Stack of fixes

- MH 1.875 tank internal AO improvement
- RS+ 1.875m heat shield node fix
- Blacklist update for stock Nertea parts
- Fixed MH patching for stupid booster ( #716 )
- Fixed 1.875 heatshield length (#715)
- Fixed 1.875m nosecone variants (#714)
- Fixed FL-A215 issues (#713, #712)
- Fixed FL-A215S issues (#711, # 710)
- Fixed FL-A151-L issues (#709 # 708)
- Fixed adapter colliders (#707)
- Fixed FL-A150 issues (#706, #705, #704)
- Fixed FL-TX900 issues (#703, #702)
- Fixed FL-TX1800 issues (#701)
- Removed flameout fx from Soyuz tank (#699)
pull/734/head
ChrisAdderley 5 years ago
parent 1eb21c043e
commit 910b4a4852

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@ -84,8 +84,9 @@
}
}
}
@MODULE[ModuleEnginesFX]
@MODULE[ModuleEngines]
{
@name = ModuleEnginesFX
%runningEffectName = fx-pollux-running
}
MODULE

@ -290,12 +290,7 @@
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = thrustTransform
oneShot = true
}
AUDIO
{
channel = Ship

@ -1,4 +1,7 @@
Squad/Parts/Aero/aerodynamicNoseCone/
Squad/Parts/Aero/cones/Assets/ConesDiffuse*.dds
Squad/Parts/Aero/cones/Assets/ConesHeat*.dds
Squad/Parts/Aero/cones/Assets/Rockomax_Adapters*.dds
Squad/Parts/Aero/fairings/fairingSize2.mu
Squad/Parts/Aero/HeatShield/HeatShield0.mu
Squad/Parts/Aero/HeatShield/HeatShield1.mu
@ -57,6 +60,9 @@ Squad/Parts/Engine/Size3AdvancedEngine/
Squad/Parts/Engine/Size3EngineCluster/
Squad/Parts/Engine/solidBoosterBACC/
Squad/Parts/Engine/solidBoosterSep/
Squad/Parts/Engine/solidBoostersF/Assets/
Squad/Parts/Engine/solidBoosterS2-17/
Squad/Parts/Engine/solidBoosterS2-33/
Squad/Parts/FuelTank/FoilTanks/
Squad/Parts/FuelTank/fuelTankOscarB/
Squad/Parts/FuelTank/RCSFuelTankR1/
@ -79,6 +85,15 @@ Squad/Parts/Structural/structuralMicronode/
Squad/Parts/Structural/strutCubicOcto/
Squad/Parts/Structural/strutOcto/
Squad/Parts/Structural/stackAdapters/
Squad/Parts/Structural/structuralIBeam200/
Squad/Parts/Structural/structuralIBeam200Pocket/
Squad/Parts/Structural/structuralIBeam650/
Squad/Parts/Structural/structuralPanel1x1/
Squad/Parts/Structural/structuralPanel2x2/
Squad/Parts/Structural/trussGirderAdapter/
Squad/Parts/Structural/trussGirderL/
Squad/Parts/Structural/trussGirderXL/
Squad/Parts/Thermal/
Squad/Parts/Utility/stackCouplers/
Squad/Parts/Utility/DirectAntennas/
Squad/Parts/Utility/commDish88-88/
@ -92,6 +107,9 @@ Squad/Parts/Utility/dockingPortSr/
Squad/Parts/Utility/decouplerRadialHDM/
Squad/Parts/Utility/decouplerRadialTT-38K/
Squad/Parts/Utility/decouplerRadialTT-70/
Squad/Parts/Utility/ladderRadial/
Squad/Parts/Utility/ladderTelescopicBay/
Squad/Parts/Utility/ladderTelescopic/
Squad/Parts/Utility/parachuteMk1/
Squad/Parts/Utility/parachuteMk12-R/
Squad/Parts/Utility/parachuteMk16-XL/
@ -99,9 +117,11 @@ Squad/Parts/Utility/parachuteMk2-R/
Squad/Parts/Utility/parachuteMk25/
Squad/Parts/Utility/radialAttachmentPoint/
Squad/Parts/Utility/rcsBlockRV-105/
Squad/Parts/Utility/rcsBlockRV-105_v2/
Squad/Parts/Utility/RelayAntennas/
Squad/Parts/Utility/rockomaxAdapters/
Squad/Parts/Utility/ServiceBay/
Squad/Parts/Utility/ServiceBay_v2/
Squad/Parts/Utility/spotLightMk1/
Squad/Parts/Utility/spotLightMk2/
Squad/Parts/Utility/launchEscapeSystem/

@ -19,7 +19,7 @@ PART
rescaleFactor = 1
node_stack_direct = 0.0, -0.00, 0.0, 0.0, -1.0, 0.0, 1
node_stack_bottom = 0.0, -0.27525, 0.0, 0.0, -1.0, 0.0, 2
node_stack_bottom = 0.0, -0.295, 0.0, 0.0, -1.0, 0.0, 2
node_stack_top = 0.0, 0.1175, 0.0, 0.0, 1.0, 0.0, 2
CoPOffset = 0.0, 0.825, 0.0
CoLOffset = 0.0, -0.27, 0.0

@ -57,12 +57,7 @@ PART
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = thrustTransform
oneShot = true
}
AUDIO
{
channel = Ship

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