# Conflicts:
#	Distribution/Restock/GameData/ReStock/PatchesMH/Coupling/restock-mh-decouplers.cfg
pull/897/head
Chris Adderley 4 years ago
commit b9b2d2a639

@ -141,7 +141,7 @@
}
%rescaleFactor = 1
!MODULE[ModulePartVariants] {}
MODULE
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false

@ -116,34 +116,40 @@
FairingBase1875Silver = false
}
}
VARIANT
VARIANT
{
name = Metal
displayName = #LOC_Restock_variant-surface_metal
themeName = Metal
primaryColor = #6f6e6d
secondaryColor = #6f6e6d
name = Gold
displayName = #autoLOC_8007118
themeName = Gold
description = #autoLOC_8003046
primaryColor = #fccb0a
TEXTURE
{
materialName=FairingsMat
mainTextureURL = ReStock/Assets/Payload/restock-fairing-25-1-metal
mainTextureURL = ReStock/Assets/Payload/restock-fairing-25-1-gold
}
EXTRA_INFO
{
FairingsTextureURL= ReStock/Assets/Payload/restock-fairing-25-1-metal
FairingsNormalURL= ReStock/Assets/Payload/restock-fairing-25-1-n
CapTextureURL = ReStock/Assets/Payload/restock-fairing-cap-1-blackandwhite
_Color= 0,0,0,0
_SpecColor= 0.75,0.75,0.75,1
_Shininess= 0.07
FairingsTextureURL=ReStock/Assets/Payload/restock-fairing-25-1-gold
FairingsNormalURL=ReStock/Assets/Payload/restock-fairing-25-1-n
FairingsSpecularURL=ReStock/Assets/Payload/FairingsMat_goldSpecular25
BaseMaterialName=FairingBase
shaderName=KSP/Bumped Specular (Mapped)
_SpecMap=ReStock/Assets/Payload/FairingsMat_goldSpecular
_Shininess= 0.41
_Opacity= 1.0
_RimFalloff= 2.0
_AmbientMultiplier= 0.3
}
GAMEOBJECTS
{
FairingBase1875White = false
FairingBase1875BlackWhite = false
FairingBase1875Orange = false
FairingBase1875Metal = true
FairingBase1875Gold = false
FairingBase1875Metal = false
FairingBase1875Gold = true
FairingBase1875Silver = false
FairingBase1875Inner = true
}
@ -188,38 +194,32 @@
}
VARIANT
{
name = Gold
displayName = #autoLOC_8007118
themeName = Gold
description = #autoLOC_8003046
primaryColor = #fccb0a
name = Metal
displayName = #LOC_Restock_variant-surface_metal
themeName = Metal
primaryColor = #6f6e6d
secondaryColor = #6f6e6d
TEXTURE
{
materialName=FairingsMat
mainTextureURL = ReStock/Assets/Payload/restock-fairing-25-1-gold
mainTextureURL = ReStock/Assets/Payload/restock-fairing-25-1-metal
}
EXTRA_INFO
{
FairingsTextureURL=ReStock/Assets/Payload/restock-fairing-25-1-gold
FairingsNormalURL=ReStock/Assets/Payload/restock-fairing-25-1-n
FairingsSpecularURL=ReStock/Assets/Payload/FairingsMat_goldSpecular25
BaseMaterialName=FairingBase
shaderName=KSP/Bumped Specular (Mapped)
_SpecMap=ReStock/Assets/Payload/FairingsMat_goldSpecular
_Shininess= 0.41
_Opacity= 1.0
_RimFalloff= 2.0
_AmbientMultiplier= 0.3
FairingsTextureURL= ReStock/Assets/Payload/restock-fairing-25-1-metal
FairingsNormalURL= ReStock/Assets/Payload/restock-fairing-25-1-n
CapTextureURL = ReStock/Assets/Payload/restock-fairing-cap-1-blackandwhite
_Color= 0,0,0,0
_SpecColor= 0.75,0.75,0.75,1
_Shininess= 0.07
}
GAMEOBJECTS
{
FairingBase1875White = false
FairingBase1875BlackWhite = false
FairingBase1875Orange = false
FairingBase1875Metal = false
FairingBase1875Gold = true
FairingBase1875Metal = true
FairingBase1875Gold = false
FairingBase1875Silver = false
FairingBase1875Inner = true
}
@ -267,7 +267,7 @@
VARIANT
{
name = White
displayName =
displayName = #autoLOC_8007119
themeName = White
primaryColor = #ffffff
secondaryColor = #ffffff
@ -298,7 +298,7 @@
VARIANT
{
name = BlackAndWhite
displayName =
