Adjust basic engine volume responses

This commit is contained in:
ChrisAdderley
2019-02-13 12:06:44 -08:00
parent fb684c6b37
commit e29c0cdfed
14 changed files with 2575 additions and 2537 deletions

View File

@ -14,149 +14,152 @@
}
!EFFECTS {}
EFFECTS
{
running_closed
{
AUDIO
{
channel = Ship
clip = sound_rocket_spurts
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_aeroSpike
transformName = smokePoint
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 1
}
MODEL_MULTI_PARTICLE
{
{
running_closed
{
AUDIO
{
channel = Ship
clip = sound_rocket_spurts
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_aeroSpike
transformName = smokePoint
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 1
}
MODEL_MULTI_PARTICLE
{
name = coreclosed
modelName = ReStock/FX/restock-fx-rapier-closed-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.5
speed = 1.0 1.2
}
MODEL_MULTI_PARTICLE
{
modelName = ReStock/FX/restock-fx-rapier-closed-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.5
speed = 1.0 1.2
}
MODEL_MULTI_PARTICLE
{
name = plumeclosed
modelName = ReStock/FX/restock-fx-rapier-closed-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.5
speed = 1.0 1.2
}
}
power_open
{
AUDIO
{
channel = Ship
clip = sound_rocket_spurts
volume = 0.0 0.0
volume = 0.05 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
}
MODEL_MULTI_PARTICLE
{
modelName = ReStock/FX/restock-fx-rapier-closed-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.5
speed = 1.0 1.2
}
}
power_open
{
AUDIO
{
channel = Ship
clip = sound_rocket_spurts
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
{
name = coreopen
modelName = ReStock/FX/restock-fx-rapier-open-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.5
speed = 1.0 1.2
}
MODEL_MULTI_PARTICLE
{
modelName = ReStock/FX/restock-fx-rapier-open-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.5
speed = 1.0 1.2
}
MODEL_MULTI_PARTICLE
{
name = plumeopen
modelName = ReStock/FX/restock-fx-rapier-open-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.5
speed = 1.0 1.2
}
}
running_open
{
AUDIO
{
channel = Ship
clip = sound_jet_deep
volume = 0.0 0.0
volume = 0.05 0.6
volume = 1.0 1.0
pitch = 0.0 0.7
pitch = 1.0 1.4
loop = true
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_aeroSpike
transformName = smokePoint
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 1
}
}
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_soft
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = smokePoint
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
}
modelName = ReStock/FX/restock-fx-rapier-open-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.5
speed = 1.0 1.2
}
}
running_open
{
AUDIO
{
channel = Ship
clip = sound_jet_deep
volume = 0.0 0.0
volume = 0.05 0.6
volume = 1.0 1.0
pitch = 0.0 0.7
pitch = 1.0 1.4
loop = true
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_aeroSpike
transformName = smokePoint
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 1
}
}
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_soft
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = smokePoint
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
}
@MODULE[ModuleGimbal]
{
@ -165,7 +168,7 @@
useGimbalResponseSpeed = true
}
!MODULE[FXModuleAnimateThrottle] {}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{
name = FXModuleThrottleEffects

