mirror of
https://github.com/PorktoberRevolution/ReStocked
synced 2024-09-01 17:34:42 +00:00
Convert ModuleRestockLookAtConstrain into ModuleRestockConstraints
New module is extendable and modular, allowing constraints to be run in the expected order without relying on possibly undefined behavior
This commit is contained in:
parent
073b7d2948
commit
931d891644
@ -32,15 +32,15 @@
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MODULE
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{
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name = ModuleRestockLookAtConstraint
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name = ModuleRestockConstraints
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CONSTRAINLOOKFX
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LOOKATCONSTRAINT
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{
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rotatorsName = Suspension1
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targetName = Suspension2
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}
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CONSTRAINLOOKFX
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LOOKATCONSTRAINT
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{
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rotatorsName = Suspension2
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targetName = Suspension1
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@ -130,82 +130,69 @@
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MODULE
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{
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name = FXModuleLookAtConstraint
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name = ModuleRestockConstraints
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CONSTRAINLOOKFX
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LOOKATCONSTRAINT
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{
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rotatorsName = Link1
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targetName = Link1Target
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}
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CONSTRAINLOOKFX
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LOOKATCONSTRAINT
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{
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rotatorsName = Link2
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targetName = Link2Target
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}
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}
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MODULE
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{
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name = FXModuleConstrainPosition
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matchRotation = true
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matchPosition = false
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CONSTRAINFX
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COPYROTATIONCONSTRAINT
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{
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moversName = LowerBracket
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rotatorsName = LowerBracket
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targetName = Base
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}
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CONSTRAINFX
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COPYROTATIONCONSTRAINT
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{
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moversName = SteeringPivotFollower
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rotatorsName = SteeringPivotFollower
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targetName = SteeringPivot
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}
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CONSTRAINFX
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COPYROTATIONCONSTRAINT
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{
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moversName = WheelPivotFollower
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rotatorsName = WheelPivotFollower
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targetName = WheelPivot
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}
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}
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MODULE
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{
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name = FXModuleLookAtConstraint
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CONSTRAINLOOKFX
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LOOKATCONSTRAINT
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{
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rotatorsName = ShockCylinder
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targetName = ShockPiston
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}
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CONSTRAINLOOKFX
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LOOKATCONSTRAINT
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{
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rotatorsName = ShockPiston
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targetName = ShockCylinder
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}
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CONSTRAINLOOKFX
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LOOKATCONSTRAINT
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{
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rotatorsName = SteeringPiston1
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targetName = SteeringCylinder1
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}
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CONSTRAINLOOKFX
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LOOKATCONSTRAINT
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{
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rotatorsName = SteeringCylinder1
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targetName = SteeringPiston1
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}
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CONSTRAINLOOKFX
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LOOKATCONSTRAINT
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{
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rotatorsName = SteeringPiston2
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targetName = SteeringCylinder2
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}
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CONSTRAINLOOKFX
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LOOKATCONSTRAINT
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{
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rotatorsName = SteeringCylinder2
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targetName = SteeringPiston2
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@ -241,27 +228,27 @@
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MODULE
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{
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name = ModuleRestockLookAtConstraint
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name = ModuleRestockConstraints
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CONSTRAINLOOKFX
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LOOKATCONSTRAINT
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{
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rotatorsName = DamperCylinder
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targetName = DamperPiston
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}
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CONSTRAINLOOKFX
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LOOKATCONSTRAINT
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{
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rotatorsName = DamperPiston
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targetName = DamperCylinder
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}
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CONSTRAINLOOKFX
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LOOKATCONSTRAINT
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{
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rotatorsName = SteeringCylinder1
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targetName = SteeringPiston1
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}
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CONSTRAINLOOKFX
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LOOKATCONSTRAINT
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{
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rotatorsName = SteeringPiston1
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targetName = SteeringCylinder1
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@ -103,67 +103,51 @@
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MODULE
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{
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name = ModuleAdvancedLookAtConstraint
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name = ModuleRestockConstraints
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CONSTRAINLOOKFX
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LOOKATCONSTRAINT
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{
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rotatorsName = Link1
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targetName = Link1Target
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}
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CONSTRAINLOOKFX
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LOOKATCONSTRAINT
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{
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rotatorsName = Link2
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targetName = Link2Target
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}
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CONSTRAINLOOKFX
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LOOKATCONSTRAINT
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{
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rotatorsName = SuspensionPiston
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targetName = SuspensionPistonTarget
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}
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CONSTRAINLOOKFX
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LOOKATCONSTRAINT
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{
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rotatorsName = SuspensionCylinder
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targetName = SuspensionCylinderTarget
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}
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}
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MODULE
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{
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name = FXModuleConstrainPosition
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matchRotation = true
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matchPosition = false
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CONSTRAINFX
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COPYROTATIONCONSTRAINT
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{
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moversName = LowerBracket
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rotatorsName = LowerBracket
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targetName = UpperBracket
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}
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CONSTRAINFX
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COPYROTATIONCONSTRAINT
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{
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moversName = SteeringPivotFollower
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rotatorsName = SteeringPivotFollower
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targetName = SteeringPivot
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}
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}
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MODULE
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{
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name = FXModuleConstrainPosition
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matchRotation = false
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matchPosition = true
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CONSTRAINFX
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COPYPOSITIONCONSTRAINT
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{
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moversName = WheelMesh
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targetName = WheelPivotFollower
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}
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CONSTRAINFX
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COPYPOSITIONCONSTRAINT
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{
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moversName = WheelMeshBusted
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targetName = WheelPivotFollower
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Binary file not shown.
