Update colour schemes
After Width: | Height: | Size: 4.0 MiB |
After Width: | Height: | Size: 4.0 MiB |
After Width: | Height: | Size: 4.0 MiB |
After Width: | Height: | Size: 4.0 MiB |
After Width: | Height: | Size: 4.0 MiB |
After Width: | Height: | Size: 4.0 MiB |
After Width: | Height: | Size: 4.0 MiB |
After Width: | Height: | Size: 4.0 MiB |
After Width: | Height: | Size: 4.0 MiB |
After Width: | Height: | Size: 192 KiB |
After Width: | Height: | Size: 4.0 MiB |
After Width: | Height: | Size: 4.0 MiB |
After Width: | Height: | Size: 4.0 MiB |
After Width: | Height: | Size: 4.0 MiB |
After Width: | Height: | Size: 4.0 MiB |
After Width: | Height: | Size: 4.0 MiB |
@ -1509,6 +1509,83 @@
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@bulkheadProfiles = size1, size1p5, size2, size3, srf
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EFFECTS
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{
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engage
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{
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AUDIO
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{
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channel = Ship
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clip = sound_vent_medium
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volume = 1.0
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pitch = 2.0
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loop = false
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}
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}
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flameout
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{
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AUDIO
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{
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channel = Ship
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clip = sound_explosion_low
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volume = 1.0
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pitch = 2.0
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loop = false
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}
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}
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fx-mastodon-running
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{
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AUDIO
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{
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channel = Ship
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clip = sound_rocket_hard
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volume = 0.0 0.0
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volume = 0.01 0.2
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volume = 1.0 0.6
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pitch = 0.0 0.1
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pitch = 0.01 0.2
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pitch = 1.0 0.5
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loop = true
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}
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MODEL_MULTI_PARTICLE
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{
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name = core
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modelName = ReStock/FX/restock-fx-mastodon-core-1
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transformName = fxTransformCore
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emission = 0.0 0.0
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emission = 0.01 0.1
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emission = 0.075 0.25
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emission = 1.0 1.0
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speed = 0.0 0.8
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speed = 1.0 1.0
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}
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MODEL_MULTI_PARTICLE
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{
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name = plume
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modelName = ReStock/FX/restock-fx-mastodon-plume-1
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transformName = fxTransformPlume
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emission = 0.0 0.0
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emission = 0.01 0.1
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emission = 0.075 0.25
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emission = 1.0 1.0
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speed = 0.0 0.8
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speed = 1.0 1.0
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}
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MODEL_MULTI_PARTICLE
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{
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name = fire
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modelName = ReStock/FX/restock-fx-mastodon-plume-2
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transformName = fxTransformFire
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emission = 0.0 0.0
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emission = 0.01 0.1
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emission = 0.075 0.25
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emission = 1.0 1.0
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speed = 0.0 0.8
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speed = 1.0 1.0
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}
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}
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}
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@MODULE[ModuleEngines]
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{
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@name = ModuleEnginesFX
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@ -1520,7 +1597,7 @@
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}
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@MODULE[ModuleJettison]
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{
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@jettisonName = Shroud2x2,Shroud2x3,Shroud2x4
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@jettisonName = Shroud2x2,Shroud2x3,Shroud2x4,Shroud25
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}
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@ -1559,6 +1636,10 @@
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Shroud1875Grey= false
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ShroudCptWhite= false
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ShroudCptGrey = false
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375MountBoatWhite = false
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375MountBoatOrange = false
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25MountBoatWhite = true
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25MountBoatOrange = false
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}
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NODES
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{
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@ -1596,6 +1677,10 @@
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Shroud1875Grey= false
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ShroudCptWhite= false
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ShroudCptGrey = false
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375MountBoatWhite = false
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375MountBoatOrange = false
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25MountBoatWhite = false
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25MountBoatOrange = false
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}
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NODES
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{
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@ -1635,7 +1720,10 @@
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Shroud1875Grey= false
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ShroudCptWhite= true
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ShroudCptGrey = false
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375MountBoatWhite = false
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375MountBoatOrange = false
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25MountBoatWhite = false
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25MountBoatOrange = false
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}
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NODES
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{
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@ -1674,6 +1762,10 @@
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Shroud1875Grey= false
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ShroudCptWhite= false
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ShroudCptGrey = false
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375MountBoatWhite = false
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375MountBoatOrange = false
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25MountBoatWhite = false
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25MountBoatOrange = false
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}
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NODES
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{
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@ -1712,6 +1804,11 @@
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Shroud1875Grey= false
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ShroudCptWhite= false
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ShroudCptGrey = false
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375MountBoatWhite = true
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375MountBoatOrange = false
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25MountBoatWhite = false
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25MountBoatOrange = false
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}
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NODES
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{
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@ -1721,4 +1818,105 @@
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}
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}
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MODULE
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{
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name = FXModuleThrottleEffects
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fxModuleNames = heatColor
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responseSpeed = 1.0
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dependOnEngineState = True
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dependOnThrottle = True
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}
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MODULE
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{
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name = FXModuleThrottleEffects
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fxModuleNames = throttleColor
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responseSpeed = 1.0
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dependOnEngineState = True
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dependOnThrottle = True
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}
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MODULE
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{
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name = ModuleColorChanger
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moduleID = heatColor
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animRate = 0.025
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shaderProperty = _EmissiveColor
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excludedRenderers = EngineCore
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toggleInEditor = false
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toggleInFlight = false
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redCurve
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{
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key = 0 0 1 1
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key = 1 1 1 1
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}
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greenCurve
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{
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key = 0 0 1 1
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key = 1 1 1 1
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}
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blueCurve
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{
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key = 0 0 1 1
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key = 1 1 1 1
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}
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alphaCurve
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{
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key = 0 0 1 1
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key = 1 1 1 1
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}
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}
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MODULE
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{
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name = ModuleColorChanger
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moduleID = throttleColor
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animRate = 1
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shaderProperty = _TintColor
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includedRenderers = EngineCore
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toggleInEditor = false
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toggleInFlight = false
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redCurve
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{
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key = 0 0
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key = 1 1
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}
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greenCurve
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{
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key = 0 0
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key = 1 1
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}
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blueCurve
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{
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key = 0 0
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key = 1 1
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}
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alphaCurve
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{
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key = 0 0
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key = 1 1
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}
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}
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MODULE
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{
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name = FXModuleLookAtConstraint
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CONSTRAINLOOKFX
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{
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targetName = B_CylTop001
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rotatorsName =B_CylBot001
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}
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CONSTRAINLOOKFX
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{
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targetName = B_CylTop002
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rotatorsName = B_CylBot002
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}
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CONSTRAINLOOKFX
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{
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targetName = B_CylBot001
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rotatorsName = B_CylTop001
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}
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CONSTRAINLOOKFX
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{
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targetName = B_CylBot002
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rotatorsName = B_CylTop002
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}
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}
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}
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