Initial configs for new 0.625m parts

This commit is contained in:
ChrisAdderley 2019-01-25 09:48:12 -08:00
parent 1c505b29a9
commit 9b3d479b94
9 changed files with 748 additions and 12 deletions

View File

@ -11,4 +11,5 @@
MODEL {
model = ReStock/Assets/FuelTank/restock-fueltank-0625-1
}
}

View File

@ -0,0 +1,524 @@
// ReStock+ 0.1.0
// Torch (0.625m lifter engine)
PART
{
// --- general parameters ---
name = restock-engine-torch
module = Part
author = Chris Adderley (Nertea)
// --- asset parameters ---
MODEL
{
model = ReStockPlus/Assets/Engine/restock-engine-torch-1
scale = 1.0, 1.0, 1.0
}
scale = 1.0
rescaleFactor = 1
// --- node definitions ---
node_attach = 0.0, 0.598, 0.0, 0.0, 1.0, 0.0, 0
node_stack_top = 0.0, 0.598, 0.0, 0.0, 1.0, 0.0, 0
node_stack_bottom = 0.0, -1.75, 0.0, 0.0, -1.0, 0.0, 0
// --- FX definitions ---
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_soft
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = smokePoint
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-torch-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_spurts
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-torch-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-torch-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_veryLarge
transformName = smokePoint
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 1
}
}
}
// --- editor parameters ---
TechRequired = veryHeavyRocketry
entryCost = 38800
cost = 9100
category = Engine
subcategory = 0
title = #LOC_RestockPlus_restock-engine-torch_title
manufacturer = #autoLOC_501638
description = #LOC_RestockPlus_restock-engine-torch_description
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,1,1,0,0
bulkheadProfiles = size0, srf
// --- standard part parameters ---
mass = 7.0
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 20
maxTemp = 2000
breakingForce = 50
breakingTorque = 50
tags = #LOC_RestockPlus_restock-engine-torch_tags
MODULE
{
name = ModuleEnginesFX
engineID = MainExhaust
thrustVectorTransformName = thrustTransform
exhaustDamage = True
runningEffectName = fx-torch-running
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 1000
heatProduction = 5
fxOffset = 0, 0, 0
EngineType = LiquidFuel
exhaustDamageDistanceOffset = 1.5
PROPELLANT
{
name = LiquidFuel
ratio = 0.9
DrawGauge = True
}
PROPELLANT
{
name = Oxidizer
ratio = 1.1
}
atmosphereCurve
{
key = 0 345
key = 1 295
key = 12 0.001
}
}
MODULE
{
name = ModuleAlternator
RESOURCE
{
name = ElectricCharge
rate = 1.0
}
}
MODULE
{
name = ModuleGimbal
gimbalTransformName = B_Gimbal
gimbalRange = 3
gimbalResponseSpeed = 6
useGimbalResponseSpeed = true
}
MODULE
{
name = ModulePartVariants
baseVariant = Size0
VARIANT
{
name = Size0
displayName = #LOC_Restock_variant-engine_size0
primaryColor = #000000
secondaryColor = #999999
GAMEOBJECTS
{
Var_25Boat = false
}
NODES
{
}
}
VARIANT
{
name = Boattail
displayName = #LOC_Restock_variant-engine_boattail
primaryColor = #999999
secondaryColor = #000000
GAMEOBJECTS
{
Var_25Boat = true
}
NODES
{
}
}
VARIANT
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact
primaryColor = #ffffff
secondaryColor = #f69449
GAMEOBJECTS
{
}
NODES
{
}
}
}
MODULE
{
name = ModuleTestSubject
useStaging = True
useEvent = True
situationMask = 121
CONSTRAINT
{
type = REPEATABILITY
value = ALWAYS
prestige = Trivial
}
CONSTRAINT
{
type = REPEATABILITY
value = BODYANDSITUATION
prestige = Significant
}
CONSTRAINT
{
type = REPEATABILITY
value = ONCEPERPART
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 4000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 8000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 2000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 4000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 1000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 2000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 300000
situationMask = 16
body = _NotSun
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 600000
situationMask = 32
body = _NotSun
}
CONSTRAINT
{
type = SPEED
test = GT
value = 0
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = LT
value = 600
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = GT
value = 300
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = LT
value = 1200
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = GT
value = 600
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEED
test = LT
value = 2500
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 200
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 100
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 100
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 50
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 50
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 20
prestige = Exceptional
}
}
MODULE
{
name = FXModuleLookAtConstraint
CONSTRAINLOOKFX
{
targetName = CylTop001
rotatorsName = CylBot001
}
CONSTRAINLOOKFX
{
targetName = CylBot001
rotatorsName =CylTop001
}
}
MODULE
{
name = ModuleJettison
jettisonName = Fairing0625,Fairing0625_Compact
bottomNodeName = bottom
isFairing = True
jettisonedObjectMass = 0.1
jettisonForce = 5
jettisonDirection = 0 0 1
MODULE
{
name = ModuleSurfaceFX
thrustProviderModuleIndex = 0
fxMax = 1.0
maxDistance = 70
falloff = 2
thrustTransformName = thrustTransform
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 0.005
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.05
shaderProperty = _EmissiveColor
excludedRenderers = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _EmissiveColor
includedRenderers = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
}