@ -138,15 +138,15 @@ PART
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MODULE
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{
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name = ModuleRestockLookAtConstraint
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name = ModuleRestockConstraints
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CONSTRAINLOOKFX
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LOOKATCONSTRAINT
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{
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rotatorsName = Suspension1
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targetName = Suspension2
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}
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CONSTRAINLOOKFX
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LOOKATCONSTRAINT
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{
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rotatorsName = Suspension2
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targetName = Suspension1
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@ -235,67 +235,51 @@ PART
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MODULE
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{
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name = ModuleRestockLookAtConstraint
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name = ModuleRestockConstraints
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CONSTRAINLOOKFX
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LOOKATCONSTRAINT
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{
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rotatorsName = Link1
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targetName = Link1Target
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}
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CONSTRAINLOOKFX
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LOOKATCONSTRAINT
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{
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rotatorsName = Link2
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targetName = Link2Target
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}
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CONSTRAINLOOKFX
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LOOKATCONSTRAINT
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{
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rotatorsName = SuspensionPiston
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targetName = SuspensionPistonTarget
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}
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CONSTRAINLOOKFX
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LOOKATCONSTRAINT
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{
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rotatorsName = SuspensionCylinder
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targetName = SuspensionCylinderTarget
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}
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}
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MODULE
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{
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name = FXModuleConstrainPosition
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matchRotation = true
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matchPosition = false
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CONSTRAINFX
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COPYROTATIONCONSTRAINT
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{
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moversName = LowerBracket
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rotatorsName = LowerBracket
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targetName = UpperBracket
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}
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CONSTRAINFX
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COPYROTATIONCONSTRAINT
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{
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moversName = SteeringPivotFollower
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rotatorsName = SteeringPivotFollower
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targetName = SteeringPivot
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}
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}
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MODULE
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{
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name = FXModuleConstrainPosition
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matchRotation = false
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matchPosition = true
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CONSTRAINFX
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COPYPOSITIONCONSTRAINT
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{
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moversName = WheelMesh
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targetName = WheelPivotFollower
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}
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CONSTRAINFX
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COPYPOSITIONCONSTRAINT
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{
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moversName = WheelMeshBusted
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targetName = WheelPivotFollower
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40
Source/Restock/Constraints/CopyPositionConstraint.cs
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40
Source/Restock/Constraints/CopyPositionConstraint.cs
Normal file
@ -0,0 +1,40 @@
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using UnityEngine;
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namespace Restock.Constraints
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{
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[System.Serializable]
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public class CopyPositionConstraint : IConstraint
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{
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private readonly string moversName;
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private readonly string targetName;
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private readonly bool local = false;
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// Cached components
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private readonly Transform mover;
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private readonly Transform target;
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public CopyPositionConstraint(ConfigNode node, Part p)
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{
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node.TryGetValue("rotatorsName", ref moversName);
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node.TryGetValue("targetName", ref targetName);
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mover = p.FindModelTransform(moversName);
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target = p.FindModelTransform(targetName);
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}
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public void Update()
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{
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if (mover == null || target == null) return;
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if (local)
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{
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mover.localPosition = target.localPosition;
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}
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else
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{
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mover.position = target.position;
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}
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}
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}
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}
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40
