Some general fixes

This commit is contained in:
Chris Adderley 2019-03-07 10:12:35 -08:00
parent 74f5a852ba
commit a229b0ac91
11 changed files with 130 additions and 4 deletions

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@ -0,0 +1,71 @@
// RealChute compatability fixes
@PART[parachuteDrogue]:AFTER[RealChute]
{
@MODULE[RealChuteModule]
{
@PARACHUTE
{
@preDeploymentAnimation = semiDeployLarge
@deploymentAnimation = fullyDeployLarge
@capName = ChuteCap
@parachuteName = B_ParachuteLargeDrogueRotator
}
}
}
@PART[parachuteLarge]:AFTER[RealChute]
{
@MODULE[RealChuteModule]
{
@PARACHUTE
{
@preDeploymentAnimation = semiDeployLarge
@deploymentAnimation = fullyDeployLarge
@capName = ChuteCap
@parachuteName = B_ParachuteLargeRotator
}
}
}
@PART[parachuteSingle]:AFTER[RealChute]
{
@MODULE[RealChuteModule]
{
@PARACHUTE
{
@preDeploymentAnimation = semiDeployLarge
@deploymentAnimation = fullyDeployLarge
@capName = SmallChuteCap
@parachuteName = B_ParachuteRoot004
}
}
}
@PART[parachuteRadial]:AFTER[RealChute]
{
@MODULE[RealChuteModule]
{
@PARACHUTE
{
@preDeploymentAnimation = semiDeployLarge
@deploymentAnimation = fullyDeployLarge
@capName = RadialChuteCap
@parachuteName = B_ParachuteRoot
}
}
}
@PART[radialDrogue]:AFTER[RealChute]
{
@MODULE[RealChuteModule]
{
@PARACHUTE
{
@preDeploymentAnimation = semiDeployLarge
@deploymentAnimation = fullyDeployLarge
@capName = RadialChuteCapDrogue
@parachuteName = B_ParachuteRoot005
}
}
}

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@ -1,3 +1,8 @@
v0.1.2
------
- Fixed RealChute compatibility
- Tuned Stayputnick reflectivity
v0.1.1
------
- Fixed solar array pivots on already-built craft having some potential issues

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@ -1,5 +1,5 @@
=============
RESTOCK 0.1.1
RESTOCK 0.1.2
=============
Restock is a project to improve the art of the Kerbal Space Program part set. Some of the revisions are based on the cancelled Part Overhaul project by Porkjet.

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@ -8,6 +8,13 @@ Localization
{
en-us
{
// Actions and buttons
#LOC_RestockPlus_light_rotate_on = Pivoted
#LOC_RestockPlus_light_rotate_off = Base Rotation
#LOC_RestockPlus_light_rotate_toggle = Rotate Light
// Engines
#LOC_RestockPlus_restock-engine-corgi_title = KR-10A 'Corgi' Liquid Fuel Engine Cluster
#LOC_RestockPlus_restock-engine-corgi_description = Kerbodyne engineers have discovered that clustering can be an effective solution when you need more thrust, and don't want to add more boosters. This upper stage engine is very efficient as it takes advantage of a set of lovingly handcrafted, free range KR-10 Engines.

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@ -81,7 +81,7 @@ PART
}
}
}
node_stack_bottom = 0.0, -3.08, 0.0, 0.0, -1.0, 0.0, 1
node_stack_bottom = 0.0, -10.699, 0.0, 0.0, -1.0, 0.0, 1
node_stack_top = 0.0, 7.574, 0.0, 0.0, 1.0, 0.0, 1
node_attach = 0.0, 0.0, -0.9375, 0.0, 0.0, 1.0, 1
TechRequired = heavierRocketry

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@ -0,0 +1,35 @@
// Allows rotation of lights via a tweakable
// Spotlight
@PART[spotLight1]
{
MODULE
{
name = ModuleAnimateGeneric
animationName = RestockSpotLight_Rotate
startEventGUIName = #LOC_RestockPlus_light_rotate_on
endEventGUIName = #LOC_RestockPlus_light_rotate_off
actionGUIName = #LOC_RestockPlus_light_rotate_toggle
allowDeployLimit = true
revClampDirection = false
revClampSpeed = true
revClampPercent = true
}
}
// Floodlight
@PART[spotLight2]
{
MODULE
{
name = ModuleAnimateGeneric
animationName = RestockFloodLightRotate
startEventGUIName = #LOC_RestockPlus_light_rotate_on
endEventGUIName = #LOC_RestockPlus_light_rotate_off
actionGUIName = #LOC_RestockPlus_light_rotate_toggle
allowDeployLimit = true
revClampDirection = false
revClampSpeed = true
revClampPercent = true
}
}

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@ -1,3 +1,11 @@
v0.1.2
------
- Fixed tech node of restock-radial-relay-2
- Fixed mesh hole in 3.75m battery
- Fixed bottom node of Anvil SRB being too high
- Replaced SKLE-2-3 adapter colldiers with hollow version
- Enabled patch to allow a tweakable to rotate both replaced lights
v0.1.1
------
- Minor fixes

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@ -1,5 +1,5 @@
==============
RESTOCK+ 0.1.1
RESTOCK+ 0.1.2
==============
Restock+ is a complement to Restock which adds useful parts that we feel are missing from the base game. Functionally, these parts additions allow better flexibility in craft construction and not add new gameplay systems or form factors. Some examples might include:
@ -15,7 +15,7 @@ DEPENDENCIES
============
Required:
- Restock (0.1.1)
- Restock (0.1.2)
- ModuleManager (4.0.2)
=============