Functional variants

This commit is contained in:
Chris Adderley 2018-12-24 14:22:51 -08:00
parent dea0298efa
commit c04afdb1f5
35 changed files with 163 additions and 124 deletions

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@ -0,0 +1,15 @@
// Patches applying art changes to 0.625m aerodynamic parts
// Contents:
// - Small Nose Cone (standardNoseCone)
@PART[standardNoseCone]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL {
model = ReStock/Assets/Aero/restock-nosecone-0625-1
}
}

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@ -17,8 +17,8 @@
MODULE
{
name = ModulePartVariants
baseVariant = White
baseVariant = BlackAndWhite
VARIANT
{
name = BlackAndWhite
displayName = #autoLOC_8007122
@ -111,6 +111,7 @@
125SharpConeOrange = false
}
}
VARIANT
{
name = BlackAndWhite
displayName = #autoLOC_8007122
@ -157,9 +158,10 @@
}
}
}
!MODULE[ModuleAnimateHeat] {}
}
@PART[pointyNoseConeN]
@PART[pointyNoseConeB]
{
@author = Chris Adderley (Nertea)
@ -182,12 +184,13 @@
secondaryColor = #ffffff
GAMEOBJECTS
{
125TiltConeDark = false
125TiltConeWhite = true
125TiltConeBlackWhite = false
125TiltConeOrange = false
125mBentConeDark = false
125mBentConeWhite = true
125mBentConeBlackandWhite = false
125mBentConeOrange = false
}
}
VARIANT
{
name = BlackAndWhite
displayName = #autoLOC_8007122
@ -196,10 +199,10 @@
secondaryColor = #000000
GAMEOBJECTS
{
125TiltConeDark = false
125TiltConeWhite = false
125TiltConeBlackWhite = true
125TiltConeOrange = false
125mBentConeDark = false
125mBentConeWhite = false
125mBentConeBlackandWhite = true
125mBentConeOrange = false
}
}
VARIANT
@ -211,10 +214,10 @@
secondaryColor = #f49841
GAMEOBJECTS
{
125TiltConeDark = false
125TiltConeWhite = false
125TiltConeBlackWhite = false
125TiltConeOrange = true
125mBentConeDark = false
125mBentConeWhite = false
125mBentConeBlackandWhite = false
125mBentConeOrange = true
}
}
VARIANT
@ -226,11 +229,12 @@
secondaryColor = #4c4f47
GAMEOBJECTS
{
125TiltConeDark = true
125TiltConeWhite = false
125TiltConeBlackWhite = false
125TiltConeOrange = false
125mBentConeDark = true
125mBentConeWhite = false
125mBentConeBlackandWhite = false
125mBentConeOrange = false
}
}
}
!MODULE[ModuleAnimateHeat] {}
}

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@ -17,7 +17,6 @@
name = ModulePartVariants
baseVariant = White
VARIANT
VARIANT
{
name = White
displayName = #autoLOC_8007119
@ -31,6 +30,7 @@
25mNoseconeOrange = false
}
}
VARIANT
{
name = BlackAndWhite
displayName = #autoLOC_8007122

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@ -20,11 +20,9 @@
@MODULE[ModuleLight]
{
@animationName = RestockSpotLight_On
@lightName = Spot
}
// MODEL
// {
// model = Squad/Parts/Utility/spotLightMk1/model
// }
}
// Floodlight
@PART[spotLight2]
@ -42,5 +40,6 @@
@MODULE[ModuleLight]
{
@animationName = RestockFloodLight_On
@lightName = Spot
}
}

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@ -2,7 +2,7 @@
// Contents:
// - LV-1 "Ant" Liquid Fuel Engine (microEngine)
// - LV-1R "Spider" Liquid Fuel Engine (radialEngineMini)
// - 48-7S "Spark" Liquid Fuel Engine (liquidEngineMini)
// - 48-7S "Spark" Liquid Fuel Engine (liquidEngineMini_v2)
// - 24-77 "Twitch" Liquid Fuel Engine (smallRadialEngine)
// - O-10 "Puff" MonoPropellant Fuel Engine (omsEngine)
@ -350,7 +350,7 @@
}
// Spark
@PART[liquidEngineMini]
@PART[liquidEngineMini_v2]
{
@author = Chris Adderley (Nertea)
@ -524,6 +524,7 @@
{
@gimbalTransformName = B_Gimbal
}
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants

