@ -116,34 +116,40 @@
FairingBase1875Silver = false
}
}
VARIANT
VARIANT
{
name = Metal
displayName = # LOC_Restock_variant-surface_metal
themeName = Metal
primaryColor = #6f6e6d
secondaryColor = #6f6e6d
name = Gold
displayName = # autoLOC_8007118
themeName = Gold
description = #autoLOC_8003046
primaryColor = #fccb0a
TEXTURE
{
materialName = FairingsMat
mainTextureURL = ReStock/Assets/Payload/restock-fairing-25-1-metal
mainTextureURL = ReStock/Assets/Payload/restock-fairing-25-1-gold
}
EXTRA_INFO
{
FairingsTextureURL = ReStock/Assets/Payload/restock-fairing-25-1-metal
FairingsNormalURL = ReStock/Assets/Payload/restock-fairing-25-1-n
CapTextureURL = ReStock/Assets/Payload/restock-fairing-cap-1-blackandwhite
_Color = 0,0,0,0
_SpecColor = 0.75,0.75,0.75,1
_Shininess = 0.07
FairingsTextureURL = ReStock/Assets/Payload/restock-fairing-25-1-gold
FairingsNormalURL = ReStock/Assets/Payload/restock-fairing-25-1-n
FairingsSpecularURL = ReStock/Assets/Payload/FairingsMat_goldSpecular25
BaseMaterialName = FairingBase
shaderName = KSP/Bumped Specular (Mapped)
_SpecMap = ReStock/Assets/Payload/FairingsMat_goldSpecular
_Shininess = 0.41
_Opacity = 1.0
_RimFalloff = 2.0
_AmbientMultiplier = 0.3
}
GAMEOBJECTS
{
FairingBase1875White = false
FairingBase1875BlackWhite = false
FairingBase1875Orange = false
FairingBase1875Metal = tru e
FairingBase1875Gold = fals e
FairingBase1875Metal = fals e
FairingBase1875Gold = tru e
FairingBase1875Silver = false
FairingBase1875Inner = true
}
@ -188,38 +194,32 @@
}
VARIANT
{
name = Gold
displayName = # autoLOC_8007118
themeName = Gold
description = #autoLOC_8003046
primaryColor = #fccb0a
name = Metal
displayName = # LOC_Restock_variant-surface_metal
themeName = Metal
primaryColor = #6f6e6d
secondaryColor = #6f6e6d
TEXTURE
{
materialName = FairingsMat
mainTextureURL = ReStock/Assets/Payload/restock-fairing-25-1-gold
mainTextureURL = ReStock/Assets/Payload/restock-fairing-25-1-metal
}
EXTRA_INFO
{
FairingsTextureURL = ReStock/Assets/Payload/restock-fairing-25-1-gold
FairingsNormalURL = ReStock/Assets/Payload/restock-fairing-25-1-n
FairingsSpecularURL = ReStock/Assets/Payload/FairingsMat_goldSpecular25
BaseMaterialName = FairingBase
shaderName = KSP/Bumped Specular (Mapped)
_SpecMap = ReStock/Assets/Payload/FairingsMat_goldSpecular
_Shininess = 0.41
_Opacity = 1.0
_RimFalloff = 2.0
_AmbientMultiplier = 0.3
FairingsTextureURL = ReStock/Assets/Payload/restock-fairing-25-1-metal
FairingsNormalURL = ReStock/Assets/Payload/restock-fairing-25-1-n
CapTextureURL = ReStock/Assets/Payload/restock-fairing-cap-1-blackandwhite
_Color = 0,0,0,0
_SpecColor = 0.75,0.75,0.75,1
_Shininess = 0.07
}
GAMEOBJECTS
{
FairingBase1875White = false
FairingBase1875BlackWhite = false
FairingBase1875Orange = false
FairingBase1875Metal = fals e
FairingBase1875Gold = tru e
FairingBase1875Metal = tru e
FairingBase1875Gold = fals e
FairingBase1875Silver = false
FairingBase1875Inner = true
}
@ -267,7 +267,7 @@
VARIANT
{
name = White
displayName =
displayName = #autoLOC_8007119
themeName = White
primaryColor = #ffffff
secondaryColor = #ffffff
@ -298,7 +298,7 @@
VARIANT
{
name = BlackAndWhite
displayName =
