pull/801/head
ChrisAdderley 4 years ago
parent 03fe71cbaa
commit f49d00346e

@ -3,6 +3,7 @@
// - RK-7 "Kodiak" Liquid Fueled Engine (LiquidEngineRK-7)
// - RE-J10 "Wolfhound" Liquid Fuel Engine AJ10 (LiquidEngineRE-J10)
// - RE-I2 "Skiff" Liquid Fuel Engine (LiquidEngineRE-I2)
// - "Mastodon" Liquid Fuel Engine (LiquidEngineKE-1)
// Kodiak
@PART[LiquidEngineRK-7]:HAS[~RestockIgnore[*]]:FOR[ReStock]
@ -1481,3 +1482,243 @@
}
}
}
// Mastodon
@PART[LiquidEngineKE-1]:HAS[~RestockIgnore[*]]:FOR[ReStock]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Engine/restock-engine-mastodon-1
}
!fx_exhaustFlame_blue = DELETE
!fx_exhaustLight_blue = DELETE
!fx_smokeTrail_light = DELETE
!fx_exhaustSparks_flameout = DELETE
!sound_vent_medium = DELETE
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
!MODULE[ModulePartVariants] {}
!MODULE[FXModuleLookAtConstraint] {}
@bulkheadProfiles = size1, size1p5, size2, size3, srf
@MODULE[ModuleEngines]
{
@name = ModuleEnginesFX
%runningEffectName = fx-mastodon-running
}
@MODULE[ModuleGimbal]
{
@gimbalTransformName = B_Gimbal
}
@MODULE[ModuleJettison]
{
@jettisonName = Shroud2x2,Shroud2x3,Shroud2x4
}
MODULE
{
name = ModulePartVariants
baseVariant = Full
VARIANT
{
name = Full
displayName = #autoLOC_8007106
primaryColor = #3a562a
secondaryColor = #9e7100
sizeGroup = GroupA
GAMEOBJECTS
{
// Engine Core
B_F1_25 = false
B_F1_1875 = false
B_F1_Boattail = true
B_F1_Boattail375 = false
B_F1_Compact = false
// Shroud bases
Shroud2x2 = false
Shroud2x3 = false
Shroud2x4 = true
Shroud25 = false
// Actual shroud colour objects
Shroud25BoatWhite = true
Shroud25BoatGrey= false
Shroud25White= false
Shroud25Grey= false
Shroud1875White= false
Shroud1875Grey= false
ShroudCptWhite= false
ShroudCptGrey = false
}
NODES
{
node_stack_bottom = 0.0, -2.95, 0.0, 0.0, 1.0, 0.0, 2
}
}
VARIANT
{
name = Mid
displayName = #autoLOC_8007107
primaryColor = #3a562a
secondaryColor = #999999
sizeGroup = GroupB
GAMEOBJECTS
{
// Engine Core
B_F1_25 = false
B_F1_1875 = true
B_F1_Boattail = false
B_F1_Boattail375 = false
B_F1_Compact = false
// Shroud bases
Shroud2x2 = false
Shroud2x3 = true
Shroud2x4 = false
Shroud25 = false
// Actual shroud colour objects
Shroud25BoatWhite = false
Shroud25BoatGrey= false
Shroud25White= false
Shroud25Grey= false
Shroud1875White= true
Shroud1875Grey= false
ShroudCptWhite= false
ShroudCptGrey = false
}
NODES
{
node_stack_top = 0.0, 0.2, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -2.5, 0.0, 0.0, 1.0, 0.0, 2
}
}
VARIANT
{
name = Bare
displayName = #autoLOC_8007108
themeName = Bare
primaryColor = #999999
secondaryColor = #cecece
sizeGroup = GroupC
GAMEOBJECTS
{
// Engine Core
B_F1_25 = false
B_F1_1875 = false
B_F1_Boattail = false
B_F1_Boattail375 = false
B_F1_Compact = true
// Shroud bases
Shroud2x2 = true
Shroud2x3 = false
Shroud2x4 = false
Shroud25 = false
// Actual shroud colour objects
Shroud25BoatWhite = false
Shroud25BoatGrey= false
Shroud25White= false
Shroud25Grey= false
Shroud1875White= false
Shroud1875Grey= false
ShroudCptWhite= true
ShroudCptGrey = false
}
NODES
{
node_stack_top = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -2.5, 0.0, 0.0, 1.0, 0.0, 2
}
}
VARIANT
{
name = 25Ring
displayName = #autoLOC_8007107
primaryColor = #3a562a
secondaryColor = #999999
sizeGroup = GroupB
GAMEOBJECTS
{
// Engine Core
B_F1_25 = true
B_F1_1875 = false
B_F1_Boattail = false
B_F1_Boattail375 = false
B_F1_Compact = false
// Shroud bases
Shroud2x2 = false
Shroud2x3 = false
Shroud2x4 = false
Shroud25 = true
// Actual shroud colour objects
Shroud25BoatWhite = false
Shroud25BoatGrey= false
Shroud25White= true
Shroud25Grey= false
Shroud1875White= false
Shroud1875Grey= false
ShroudCptWhite= false
ShroudCptGrey = false
}
NODES
{
node_stack_top = 0.0, 0.2, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -2.5, 0.0, 0.0, 1.0, 0.0, 2
}
}
VARIANT
{
name = 375Boat
displayName = #autoLOC_8007107
primaryColor = #3a562a
secondaryColor = #999999
sizeGroup = GroupB
GAMEOBJECTS
{
// Engine Core
B_F1_25 = false
B_F1_1875 = false
B_F1_Boattail = false
B_F1_Boattail375 = true
B_F1_Compact = false
// Shroud bases
Shroud2x2 = false
Shroud2x3 = false
Shroud2x4 = false
Shroud25 = false
// Actual shroud colour objects
Shroud25BoatWhite = false
Shroud25BoatGrey= false
Shroud25White= false
Shroud25Grey= false
Shroud1875White= false
Shroud1875Grey= false
ShroudCptWhite= false
ShroudCptGrey = false
}
NODES
{
node_stack_top = 0.0, 0.2, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -2.5, 0.0, 0.0, 1.0, 0.0, 2
}
}
}
}

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