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@ -2,7 +2,7 @@
// Contents:
// - LV-N "Nerv" Atomic Rocket Motor (nuclearEngine)
// - S3 KS-25 "Vector" Liquid Fuel Engine (SSME)
// - LV-909 "Terrier" Liquid Fuel Engine (liquidEngine3)
// - LV-909 "Terrier" Liquid Fuel Engine (liquidEngine3_v2)
// - LV-T45 "Swivel" Liquid Fuel Engine (liquidEngine2)
// - LV-T30 "Reliant" Liquid Fuel Engine (liquidEngine)
@ -12,7 +12,7 @@
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL = {}
!MODEL {}
MODEL {
model = ReStock/Assets/Engine/restock-engine-nerv-1
}
@ -156,7 +156,7 @@
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL = {}
!MODEL {}
MODEL {
model = ReStock/Assets/Engine/restock-engine-vector-1
}
@ -433,18 +433,17 @@
// Terrier
@PART[liquidEngine3]
@PART[liquidEngine3_v2]
{
@author = Porkjet and Chris Adderley (Nertea)
!mesh = DELETE
!MODEL = {}
!MODEL {}
MODEL {
model = ReStock/Assets/Engine/restock-engine-terrier-1
}
%rescaleFactor = 1
%node_attach = 0.0, 23.0, 0.0, 0.0, 1.0, 0.0, 1
node_attach = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1
@attachRules = 1,1,1,0,0
!fx_exhaustFlame_blue = DELETE
@ -521,8 +520,9 @@
}
@bulkheadProfiles = srf, size1
@node_stack_top = 0.0, 28.75, 0.0, 0.0, 1.0, 0.0, 1
@node_stack_bottom = 0.0, -47.281375, 0.0, 0.0, -1.0, 0.0, 1
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants

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@ -26,31 +26,18 @@
scale = 1,-1,1
rotation = 0, 0, 0
}
@MODULE[ModulePartVariants]
{
baseVariant = White
!primaryColor = DELETE
!secondaryColor = DELETE
!baseDisplayName = DELETE
!baseThemeName = DELETE
@VARIANT[Orange]
{
!TEXTURE {}
!GAMEOBJECTS {}
GAMEOBJECTS
{
25TankTinyGrey = false
25TankTinyOrange = true
25TankTinyWhite = false
}
}
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
baseVariant = BlackAndWhite
VARIANT
{
name = White
name = BlackAndWhite
displayName = #autoLOC_8007122
themeName = BlackAndWhite
primaryColor = #ffffff
secondaryColor = #000000
themeName = White
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
25TankTinyGrey = false
@ -58,6 +45,21 @@
25TankTinyWhite = true
}
}
VARIANT
{
name = Orange
displayName = #autoLOC_8007123
themeName = Orange
primaryColor = #f49841
secondaryColor = #4c4f47
GAMEOBJECTS
{
25TankTinyGrey = false
25TankTinyOrange = true
25TankTinyWhite = false
}
}
VARIANT
{
name = Metallic
@ -97,31 +99,18 @@
scale = 1,-1,1
rotation = 0, 0, 0
}
@MODULE[ModulePartVariants]
{
baseVariant = White
!primaryColor = DELETE
!secondaryColor = DELETE
!baseDisplayName = DELETE
!baseThemeName = DELETE
@VARIANT[Orange]
{
!TEXTURE {}
!GAMEOBJECTS {}
GAMEOBJECTS
{
25TankMedGrey = false
25TankMedOrange = true
25TankMedWhite = false
}
}
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
baseVariant = BlackAndWhite
VARIANT
{
name = White
displayName = #autoLOC_8007122
name = BlackAndWhite
themeName = BlackAndWhite
primaryColor = #ffffff
secondaryColor = #000000
primaryColor = #ffffff
secondaryColor = #000000
displayName = #autoLOC_8007122
GAMEOBJECTS
{
25TankMedGrey = false
@ -129,6 +118,21 @@
25TankMedWhite = true
}
}
VARIANT
{
name = Orange
displayName = #autoLOC_8007123
themeName = Orange
primaryColor = #f49841
secondaryColor = #4c4f47
GAMEOBJECTS
{
25TankMedGrey = false
25TankMedOrange = true
25TankMedWhite = false
}
}
VARIANT
{
name = Metallic
@ -167,31 +171,18 @@
scale = 1,-1,1
rotation = 0, 0, 0
}
@MODULE[ModulePartVariants]
!MODULE[ModulePartVariants] {}
MODULE
{
baseVariant = White
!primaryColor = DELETE
!secondaryColor = DELETE
!baseDisplayName = DELETE
!baseThemeName = DELETE
@VARIANT[Orange]
{
!TEXTURE {}
!GAMEOBJECTS {}
GAMEOBJECTS
{
25TankSmallGrey = false
25TankSmallOrange = true
25TankSmallWhite = false
}
}
name = ModulePartVariants
baseVariant = BlackAndWhite
VARIANT
{
name = White
name = BlackAndWhite
displayName = #autoLOC_8007122
themeName = BlackAndWhite
primaryColor = #ffffff
secondaryColor = #000000
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
25TankSmallGrey = false
@ -199,6 +190,21 @@
25TankSmallWhite = true
}
}
VARIANT
{
name = Orange
displayName = #autoLOC_8007123
themeName = Orange
primaryColor = #f49841
secondaryColor = #4c4f47
GAMEOBJECTS
{
25TankSmallGrey = false
25TankSmallOrange = true
25TankSmallWhite = false
}
}
VARIANT
{
name = Metallic
@ -237,10 +243,25 @@
scale = 1,-1,1
rotation = 0, 0, 0
}
@MODULE[ModulePartVariants]
!MODULE[ModulePartVariants] {}
MODULE
{
!VARIANT[White] {}
!VARIANT[Orange] {}
name = ModulePartVariants
baseVariant = BlackAndWhite
VARIANT
{
name = BlackAndWhite
displayName = #autoLOC_8007122
themeName = BlackAndWhite
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
25TankLargeGrey = false
25TankLargeOrange = false
25TankLargeWhite = true
}
}
VARIANT
{
name = Orange
@ -255,20 +276,7 @@
25TankLargeWhite = false
}
}
VARIANT
{
name = White
displayName = #autoLOC_8007122
themeName = BlackAndWhite
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
25TankLargeGrey = false
25TankLargeOrange = false
25TankLargeWhite = true
}
}
VARIANT