displayName = #autoLOC_8007120
themeName = BlackAndWhite
primaryColor = #000000
secondaryColor = #ffffff
@ -329,7 +329,7 @@
VARIANT
{
name = Orange
displayName =
displayName = #autoLOC_8007121
themeName = Orange
primaryColor = #f49841
secondaryColor = #4c4f47
@ -359,37 +359,42 @@
}
VARIANT
{
name = Metal
displayName = # LOC_Restock_variant-surface_metal
themeName = Metal
primaryColor = #6f6e6d
secondaryColor = #6f6e6d
name = Gold
displayName = # autoLOC_8007118
themeName = Gold
description = #autoLOC_8003046
primaryColor = #fccb0a
TEXTURE
{
materialName = FairingsMat
mainTextureURL = ReStock/Assets/Payload/restock-fairing-5-1-metal
mainTextureURL = ReStock/Assets/Payload/restock-fairing-5-1-gold
}
EXTRA_INFO
{
FairingsTextureURL = ReStock/Assets/Payload/restock-fairing-5-1-metal
FairingsNormalURL = ReStock/Assets/Payload/restock-fairing-5-1-n
FairingsTextureURL = ReStock/Assets/Payload/restock-fairing-5-1-gold
FairingsNormalURL = ReStock/Assets/Payload/restock-fairing-5-1-n
FairingsSpecularURL = ReStock/Assets/Payload/FairingsMat_goldSpecular5
BaseMaterialName = FairingBase
CapTextureURL = ReStock/Assets/Payload/restock-fairing-cap-1-blackandwhite
_Color = 0,0,0,0
_SpecColor = 0.75,0.75,0.75,1
_Shininess = 0.07
shaderName = KSP/Bumped Specular (Mapped)
_SpecMap = ReStock/Assets/Payload/FairingsMat_goldSpecular
_Shininess = 0.41
_Opacity = 1.0
_RimFalloff = 2.0
_AmbientMultiplier = 0.3
}
GAMEOBJECTS
{
FairingBase5White = false
FairingBase5BlackWhite = false
FairingBase5Orange = false
FairingBase5Metal = tru e
FairingBase5Gold = fals e
FairingBase5Metal = fals e
FairingBase5Gold = tru e
FairingBase5Silver = false
FairingBase5Inner = true
}
}
}
VARIANT
{
name = Silver
@ -428,40 +433,35 @@
FairingBase5Inner = true
}
}
VARIANT
VARIANT
{
name = Gold
displayName = # autoLOC_8007118
themeName = Gold
description = #autoLOC_8003046
primaryColor = #fccb0a
name = Metal
displayName = # LOC_Restock_variant-surface_metal
themeName = Metal
primaryColor = #6f6e6d
secondaryColor = #6f6e6d
TEXTURE
{
materialName = FairingsMat
mainTextureURL = ReStock/Assets/Payload/restock-fairing-5-1-gold
mainTextureURL = ReStock/Assets/Payload/restock-fairing-5-1-metal
}
EXTRA_INFO
{
FairingsTextureURL = ReStock/Assets/Payload/restock-fairing-5-1-gold
FairingsNormalURL = ReStock/Assets/Payload/restock-fairing-5-1-n
FairingsSpecularURL = ReStock/Assets/Payload/FairingsMat_goldSpecular5
FairingsTextureURL = ReStock/Assets/Payload/restock-fairing-5-1-metal
FairingsNormalURL = ReStock/Assets/Payload/restock-fairing-5-1-n
BaseMaterialName = FairingBase
shaderName = KSP/Bumped Specular (Mapped)
_SpecMap = ReStock/Assets/Payload/FairingsMat_goldSpecular
_Shininess = 0.41
_Opacity = 1.0
_RimFalloff = 2.0
_AmbientMultiplier = 0.3
CapTextureURL = ReStock/Assets/Payload/restock-fairing-cap-1-blackandwhite
_Color = 0,0,0,0
_SpecColor = 0.75,0.75,0.75,1
_Shininess = 0.07
}
GAMEOBJECTS
{
FairingBase5White = false
FairingBase5BlackWhite = false
FairingBase5Orange = false
FairingBase5Metal = fals e
FairingBase5Gold = tru e
FairingBase5Metal = tru e
FairingBase5Gold = fals e
FairingBase5Silver = false
FairingBase5Inner = true
}