mirror of
https://github.com/PorktoberRevolution/ReStocked
synced 2024-09-01 17:34:42 +00:00
Adjust basic engine volume responses
This commit is contained in:
@ -12,14 +12,14 @@
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%node_attach = 0.0, 1.065308, 0.0, 0.0, 1.0, 0.0, 2
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@attachRules = 1,1,1,0,0
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!fx_exhaustFlame_blue = DELETE
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!fx_exhaustLight_blue = DELETE
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!fx_smokeTrail_light = DELETE
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!fx_exhaustSparks_flameout = DELETE
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!sound_vent_medium = DELETE
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!sound_rocket_hard = DELETE
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!sound_vent_soft = DELETE
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!sound_explosion_low = DELETE
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!fx_exhaustFlame_blue = DELETE
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!fx_exhaustLight_blue = DELETE
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!fx_smokeTrail_light = DELETE
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!fx_exhaustSparks_flameout = DELETE
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!sound_vent_medium = DELETE
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!sound_rocket_hard = DELETE
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!sound_vent_soft = DELETE
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!sound_explosion_low = DELETE
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!MODEL {}
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MODEL
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@ -31,7 +31,7 @@
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}
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!EFFECTS {}
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EFFECTS
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{
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{
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engage
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{
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AUDIO
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@ -76,13 +76,15 @@
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{
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AUDIO
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{
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channel = Ship
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clip = sound_rocket_hard
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volume = 0.0 0.0
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volume = 1.0 1.0
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pitch = 0.0 0.2
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pitch = 1.0 1.0
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loop = true
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channel = Ship
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clip = sound_rocket_hard
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volume = 0.0 0.0
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volume = 0.01 0.4
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volume = 1.0 1.0
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pitch = 0.0 0.2
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pitch = 0.01 0.6
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pitch = 1.0 1.8
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loop = true
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}
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MODEL_MULTI_PARTICLE
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{
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@ -250,59 +252,59 @@
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}
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}
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MODULE
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{
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name = ModulePartVariants
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baseVariant = Size2
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VARIANT
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{
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name = Size2
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displayName = #LOC_Restock_variant-engine_size2
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{
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name = ModulePartVariants
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baseVariant = Size2
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VARIANT
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{
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name = Size2
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displayName = #LOC_Restock_variant-engine_size2
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primaryColor = #999999
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secondaryColor = #f69449
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GAMEOBJECTS
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{
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secondaryColor = #f69449
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GAMEOBJECTS
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{
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Mainsail_Boattail = false
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Mainsail_25m = true
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Mainsail_Shroud = true
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Mainsail_Shroud_Compact = false
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Mainsail_Compact = false
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}
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}
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VARIANT
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{
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name = Boattail
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displayName = #LOC_Restock_variant-engine_boattail
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}
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}
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VARIANT
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{
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name = Boattail
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displayName = #LOC_Restock_variant-engine_boattail
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primaryColor = #ffffff
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secondaryColor = #f69449
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GAMEOBJECTS
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{
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secondaryColor = #f69449
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GAMEOBJECTS
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{
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Mainsail_Boattail = true
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Mainsail_25m = false
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Mainsail_Shroud = false
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Mainsail_Shroud_Compact = false
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Mainsail_Compact = false
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}
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}
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}
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}
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VARIANT
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{
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name = Compact
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displayName = #LOC_Restock_variant-engine_compact
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{
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name = Compact
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displayName = #LOC_Restock_variant-engine_compact
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primaryColor = #999999
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secondaryColor = #999999
