Merge branch '1-10-updates' into Master
commit
cd3987cea9
@ -1 +1 @@
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Subproject commit d96f5a5e9414906d09be01b24d71690feacd8d53
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Subproject commit 29ec4fc935c44ef5a95c3dd10f1d5bc804ed2e57
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@ -0,0 +1,347 @@
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// Patches applying art changes to the asteroid claw
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// Contents:
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// - Advanced Grabbing Unit (GrapplingDevice)
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// - Advanced Grabbing Unit Jr. (smallClaw)
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// Advanced Grabbing Unit
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@PART[GrapplingDevice]:HAS[~RestockIgnore[*]]:FOR[ReStock]
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{
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@author = Andrew Cassidy
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!mesh = DELETE
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MODEL
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{
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model = ReStock/Assets/Coupling/restock-claw-125-1
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}
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%rescaleFactor = 1
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%node_stack_top = 0.0, -0.14082675, 0.00, 0.0, -1.0, 0.0, 1
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@MODULE[ModuleGrappleNode]
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{
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nodeTransformName = Pivot
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}
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@MODULE[ModuleAnimateGeneric]
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{
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animationName = Deploy
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}
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@MODULE[FlagDecal]
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{
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textureQuadName = flags
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}
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!MODULE[FXModuleLookAtConstraint] {}
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MODULE
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{
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name = ModuleRestockConstraints
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LOOKATCONSTRAINT
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{
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rotatorsName = Actuator_0_lower
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targetName = Actuator_0_upper
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}
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LOOKATCONSTRAINT
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{
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rotatorsName = Actuator_0_upper
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targetName = Actuator_0_lower
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}
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LOOKATCONSTRAINT
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{
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rotatorsName = Actuator_1_lower
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targetName = Actuator_1_upper
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}
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LOOKATCONSTRAINT
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{
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rotatorsName = Actuator_1_upper
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targetName = Actuator_1_lower
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}
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LOOKATCONSTRAINT
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{
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rotatorsName = Actuator_2_lower
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targetName = Actuator_2_upper
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}
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LOOKATCONSTRAINT
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{
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rotatorsName = Actuator_2_upper
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targetName = Actuator_2_lower
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}
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LOOKATCONSTRAINT
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{
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rotatorsName = Actuator_3_lower
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targetName = Actuator_3_upper
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}
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LOOKATCONSTRAINT
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{
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rotatorsName = Actuator_3_upper
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targetName = Actuator_3_lower
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}
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LOOKATCONSTRAINT
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{
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rotatorsName = Actuator_4_lower
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targetName = Actuator_4_upper
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}
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LOOKATCONSTRAINT
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{
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rotatorsName = Actuator_4_upper
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targetName = Actuator_4_lower
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}
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LOOKATCONSTRAINT
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{
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rotatorsName = Actuator_5_lower
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targetName = Actuator_5_upper
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}
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LOOKATCONSTRAINT
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{
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rotatorsName = Actuator_5_upper
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targetName = Actuator_5_lower
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}
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LOOKATCONSTRAINT
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{
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rotatorsName = Actuator_6_lower
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targetName = Actuator_6_upper
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}
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LOOKATCONSTRAINT
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{
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rotatorsName = Actuator_6_upper
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targetName = Actuator_6_lower
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}
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LOOKATCONSTRAINT
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{
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rotatorsName = Actuator_7_lower
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targetName = Actuator_7_upper
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}
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LOOKATCONSTRAINT
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{
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rotatorsName = Actuator_7_upper
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targetName = Actuator_7_lower
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}
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}
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!MODULE[ModulePartVariants] {}
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MODULE
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{
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name = ModulePartVariants
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baseVariant = White
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useMultipleDragCubes = false
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VARIANT
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{
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name = White
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displayName = #LOC_Restock_variant-surface_white
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themeName = White
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primaryColor = #ffffff
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secondaryColor = #999999
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GAMEOBJECTS
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{
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Accents_white = true
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Accents_black = false
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Accents_yellow = false
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}
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}
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VARIANT
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{
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name = Dark
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displayName = #LOC_Restock_variant-surface_black
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themeName = Dark
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primaryColor = #4c4f47
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secondaryColor = #999999
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GAMEOBJECTS
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{
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Accents_white = false
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Accents_black = true
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Accents_yellow = false
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}
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}
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VARIANT
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{
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name = Yellow
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displayName = #LOC_Restock_variant-surface_yellow
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themeName = YellowAndWhite
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primaryColor = #B08D43
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secondaryColor = #999999
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GAMEOBJECTS
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{
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Accents_white = false
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Accents_black = false
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Accents_yellow = true
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}
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}
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}
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MODULE
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{
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name = ModuleRestockDepthMask
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maskTransform = DepthMask
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}
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MODULE
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{
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name = ModuleLight
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lightName = Lamp
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useAnimationDim = true
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lightBrightenSpeed = 2.5
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lightDimSpeed = 2.5
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resourceAmount = 0.02
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useResources = true
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animationName = RestockClawLamp_On
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}
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}
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// Advanced Grabbing Unit Jr.
