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https://github.com/PorktoberRevolution/ReStocked
synced 2024-09-01 17:34:42 +00:00
Fix command seat name and localisation tags
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120385cb8c
commit
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@ -66,6 +66,7 @@ Localization
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#LOC_Restock_variant-engine_shroud_white = White Shroud
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#LOC_Restock_variant-engine_shroud_grey-orange = Metallic Shroud
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#LOC_Restock_variant-engine_shroud_grey-orange-alt = Orange/Grey Shroud
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#LOC_Restock_variant-engine_shroud = Shrouded
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#LOC_Restock_variant-engine_shroud_wide = Wide Shrouded
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@ -1,9 +1,9 @@
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// Patches applying art changes to external command seat
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// Contents:
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// - EAS-1 External Command Seat (externalCommandSeat)
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// - EAS-1 External Command Seat (seatExternalCmd)
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// EAS-1 External Command Seat
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@PART[externalCommandSeat]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
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@PART[seatExternalCmd]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
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{
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@author = Kavaeric
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!mesh = DELETE
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@ -1756,7 +1756,8 @@
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}
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@MODULE[ModuleGimbal]
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{
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gimbalResponseSpeed = 30
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@gimbalTransformName = gimbal
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gimbalResponseSpeed = 30
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useGimbalResponseSpeed = true
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}
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!FXModuleAnimateThrottle {}
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@ -1843,7 +1844,7 @@
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VARIANT
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{
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name = Shrouded
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displayName = Shrouded
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displayName = #LOC_Restock_variant-engine_shroud_white
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primaryColor = #ffffff
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secondaryColor = #000000
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GAMEOBJECTS
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@ -1860,9 +1861,9 @@
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VARIANT
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{
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name = ShroudedAlt
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displayName = ShroudedAlt
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primaryColor = #000000
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secondaryColor = #ffffff
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displayName = #LOC_Restock_variant-engine_shroud_grey-orange-alt
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primaryColor = #999999
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secondaryColor = #f69449
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GAMEOBJECTS
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{
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LFS_Thud_Compact = false
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@ -1877,7 +1878,7 @@
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VARIANT
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{
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name = Compact
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displayName = Compact
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displayName = #LOC_Restock_variant-engine_compact
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primaryColor = #999999
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secondaryColor = #000000
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GAMEOBJECTS
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@ -22,7 +22,7 @@
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VARIANT
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{
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name = white
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displayName = White
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displayName = #LOC_Restock_variant-surface_white
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primaryColor = #ffffff
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secondaryColor = #ffffff
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GAMEOBJECTS
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@ -34,7 +34,7 @@
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VARIANT
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{
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name = metal
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displayName = Metallic
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displayName = #LOC_Restock_variant-surface_metal
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primaryColor = #6f6e6d
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secondaryColor = #6f6e6d
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GAMEOBJECTS
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@ -63,7 +63,7 @@
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VARIANT
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{
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name = white
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displayName = White
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displayName = #LOC_Restock_variant-surface_white
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primaryColor = #ffffff
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secondaryColor = #ffffff
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GAMEOBJECTS
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@ -75,7 +75,7 @@
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VARIANT
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{
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name = metal
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displayName = Metallic
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displayName = #LOC_Restock_variant-surface_metal
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primaryColor = #6f6e6d
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secondaryColor = #6f6e6d
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GAMEOBJECTS
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