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https://github.com/PorktoberRevolution/ReStocked
synced 2024-09-01 17:34:42 +00:00
Fix duplicate config
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parent
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commit
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@ -1,124 +0,0 @@
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// Patches applying art changes to the asteroid claw
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// Contents:
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// - Advanced Grabbing Unit (GrapplingDevice)
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// Advanced Grabbing Unit
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@PART[GrapplingDevice]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
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{
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@author = Andrew Cassidy
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!mesh = DELETE
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MODEL
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{
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model = ReStock/Assets/Coupling/restock-claw-125
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}
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%rescaleFactor = 1
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%node_stack_top = 0.0, -0.14082675, 0.00, 0.0, -1.0, 0.0, 1
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@MODULE[ModuleGrappleNode]
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{
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nodeTransformName = Pivot
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}
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@MODULE[ModuleAnimateGeneric]
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{
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animationName = Deploy
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}
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@MODULE[FlagDecal]
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{
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textureQuadName = flagTransform
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}
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!MODULE[FXModuleLookAtConstraint]
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MODULE
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{
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name = FXModuleLookAtConstraint
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CONSTRAINLOOKFX
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{
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rotatorsName = act_cylU.001
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targetName = act_cylL.001
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}
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CONSTRAINLOOKFX
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{
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rotatorsName = act_cylL.001
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targetName = act_cylU.001
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}
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CONSTRAINLOOKFX
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{
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rotatorsName = act_cylU.002
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targetName = act_cylL.002
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}
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CONSTRAINLOOKFX
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{
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rotatorsName = act_cylL.002
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targetName = act_cylU.002
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}
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CONSTRAINLOOKFX
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{
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rotatorsName = act_cylU.003
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targetName = act_cylL.003
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}
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CONSTRAINLOOKFX
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{
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rotatorsName = act_cylL.003
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targetName = act_cylU.003
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}
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CONSTRAINLOOKFX
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{
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rotatorsName = act_cylU.004
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targetName = act_cylL.004
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}
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CONSTRAINLOOKFX
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{
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rotatorsName = act_cylL.004
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targetName = act_cylU.004
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}
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CONSTRAINLOOKFX
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{
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rotatorsName = act_cylU.005
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targetName = act_cylL.005
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}
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CONSTRAINLOOKFX
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{
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rotatorsName = act_cylL.005
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targetName = act_cylU.005
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}
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CONSTRAINLOOKFX
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{
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rotatorsName = act_cylU.006
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targetName = act_cylL.006
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}
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CONSTRAINLOOKFX
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{
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rotatorsName = act_cylL.006
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targetName = act_cylU.006
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}
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CONSTRAINLOOKFX
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{
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rotatorsName = act_cylU.007
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targetName = act_cylL.007
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}
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CONSTRAINLOOKFX
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{
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rotatorsName = act_cylL.007
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targetName = act_cylU.007
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}
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CONSTRAINLOOKFX
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{
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rotatorsName = act_cylU.008
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targetName = act_cylL.008
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}
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CONSTRAINLOOKFX
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{
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rotatorsName = act_cylL.008
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targetName = act_cylU.008
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}
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}
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MODULE
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{
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name = ModuleLight
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lightName = Lamp
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useAnimationDim = true
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lightBrightenSpeed = 2.5
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lightDimSpeed = 2.5
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resourceAmount = 0.02
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useResources = true
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animationName = RestockClawLamp_On
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}
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}
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