Merge pull request #556 from PorktoberRevolution/master

Release 0.1.3
pull/963/head^2 0.1.3
Chris Adderley 5 years ago committed by GitHub
commit b1cc1f4e1a
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GPG Key ID: 4AEE18F83AFDEB23

@ -109,6 +109,51 @@
scale = 1,1,1 scale = 1,1,1
rotation = 0, 0, 0 rotation = 0, 0, 0
} }
!EFFECTS {}
EFFECTS
{
running
{
AUDIO_MULTI_POOL
{
channel = Ship
transformName = thrustTransform
clip = sound_rocket_mini
volume = 0.0 0.0
volume = 0.1 0.0
volume = 0.5 0.025
volume = 1.0 0.1
pitch = 1.0
loop = true
}
MODEL_MULTI_PARTICLE
{
name = fx1
modelName = ReStock/FX/restock-fx-rcs-1
transformName = thrustTransform
emission = 0.0 0.0
emission = 0.1 0.0
emission = 1.0 1.0
speed = 0.0 0.8
speed = 1.0 1.0
//localRotation = -90, 0, 0
}
MODEL_MULTI_PARTICLE
{
name = fx2
modelName = ReStock/FX/restock-fx-rcs-1
transformName = thrustTransform
emission = 0.0 0.0
emission = 0.1 0.0
emission = 1.0 1.0
speed = 0.0 0.8
speed = 1.0 1.0
//localRotation = -90, 0, 0
localPosition = 0, -0.015, 0
}
}
}
} }
// Mk1 Lander Can // Mk1 Lander Can

@ -32,12 +32,7 @@
} }
flameout flameout
{ {
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = thrustTransform
oneShot = true
}
AUDIO AUDIO
{ {
channel = Ship channel = Ship
@ -195,12 +190,8 @@
} }
flameout flameout
{ {
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = thrustTransform
oneShot = true
}
AUDIO AUDIO
{ {
channel = Ship channel = Ship
@ -393,12 +384,7 @@
} }
flameout flameout
{ {
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = thrustTransform
oneShot = true
}
AUDIO AUDIO
{ {
channel = Ship channel = Ship
@ -739,12 +725,7 @@
} }
flameout flameout
{ {
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = thrustTransform
oneShot = true
}
AUDIO AUDIO
{ {
channel = Ship channel = Ship
@ -958,12 +939,6 @@
} }
flameout flameout
{ {
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = thrustTransform
oneShot = true
}
AUDIO AUDIO
{ {
channel = Ship channel = Ship

@ -234,12 +234,6 @@
} }
flameout flameout
{ {
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = thrustTransform
oneShot = true
}
AUDIO AUDIO
{ {
channel = Ship channel = Ship
@ -833,12 +827,7 @@
} }
flameout flameout
{ {
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout
transformName = thrustTransform
oneShot = true
}
AUDIO AUDIO
{ {
channel = Ship channel = Ship
@ -1100,12 +1089,7 @@
} }
flameout flameout
{ {
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout
transformName = thrustTransform
oneShot = true
}
AUDIO AUDIO
{ {
channel = Ship channel = Ship
@ -1399,13 +1383,7 @@
} }
flameout flameout
{ {
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout
transformName = thrustTransform
oneShot = true
localRotation = -90, 0, 0
}
AUDIO AUDIO
{ {
channel = Ship channel = Ship
@ -1488,13 +1466,6 @@
} }
flameout flameout
{ {
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout
transformName = thrustTransform
oneShot = true
localRotation = -90, 0, 0
}
AUDIO AUDIO
{ {
channel = Ship channel = Ship

@ -6,7 +6,7 @@
{ {
"MAJOR":0, "MAJOR":0,
"MINOR":1, "MINOR":1,
"PATCH":2, "PATCH":3,
"BUILD":0 "BUILD":0
}, },
"KSP_VERSION": "KSP_VERSION":

@ -1,9 +1,16 @@
v0.1.2 v0.1.3
------
- Fixed animation of SC-9001 Material Bay
- Fixed thrust offset on LV-909 (#553)
- Fixed Mk1-3 Command pod still using old RCS FX (#546)
- Fixed docking transform on Clamp-O-Tron Sr (#555)
- Killed flameout effects on many engines (#549)
v0.1.2
------ ------
- Fixes to address SurfaceLights compatibility (requires updated RealPlume, #522) - Fixes to address SurfaceLights compatibility (requires updated RealPlume, #522)
- Fixes to address RealChute compatibility - Fixes to address RealChute compatibility
- Fixes to address RealPlume compatibility (requires updated RealPlume) - Fixes to address RealPlume compatibility (requires updated RealPlume)
- Fixed Communotron HG-55 being rotated 180° to the stock version
- Fixed Basic variant Spark shroud (#521, #539) - Fixed Basic variant Spark shroud (#521, #539)
- Fixed incorrect dimensions on SC-9001 Material Bay (#542) - Fixed incorrect dimensions on SC-9001 Material Bay (#542)
- Fixed Communotron HG-55 being rotated 180° to the stock version (#529) - Fixed Communotron HG-55 being rotated 180° to the stock version (#529)

@ -1,5 +1,5 @@
============= =============
RESTOCK 0.1.2 RESTOCK 0.1.3
============= =============
Restock is a project to improve the art of the Kerbal Space Program part set. Some of the revisions are based on the cancelled Part Overhaul project by Porkjet. Restock is a project to improve the art of the Kerbal Space Program part set. Some of the revisions are based on the cancelled Part Overhaul project by Porkjet.
@ -42,7 +42,15 @@ Lead Testing
INSTALLATION INSTALLATION
============ ============
To install, place the GameData folder inside your Kerbal Space Program folder. If asked to overwrite files, do so. To install, drag the ReStock folder and Modulemanager DLL from the GameData folder you downloaded into your Kerbal Space Program Gamedata folder. If installed correctly, you should see:
- Kerbal Space Program
- GameData
- Squad
- ReStock
- Assets
- Patches
- etc.
- ModuleManager.4.0.2.dll
=============== ===============
ASSET BLACKLIST ASSET BLACKLIST