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GAMEOBJECTS
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{
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secondaryColor = #999999
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GAMEOBJECTS
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{
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Mainsail_Boattail = false
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Mainsail_25m = false
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Mainsail_Shroud = false
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Mainsail_Shroud_Compact = true
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Mainsail_Compact = true
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}
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}
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}
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}
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}
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}
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@MODULE[ModuleJettison]
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{
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@jettisonName = Mainsail_Shroud,Mainsail_Shroud_Compact
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useMultipleDragCubes = false
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useMultipleDragCubes = false
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}
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}
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@ -314,18 +316,18 @@
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@attachRules = 1,1,1,0,0
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!fx_exhaustFlame_blue_small = DELETE
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!fx_exhaustLight_blue = DELETE
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!fx_smokeTrail_light = DELETE
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!fx_exhaustLight_blue = DELETE
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!fx_smokeTrail_light = DELETE
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!sound_vent_medium = DELETE
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!sound_rocket_hard = DELETE
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!sound_vent_soft = DELETE
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!sound_explosion_low = DELETE
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!sound_rocket_hard = DELETE
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!sound_vent_soft = DELETE
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!sound_explosion_low = DELETE
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DRAG_CUBE
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{
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cube = Fairing, 3.898,0.7731,1.901, 3.898,0.773,1.901, 3.297,0.7352,1.744, 3.311,0.6924,1.917, 3.895,0.7689,2.073, 3.895,0.7683,2.129, -0.001018,-0.6431,-0.002216, 3.418,1.717,3.42
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cube = Clean, 3.871,0.7762,1.9, 3.871,0.7763,1.9, 2.683,0.5947,1.751, 2.686,0.6422,1.526, 3.874,0.7711,2.07, 3.874,0.7711,2.127, -0.0007027,-0.6431,0.0001873, 3.415,1.717,3.415
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}
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{
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cube = Fairing, 3.898,0.7731,1.901, 3.898,0.773,1.901, 3.297,0.7352,1.744, 3.311,0.6924,1.917, 3.895,0.7689,2.073, 3.895,0.7683,2.129, -0.001018,-0.6431,-0.002216, 3.418,1.717,3.42
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cube = Clean, 3.871,0.7762,1.9, 3.871,0.7763,1.9, 2.683,0.5947,1.751, 2.686,0.6422,1.526, 3.874,0.7711,2.07, 3.874,0.7711,2.127, -0.0007027,-0.6431,0.0001873, 3.415,1.717,3.415
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}
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!MODEL {}
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MODEL
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@ -337,7 +339,7 @@
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}
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!EFFECTS {}
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EFFECTS
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{
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{
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engage
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{
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AUDIO
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@ -370,13 +372,15 @@
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{
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AUDIO
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{
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channel = Ship
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clip = sound_rocket_hard
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volume = 0.0 0.0
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volume = 1.0 1.0
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pitch = 0.0 0.2
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pitch = 1.0 1.0
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loop = true
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channel = Ship
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clip = sound_rocket_hard
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volume = 0.0 0.0
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volume = 0.01 0.2
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volume = 1.0 0.6
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pitch = 0.0 0.1
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pitch = 0.01 0.2
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pitch = 1.0 0.5
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loop = true
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}
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MODEL_MULTI_PARTICLE
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{
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@ -596,21 +600,21 @@
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@MODULE[ModuleJettison]
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{
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@jettisonName = Poodle_Shroud, Poodle_Shroud_Compact
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useMultipleDragCubes = true
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useMultipleDragCubes = true
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}
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MODULE
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{
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name = ModulePartVariants
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baseVariant = Size2
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useMultipleDragCubes = false
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VARIANT
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{
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name = Size2
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displayName = #LOC_Restock_variant-engine_size2
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{
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name = ModulePartVariants
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baseVariant = Size2
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useMultipleDragCubes = false
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VARIANT
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{
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name = Size2
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displayName = #LOC_Restock_variant-engine_size2
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primaryColor = #999999
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secondaryColor = #f69449
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GAMEOBJECTS
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{
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secondaryColor = #f69449
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GAMEOBJECTS
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{
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Poodle_25 = true
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Poodle_Compact = false
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P_Cyl_Lower001 = true