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@ -35,9 +35,9 @@
VARIANT
{
name = Orange
displayName = #autoLOC_8007117
displayName = #autoLOC_8007123
themeName = Orange
primaryColor = #4c4f47
primaryColor = #f49841
secondaryColor = #4c4f47
GAMEOBJECTS
{
@ -80,9 +80,9 @@
VARIANT
{
name = Orange
displayName = #autoLOC_8007117
displayName = #autoLOC_8007123
themeName = Orange
primaryColor = #4c4f47
primaryColor = #f49841
secondaryColor = #4c4f47
GAMEOBJECTS
{

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@ -1,6 +1,6 @@
// Patches applying art changes to 3.75m structural parts
// Contents:
// - Kerbodyne ADTP-2-3 (Size3to2Adapter)
// - Kerbodyne ADTP-2-3 (Size3to2Adapter_v2)
@PART[Size3To2Adapter_v2] {
@author = Chris Adderley (Nertea)
@ -8,8 +8,20 @@
!mesh = DELETE
!MODEL {}
MODEL {
model = ReStock/Assets/FuelTank/restock-adapter-375-solid-1
model = ReStock/Assets/FuelTank/restock-adapter-375-fueled-1
}
MODEL
{
model = ReStock/Assets/FuelTank/restock-endcap-fueltank-25-orange
scale = 1.0, 1.0, 1.0
position = 0.0, 1.148, 0.0
}
MODEL
{
model = ReStock/Assets/FuelTank/restock-endcap-fueltank-375-orange
scale = 1.0, -1.0, 1.0
position = 0.0, -1.098, 0.0
}
%rescaleFactor = 1
!MODULE[ModulePartVariants] {}
MODULE
@ -48,9 +60,9 @@
VARIANT
{
name = Orange
displayName = #autoLOC_8007121
displayName = #autoLOC_8007123
themeName = Orange
primaryColor = #4c4f47
primaryColor = #f49841
secondaryColor = #f49841
GAMEOBJECTS
{