@ -15,7 +15,7 @@ dependencies: # Configure dependencies
deploy: deploy:
SpaceDock: SpaceDock:
enabled: true # activate/deactivate this deployment script enabled: true # activate/deactivate this deployment script
mod-id: 2099 # The Spacedock mod ID for deployment mod-id: 2106 # The Spacedock mod ID for deployment
CurseForge: CurseForge:
enabled: false # activate/deactivate this deployment script enabled: false # activate/deactivate this deployment script
mod-id: 230112 # The CurseForge mod ID for deployment mod-id: 230112 # The CurseForge mod ID for deployment

@ -34,12 +34,6 @@ PART
} }
flameout flameout
{ {
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = smokePoint
oneShot = true
}
AUDIO AUDIO
{ {
channel = Ship channel = Ship

@ -36,12 +36,6 @@ PART
} }
flameout flameout
{ {
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout
transformName = thrustTransform
oneShot = true
}
AUDIO AUDIO
{ {
channel = Ship channel = Ship

@ -86,13 +86,13 @@ PART
node_attach = 0.0, 0.0, -0.9375, 0.0, 0.0, 1.0, 1 node_attach = 0.0, 0.0, -0.9375, 0.0, 0.0, 1.0, 1
TechRequired = heavierRocketry TechRequired = heavierRocketry
entryCost = 0 entryCost = 0
cost = 11000 cost = 10500
category = Engine category = Engine
subcategory = 0 subcategory = 0
title = #LOC_RestockPlus_restock-engine-srb-anvil_title title = #LOC_RestockPlus_restock-engine-srb-anvil_title
description = #LOC_RestockPlus_restock-engine-srb-anvil_description description = #LOC_RestockPlus_restock-engine-srb-anvil_description
attachRules = 1,1,1,1,0 attachRules = 1,1,1,1,0
mass = 3 mass = 10
heatConductivity = 0.06 // 1/2 default heatConductivity = 0.06 // 1/2 default
skinInternalConductionMult = 4.0 skinInternalConductionMult = 4.0
emissiveConstant = 0.5 // yes, it's white. But let's claim it's an emissive white... emissiveConstant = 0.5 // yes, it's white. But let's claim it's an emissive white...
@ -113,7 +113,7 @@ PART
exhaustDamage = True exhaustDamage = True
ignitionThreshold = 0.1 ignitionThreshold = 0.1
minThrust = 0 minThrust = 0
maxThrust = 1600 maxThrust = 2250
heatProduction = 545 heatProduction = 545
useEngineResponseTime = True useEngineResponseTime = True
engineAccelerationSpeed = 10.0 engineAccelerationSpeed = 10.0
@ -140,8 +140,8 @@ PART
RESOURCE RESOURCE
{ {
name = SolidFuel name = SolidFuel
amount = 4500 amount = 7200
maxAmount = 4500 maxAmount = 7200
} }
MODULE MODULE
{ {

@ -41,12 +41,6 @@ PART
} }
flameout flameout
{ {
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = smokePoint
oneShot = true
}
AUDIO AUDIO
{ {
channel = Ship channel = Ship

@ -6,7 +6,7 @@
{ {
"MAJOR":0, "MAJOR":0,
"MINOR":1, "MINOR":1,
"PATCH":2, "PATCH":3,
"BUILD":0 "BUILD":0
}, },
"KSP_VERSION": "KSP_VERSION":

@ -1,3 +1,8 @@
v0.1.3
------
- Balance tweaks to Anvil SRB. Fuel increased to 7200, thrust increased to 2250 kN (#547)
- Fixed light pivots not moving light emitters (#548)
v0.1.2 v0.1.2
------ ------
- Fixed incorrect dimensions on SC-9001R Material Bay (#542) - Fixed incorrect dimensions on SC-9001R Material Bay (#542)

@ -1,5 +1,5 @@
============== ==============
RESTOCK+ 0.1.2 RESTOCK+ 0.1.3
============== ==============
Restock+ is a complement to Restock which adds useful parts that we feel are missing from the base game. Functionally, these parts additions allow better flexibility in craft construction and not add new gameplay systems or form factors. Some examples might include: Restock+ is a complement to Restock which adds useful parts that we feel are missing from the base game. Functionally, these parts additions allow better flexibility in craft construction and not add new gameplay systems or form factors. Some examples might include:
@ -15,7 +15,7 @@ DEPENDENCIES
============ ============
Required: Required:
- Restock (0.1.2) - Restock (0.1.3)
- ModuleManager (4.0.2) - ModuleManager (4.0.2)
============= =============
@ -41,7 +41,20 @@ Lead Testing
INSTALLATION INSTALLATION
============ ============
To install, place the GameData folder inside your Kerbal Space Program folder. If asked to overwrite files, do so. To install, drag the ReStockPlus folder from the GameData folder you downloaded into your Kerbal Space Program Gamedata folder. If installed correctly, you should see:
- Kerbal Space Program
- GameData
- Squad
- ReStock
- Assets
- Patches
- etc.
- ReStockPlus
- Assets
- Parts
- etc.
- ModuleManager.4.0.2.dll
============ ============
LOCALIZATION LOCALIZATION

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