mirror of
https://github.com/PorktoberRevolution/ReStocked
synced 2024-09-01 17:34:42 +00:00
commit
bc11da5876
@ -9,73 +9,67 @@
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!mesh = DELETE
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!MODEL {}
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MODEL {
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MODEL
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{
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model = ReStock/Assets/Payload/restock-service-bay-125-1
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}
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@MODULE[ModuleAnimateGeneric]
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{
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@animationName = DoorsOpen
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}
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@MODULE[ModuleSeeThroughObject]
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{
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@transformName = NewBay125
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}
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@transformName = NewBay125
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}
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MODULE
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{
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name = ModulePartVariants
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baseVariant = Opaque
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VARIANT
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{
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name = Opaque
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displayName = #LOC_Restock_variant-service-bay-opaque
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primaryColor = #ffffff
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secondaryColor = #ffffff
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GAMEOBJECTS
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{
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ServiceBay125_Opaque = true
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ServiceBay125 = false
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ServiceBay125_Transparent = false
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FloorColliders = true
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}
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}
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{
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name = ModulePartVariants
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useMultipleDragCubes = false
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baseVariant = Opaque
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VARIANT
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{
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name = Transparent
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displayName = #LOC_Restock_variant-service-bay-transparent
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{
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name = Opaque
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displayName = #LOC_Restock_variant-service-bay-opaque
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primaryColor = #ffffff
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secondaryColor = #999999
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GAMEOBJECTS
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{
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ServiceBay125_Opaque = false
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ServiceBay125 = false
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ServiceBay125_Transparent = true
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FloorColliders = true
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}
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}
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secondaryColor = #ffffff
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GAMEOBJECTS
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{
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ServiceBay125_Opaque = true
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ServiceBay125 = false
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ServiceBay125_Transparent = false
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FloorColliders = true
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}
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}
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VARIANT
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{
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name = Hollow
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displayName = #LOC_Restock_variant-service-bay-hollow
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{
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name = Transparent
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displayName = #LOC_Restock_variant-service-bay-transparent
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primaryColor = #ffffff
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secondaryColor = #000000
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GAMEOBJECTS
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{
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ServiceBay125_Opaque = false
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ServiceBay125 = true
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ServiceBay125_Transparent = false
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FloorColliders = false
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}
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}
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}
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secondaryColor = #999999
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GAMEOBJECTS
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{
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ServiceBay125_Opaque = false
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ServiceBay125 = false
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ServiceBay125_Transparent = true
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FloorColliders = true
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}
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}
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VARIANT
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{
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name = Hollow
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displayName = #LOC_Restock_variant-service-bay-hollow
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primaryColor = #ffffff
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secondaryColor = #000000
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GAMEOBJECTS
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{
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ServiceBay125_Opaque = false
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ServiceBay125 = true
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ServiceBay125_Transparent = false
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FloorColliders = false
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}
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}
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}
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}
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@PART[ServiceBay_250]
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@ -84,7 +78,8 @@
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!mesh = DELETE
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!MODEL {}
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MODEL {
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MODEL
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{
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model = ReStock/Assets/Payload/restock-service-bay-25-1
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}
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@MODULE[ModuleAnimateGeneric]
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@ -94,105 +89,100 @@
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@MODULE[ModuleSeeThroughObject]
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{
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@transformName = NewBay25
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}
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}
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MODULE
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{
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name = ModulePartVariants
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baseVariant = Opaque
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VARIANT
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{
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name = Opaque
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displayName = #LOC_Restock_variant-service-bay-opaque
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primaryColor = #ffffff
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secondaryColor = #999999
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GAMEOBJECTS
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{
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ServiceBay25_Opaque = true
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ServiceBay25 = false
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ServiceBay25_Transparent = false
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FloorColliders = true
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}
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}
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{
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name = ModulePartVariants
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useMultipleDragCubes = false
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baseVariant = Opaque
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VARIANT
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{
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name = Transparent
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displayName = #LOC_Restock_variant-service-bay-transparent
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{
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name = Opaque
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displayName = #LOC_Restock_variant-service-bay-opaque
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primaryColor = #ffffff
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secondaryColor = #999999
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GAMEOBJECTS
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{
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ServiceBay25_Opaque = false
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ServiceBay25 = false
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ServiceBay25_Transparent = true
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FloorColliders = true
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}
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}
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secondaryColor = #999999
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GAMEOBJECTS
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{
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ServiceBay25_Opaque = true
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ServiceBay25 = false
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ServiceBay25_Transparent = false
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FloorColliders = true
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}
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}
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VARIANT
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{
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name = Hollow
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displayName = #LOC_Restock_variant-service-bay-hollow
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{
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name = Transparent
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displayName = #LOC_Restock_variant-service-bay-transparent
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primaryColor = #ffffff
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secondaryColor = #000000
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GAMEOBJECTS
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{
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ServiceBay25_Opaque = false
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ServiceBay25 = true
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ServiceBay25_Transparent = false
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FloorColliders = false
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}
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secondaryColor = #999999
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GAMEOBJECTS
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{
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ServiceBay25_Opaque = false
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ServiceBay25 = false
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ServiceBay25_Transparent = true
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FloorColliders = true
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}
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}
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VARIANT
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{
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name = Hollow
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displayName = #LOC_Restock_variant-service-bay-hollow
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primaryColor = #ffffff
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secondaryColor = #000000
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GAMEOBJECTS
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{
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ServiceBay25_Opaque = false
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ServiceBay25 = true
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ServiceBay25_Transparent = false
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FloorColliders = false
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}
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}
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}
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}
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}
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MODULE
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{
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name = FXModuleLookAtConstraint
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// Ringed
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CONSTRAINLOOKFX
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{
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targetName = CylBottom001
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rotatorsName = CylTop001
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}
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CONSTRAINLOOKFX
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{
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targetName = CylBottom002
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rotatorsName = CylTop002
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}
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CONSTRAINLOOKFX
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{
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targetName = CylBottom003
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rotatorsName = CylTop003
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}
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CONSTRAINLOOKFX
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{
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targetName = CylBottom004
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rotatorsName = CylTop004
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}
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CONSTRAINLOOKFX
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{
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targetName = CylTop001
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rotatorsName = CylBottom001
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}
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CONSTRAINLOOKFX
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{
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targetName = CylTop002
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rotatorsName = CylBottom002
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}
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CONSTRAINLOOKFX
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{
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targetName = CylTop003
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rotatorsName = CylBottom003
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}
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CONSTRAINLOOKFX
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{
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targetName = CylTop004
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rotatorsName = CylBottom004
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}
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}
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MODULE
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{
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name = FXModuleLookAtConstraint
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// Ringed
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CONSTRAINLOOKFX
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{
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targetName = CylBottom001
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rotatorsName = CylTop001
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}
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CONSTRAINLOOKFX
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{
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targetName = CylBottom002
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rotatorsName = CylTop002
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}
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CONSTRAINLOOKFX
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{
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targetName = CylBottom003
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rotatorsName = CylTop003
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}
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CONSTRAINLOOKFX
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{
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targetName = CylBottom004
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rotatorsName = CylTop004
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}
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CONSTRAINLOOKFX
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{
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targetName = CylTop001
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rotatorsName = CylBottom001
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}
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CONSTRAINLOOKFX
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{
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targetName = CylTop002
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rotatorsName = CylBottom002
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}
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CONSTRAINLOOKFX
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{
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targetName = CylTop003
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rotatorsName = CylBottom003
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}
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CONSTRAINLOOKFX
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{
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targetName = CylTop004
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rotatorsName = CylBottom004
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}
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}
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}
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