Fix command seat name and localisation tags

This commit is contained in:
Poodmund 2024-08-25 15:55:53 +01:00
parent 120385cb8c
commit da751a74d3
4 changed files with 14 additions and 12 deletions

View File

@ -66,6 +66,7 @@ Localization
#LOC_Restock_variant-engine_shroud_white = White Shroud
#LOC_Restock_variant-engine_shroud_grey-orange = Metallic Shroud
#LOC_Restock_variant-engine_shroud_grey-orange-alt = Orange/Grey Shroud
#LOC_Restock_variant-engine_shroud = Shrouded
#LOC_Restock_variant-engine_shroud_wide = Wide Shrouded

View File

@ -1,9 +1,9 @@
// Patches applying art changes to external command seat
// Contents:
// - EAS-1 External Command Seat (externalCommandSeat)
// - EAS-1 External Command Seat (seatExternalCmd)
// EAS-1 External Command Seat
@PART[externalCommandSeat]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
@PART[seatExternalCmd]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Kavaeric
!mesh = DELETE

View File

@ -1756,7 +1756,8 @@
}
@MODULE[ModuleGimbal]
{
gimbalResponseSpeed = 30
@gimbalTransformName = gimbal
gimbalResponseSpeed = 30
useGimbalResponseSpeed = true
}
!FXModuleAnimateThrottle {}
@ -1843,7 +1844,7 @@
VARIANT
{
name = Shrouded
displayName = Shrouded
displayName = #LOC_Restock_variant-engine_shroud_white
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
@ -1860,9 +1861,9 @@
VARIANT
{
name = ShroudedAlt
displayName = ShroudedAlt
primaryColor = #000000
secondaryColor = #ffffff
displayName = #LOC_Restock_variant-engine_shroud_grey-orange-alt
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
LFS_Thud_Compact = false
@ -1877,7 +1878,7 @@
VARIANT
{
name = Compact
displayName = Compact
displayName = #LOC_Restock_variant-engine_compact
primaryColor = #999999
secondaryColor = #000000
GAMEOBJECTS

View File

@ -22,7 +22,7 @@
VARIANT
{
name = white
displayName = White
displayName = #LOC_Restock_variant-surface_white
primaryColor = #ffffff
secondaryColor = #ffffff
GAMEOBJECTS
@ -34,7 +34,7 @@
VARIANT
{
name = metal
displayName = Metallic
displayName = #LOC_Restock_variant-surface_metal
primaryColor = #6f6e6d
secondaryColor = #6f6e6d
GAMEOBJECTS
@ -63,7 +63,7 @@
VARIANT
{
name = white
displayName = White
displayName = #LOC_Restock_variant-surface_white
primaryColor = #ffffff
secondaryColor = #ffffff
GAMEOBJECTS
@ -75,7 +75,7 @@
VARIANT
{
name = metal
displayName = Metallic
displayName = #LOC_Restock_variant-surface_metal
primaryColor = #6f6e6d
secondaryColor = #6f6e6d
GAMEOBJECTS