mirror of
https://github.com/PorktoberRevolution/ReStocked
synced 2024-09-01 17:34:42 +00:00
Realplume - flea, hammer, striker, mallet, fix for Mainsail
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@ -0,0 +1,25 @@
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@PART[solidBooster_sm_v2]:NEEDS[zRealPlume,SmokeScreen]:AFTER[ReStock]
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{
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!EFFECTS{}
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PLUME
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{
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name = Solid-Lower
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transformName = thrustTransform
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localRotation = 0,0,0
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flarePosition = 0,0,-0.1
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plumePosition = 0,0,0.2
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smokePosition = 0,0,0.1
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slagPosition = 0,0,-0.5
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plumeScale = 0.6
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flareScale = 0.8
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smokeScale = 0.3
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slagScale = 0.6
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energy = 1
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speed = 1
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emissionMult = 1
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}
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@MODULE[ModuleEngines*]
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{
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%powerEffectName = Solid-Lower
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}
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}
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@ -0,0 +1,24 @@
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@PART[solidBooster_v2]:NEEDS[zRealPlume,SmokeScreen]:AFTER[ReStock]
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{
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PLUME
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{
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name = Solid-Lower
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transformName = thrustTransform
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localRotation = 0,0,0
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flarePosition = 0,0,-0.1
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plumePosition = 0,0,0.2
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smokePosition = 0,0,0.1
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slagPosition = 0,0,-0.5
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plumeScale = 0.6
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flareScale = 0.8
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smokeScale = 0.3
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slagScale = 0.6
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energy = 1
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speed = 1
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emissionMult = 1
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}
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@MODULE[ModuleEngines*]
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{
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%powerEffectName = Solid-Lower
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}
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}
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@ -15,6 +15,8 @@
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localRotation = 90,0,0
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localRotation = 90,0,0
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localPosition = 0,0,0
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localPosition = 0,0,0
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emissionMult = 1
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emissionMult = 1
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speed = 1
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energy = 1
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blazePosition = 0,1,0
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blazePosition = 0,1,0
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blazeScale = 1.1
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blazeScale = 1.1
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@ -0,0 +1,24 @@
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@PART[restock-srb-mallet-1]:NEEDS[zRealPlume,SmokeScreen]
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{
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PLUME
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{
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name = Solid-Lower
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transformName = thrustTransform
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localRotation = 0,0,0
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flarePosition = 0,0,0.0
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plumePosition = 0,0,0.2
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smokePosition = 0,0,0.2
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slagPosition = 0,0,-0.6
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plumeScale = 0.3
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flareScale = 0.4
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smokeScale = 0.15
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slagScale = 0.3
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energy = 1
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speed = 1
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emissionMult = 1
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}
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@MODULE[ModuleEngines*]
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{
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%powerEffectName = Solid-Lower
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}
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}
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@ -0,0 +1,24 @@
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@PART[restock-srb-striker-1]:NEEDS[zRealPlume,SmokeScreen]
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{
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PLUME
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{
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name = Solid-Lower
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transformName = thrustTransform
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localRotation = 0,0,0
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flarePosition = 0,0,0.0
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plumePosition = 0,0,0.2
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smokePosition = 0,0,0.2
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slagPosition = 0,0,-0.6
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plumeScale = 0.3
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flareScale = 0.4
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smokeScale = 0.15
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slagScale = 0.3
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energy = 1
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speed = 1
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emissionMult = 1
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}
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@MODULE[ModuleEngines*]
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{
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%powerEffectName = Solid-Lower
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}
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}
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