Source/Restock/Constraints/CopyRotationConstraint.cs
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40
Source/Restock/Constraints/CopyRotationConstraint.cs
Normal file
@ -0,0 +1,40 @@
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using UnityEngine;
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namespace Restock.Constraints
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{
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[System.Serializable]
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public class CopyRotationConstraint : IConstraint
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{
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private readonly string rotatorsName;
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private readonly string targetName;
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private readonly bool local = false;
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// Cached components
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private readonly Transform target;
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private readonly Transform rotator;
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public CopyRotationConstraint(ConfigNode node, Part p)
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{
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node.TryGetValue("rotatorsName", ref rotatorsName);
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node.TryGetValue("targetName", ref targetName);
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rotator = p.FindModelTransform(rotatorsName);
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target = p.FindModelTransform(targetName);
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}
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public void Update()
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{
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if (rotator == null || target == null) return;
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if (local)
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{
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rotator.localRotation = target.localRotation;
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}
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else
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{
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rotator.rotation = target.rotation;
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}
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}
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}
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}
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10
Source/Restock/Constraints/IConstraint.cs
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10
Source/Restock/Constraints/IConstraint.cs
Normal file
@ -0,0 +1,10 @@
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using System;
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using UnityEngine;
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namespace Restock.Constraints
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{
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public interface IConstraint
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{
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void Update();
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}
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}
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33
Source/Restock/Constraints/LookAtConstraint.cs
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33
Source/Restock/Constraints/LookAtConstraint.cs
Normal file
@ -0,0 +1,33 @@
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using UnityEngine;
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namespace Restock.Constraints
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{
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[System.Serializable]
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public class LookAtConstraint : IConstraint
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{
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private readonly string rotatorsName;
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private readonly string targetName;
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// Cached components
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private readonly Transform target;
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private readonly Transform rotator;
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public LookAtConstraint(ConfigNode node, Part p)
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{
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node.TryGetValue("rotatorsName", ref rotatorsName);
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node.TryGetValue("targetName", ref targetName);
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rotator = p.FindModelTransform(rotatorsName);
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target = p.FindModelTransform(targetName);
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}
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public void Update()
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{
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if (rotator == null || target == null) return;
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var lookPos = target.position - rotator.position;
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var rotation = Quaternion.LookRotation(lookPos, target.up);
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rotator.rotation = rotation;
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}
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}
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}
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79
Source/Restock/ModuleRestockConstraints.cs
Normal file
79
Source/Restock/ModuleRestockConstraints.cs
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@ -0,0 +1,79 @@
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using System.Collections.Generic;
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using System.Linq;
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using Restock.Constraints;
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namespace Restock
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{
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public class ModuleRestockConstraints : PartModule
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{
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public List<IConstraint> constraints;
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public override void OnLoad(ConfigNode node)
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{
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base.OnLoad(node);
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constraints = new List<IConstraint>();
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var cnodes = node.GetNodes();
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this.Log($"Loading {cnodes.Length} constraints");
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foreach (var cnode in cnodes)
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{
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switch (cnode.name)
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{
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//LookAtConstraint
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case "CONSTRAINLOOKFX":
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case "LOOKATCONSTRAINT":
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constraints.Add(new LookAtConstraint(cnode, this.part));
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break;
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//CopyPositionConstraint
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case "COPYPOSITIONCONSTRAINT":
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constraints.Add(new CopyPositionConstraint(cnode, this.part));
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break;
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//CopyRotationConstraint
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case "COPYROTATIONCONSTRAINT":
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constraints.Add(new CopyRotationConstraint(cnode, this.part));