displayName = #autoLOC_8007120
themeName = BlackAndWhite
primaryColor = #000000
secondaryColor = #ffffff
@ -329,7 +329,7 @@
VARIANT
{
name = Orange
displayName =
displayName = #autoLOC_8007121
themeName = Orange
primaryColor = #f49841
secondaryColor = #4c4f47
@ -359,37 +359,42 @@
}
VARIANT
{
name = Metal
displayName = #LOC_Restock_variant-surface_metal
themeName = Metal
primaryColor = #6f6e6d
secondaryColor = #6f6e6d
name = Gold
displayName = #autoLOC_8007118
themeName = Gold
description = #autoLOC_8003046
primaryColor = #fccb0a
TEXTURE
{
materialName=FairingsMat
mainTextureURL = ReStock/Assets/Payload/restock-fairing-5-1-metal
mainTextureURL = ReStock/Assets/Payload/restock-fairing-5-1-gold
}
EXTRA_INFO
{
FairingsTextureURL= ReStock/Assets/Payload/restock-fairing-5-1-metal
FairingsNormalURL= ReStock/Assets/Payload/restock-fairing-5-1-n
FairingsTextureURL=ReStock/Assets/Payload/restock-fairing-5-1-gold
FairingsNormalURL=ReStock/Assets/Payload/restock-fairing-5-1-n
FairingsSpecularURL=ReStock/Assets/Payload/FairingsMat_goldSpecular5
BaseMaterialName=FairingBase
CapTextureURL = ReStock/Assets/Payload/restock-fairing-cap-1-blackandwhite
_Color= 0,0,0,0
_SpecColor= 0.75,0.75,0.75,1
_Shininess= 0.07
shaderName=KSP/Bumped Specular (Mapped)
_SpecMap=ReStock/Assets/Payload/FairingsMat_goldSpecular
_Shininess= 0.41
_Opacity= 1.0
_RimFalloff= 2.0
_AmbientMultiplier= 0.3
}
GAMEOBJECTS
{
FairingBase5White = false
FairingBase5BlackWhite = false
FairingBase5Orange = false
FairingBase5Metal = true
FairingBase5Gold = false
FairingBase5Metal = false
FairingBase5Gold = true
FairingBase5Silver = false
FairingBase5Inner = true
}
}
}
VARIANT
{
name = Silver
@ -428,40 +433,35 @@
FairingBase5Inner = true
}
}
VARIANT
VARIANT
{
name = Gold
displayName = #autoLOC_8007118
themeName = Gold
description = #autoLOC_8003046
primaryColor = #fccb0a
name = Metal
displayName = #LOC_Restock_variant-surface_metal
themeName = Metal
primaryColor = #6f6e6d
secondaryColor = #6f6e6d
TEXTURE
{
materialName=FairingsMat
mainTextureURL = ReStock/Assets/Payload/restock-fairing-5-1-gold
mainTextureURL = ReStock/Assets/Payload/restock-fairing-5-1-metal
}
EXTRA_INFO
{
FairingsTextureURL=ReStock/Assets/Payload/restock-fairing-5-1-gold
FairingsNormalURL=ReStock/Assets/Payload/restock-fairing-5-1-n
FairingsSpecularURL=ReStock/Assets/Payload/FairingsMat_goldSpecular5
FairingsTextureURL= ReStock/Assets/Payload/restock-fairing-5-1-metal
FairingsNormalURL= ReStock/Assets/Payload/restock-fairing-5-1-n
BaseMaterialName=FairingBase
shaderName=KSP/Bumped Specular (Mapped)
_SpecMap=ReStock/Assets/Payload/FairingsMat_goldSpecular
_Shininess= 0.41
_Opacity= 1.0
_RimFalloff= 2.0
_AmbientMultiplier= 0.3
CapTextureURL = ReStock/Assets/Payload/restock-fairing-cap-1-blackandwhite
_Color= 0,0,0,0
_SpecColor= 0.75,0.75,0.75,1
_Shininess= 0.07
}
GAMEOBJECTS
{
FairingBase5White = false
FairingBase5BlackWhite = false
FairingBase5Orange = false
FairingBase5Metal = false
FairingBase5Gold = true
FairingBase5Metal = true
FairingBase5Gold = false
FairingBase5Silver = false
FairingBase5Inner = true
}

@ -45,7 +45,7 @@ Localization
#LOC_RestockPlus_restock-engine-boar_description = The single Boar is slightly more efficient than its dual counterpart, and provides, logically, half the thrust. Due to a less integrated set of mounting points, there is a slight decrease in raw thrust-to-weight ratio.
