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collider change notes
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RESTOCK 0.1.0
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RESTOCK 0.1.0
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=============
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=============
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Restock is a project to improve the art of the Kerbal Space Program part set. Some of the revisions are based extensively on the cancelled Part Overhaul project by Porkjet.
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Restock is a project to improve the art of the Kerbal Space Program part set. Some of the revisions are based on the cancelled Part Overhaul project by Porkjet.
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Out goal is to bringing consistency, better and more educational detail and prettier rockets to the KSP experience.
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Parts should behave almost exactly the same as they do in stock KSP - there are no gameplay or collider changes except as indicated in the NOTES section below.
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Our goal is to bringing consistency, better and more educational detail and prettier rockets to the KSP experience.
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============
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============
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DEPENDENCIES
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DEPENDENCIES
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@ -26,7 +28,6 @@ Art
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- Porkjet
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- Porkjet
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- riocrokite
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- riocrokite
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Drag cube wizardry
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Drag cube wizardry
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- DMagic
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- DMagic
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@ -47,7 +48,7 @@ To install, place the GameData folder inside your Kerbal Space Program folder. I
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ASSET BLACKLIST
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ASSET BLACKLIST
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===============
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===============
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Restock contains a plugin that stops specific stock assets from loading, reducing the memory footprint of the mod. The list of blacklisted assets can be found in GameData/ReStock/Restock.restockblacklist.
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Restock contains a plugin that stops replaced stock assets from loading, reducing the memory footprint of the mod. The list of blacklisted assets can be found in GameData/ReStock/Restock.restockblacklist.
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If your mod requires a stock texture, you can create a xxx.restockwhitelist file anywhere in your GameData distribution. Each line in this file can target an asset or a folder, for example adding this line to the whitelist file:
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If your mod requires a stock texture, you can create a xxx.restockwhitelist file anywhere in your GameData distribution. Each line in this file can target an asset or a folder, for example adding this line to the whitelist file:
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Squad/Parts/Aero/HeatShield/HeatShield3.mu
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Squad/Parts/Aero/HeatShield/HeatShield3.mu
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@ -56,6 +57,12 @@ will cause the size 3 heatshield .mu file to be whitelisted and loaded into the
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Squad/Parts/Aero/HeatShield/
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Squad/Parts/Aero/HeatShield/
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=====
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NOTES
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=====
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The DTS-M1 Antenna's exact stock colliders were not retained due to technical issues and had to be approximated.
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============
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============
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LOCALIZATION
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LOCALIZATION
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============
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============
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