_yellow = DELETE
!fx_smokeTrail_large = DELETE
!sound_rocket_hard = running
!sound_vent_soft = disengage
!sound_explosion_low = flameout
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_yellow
transformName = thrustTransform
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-clydesdale-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-srb-xl
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-srb-smoke-3
transformName = fxTransformSmoke
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
}
}
!MODULE[FXModuleLookAtConstraint] {}
@MODULE[ModuleEngines]
{
@name = ModuleEnginesFX
%runningEffectName = fx-clydesdale-running
}
@MODULE[ModuleGimbal]
{
@gimbalTransformName = B_Gimbal
gimbalRange = 1
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.025
shaderProperty = _EmissiveColor
excludedRenderers = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
greenCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
blueCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
alphaCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _EmissiveColor
includedRenderers = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
MODULE
{
name = FXModuleLookAtConstraint
CONSTRAINLOOKFX
{
targetName = 25CylTop001
rotatorsName = 25CylBot001
}
CONSTRAINLOOKFX
{
targetName = 25CylTop002
rotatorsName = 25CylBot002
}
CONSTRAINLOOKFX
{
targetName = 25CylBot001
rotatorsName = 25CylTop001
}
CONSTRAINLOOKFX
{
targetName = 25CylBot002
rotatorsName = 25CylTop002
}
}
}

View File

@ -28,6 +28,8 @@
rotation = 0, 0, 0
}
%rescaleFactor = 1
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
@ -86,6 +88,7 @@
rotation = 0, 0, 0
}
%rescaleFactor = 1
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
@ -144,6 +147,7 @@
rotation = 0, 0, 0
}
%rescaleFactor = 1
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants

View File

@ -1,16 +1,16 @@
// Patches applying art changes to service bays
// Contents:
- Service Bay (1.25m) (ServiceBay_125)
- Service Bay (1.25m) (ServiceBay_125_v2)
- Service Bay (2.5m) (ServiceBay_250)
@PART[ServiceBay_125]
@PART[ServiceBay_125_v2]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Payload/restock-service-bay-125-1
model = ReStock/Assets/Payload/restock-service-bay-125-2
}
@MODULE[ModuleAnimateGeneric]
{
@ -70,14 +70,14 @@
}
}
@PART[ServiceBay_250]
@PART[ServiceBay_250_v2]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Payload/restock-service-bay-25-1
model = ReStock/Assets/Payload/restock-service-bay-25-2
}
@MODULE[ModuleAnimateGeneric]
{