#LOC_RestockPlus_restock-engine-boar_tags = ascent main propuls lower sls dynetics f1b restock kr1 boar
#LOC_RestockPlus_restock-engine-cherenkov_title = LV-N410 'Cherenkov' Atomic Rocker Motor
#LOC_RestockPlus_restock-engine-cherenkov_title = LV-N410 'Cherenkov' Atomic Rocket Motor
#LOC_RestockPlus_restock-engine-cherenkov_description = By popular demand, Rockomax has brought a powerful large nuclear engine to market. Like its smaller cousin the Nerv, it runs on only Liquid Fuel. As a result of a large development budget, gimballing mechanisms have been installed on the turbopump exhaust ducts, allowing limited vectored thrust abilities.
#LOC_RestockPlus_restock-engine-cherenkov_tags = active atom efficient engine inter liquid (cherenkov nuclear nuke orbit propuls radio reactor vacuum restock

@ -382,34 +382,40 @@ PART
FairingBase1875Silver = false
}
}
VARIANT
VARIANT
{
name = Metal
displayName = #LOC_Restock_variant-surface_metal
themeName = Metal
primaryColor = #6f6e6d
secondaryColor = #6f6e6d
name = Gold
displayName = #autoLOC_8007118
themeName = Gold
description = #autoLOC_8003046
primaryColor = #fccb0a
TEXTURE
{
materialName=FairingsMat
mainTextureURL = ReStock/Assets/Payload/restock-fairing-25-1-metal
mainTextureURL = ReStock/Assets/Payload/restock-fairing-25-1-gold
}
EXTRA_INFO
{
FairingsTextureURL= ReStock/Assets/Payload/restock-fairing-25-1-metal
FairingsNormalURL= ReStock/Assets/Payload/restock-fairing-25-1-n
CapTextureURL = ReStock/Assets/Payload/restock-fairing-cap-1-blackandwhite
_Color= 0,0,0,0
_SpecColor= 0.75,0.75,0.75,1
_Shininess= 0.07
FairingsTextureURL=ReStock/Assets/Payload/restock-fairing-25-1-gold
FairingsNormalURL=ReStock/Assets/Payload/restock-fairing-25-1-n
FairingsSpecularURL=ReStock/Assets/Payload/FairingsMat_goldSpecular25
BaseMaterialName=FairingBase
shaderName=KSP/Bumped Specular (Mapped)
_SpecMap=ReStock/Assets/Payload/FairingsMat_goldSpecular
_Shininess= 0.41
_Opacity= 1.0
_RimFalloff= 2.0
_AmbientMultiplier= 0.3
}
GAMEOBJECTS
{
FairingBase1875White = false
FairingBase1875BlackWhite = false
FairingBase1875Orange = false
FairingBase1875Metal = true
FairingBase1875Gold = false
FairingBase1875Metal = false
FairingBase1875Gold = true
FairingBase1875Silver = false
FairingBase1875Inner = true
}
@ -452,40 +458,34 @@ PART
FairingBase1875Inner = true
}
}
VARIANT
VARIANT
{
name = Gold
displayName = #autoLOC_8007118
themeName = Gold
description = #autoLOC_8003046
primaryColor = #fccb0a
name = Metal
displayName = #LOC_Restock_variant-surface_metal
themeName = Metal
primaryColor = #6f6e6d
secondaryColor = #6f6e6d
TEXTURE
{
materialName=FairingsMat
mainTextureURL = ReStock/Assets/Payload/restock-fairing-25-1-gold
mainTextureURL = ReStock/Assets/Payload/restock-fairing-25-1-metal
}
EXTRA_INFO
{
FairingsTextureURL=ReStock/Assets/Payload/restock-fairing-25-1-gold
FairingsNormalURL=ReStock/Assets/Payload/restock-fairing-25-1-n
FairingsSpecularURL=ReStock/Assets/Payload/FairingsMat_goldSpecular25
BaseMaterialName=FairingBase
shaderName=KSP/Bumped Specular (Mapped)
_SpecMap=ReStock/Assets/Payload/FairingsMat_goldSpecular
_Shininess= 0.41
_Opacity= 1.0
_RimFalloff= 2.0
_AmbientMultiplier= 0.3
FairingsTextureURL= ReStock/Assets/Payload/restock-fairing-25-1-metal
FairingsNormalURL= ReStock/Assets/Payload/restock-fairing-25-1-n
CapTextureURL = ReStock/Assets/Payload/restock-fairing-cap-1-blackandwhite
_Color= 0,0,0,0
_SpecColor= 0.75,0.75,0.75,1
_Shininess= 0.07
}
GAMEOBJECTS
{
FairingBase1875White = false
FairingBase1875BlackWhite = false
FairingBase1875Orange = false