View File

@ -257,9 +257,11 @@
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
@ -410,7 +412,7 @@
@MODULE[ModuleJettison]
{
@jettisonName = Fairing125,Fairing25,FairingCompact
useMultipleDragCubes = false
useMultipleDragCubes = false
}
@MODULE[ModuleGimbal]
@ -567,12 +569,11 @@
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
DRAG_CUBE
{
cube = Fairing, 1.208,0.7553,0.7254, 1.208,0.7553,0.7254, 1.253,0.9242,0.2382, 1.253,0.6771,0.8475, 1.208,0.7546,0.7254, 1.208,0.7549,0.7254, -2.086E-06,-0.3681,1.788E-07, 1.268,0.9682,1.268
cube = Clean, 1.126,0.7562,0.7165, 1.126,0.7561,0.7165, 0.3048,0.9031,0.2075, 0.3048,0.9011,0.2075, 1.126,0.7553,0.7165, 1.126,0.7554,0.7165, 0,-0.3739,0, 1.25,0.9566,1.25
}
DRAG_CUBE
{
cube = Fairing, 1.208,0.7553,0.7254, 1.208,0.7553,0.7254, 1.253,0.9242,0.2382, 1.253,0.6771,0.8475, 1.208,0.7546,0.7254, 1.208,0.7549,0.7254, -2.086E-06,-0.3681,1.788E-07, 1.268,0.9682,1.268
cube = Clean, 1.126,0.7562,0.7165, 1.126,0.7561,0.7165, 0.3048,0.9031,0.2075, 0.3048,0.9011,0.2075, 1.126,0.7553,0.7165, 1.126,0.7554,0.7165, 0,-0.3739,0, 1.25,0.9566,1.25
}
!EFFECTS {}
EFFECTS
@ -581,11 +582,11 @@
{
AUDIO
{
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 2.0
loop = false
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
@ -606,9 +607,11 @@
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
volume = 0.01 0.2
volume = 1.0 0.6
pitch = 0.0 0.1
pitch = 0.01 0.2
pitch = 1.0 0.5
loop = true
}
MODEL_MULTI_PARTICLE
@ -658,7 +661,7 @@
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
useMultipleDragCubes = false
baseVariant = Size1
VARIANT
{
@ -714,7 +717,7 @@
@MODULE[ModuleJettison]
{
@jettisonName = Shroud909,Shroud909_Compact
useMultipleDragCubes = true
useMultipleDragCubes = true
}
@MODULE[ModuleGimbal]
@ -866,9 +869,11 @@
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
@ -985,7 +990,7 @@
@MODULE[ModuleJettison]
{
@jettisonName = ShroudT30,ShroudT30_Compact
useMultipleDragCubes = false
useMultipleDragCubes = false
}
!MODULE[FXModuleAnimateThrottle] {}
@ -1131,9 +1136,11 @@
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
@ -1251,7 +1258,7 @@
@MODULE[ModuleJettison]
{
@jettisonName = ShroudT45,ShroudT45_Compact
useMultipleDragCubes = false
useMultipleDragCubes = false
}
@MODULE[ModuleGimbal]