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@PART[smallClaw]:HAS[~RestockIgnore[*]]:FOR[ReStock]
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{
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@author = Andrew Cassidy
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!mesh = DELETE
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MODEL
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{
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model = ReStock/Assets/Coupling/restock-claw-625-2
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}
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%rescaleFactor = 1
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%node_stack_top = 0.0, -0.14082675, 0.00, 0.0, -1.0, 0.0, 1
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%node_attach = 0.0, -0.0738, 0.00, 0.0, -1.0, 0.0, 1
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@MODULE[ModuleGrappleNode]
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{
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nodeTransformName = Pivot
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}
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@MODULE[ModuleAnimateGeneric]
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{
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animationName = Deploy
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}
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@MODULE[FlagDecal]
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{
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textureQuadName = FlagTransform
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}
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!MODULE[FXModuleLookAtConstraint] {}
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MODULE
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{
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name = ModuleRestockConstraints
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LOOKATCONSTRAINT
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{
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rotatorsName = Actuator_0_lower
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targetName = Actuator_0_upper
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}
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LOOKATCONSTRAINT
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{
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rotatorsName = Actuator_0_upper
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targetName = Actuator_0_lower
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}
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LOOKATCONSTRAINT
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{
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rotatorsName = Actuator_1_lower
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targetName = Actuator_1_upper
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}
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LOOKATCONSTRAINT
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{
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rotatorsName = Actuator_1_upper
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targetName = Actuator_1_lower
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}
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LOOKATCONSTRAINT
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{
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rotatorsName = Actuator_2_lower
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targetName = Actuator_2_upper
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}
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LOOKATCONSTRAINT
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{
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rotatorsName = Actuator_2_upper
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targetName = Actuator_2_lower
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}
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LOOKATCONSTRAINT
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{
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rotatorsName = Actuator_3_lower
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targetName = Actuator_3_upper
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}
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LOOKATCONSTRAINT
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{
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rotatorsName = Actuator_3_upper
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targetName = Actuator_3_lower
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}
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LOOKATCONSTRAINT
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{
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rotatorsName = Actuator_4_lower
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targetName = Actuator_4_upper
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}
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LOOKATCONSTRAINT
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{
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rotatorsName = Actuator_4_upper
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targetName = Actuator_4_lower
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}
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LOOKATCONSTRAINT
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{
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rotatorsName = Actuator_5_lower
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targetName = Actuator_5_upper
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}
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LOOKATCONSTRAINT
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{
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rotatorsName = Actuator_5_upper
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targetName = Actuator_5_lower
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}
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}
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!MODULE[ModulePartVariants] {}
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MODULE
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{
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name = ModulePartVariants
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baseVariant = White
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||||
useMultipleDragCubes = false
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||||
VARIANT
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{
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name = White
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||||
displayName = #LOC_Restock_variant-surface_white
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themeName = White
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||||
primaryColor = #ffffff
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secondaryColor = #999999
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GAMEOBJECTS
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{
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Body_white = true
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Body_black = false
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Body_yellow = false
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}
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}
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VARIANT
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{
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name = Dark
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displayName = #LOC_Restock_variant-surface_black
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themeName = Dark
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||||
primaryColor = #4c4f47
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secondaryColor = #999999
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||||
GAMEOBJECTS
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{
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||||
Body_white = false
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Body_black = true
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Body_yellow = false
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||||
}
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}
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VARIANT
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{
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name = Yellow
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displayName = #LOC_Restock_variant-surface_yellow
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themeName = YellowAndWhite
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||||
primaryColor = #B08D43
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secondaryColor = #999999
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GAMEOBJECTS
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||||
{
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||||
Body_white = false
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||||
Body_black = false
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Body_yellow = true
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||||
}
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||||
}
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||||
}
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||||
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||||
MODULE
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||||
{
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||||
name = ModuleRestockDepthMask
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||||
maskTransform = DepthMask
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||||
}
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||||
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MODULE
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||||
{
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name = ModuleLight
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||||
lightName = SpotLight
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useAnimationDim = true
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||||
lightBrightenSpeed = 2.5
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lightDimSpeed = 2.5
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resourceAmount = 0.02
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useResources = true
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animationName = RestockMiniClawLamp_On
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}
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}
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Loading…
Reference in New Issue