FairingBase1875Metal = false
FairingBase1875Gold = true
FairingBase1875Metal = true
FairingBase1875Gold = false
FairingBase1875Silver = false
FairingBase1875Inner = true
}

@ -283,7 +283,7 @@ PART
VARIANT
{
name = White
displayName =
displayName = #autoLOC_8007119
themeName = White
primaryColor = #ffffff
secondaryColor = #ffffff
@ -314,7 +314,7 @@ PART
VARIANT
{
name = BlackAndWhite
displayName =
displayName = #autoLOC_8007120
themeName = BlackAndWhite
primaryColor = #000000
secondaryColor = #ffffff
@ -345,7 +345,7 @@ PART
VARIANT
{
name = Orange
displayName =
displayName = #autoLOC_8007121
themeName = Orange
primaryColor = #f49841
secondaryColor = #4c4f47
@ -373,35 +373,40 @@ PART
FairingBase5Silver = false
}
}
VARIANT
VARIANT
{
name = Metal
displayName = #LOC_Restock_variant-surface_metal
themeName = Metal
primaryColor = #6f6e6d
secondaryColor = #6f6e6d
name = Gold
displayName = #autoLOC_8007118
themeName = Gold
description = #autoLOC_8003046
primaryColor = #fccb0a
TEXTURE
{
materialName=FairingsMat
mainTextureURL = ReStock/Assets/Payload/restock-fairing-5-1-metal
mainTextureURL = ReStock/Assets/Payload/restock-fairing-5-1-gold
}
EXTRA_INFO
{
FairingsTextureURL= ReStock/Assets/Payload/restock-fairing-5-1-metal
FairingsNormalURL= ReStock/Assets/Payload/restock-fairing-5-1-n
FairingsTextureURL=ReStock/Assets/Payload/restock-fairing-5-1-gold
FairingsNormalURL=ReStock/Assets/Payload/restock-fairing-5-1-n
FairingsSpecularURL=ReStock/Assets/Payload/FairingsMat_goldSpecular5
BaseMaterialName=FairingBase
CapTextureURL = ReStock/Assets/Payload/restock-fairing-cap-1-blackandwhite
_Color= 0,0,0,0
_SpecColor= 0.75,0.75,0.75,1
_Shininess= 0.07
shaderName=KSP/Bumped Specular (Mapped)
_SpecMap=ReStock/Assets/Payload/FairingsMat_goldSpecular
_Shininess= 0.41
_Opacity= 1.0
_RimFalloff= 2.0
_AmbientMultiplier= 0.3
}
GAMEOBJECTS
{
FairingBase5White = false
FairingBase5BlackWhite = false
FairingBase5Orange = false
FairingBase5Metal = true
FairingBase5Gold = false
FairingBase5Metal = false
FairingBase5Gold = true
FairingBase5Silver = false
FairingBase5Inner = true
}
@ -444,40 +449,35 @@ PART
FairingBase5Inner = true
}
}
VARIANT
VARIANT
{
name = Gold
displayName = #autoLOC_8007118
themeName = Gold
description = #autoLOC_8003046
primaryColor = #fccb0a
name = Metal
displayName = #LOC_Restock_variant-surface_metal
themeName = Metal
primaryColor = #6f6e6d
secondaryColor = #6f6e6d
TEXTURE
{
materialName=FairingsMat
mainTextureURL = ReStock/Assets/Payload/restock-fairing-5-1-gold
mainTextureURL = ReStock/Assets/Payload/restock-fairing-5-1-metal
}
EXTRA_INFO
{
FairingsTextureURL=ReStock/Assets/Payload/restock-fairing-5-1-gold
FairingsNormalURL=ReStock/Assets/Payload/restock-fairing-5-1-n
FairingsSpecularURL=ReStock/Assets/Payload/FairingsMat_goldSpecular5
FairingsTextureURL= ReStock/Assets/Payload/restock-fairing-5-1-metal
FairingsNormalURL= ReStock/Assets/Payload/restock-fairing-5-1-n
BaseMaterialName=FairingBase
shaderName=KSP/Bumped Specular (Mapped)
_SpecMap=ReStock/Assets/Payload/FairingsMat_goldSpecular
_Shininess= 0.41
_Opacity= 1.0
_RimFalloff= 2.0
_AmbientMultiplier= 0.3
CapTextureURL = ReStock/Assets/Payload/restock-fairing-cap-1-blackandwhite
_Color= 0,0,0,0
_SpecColor= 0.75,0.75,0.75,1
_Shininess= 0.07
}
GAMEOBJECTS
{
FairingBase5White = false
FairingBase5BlackWhite = false
FairingBase5Orange = false
FairingBase5Metal = false
FairingBase5Gold = true
FairingBase5Metal = true
FairingBase5Gold = false
FairingBase5Silver = false
FairingBase5Inner = true
}

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