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https://github.com/PorktoberRevolution/ReStocked
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Small LES config
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@ -96,6 +96,10 @@ Localization
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#LOC_RestockPlus_restock-engine-srb-striker_description = Discontinued due to component shortages. Extending the Mallet with additional segments can provide more boom than your integration team knows what to do with!
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#LOC_RestockPlus_restock-engine-srb-striker_tags = a moar (more motor rocket srb restock striker
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#LOC_RestockPlus_restock-engine-les-2_title = Launch Escape System Jr.
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#LOC_RestockPlus_restock-engine-les-2_description = A smaller solid rocket tower for yeeting crew away from certain death.
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#LOC_RestockPlus_restock-engine-les-2_tags = abort booster emergency explo ?les l.e.s malfunc ?rud safe solid surviv restock junior 625
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// Radial
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#LOC_RestockPlus_restock-engine-panda_title = RK-1 'Trash Panda' Vernier Engine
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#LOC_RestockPlus_restock-engine-panda_description = This small engine has a very large single axis gimbal mechanism which allows excellent control at all flight regimes.
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@ -0,0 +1,199 @@
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// ReStock+ 1.3.0
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// 0.625m Launch Escape System
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PART
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{
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name = restock-engine-les-2
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module = Part
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author = Andrew Cassidy
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MODEL
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{
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model = ReStockPlus/Assets/Engine/restock-engine-les-2
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scale = 1.0, 1.0, 1.0
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}
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scale = 1
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rescaleFactor = 1
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// Attachment
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node_stack_bottom = 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, 0
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// Tech
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TechRequired = landing
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entryCost = 2400
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// Info
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cost = 400
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category = Utility
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title = #LOC_RestockPlus_restock-engine-les-2_title // Launch Escape System Jr.
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manufacturer = #autoLOC_501638 //#autoLOC_501638 = Kerbodyne
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description = #LOC_RestockPlus_restock-engine-les-2_description
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// A smaller solid rocket tower for yeeting crew away from certain death.
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tags = #LOC_RestockPlus_restock-engine-les-2_tags
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// abort booster emergency explo ?les l.e.s malfunc ?rud safe solid surviv restock junior 625
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bulkheadProfiles = size0
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// Parameters
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mass = 0.5
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CoMOffset = 0.0, 2.1, 0.0
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CoPOffset = 0.1, 1.8, 0.0
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dragModelType = default
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maximum_drag = 0.3
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minimum_drag = 0.2
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angularDrag = 2
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crashTolerance = 15
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breakingTorque = 30
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breakingForce = 30
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maxTemp = 2700 // = 3900
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emissiveConstant = 0.95
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stagingIcon = SOLID_BOOSTER
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bulkheadProfiles = size0
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EFFECTS
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{
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engage
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{
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AUDIO
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{
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channel = Ship
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clip = sound_vent_medium
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volume = 1.0
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pitch = 2.0
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loop = false
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}
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}
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flameout
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{
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AUDIO
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{
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channel = Ship
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clip = sound_explosion_low
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volume = 1.0
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pitch = 2.0
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loop = false
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}
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}
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fx-les-running
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{
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AUDIO
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{
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channel = Ship
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clip = sound_rocket_hard
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volume = 0.0 0.0
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volume = 0.01 0.4
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volume = 1.0 1.0
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pitch = 0.0 0.2
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pitch = 0.01 0.6
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pitch = 1.0 1.8
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loop = true
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}
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MODEL_MULTI_PARTICLE
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{
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name = core
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modelName = ReStock/FX/restock-fx-srb-tiny-core-1
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transformName = fxTransform
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emission = 0.0 0.0
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emission = 0.01 0.1
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emission = 0.075 0.25
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emission = 1.0 1.0
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speed = 0.0 0.35
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speed = 1.0 1.0
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}
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PREFAB_PARTICLE
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{
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prefabName = fx_smokeTrail_light
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transformName = fxSmoke
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emission = 0.0 0.0
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emission = 0.05 0.0
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emission = 0.075 0.25
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emission = 1.0 1.25
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speed = 0.0 0.25
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speed = 1.0 1.0
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localOffset = 0, 0, 0
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}
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}
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}
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MODULE
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{
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name = ModuleEnginesFX
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engineID = LES
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runningEffectName = fx-les-running
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thrustVectorTransformName = thrustTransform
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exhaustDamage = False
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throttleLocked = True
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ignitionThreshold = 0.1
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minThrust = 0
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maxThrust = 500
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heatProduction = 300
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fxOffset = 0, 0, 0.25
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EngineType = SolidBooster
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PROPELLANT
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{
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name = SolidFuel
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ratio = 1.0
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DrawGauge = True
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}
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atmosphereCurve
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{
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key = 0 180
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key = 1 160
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key = 8 0.001
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}
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}
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RESOURCE
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{
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name = SolidFuel
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amount = 25
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maxAmount = 25
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}
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MODULE
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{
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name = FXModuleAnimateThrottle
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animationName = restock-srb-les-heat-2
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responseSpeed = 0.5
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dependOnEngineState = True
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dependOnThrottle = True
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}
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fx_gasBurst_white = 0.0, -1.372544, 0.0, 0.0, -1.0, 0.0, decouple
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sound_decoupler_fire = decouple
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MODULE
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{
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name = ModuleDecouple
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ejectionForce = 40
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explosiveNodeID = bottom
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}
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MODULE
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{
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name = ModulePartVariants
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baseVariant = White
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VARIANT
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{
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name = White
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displayName = #autoLOC_8007116 // White
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themeName = White
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primaryColor = #ffffff
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secondaryColor = #E8DB27
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GAMEOBJECTS
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{
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LES_Red = false
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LES_White = true
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}
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}
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VARIANT
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{
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name = Red
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displayName = #autoLOC_8007117 // Dark
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themeName = Dark
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primaryColor = #723333
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secondaryColor = #404040
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GAMEOBJECTS
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{
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LES_Red = true
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LES_White = false
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}
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}
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}
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}
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