View File

@ -12,14 +12,14 @@
%node_attach = 0.0, 1.065308, 0.0, 0.0, 1.0, 0.0, 2
@attachRules = 1,1,1,0,0
!fx_exhaustFlame_blue = DELETE
!fx_exhaustLight_blue = DELETE
!fx_smokeTrail_light = DELETE
!fx_exhaustSparks_flameout = DELETE
!sound_vent_medium = DELETE
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
!fx_exhaustFlame_blue = DELETE
!fx_exhaustLight_blue = DELETE
!fx_smokeTrail_light = DELETE
!fx_exhaustSparks_flameout = DELETE
!sound_vent_medium = DELETE
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
!MODEL {}
MODEL
@ -31,7 +31,7 @@
}
!EFFECTS {}
EFFECTS
{
{
engage
{
AUDIO
@ -76,13 +76,15 @@
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
{
@ -250,59 +252,59 @@
}
}
MODULE
{
name = ModulePartVariants
baseVariant = Size2
VARIANT
{
name = Size2
displayName = #LOC_Restock_variant-engine_size2
{
name = ModulePartVariants
baseVariant = Size2
VARIANT
{
name = Size2
displayName = #LOC_Restock_variant-engine_size2
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
secondaryColor = #f69449
GAMEOBJECTS
{
Mainsail_Boattail = false
Mainsail_25m = true
Mainsail_Shroud = true
Mainsail_Shroud_Compact = false
Mainsail_Compact = false
}
}
VARIANT
{
name = Boattail
displayName = #LOC_Restock_variant-engine_boattail
}
}
VARIANT
{
name = Boattail
displayName = #LOC_Restock_variant-engine_boattail
primaryColor = #ffffff
secondaryColor = #f69449
GAMEOBJECTS
{
secondaryColor = #f69449
GAMEOBJECTS
{
Mainsail_Boattail = true
Mainsail_25m = false
Mainsail_Shroud = false
Mainsail_Shroud_Compact = false
Mainsail_Compact = false
}
}
}
}
VARIANT
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
secondaryColor = #999999
GAMEOBJECTS
{
Mainsail_Boattail = false
Mainsail_25m = false
Mainsail_Shroud = false
Mainsail_Shroud_Compact = true
Mainsail_Compact = true
}
}
}
}
}
}
@MODULE[ModuleJettison]
{
@jettisonName = Mainsail_Shroud,Mainsail_Shroud_Compact
useMultipleDragCubes = false
useMultipleDragCubes = false
}
}
@ -314,18 +316,18 @@
@attachRules = 1,1,1,0,0
!fx_exhaustFlame_blue_small = DELETE
!fx_exhaustLight_blue = DELETE
!fx_smokeTrail_light = DELETE
!fx_exhaustLight_blue = DELETE
!fx_smokeTrail_light = DELETE
!sound_vent_medium = DELETE
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
DRAG_CUBE
{
cube = Fairing, 3.898,0.7731,1.901, 3.898,0.773,1.901, 3.297,0.7352,1.744, 3.311,0.6924,1.917, 3.895,0.7689,2.073, 3.895,0.7683,2.129, -0.001018,-0.6431,-0.002216, 3.418,1.717,3.42
cube = Clean, 3.871,0.7762,1.9, 3.871,0.7763,1.9, 2.683,0.5947,1.751, 2.686,0.6422,1.526, 3.874,0.7711,2.07, 3.874,0.7711,2.127, -0.0007027,-0.6431,0.0001873, 3.415,1.717,3.415
}
{
cube = Fairing, 3.898,0.7731,1.901, 3.898,0.773,1.901, 3.297,0.7352,1.744, 3.311,0.6924,1.917, 3.895,0.7689,2.073, 3.895,0.7683,2.129, -0.001018,-0.6431,-0.002216, 3.418,1.717,3.42
cube = Clean, 3.871,0.7762,1.9, 3.871,0.7763,1.9, 2.683,0.5947,1.751, 2.686,0.6422,1.526, 3.874,0.7711,2.07, 3.874,0.7711,2.127, -0.0007027,-0.6431,0.0001873, 3.415,1.717,3.415
}
!MODEL {}
MODEL
@ -337,7 +339,7 @@
}
!EFFECTS {}
EFFECTS
{
{
engage
{
AUDIO
@ -370,13 +372,15 @@
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.2
volume = 1.0 0.6
pitch = 0.0 0.1
pitch = 0.01 0.2
pitch = 1.0 0.5
loop = true
}
MODEL_MULTI_PARTICLE
{
@ -596,21 +600,21 @@
@MODULE[ModuleJettison]
{
@jettisonName = Poodle_Shroud, Poodle_Shroud_Compact
useMultipleDragCubes = true
useMultipleDragCubes = true
}
MODULE
{
name = ModulePartVariants
baseVariant = Size2
useMultipleDragCubes = false
VARIANT
{
name = Size2
displayName = #LOC_Restock_variant-engine_size2
{
name = ModulePartVariants
baseVariant = Size2
useMultipleDragCubes = false
VARIANT
{
name = Size2
displayName = #LOC_Restock_variant-engine_size2
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
secondaryColor = #f69449
GAMEOBJECTS
{
Poodle_25 = true
Poodle_Compact = false
P_Cyl_Lower001 = true
@ -621,16 +625,16 @@
P_CylCpt_Lower002 = false
P_CylCpt_Lower003 = false
P_CylCpt_Lower004 = false
}
}
}
}
VARIANT
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
secondaryColor = #999999
GAMEOBJECTS
{
Poodle_25 = false
Poodle_Compact = true
P_Cyl_Lower001 = false
@ -641,9 +645,9 @@
P_CylCpt_Lower002 = true
P_CylCpt_Lower003 = true
P_CylCpt_Lower004 = true
}
}
}
}
}
}
}
// Skipper
@ -654,13 +658,13 @@
@attachRules = 1,1,1,0,0
!fx_exhaustFlame_blue = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, running
!fx_exhaustLight_blue = 0.0, -2.2, 0.0, 0.0, 0.0, 1.0, running
!fx_smokeTrail_light = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, running
!fx_exhaustSparks_flameout = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, flameout
!sound_vent_medium = DELETE
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
!fx_exhaustLight_blue = 0.0, -2.2, 0.0, 0.0, 0.0, 1.0, running