View File

@ -1,3 +1,6 @@
// ReStock+ 0.1.0
// Small 0625m SRB
PART
{
name = restock-srb-mallet-1
@ -19,8 +22,8 @@ PART
cost = 200
category = Engine
subcategory = 0
title =
description =
title =
description =
attachRules = 1,1,1,1,0
mass = 0.45
heatConductivity = 0.06 // 1/2 default
@ -49,12 +52,12 @@ PART
engineAccelerationSpeed = 10.0
allowShutdown = False
fxOffset = 0, 0, 0.12
// Possible EngineType values:
// Generic, SolidBooster, LiquidFuel, Piston, Turbine, ScramJet, Electric, Nuclear, MonoProp
EngineType = SolidBooster
exhaustDamageDistanceOffset = 0.6
PROPELLANT
{
name = SolidFuel
@ -280,7 +283,7 @@ PART
falloff = 2
thrustTransformName = thrustTransform
}
MODULE
{
name = ModuleJettison
@ -291,5 +294,5 @@ PART
jettisonForce = 5
jettisonDirection = 0 0 1
useMultipleDragCubes = false
}
}
}

View File

@ -1,3 +1,6 @@
// ReStock+ 0.1.0
// Small 0625m SRB
PART
{
name = restock-srb-striker-1
@ -19,8 +22,8 @@ PART
cost = 200
category = Engine
subcategory = 0
title =
description =
title =
description =
attachRules = 1,1,1,1,0
mass = 0.45
heatConductivity = 0.06 // 1/2 default
@ -49,12 +52,12 @@ PART
engineAccelerationSpeed = 10.0
allowShutdown = False
fxOffset = 0, 0, 0.12
// Possible EngineType values:
// Generic, SolidBooster, LiquidFuel, Piston, Turbine, ScramJet, Electric, Nuclear, MonoProp
EngineType = SolidBooster
exhaustDamageDistanceOffset = 0.6
PROPELLANT
{
name = SolidFuel
@ -280,7 +283,7 @@ PART
falloff = 2
thrustTransformName = thrustTransform
}
MODULE
{
name = ModuleJettison
@ -291,5 +294,5 @@ PART
jettisonForce = 5
jettisonDirection = 0 0 1
useMultipleDragCubes = false
}
}
}

View File

@ -0,0 +1,62 @@
// ReStock+ 0.1.0
// 0.625m fuel tank, longest version
PART
{
name = restock-fuel-tank-0625-1
module = Part
author = Chris Adderley (Nertea)
MODEL
{
model = ReStock/Assets/FuelTank/restock-fueltank-0625-1
scale = 1.0, 1.0, 1.0
}
scale = 1
rescaleFactor = 1
// Attachment
attachRules = 1,1,1,1,0
node_stack_top = 0.0, 0.48, 0, 0.0, 1.0, 0.0, 0
node_stack_bottom = 0.0, -0.48, 0, 0.0, -1.0, 0.0, 0
node_attach = 0.0, 0.0, -0.3125, 0.0, 0.0, 1.0, 0
// Tech
TechRequired = highPerformanceFuelSystems
entryCost = 12900
// Info
cost = 1625
category = FuelTank
subcategory = 0
title = #LOC_RestockPlus_restock-fuel-tank-0625-1_title
manufacturer = #autoLOC_501638
description = #LOC_RestockPlus_restock-fuel-tank-0625-1_description
tags = #LOC_RestockPlus_restock-fuel-tank-0625-1_tags
bulkheadProfiles = size0, srf
// Parameters
mass = 1.125
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 6
maxTemp = 2000
breakingForce = 350
breakingTorque = 350
// Resources
RESOURCE
{
name = LiquidFuel
amount = 810
maxAmount = 810
}
RESOURCE
{
name = Oxidizer
amount = 990
maxAmount = 990
}
}

