mirror of
https://github.com/PorktoberRevolution/ReStocked
synced 2024-09-01 17:34:42 +00:00
commit
b1cc1f4e1a
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@ -109,6 +109,51 @@
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scale = 1,1,1
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rotation = 0, 0, 0
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}
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!EFFECTS {}
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EFFECTS
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{
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running
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{
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AUDIO_MULTI_POOL
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{
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channel = Ship
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transformName = thrustTransform
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clip = sound_rocket_mini
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volume = 0.0 0.0
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volume = 0.1 0.0
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volume = 0.5 0.025
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volume = 1.0 0.1
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pitch = 1.0
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loop = true
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}
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MODEL_MULTI_PARTICLE
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{
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name = fx1
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modelName = ReStock/FX/restock-fx-rcs-1
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transformName = thrustTransform
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emission = 0.0 0.0
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emission = 0.1 0.0
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emission = 1.0 1.0
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speed = 0.0 0.8
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speed = 1.0 1.0
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//localRotation = -90, 0, 0
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}
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MODEL_MULTI_PARTICLE
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{
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name = fx2
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modelName = ReStock/FX/restock-fx-rcs-1
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transformName = thrustTransform
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emission = 0.0 0.0
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emission = 0.1 0.0
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emission = 1.0 1.0
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speed = 0.0 0.8
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speed = 1.0 1.0
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//localRotation = -90, 0, 0
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localPosition = 0, -0.015, 0
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}
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}
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}
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}
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// Mk1 Lander Can
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@ -32,12 +32,7 @@
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}
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flameout
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{
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PREFAB_PARTICLE
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{
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prefabName = fx_exhaustSparks_flameout_2
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transformName = thrustTransform
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oneShot = true
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}
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AUDIO
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{
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channel = Ship
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@ -195,12 +190,8 @@
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}
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flameout
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{
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PREFAB_PARTICLE
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{
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prefabName = fx_exhaustSparks_flameout_2
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transformName = thrustTransform
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oneShot = true
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}
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AUDIO
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{
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channel = Ship
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@ -393,12 +384,7 @@
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}
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flameout
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{
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PREFAB_PARTICLE
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{
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prefabName = fx_exhaustSparks_flameout_2
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transformName = thrustTransform
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oneShot = true
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}
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AUDIO
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{
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channel = Ship
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@ -739,12 +725,7 @@
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}
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flameout
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{
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PREFAB_PARTICLE
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{
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prefabName = fx_exhaustSparks_flameout_2
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transformName = thrustTransform
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oneShot = true
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}
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AUDIO
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{
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channel = Ship
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@ -958,12 +939,6 @@
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}
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flameout
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{
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PREFAB_PARTICLE
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{
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prefabName = fx_exhaustSparks_flameout_2
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transformName = thrustTransform
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oneShot = true
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}
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AUDIO
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{
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channel = Ship
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@ -234,12 +234,6 @@
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}
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flameout
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{
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PREFAB_PARTICLE
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{
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prefabName = fx_exhaustSparks_flameout_2
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transformName = thrustTransform
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oneShot = true
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}
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AUDIO
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{
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channel = Ship
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@ -833,12 +827,7 @@
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}
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flameout
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{
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PREFAB_PARTICLE
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{
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prefabName = fx_exhaustSparks_flameout
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transformName = thrustTransform
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oneShot = true
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}
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AUDIO
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{
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channel = Ship
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@ -1100,12 +1089,7 @@
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}
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flameout
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{
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PREFAB_PARTICLE
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{
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prefabName = fx_exhaustSparks_flameout
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transformName = thrustTransform
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oneShot = true
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}
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AUDIO
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{
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channel = Ship
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@ -1399,13 +1383,7 @@
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}
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flameout
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{
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PREFAB_PARTICLE
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{
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prefabName = fx_exhaustSparks_flameout
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transformName = thrustTransform
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oneShot = true
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localRotation = -90, 0, 0
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}
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AUDIO
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{
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channel = Ship
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@ -1488,13 +1466,6 @@
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}
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flameout
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{
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PREFAB_PARTICLE
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{
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prefabName = fx_exhaustSparks_flameout
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transformName = thrustTransform
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oneShot = true
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localRotation = -90, 0, 0
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}
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AUDIO
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{
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channel = Ship
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@ -6,7 +6,7 @@
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{
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"MAJOR":0,
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"MINOR":1,
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"PATCH":2,
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"PATCH":3,
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"BUILD":0
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},
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"KSP_VERSION":
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@ -1,9 +1,16 @@
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v0.1.2
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v0.1.3
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------
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- Fixed animation of SC-9001 Material Bay
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- Fixed thrust offset on LV-909 (#553)
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- Fixed Mk1-3 Command pod still using old RCS FX (#546)
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- Fixed docking transform on Clamp-O-Tron Sr (#555)
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- Killed flameout effects on many engines (#549)
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v0.1.2
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------
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- Fixes to address SurfaceLights compatibility (requires updated RealPlume, #522)
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- Fixes to address RealChute compatibility
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- Fixes to address RealPlume compatibility (requires updated RealPlume)
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- Fixed Communotron HG-55 being rotated 180° to the stock version
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- Fixed Basic variant Spark shroud (#521, #539)
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- Fixed incorrect dimensions on SC-9001 Material Bay (#542)
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- Fixed Communotron HG-55 being rotated 180° to the stock version (#529)
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@ -1,5 +1,5 @@
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=============
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RESTOCK 0.1.2
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RESTOCK 0.1.3
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=============
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Restock is a project to improve the art of the Kerbal Space Program part set. Some of the revisions are based on the cancelled Part Overhaul project by Porkjet.
