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https://github.com/PorktoberRevolution/ReStocked
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Added regular size Poodle
Added the fully completed regular size 2.5m Poodle.
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PART
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{
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name = RestockPoodle
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module = Part
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author = NISSKEPCSIM
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MODEL
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{
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model = ReStock/Assets/Engines/2.5m/Rockomax_Poodle/RestockPoodle
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}
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scale = 1.0
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rescaleFactor = 1.0
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node_stack_top = 0.0, 0.805, 0.0, 0.0, 1.0, 0.0, 2
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node_stack_bottom = 0.0, -0.6354356, 0.0, 0.0, -1.0, 0.0, 2
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bulkheadProfiles = size2
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attachRules = 1,0,1,1,0
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TechRequired = heavierRocketry
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entryCost = 4200
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cost = 1300
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category = Propulsion
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subcategory = 0
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title = RE-L10 "Poodle" Liquid Fuel Engine
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manufacturer = Rockomax Conglomerate
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description = A more reasonable engine for rough economic times, the Poodle engine doubles as a BBQ when at low power.
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tags = lander orbit (poodle propuls rocket
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EFFECTS
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{
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running_closed
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{
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AUDIO
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{
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channel = Ship
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clip = sound_rocket_hard
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volume = 0.0 0.0
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volume = 3.0 3.0
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pitch = 0.0 0.2
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pitch = 1.0 1.0
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loop = true
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}
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PREFAB_PARTICLE
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{
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prefabName = fx_smokeTrail_aeroSpike
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transformName = smokeTransform
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emission = 0.0 0.0
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emission = 0.05 0.0
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emission = 0.075 0.25
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emission = 1.0 1.25
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speed = 0.0 0.25
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speed = 1.0 1.0
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localOffset = 0, 0, 1
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}
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MODEL_MULTI_PARTICLE
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{
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modelName = ReStock/FX/Tantares_Transplants/Pudel_Sobaka
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transformName = thrustTransform
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emission = 0.0 0.0
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emission = 0.05 0.0
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emission = 0.075 0.25
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emission = 1.0 1.25
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speed = 0.0 0.5
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speed = 1.0 1.2
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}
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}
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engage
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{
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AUDIO
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{
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channel = Ship
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clip = sound_vent_soft
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volume = 1.0
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pitch = 2.0
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loop = false
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}
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}
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flameout
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{
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PREFAB_PARTICLE
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{
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prefabName = fx_exhaustSparks_flameout_2
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transformName = thrustTransform
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oneShot = true
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}
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AUDIO
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{
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channel = Ship
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clip = sound_explosion_low
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volume = 1.0
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pitch = 2.0
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loop = false
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}
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}
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}
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mass = 4.3
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dragModelType = default
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maximum_drag = 0.20
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minimum_drag = 0.15
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angularDrag = 2
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crashTolerance = 10
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maxTemp = 2000
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heatConductivity = 0.06
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skinInternalConductionMult = 4.0
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emissiveConstant = 0.8
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stagingIcon = LIQUID_ENGINE
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MODULE
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{
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name = ModuleEnginesFX
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EngineType = LiquidFuel
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engineID = ClosedCycle
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runningEffectName = running_closed
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thrustVectorTransformName = thrustTransform
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exhaustDamage = True
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ignitionThreshold = 0.1
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minThrust = 0
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maxThrust = 250
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heatProduction = 200
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fxOffset = 0, 0, 0.1
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PROPELLANT
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{
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name = LiquidFuel
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ratio = 0.9
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DrawGauge = True
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}
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PROPELLANT
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{
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name = Oxidizer
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ratio = 1.1
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}
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atmosphereCurve
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{
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key = 0 305
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key = 1 280
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}
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}
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MODULE
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{
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name = FXModuleAnimateThrottle
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animationName = E-MIS
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responseSpeed = 0.001
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dependOnEngineState = True
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dependOnThrottle = True
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}
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MODULE
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{
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name = FXModuleAnimateThrottle
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animationName = E-MIS-2
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responseSpeed = 0.001
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dependOnEngineState = True
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dependOnThrottle = True
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}
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MODULE
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{
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name = FXModuleAnimateThrottle
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animationName = E-MIS-3
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responseSpeed = 0.001
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dependOnEngineState = True
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dependOnThrottle = True
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}
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MODULE
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{
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name = FXModuleAnimateThrottle
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animationName = E-MIS-4
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responseSpeed = 0.001
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dependOnEngineState = True
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dependOnThrottle = True
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}
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MODULE
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{
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name = ModuleJettison
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jettisonName = Shroud
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bottomNodeName = bottom
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isFairing = True
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jettisonedObjectMass = 0.1
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jettisonForce = 15
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jettisonDirection = 0 0 1
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}
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MODULE
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{
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name = ModuleGimbal
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gimbalTransformName = gimbalTransform
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gimbalRange = 4.5
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}
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MODULE
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{
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name = ModuleAlternator
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RESOURCE
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{
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name = ElectricCharge
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rate = 8.0
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}
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}
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MODULE
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{
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name = ModuleSurfaceFX
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thrustProviderModuleIndex = 0
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fxMax = 0.9
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maxDistance = 80
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falloff = 2
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thrustTransformName = thrustTransform
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}
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}
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