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break;
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//Unknown
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default:
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this.LogError($"Unknown constraint type \"{cnode.name}\"");
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break;
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}
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}
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this.Log($"Loaded {constraints.Count} constraints");
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}
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public override void OnStart(StartState state)
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{
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if (HighLogic.LoadedSceneIsFlight || HighLogic.LoadedSceneIsEditor)
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{
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if (constraints == null || constraints.Count == 0)
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{
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ConfigNode cfg;
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foreach (UrlDir.UrlConfig pNode in GameDatabase.Instance.GetConfigs("PART"))
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{
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if (pNode.name.Replace("_", ".") == part.partInfo.name)
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{
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cfg = pNode.config;
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ConfigNode node = cfg.GetNodes("MODULE").Single(n => n.GetValue("name") == moduleName);
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OnLoad(node);
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}
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}
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}
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}
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}
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void LateUpdate()
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{
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if (constraints == null) return;
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foreach (var constraint in constraints)
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{
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constraint.Update();
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}
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}
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}
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}
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@ -1,95 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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namespace Restock
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{
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public class ModuleRestockLookAtConstraint : PartModule
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{
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[System.Serializable]
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public class LookConstraint
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{
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string rotatorsName;
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string targetName;
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// Cached components
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Transform target;
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Transform rotator;
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Part part;
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public LookConstraint(ConfigNode node, Part p)
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{
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node.TryGetValue("rotatorsName", ref rotatorsName);
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node.TryGetValue("targetName", ref targetName);
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part = p;
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rotator = p.FindModelTransform(rotatorsName);
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target = p.FindModelTransform(targetName);
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}
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public void UpdateRotators()
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{
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if (rotator != null && target != null)
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{
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Vector3 targetPostition = new Vector3(target.position.x,
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target.position.y,
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target.position.z);
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Vector3 lookPos = target.position - rotator.position;
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var rotation = Quaternion.LookRotation(lookPos, target.up);
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rotator.rotation = rotation;
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}
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}
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}
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public List<LookConstraint> constraints;
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public override void OnLoad(ConfigNode node)
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{
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base.OnLoad(node);
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constraints = new List<LookConstraint>();
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ConfigNode[] cnodes = node.GetNodes("CONSTRAINLOOKFX");
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Debug.Log(String.Format("[ModuleAdvancedLookAtConstraint]: Loading {0} constraints", cnodes.Length));
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for (int i = 0; i < cnodes.Length; i++)
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{
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constraints.Add(new LookConstraint(cnodes[i], this.part));
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||||
}
|
||||
|
||||
Debug.Log(String.Format("[ModuleAdvancedLookAtConstraint]: Loaded {0} constraints", constraints.Count));
|
||||
}
|
||||
public override void OnStart(StartState state)
|
||||
{
|
||||
if (HighLogic.LoadedSceneIsFlight || HighLogic.LoadedSceneIsEditor)
|
||||
{
|
||||
if (constraints == null || constraints.Count == 0)
|
||||
{
|
||||
ConfigNode cfg;
|
||||
foreach (UrlDir.UrlConfig pNode in GameDatabase.Instance.GetConfigs("PART"))
|
||||
{
|
||||
if (pNode.name.Replace("_", ".") == part.partInfo.name)
|
||||
{
|
||||
cfg = pNode.config;
|
||||
ConfigNode node = cfg.GetNodes("MODULE").Single(n => n.GetValue("name") == moduleName);
|
||||
OnLoad(node);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void LateUpdate()
|
||||
{
|
||||
if (constraints != null)
|
||||
{
|
||||
for (int i = 0; i < constraints.Count; i++)
|
||||
{
|
||||
constraints[i].UpdateRotators();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -44,6 +44,10 @@
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Constraints\CopyPositionConstraint.cs" />
|
||||
<Compile Include="Constraints\CopyRotationConstraint.cs" />
|
||||
<Compile Include="Constraints\IConstraint.cs" />
|
||||
<Compile Include="Constraints\LookAtConstraint.cs" />
|
||||
<Compile Include="InstallChecker.cs" />
|
||||
<Compile Include="MaterialModifiers\ColorPropertyMaterialModifier.cs" />
|
||||
<Compile Include="MaterialModifiers\FloatPropertyMaterialModifier.cs" />
|
||||
@ -55,7 +59,7 @@
|
||||
<Compile Include="ModuleRestockDepthMask.cs" />
|
||||
<Compile Include="ModuleRestockHeatEffects.cs" />
|
||||
<Compile Include="ModuleRestockISRUAnimation.cs" />
|
||||
<Compile Include="ModuleRestockLookAtConstraint.cs" />
|
||||
<Compile Include="ModuleRestockConstraints.cs" />
|
||||
<Compile Include="ModuleRestockModifyFairingMaterials.cs" />
|
||||
<Compile Include="ModuleRestockModifyMaterials.cs" />
|
||||
<Compile Include="PartModuleExtensions.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user