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@ -42,7 +42,15 @@ Lead Testing
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INSTALLATION
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============
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To install, place the GameData folder inside your Kerbal Space Program folder. If asked to overwrite files, do so.
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To install, drag the ReStock folder and Modulemanager DLL from the GameData folder you downloaded into your Kerbal Space Program Gamedata folder. If installed correctly, you should see:
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- Kerbal Space Program
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- GameData
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- Squad
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- ReStock
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- Assets
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- Patches
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- etc.
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- ModuleManager.4.0.2.dll
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===============
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ASSET BLACKLIST
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@ -15,7 +15,7 @@ dependencies: # Configure dependencies
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deploy:
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SpaceDock:
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enabled: true # activate/deactivate this deployment script
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mod-id: 2099 # The Spacedock mod ID for deployment
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mod-id: 2106 # The Spacedock mod ID for deployment
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CurseForge:
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enabled: false # activate/deactivate this deployment script
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mod-id: 230112 # The CurseForge mod ID for deployment
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@ -34,12 +34,6 @@ PART
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}
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flameout
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{
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PREFAB_PARTICLE
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{
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prefabName = fx_exhaustSparks_flameout_2
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transformName = smokePoint
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oneShot = true
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}
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AUDIO
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{
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channel = Ship
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@ -36,12 +36,6 @@ PART
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}
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flameout
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{
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PREFAB_PARTICLE
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{
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prefabName = fx_exhaustSparks_flameout
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transformName = thrustTransform
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oneShot = true
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}
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AUDIO
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{
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channel = Ship
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@ -86,13 +86,13 @@ PART
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node_attach = 0.0, 0.0, -0.9375, 0.0, 0.0, 1.0, 1
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TechRequired = heavierRocketry
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entryCost = 0
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cost = 11000
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cost = 10500
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category = Engine
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subcategory = 0
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title = #LOC_RestockPlus_restock-engine-srb-anvil_title
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description = #LOC_RestockPlus_restock-engine-srb-anvil_description
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attachRules = 1,1,1,1,0
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mass = 3
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mass = 10
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heatConductivity = 0.06 // 1/2 default
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skinInternalConductionMult = 4.0
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emissiveConstant = 0.5 // yes, it's white. But let's claim it's an emissive white...
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@ -113,7 +113,7 @@ PART
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exhaustDamage = True
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ignitionThreshold = 0.1
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minThrust = 0
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maxThrust = 1600
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maxThrust = 2250
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heatProduction = 545
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useEngineResponseTime = True
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engineAccelerationSpeed = 10.0
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@ -140,8 +140,8 @@ PART
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RESOURCE
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{
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name = SolidFuel
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amount = 4500
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maxAmount = 4500
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amount = 7200
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maxAmount = 7200
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}
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MODULE
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{
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@ -41,12 +41,6 @@ PART
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}
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flameout
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{
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PREFAB_PARTICLE
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{
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prefabName = fx_exhaustSparks_flameout_2
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transformName = smokePoint
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oneShot = true
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}
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AUDIO
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{
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channel = Ship
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@ -6,7 +6,7 @@
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{
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"MAJOR":0,
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"MINOR":1,
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"PATCH":2,
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"PATCH":3,
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"BUILD":0
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},
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"KSP_VERSION":
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@ -1,3 +1,8 @@
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v0.1.3
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------
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- Balance tweaks to Anvil SRB. Fuel increased to 7200, thrust increased to 2250 kN (#547)
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- Fixed light pivots not moving light emitters (#548)
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v0.1.2
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------
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- Fixed incorrect dimensions on SC-9001R Material Bay (#542)
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@ -1,5 +1,5 @@
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==============
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RESTOCK+ 0.1.2
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RESTOCK+ 0.1.3
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==============
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Restock+ is a complement to Restock which adds useful parts that we feel are missing from the base game. Functionally, these parts additions allow better flexibility in craft construction and not add new gameplay systems or form factors. Some examples might include:
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@ -15,7 +15,7 @@ DEPENDENCIES
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============
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Required:
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- Restock (0.1.2)
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- Restock (0.1.3)
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- ModuleManager (4.0.2)
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=============
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@ -41,7 +41,20 @@ Lead Testing
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INSTALLATION
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============
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To install, place the GameData folder inside your Kerbal Space Program folder. If asked to overwrite files, do so.
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To install, drag the ReStockPlus folder from the GameData folder you downloaded into your Kerbal Space Program Gamedata folder. If installed correctly, you should see:
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- Kerbal Space Program
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- GameData
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- Squad
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- ReStock
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- Assets
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- Patches
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- etc.
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- ReStockPlus
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- Assets
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- Parts
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- etc.
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- ModuleManager.4.0.2.dll
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============
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LOCALIZATION
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||||
|
Loading…
Reference in New Issue
Block a user