Fix duplicate config

pull/888/head
Chris Adderley 4 years ago
parent d245fb0076
commit 977623ec7c

@ -1,124 +0,0 @@
// Patches applying art changes to the asteroid claw
// Contents:
// - Advanced Grabbing Unit (GrapplingDevice)
// Advanced Grabbing Unit
@PART[GrapplingDevice]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Andrew Cassidy
!mesh = DELETE
MODEL
{
model = ReStock/Assets/Coupling/restock-claw-125
}
%rescaleFactor = 1
%node_stack_top = 0.0, -0.14082675, 0.00, 0.0, -1.0, 0.0, 1
@MODULE[ModuleGrappleNode]
{
nodeTransformName = Pivot
}
@MODULE[ModuleAnimateGeneric]
{
animationName = Deploy
}
@MODULE[FlagDecal]
{
textureQuadName = flagTransform
}
!MODULE[FXModuleLookAtConstraint]
MODULE
{
name = FXModuleLookAtConstraint
CONSTRAINLOOKFX
{
rotatorsName = act_cylU.001
targetName = act_cylL.001
}
CONSTRAINLOOKFX
{
rotatorsName = act_cylL.001
targetName = act_cylU.001
}
CONSTRAINLOOKFX
{
rotatorsName = act_cylU.002
targetName = act_cylL.002
}
CONSTRAINLOOKFX
{
rotatorsName = act_cylL.002
targetName = act_cylU.002
}
CONSTRAINLOOKFX
{
rotatorsName = act_cylU.003
targetName = act_cylL.003
}
CONSTRAINLOOKFX
{
rotatorsName = act_cylL.003
targetName = act_cylU.003
}
CONSTRAINLOOKFX
{
rotatorsName = act_cylU.004
targetName = act_cylL.004
}
CONSTRAINLOOKFX
{
rotatorsName = act_cylL.004
targetName = act_cylU.004
}
CONSTRAINLOOKFX
{
rotatorsName = act_cylU.005
targetName = act_cylL.005
}
CONSTRAINLOOKFX
{
rotatorsName = act_cylL.005
targetName = act_cylU.005
}
CONSTRAINLOOKFX
{
rotatorsName = act_cylU.006
targetName = act_cylL.006
}
CONSTRAINLOOKFX
{
rotatorsName = act_cylL.006
targetName = act_cylU.006
}
CONSTRAINLOOKFX
{
rotatorsName = act_cylU.007
targetName = act_cylL.007
}
CONSTRAINLOOKFX
{
rotatorsName = act_cylL.007
targetName = act_cylU.007
}
CONSTRAINLOOKFX
{
rotatorsName = act_cylU.008
targetName = act_cylL.008
}
CONSTRAINLOOKFX
{
rotatorsName = act_cylL.008
targetName = act_cylU.008
}
}
MODULE
{
name = ModuleLight
lightName = Lamp
useAnimationDim = true
lightBrightenSpeed = 2.5
lightDimSpeed = 2.5
resourceAmount = 0.02
useResources = true
animationName = RestockClawLamp_On
}
}
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