!fx_smokeTrail_light = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, running
!fx_exhaustSparks_flameout = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, flameout
!sound_vent_medium = DELETE
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
!MODEL {}
MODEL
@ -672,7 +676,7 @@
}
!EFFECTS {}
EFFECTS
{
{
engage
{
AUDIO
@ -716,13 +720,15 @@
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
{
@ -910,17 +916,17 @@
}
}
MODULE
{
name = ModulePartVariants
baseVariant = Size2
VARIANT
{
name = Size2
displayName = #LOC_Restock_variant-engine_size2
{
name = ModulePartVariants
baseVariant = Size2
VARIANT
{
name = Size2
displayName = #LOC_Restock_variant-engine_size2
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
secondaryColor = #f69449
GAMEOBJECTS
{
ActutatorCpt_Bottom001 = false
ActutatorCpt_Bottom002 = false
Actutator_Bottom001 = true
@ -932,16 +938,16 @@
Skipper_25m = true
Skipper_Shroud = true
Skipper_Shroud_Compact = false
}
}
VARIANT
{
name = Boattail
displayName = #LOC_Restock_variant-engine_boattail
}
}
VARIANT
{
name = Boattail
displayName = #LOC_Restock_variant-engine_boattail
primaryColor = #ffffff
secondaryColor = #f69449
GAMEOBJECTS
{
secondaryColor = #f69449
GAMEOBJECTS
{
ActutatorCpt_Bottom001 = false
ActutatorCpt_Bottom002 = false
Actutator_Bottom001 = true
@ -953,16 +959,16 @@
Skipper_25m = false
Skipper_Shroud = false
Skipper_Shroud_Compact = false
}
}
}
}
VARIANT
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
secondaryColor = #999999
GAMEOBJECTS
{
ActutatorCpt_Bottom001 = true
ActutatorCpt_Bottom002 = true
Actutator_Bottom001 = false
@ -975,13 +981,13 @@
Skipper_Shroud = false
Skipper_Shroud_Compact = true
}
}
}
}
}
}
@MODULE[ModuleJettison]
{
@jettisonName = Skipper_Shroud,Skipper_Shroud_Compact
useMultipleDragCubes = false
useMultipleDragCubes = false
}
}
@ -1003,156 +1009,158 @@
}
!EFFECTS {}
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_soft
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = smokePoint
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-twinboar-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_spurts
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-boar-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-boar-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = turbo
modelName = ReStock/FX/restock-fx-boar-turbo-1
transformName = fxTransformTurbo
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_soft
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_veryLarge
transformName = smokePoint
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 1
}
}
}
{
prefabName = fx_exhaustSparks_flameout_2
transformName = smokePoint
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-twinboar-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_spurts
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-boar-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-boar-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = turbo
modelName = ReStock/FX/restock-fx-boar-turbo-1
transformName = fxTransformTurbo
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_veryLarge
transformName = smokePoint
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 1
}
}
}
@MODULE[ModuleGimbal]
{
@gimbalTransformName = B_Gimbal
@MODULE[ModuleGimbal]
{
@gimbalTransformName = B_Gimbal
gimbalResponseSpeed = 8
useGimbalResponseSpeed = true
}
}
@MODULE[ModuleEnginesFX]
{
@runningEffectName = fx-twinboar-running
@runningEffectName = fx-twinboar-running
}
MODULE
{
name = FXModuleLookAtConstraint
MODULE
{
name = FXModuleLookAtConstraint
// Basic
CONSTRAINLOOKFX
{
targetName = CylTop005
rotatorsName = CylBot005
}
CONSTRAINLOOKFX
{
targetName = CylTop006
rotatorsName = CylBot006
}
CONSTRAINLOOKFX
{
targetName = CylTop007
rotatorsName = CylBot007
}
CONSTRAINLOOKFX
{
targetName = CylTop008
rotatorsName = CylBot008
}
CONSTRAINLOOKFX
{
targetName = CylBot005
rotatorsName =CylTop005
}
CONSTRAINLOOKFX
{
targetName = CylBot006
rotatorsName = CylTop006
}
CONSTRAINLOOKFX
{
targetName = CylBot007
rotatorsName = CylTop007
}
CONSTRAINLOOKFX
{
targetName = CylBot008
rotatorsName = CylTop008
}
// Basic
CONSTRAINLOOKFX
{
targetName = CylTop005
rotatorsName = CylBot005
}
CONSTRAINLOOKFX
{
targetName = CylTop006
rotatorsName = CylBot006
}
CONSTRAINLOOKFX
{
targetName = CylTop007
rotatorsName = CylBot007
}
CONSTRAINLOOKFX
{
targetName = CylTop008
rotatorsName = CylBot008
}
CONSTRAINLOOKFX
{
targetName = CylBot005
rotatorsName =CylTop005
}
CONSTRAINLOOKFX
{
targetName = CylBot006
rotatorsName = CylTop006
}
CONSTRAINLOOKFX
{
targetName = CylBot007
rotatorsName = CylTop007
}
CONSTRAINLOOKFX
{
targetName = CylBot008
rotatorsName = CylTop008
}
}
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{