View File

@ -0,0 +1,62 @@
// ReStock+ 0.1.0
// 0.625m fuel tank, medium version
PART
{
name = restock-fuel-tank-0625-2
module = Part
author = Chris Adderley (Nertea)
MODEL
{
model = ReStock/Assets/FuelTank/restock-fueltank-0625-2
scale = 1.0, 1.0, 1.0
}
scale = 1
rescaleFactor = 1
// Attachment
attachRules = 1,1,1,1,0
node_stack_top = 0.0, 0.48, 0, 0.0, 1.0, 0.0, 0
node_stack_bottom = 0.0, -0.48, 0, 0.0, -1.0, 0.0, 0
node_attach = 0.0, 0.0, -0.3125, 0.0, 0.0, 1.0, 0
// Tech
TechRequired = highPerformanceFuelSystems
entryCost = 12900
// Info
cost = 1625
category = FuelTank
subcategory = 0
title = #LOC_RestockPlus_restock-fuel-tank-0625-2_title
manufacturer = #autoLOC_501638
description = #LOC_RestockPlus_restock-fuel-tank-0625-2_description
tags = #LOC_RestockPlus_restock-fuel-tank-0625-2_tags
bulkheadProfiles = size0, srf
// Parameters
mass = 1.125
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 6
maxTemp = 2000
breakingForce = 350
breakingTorque = 350
// Resources
RESOURCE
{
name = LiquidFuel
amount = 810
maxAmount = 810
}
RESOURCE
{
name = Oxidizer
amount = 990
maxAmount = 990
}
}

View File

@ -0,0 +1,62 @@
// ReStock+ 0.1.0
// 0.625m fuel tank, small version
PART
{
name = restock-fuel-tank-0625-3
module = Part
author = Chris Adderley (Nertea)
MODEL
{
model = ReStock/Assets/FuelTank/restock-fueltank-0625-3
scale = 1.0, 1.0, 1.0
}
scale = 1
rescaleFactor = 1
// Attachment
attachRules = 1,1,1,1,0
node_stack_top = 0.0, 0.48, 0, 0.0, 1.0, 0.0, 0
node_stack_bottom = 0.0, -0.48, 0, 0.0, -1.0, 0.0, 0
node_attach = 0.0, 0.0, -0.3125, 0.0, 0.0, 1.0, 0
// Tech
TechRequired = highPerformanceFuelSystems
entryCost = 12900
// Info
cost = 1625
category = FuelTank
subcategory = 0
title = #LOC_RestockPlus_restock-fuel-tank-0625-3_title
manufacturer = #autoLOC_501638
description = #LOC_RestockPlus_restock-fuel-tank-0625-3_description
tags = #LOC_RestockPlus_restock-fuel-tank-0625-3_tags
bulkheadProfiles = size0, srf
// Parameters
mass = 1.125
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 6
maxTemp = 2000
breakingForce = 350
breakingTorque = 350
// Resources
RESOURCE
{
name = LiquidFuel
amount = 810
maxAmount = 810
}
RESOURCE
{
name = Oxidizer
amount = 990
maxAmount = 990
}
}

View File

@ -0,0 +1,2 @@
// ReStock+ 0.1.0
// 0.625m fairing base

View File

@ -0,0 +1,17 @@
// Fixes the stock Oscar-B's fuel volume to be consistent with everything (it isn't)
@PART[miniFuelTank]:AFTER[ReStock]
{
@mass =
@RESOURCE[LiquidFuel]
{
@amount =
@maxAmount =
}
@RESOURCE[LiquidFuel]
{
@amount =
@maxAmount =
}
}