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https://github.com/PorktoberRevolution/ReStocked
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tube I&T
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@ -3,6 +3,7 @@
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// - RK-7 "Kodiak" Liquid Fueled Engine (LiquidEngineRK-7)
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// - RE-J10 "Wolfhound" Liquid Fuel Engine AJ10 (LiquidEngineRE-J10)
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// - RE-I2 "Skiff" Liquid Fuel Engine (LiquidEngineRE-I2)
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// - "Mastodon" Liquid Fuel Engine (LiquidEngineKE-1)
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// Kodiak
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@PART[LiquidEngineRK-7]:HAS[~RestockIgnore[*]]:FOR[ReStock]
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@ -1481,3 +1482,243 @@
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}
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}
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}
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// Mastodon
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@PART[LiquidEngineKE-1]:HAS[~RestockIgnore[*]]:FOR[ReStock]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL,* {}
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MODEL
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{
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model = ReStock/Assets/Engine/restock-engine-mastodon-1
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}
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!fx_exhaustFlame_blue = DELETE
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!fx_exhaustLight_blue = DELETE
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!fx_smokeTrail_light = DELETE
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!fx_exhaustSparks_flameout = DELETE
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!sound_vent_medium = DELETE
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!sound_rocket_hard = DELETE
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!sound_vent_soft = DELETE
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!sound_explosion_low = DELETE
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!MODULE[ModulePartVariants] {}
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!MODULE[FXModuleLookAtConstraint] {}
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@bulkheadProfiles = size1, size1p5, size2, size3, srf
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@MODULE[ModuleEngines]
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{
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@name = ModuleEnginesFX
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%runningEffectName = fx-mastodon-running
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}
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@MODULE[ModuleGimbal]
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{
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@gimbalTransformName = B_Gimbal
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}
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@MODULE[ModuleJettison]
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{
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@jettisonName = Shroud2x2,Shroud2x3,Shroud2x4
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}
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MODULE
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{
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name = ModulePartVariants
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baseVariant = Full
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VARIANT
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{
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name = Full
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displayName = #autoLOC_8007106
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primaryColor = #3a562a
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secondaryColor = #9e7100
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sizeGroup = GroupA
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GAMEOBJECTS
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{
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// Engine Core
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B_F1_25 = false
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B_F1_1875 = false
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B_F1_Boattail = true
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B_F1_Boattail375 = false
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B_F1_Compact = false
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// Shroud bases
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Shroud2x2 = false
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Shroud2x3 = false
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Shroud2x4 = true
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Shroud25 = false
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// Actual shroud colour objects
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Shroud25BoatWhite = true
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Shroud25BoatGrey= false
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Shroud25White= false
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Shroud25Grey= false
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Shroud1875White= false
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Shroud1875Grey= false
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ShroudCptWhite= false
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ShroudCptGrey = false
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}
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NODES
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{
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node_stack_bottom = 0.0, -2.95, 0.0, 0.0, 1.0, 0.0, 2
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}
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}
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VARIANT
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{
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name = Mid
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displayName = #autoLOC_8007107
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primaryColor = #3a562a
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secondaryColor = #999999
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sizeGroup = GroupB
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GAMEOBJECTS
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{
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// Engine Core
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B_F1_25 = false
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B_F1_1875 = true
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B_F1_Boattail = false
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B_F1_Boattail375 = false
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B_F1_Compact = false
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// Shroud bases
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Shroud2x2 = false
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Shroud2x3 = true
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Shroud2x4 = false
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Shroud25 = false
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// Actual shroud colour objects
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Shroud25BoatWhite = false
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Shroud25BoatGrey= false
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Shroud25White= false
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Shroud25Grey= false
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Shroud1875White= true
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Shroud1875Grey= false
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ShroudCptWhite= false
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ShroudCptGrey = false
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}
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NODES
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{
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node_stack_top = 0.0, 0.2, 0.0, 0.0, 1.0, 0.0, 2
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node_stack_bottom = 0.0, -2.5, 0.0, 0.0, 1.0, 0.0, 2
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}
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}
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VARIANT
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{
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name = Bare
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displayName = #autoLOC_8007108
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themeName = Bare
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primaryColor = #999999
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secondaryColor = #cecece
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sizeGroup = GroupC
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GAMEOBJECTS
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{
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// Engine Core
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B_F1_25 = false
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B_F1_1875 = false
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B_F1_Boattail = false
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B_F1_Boattail375 = false
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B_F1_Compact = true
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// Shroud bases
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Shroud2x2 = true
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Shroud2x3 = false
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Shroud2x4 = false
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Shroud25 = false
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// Actual shroud colour objects
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Shroud25BoatWhite = false
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Shroud25BoatGrey= false
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Shroud25White= false
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Shroud25Grey= false
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Shroud1875White= false
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Shroud1875Grey= false
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ShroudCptWhite= true
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ShroudCptGrey = false
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}
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NODES
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{
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node_stack_top = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 2
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node_stack_bottom = 0.0, -2.5, 0.0, 0.0, 1.0, 0.0, 2
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}
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}
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VARIANT
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{
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name = 25Ring
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displayName = #autoLOC_8007107
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primaryColor = #3a562a
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secondaryColor = #999999
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sizeGroup = GroupB
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GAMEOBJECTS
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{
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// Engine Core
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B_F1_25 = true
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B_F1_1875 = false
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B_F1_Boattail = false
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B_F1_Boattail375 = false
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B_F1_Compact = false
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// Shroud bases
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Shroud2x2 = false
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Shroud2x3 = false
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Shroud2x4 = false
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Shroud25 = true
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// Actual shroud colour objects
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Shroud25BoatWhite = false
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Shroud25BoatGrey= false
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Shroud25White= true
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Shroud25Grey= false
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Shroud1875White= false
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Shroud1875Grey= false
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ShroudCptWhite= false
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ShroudCptGrey = false
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}
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NODES
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{
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node_stack_top = 0.0, 0.2, 0.0, 0.0, 1.0, 0.0, 2
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node_stack_bottom = 0.0, -2.5, 0.0, 0.0, 1.0, 0.0, 2
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}
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}
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VARIANT
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{
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name = 375Boat
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displayName = #autoLOC_8007107
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primaryColor = #3a562a
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secondaryColor = #999999
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sizeGroup = GroupB
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GAMEOBJECTS
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{
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// Engine Core
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B_F1_25 = false
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B_F1_1875 = false
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B_F1_Boattail = false
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B_F1_Boattail375 = true
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B_F1_Compact = false
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// Shroud bases
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Shroud2x2 = false
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Shroud2x3 = false
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Shroud2x4 = false
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Shroud25 = false
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// Actual shroud colour objects
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Shroud25BoatWhite = false
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Shroud25BoatGrey= false
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Shroud25White= false
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Shroud25Grey= false
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Shroud1875White= false
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Shroud1875Grey= false
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ShroudCptWhite= false
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ShroudCptGrey = false
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}
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NODES
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{
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node_stack_top = 0.0, 0.2, 0.0, 0.0, 1.0, 0.0, 2
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node_stack_bottom = 0.0, -2.5, 0.0, 0.0, 1.0, 0.0, 2
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}
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}
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}
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}
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