View File

@ -21,9 +21,9 @@
!EFFECTS {}
EFFECTS
{
{
engage
{
{
AUDIO
{
channel = Ship
@ -32,16 +32,16 @@
pitch = 2.0
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = thrustTransform
oneShot = true
}
AUDIO
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = thrustTransform
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_explosion_low
@ -49,57 +49,58 @@
pitch = 2.0
loop = false
}
}
fx-rhino-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
}
MODEL_MULTI_PARTICLE
{
}
fx-rhino-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-rhino-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
modelName = ReStock/FX/restock-fx-rhino-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-rhino-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
modelName = ReStock/FX/restock-fx-rhino-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_veryLarge
transformName = smokePoint
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 1
}
}
{
prefabName = fx_smokeTrail_veryLarge
transformName = smokePoint
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 1
}
}
}
MODULE
{
@ -115,12 +116,12 @@
{
Var_375 = true
Var_Compact = false
Fairing375 = true
Fairing375 = true
Fairing375_Compact = false
}
NODES
NODES
{
node_stack_top = 0.0, 1.487975, 0.0, 0.0, 1.0, 0.0, 3
node_stack_top = 0.0, 1.487975, 0.0, 0.0, 1.0, 0.0, 3
}
}
VARIANT
@ -136,58 +137,53 @@
Fairing375 = false
Fairing375_Compact = true
}
NODES
{
node_stack_top = 0.0,0.443,0.0 , 0.0, 1.0, 0.0, 2
}
NODES
{
node_stack_top = 0.0,0.443,0.0 , 0.0, 1.0, 0.0, 2
}
}
}
@MODULE[ModuleEnginesFX]
{
%runningEffectName = fx-rhino-running
%runningEffectName = fx-rhino-running
}
@MODULE[ModuleJettison]
{
@jettisonName = Fairing375,Fairing375_Compact
useMultipleDragCubes = false
useMultipleDragCubes = false
}
@MODULE[ModuleGimbal]
{
@gimbalTransformName = B_Gimbal
{
@gimbalTransformName = B_Gimbal
gimbalResponseSpeed = 8
useGimbalResponseSpeed = true
}
MODULE
{
name = FXModuleLookAtConstraint
// Ringed
CONSTRAINLOOKFX
{
targetName = LowerPiston001
rotatorsName = UpperPiston001
}
CONSTRAINLOOKFX
{
targetName = LowerPiston002
rotatorsName = UpperPiston002
}
CONSTRAINLOOKFX
{
targetName = UpperPiston001
rotatorsName = LowerPiston001
}
CONSTRAINLOOKFX
{
targetName = UpperPiston002
rotatorsName = LowerPiston002
}
}
!MODULE[FXModuleAnimateThrottle] {}
}
MODULE
{
name = FXModuleLookAtConstraint
CONSTRAINLOOKFX
{
targetName = LowerPiston001
rotatorsName = UpperPiston001
}
CONSTRAINLOOKFX
{
targetName = LowerPiston002
rotatorsName = UpperPiston002
}
CONSTRAINLOOKFX
{
targetName = UpperPiston001
rotatorsName = LowerPiston001
}
CONSTRAINLOOKFX
{
targetName = UpperPiston002
rotatorsName = LowerPiston002
}
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{
name = FXModuleThrottleEffects
@ -279,9 +275,9 @@
}
!EFFECTS {}
EFFECTS
{
{
engage
{
{
AUDIO
{
channel = Ship
@ -290,16 +286,16 @@
pitch = 2.0
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = smokePoint
oneShot = true
}
AUDIO
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = smokePoint
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_explosion_low
@ -307,62 +303,63 @@
pitch = 2.0
loop = false
}
}
fx-mammoth-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_spurts
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
}
MODEL_MULTI_PARTICLE
{
}
fx-mammoth-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_spurts
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-vector-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
modelName = ReStock/FX/restock-fx-vector-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-vector-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
modelName = ReStock/FX/restock-fx-vector-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_veryLarge
transformName = smokePoint
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 1
}
}
{
prefabName = fx_smokeTrail_veryLarge
transformName = smokePoint
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 1
}
}
}
%rescaleFactor = 1
@MODULE[ModuleEnginesFX]
{
%runningEffectName = fx-mammoth-running
%runningEffectName = fx-mammoth-running
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE

View File

@ -20,17 +20,17 @@
running
{
AUDIO_MULTI_POOL
{
channel = Ship
transformName = RCSjet
clip = sound_rocket_mini
volume = 0.0 0.0
volume = 0.1 0.0
volume = 0.5 0.025
volume = 1.0 0.1
{
channel = Ship
transformName = RCSjet
clip = sound_rocket_mini
volume = 0.0 0.0
volume = 0.1 0.0
volume = 0.5 0.025
volume = 1.0 0.1
pitch = 1.0
loop = true
}
loop = true
}
MODEL_MULTI_PARTICLE
{
name = fx1