Some general fixes
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74f5a852ba
commit
a229b0ac91
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// RealChute compatability fixes
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@PART[parachuteDrogue]:AFTER[RealChute]
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{
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@MODULE[RealChuteModule]
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{
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@PARACHUTE
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{
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@preDeploymentAnimation = semiDeployLarge
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@deploymentAnimation = fullyDeployLarge
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@capName = ChuteCap
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@parachuteName = B_ParachuteLargeDrogueRotator
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}
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}
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}
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@PART[parachuteLarge]:AFTER[RealChute]
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{
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@MODULE[RealChuteModule]
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{
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@PARACHUTE
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{
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@preDeploymentAnimation = semiDeployLarge
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@deploymentAnimation = fullyDeployLarge
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@capName = ChuteCap
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@parachuteName = B_ParachuteLargeRotator
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}
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}
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}
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@PART[parachuteSingle]:AFTER[RealChute]
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{
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@MODULE[RealChuteModule]
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{
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@PARACHUTE
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{
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@preDeploymentAnimation = semiDeployLarge
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@deploymentAnimation = fullyDeployLarge
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@capName = SmallChuteCap
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@parachuteName = B_ParachuteRoot004
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}
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}
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}
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@PART[parachuteRadial]:AFTER[RealChute]
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{
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@MODULE[RealChuteModule]
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{
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@PARACHUTE
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{
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@preDeploymentAnimation = semiDeployLarge
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@deploymentAnimation = fullyDeployLarge
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@capName = RadialChuteCap
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@parachuteName = B_ParachuteRoot
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}
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}
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}
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@PART[radialDrogue]:AFTER[RealChute]
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{
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@MODULE[RealChuteModule]
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{
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@PARACHUTE
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{
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@preDeploymentAnimation = semiDeployLarge
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@deploymentAnimation = fullyDeployLarge
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@capName = RadialChuteCapDrogue
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@parachuteName = B_ParachuteRoot005
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}
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}
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}
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@ -0,0 +1,35 @@
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// Allows rotation of lights via a tweakable
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// Spotlight
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@PART[spotLight1]
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{
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MODULE
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{
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name = ModuleAnimateGeneric
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animationName = RestockSpotLight_Rotate
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startEventGUIName = #LOC_RestockPlus_light_rotate_on
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endEventGUIName = #LOC_RestockPlus_light_rotate_off
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actionGUIName = #LOC_RestockPlus_light_rotate_toggle
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allowDeployLimit = true
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revClampDirection = false
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revClampSpeed = true
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revClampPercent = true
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}
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}
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// Floodlight
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@PART[spotLight2]
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{
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MODULE
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{
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name = ModuleAnimateGeneric
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animationName = RestockFloodLightRotate
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startEventGUIName = #LOC_RestockPlus_light_rotate_on
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endEventGUIName = #LOC_RestockPlus_light_rotate_off
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actionGUIName = #LOC_RestockPlus_light_rotate_toggle
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allowDeployLimit = true
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revClampDirection = false
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revClampSpeed = true
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revClampPercent = true
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}
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}
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