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@ -621,16 +625,16 @@
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P_CylCpt_Lower002 = false
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P_CylCpt_Lower003 = false
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P_CylCpt_Lower004 = false
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}
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}
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}
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}
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VARIANT
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{
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name = Compact
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displayName = #LOC_Restock_variant-engine_compact
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{
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name = Compact
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displayName = #LOC_Restock_variant-engine_compact
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primaryColor = #999999
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secondaryColor = #999999
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GAMEOBJECTS
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{
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secondaryColor = #999999
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GAMEOBJECTS
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{
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Poodle_25 = false
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Poodle_Compact = true
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P_Cyl_Lower001 = false
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@ -641,9 +645,9 @@
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P_CylCpt_Lower002 = true
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P_CylCpt_Lower003 = true
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P_CylCpt_Lower004 = true
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}
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}
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}
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}
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}
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}
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}
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// Skipper
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@ -654,13 +658,13 @@
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@attachRules = 1,1,1,0,0
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!fx_exhaustFlame_blue = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, running
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!fx_exhaustLight_blue = 0.0, -2.2, 0.0, 0.0, 0.0, 1.0, running
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!fx_smokeTrail_light = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, running
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!fx_exhaustSparks_flameout = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, flameout
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!sound_vent_medium = DELETE
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!sound_rocket_hard = DELETE
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!sound_vent_soft = DELETE
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!sound_explosion_low = DELETE
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!fx_exhaustLight_blue = 0.0, -2.2, 0.0, 0.0, 0.0, 1.0, running
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!fx_smokeTrail_light = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, running
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!fx_exhaustSparks_flameout = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, flameout
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!sound_vent_medium = DELETE
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!sound_rocket_hard = DELETE
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!sound_vent_soft = DELETE
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!sound_explosion_low = DELETE
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!MODEL {}
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MODEL
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@ -672,7 +676,7 @@
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}
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!EFFECTS {}
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EFFECTS
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{
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{
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engage
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{
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AUDIO
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@ -716,13 +720,15 @@
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{
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AUDIO
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{
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channel = Ship
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clip = sound_rocket_hard
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volume = 0.0 0.0
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volume = 1.0 1.0
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pitch = 0.0 0.2
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pitch = 1.0 1.0
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loop = true
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channel = Ship
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clip = sound_rocket_hard
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volume = 0.0 0.0
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volume = 0.01 0.4
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volume = 1.0 1.0
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pitch = 0.0 0.2
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pitch = 0.01 0.6
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pitch = 1.0 1.8
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loop = true
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}
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MODEL_MULTI_PARTICLE
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{
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@ -910,17 +916,17 @@
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||||
}
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||||
}
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||||
MODULE
|
||||
{
|
||||
name = ModulePartVariants
|
||||
baseVariant = Size2
|
||||
VARIANT
|
||||
{
|
||||
name = Size2
|
||||
displayName = #LOC_Restock_variant-engine_size2
|
||||
{
|
||||
name = ModulePartVariants
|
||||
baseVariant = Size2
|
||||
VARIANT
|
||||
{
|
||||
name = Size2
|
||||
displayName = #LOC_Restock_variant-engine_size2
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||||
primaryColor = #999999
|
||||
secondaryColor = #f69449
|
||||
GAMEOBJECTS
|
||||
{
|
||||
secondaryColor = #f69449
|
||||
GAMEOBJECTS
|
||||
{
|
||||
ActutatorCpt_Bottom001 = false
|
||||
ActutatorCpt_Bottom002 = false
|
||||
Actutator_Bottom001 = true
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||||
@ -932,16 +938,16 @@
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||||
Skipper_25m = true
|
||||
Skipper_Shroud = true
|
||||
Skipper_Shroud_Compact = false
|
||||
}
|
||||
}
|
||||
VARIANT
|
||||
{
|
||||
name = Boattail
|
||||
displayName = #LOC_Restock_variant-engine_boattail
|
||||
}
|
||||
}
|
||||
VARIANT
|
||||
{
|
||||
name = Boattail
|
||||
displayName = #LOC_Restock_variant-engine_boattail
|
||||
primaryColor = #ffffff
|
||||
secondaryColor = #f69449
|
||||
GAMEOBJECTS
|
||||
{
|
||||
secondaryColor = #f69449
|
||||
GAMEOBJECTS
|
||||
{
|
||||
ActutatorCpt_Bottom001 = false
|
||||
ActutatorCpt_Bottom002 = false
|
||||
Actutator_Bottom001 = true
|
||||
@ -953,16 +959,16 @@
|
||||
Skipper_25m = false
|
||||
Skipper_Shroud = false
|
||||
Skipper_Shroud_Compact = false
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
VARIANT
|
||||
{
|
||||
name = Compact
|
||||
displayName = #LOC_Restock_variant-engine_compact
|
||||
{
|
||||
name = Compact
|
||||
displayName = #LOC_Restock_variant-engine_compact
|
||||
primaryColor = #999999
|
||||
secondaryColor = #999999
|
||||
GAMEOBJECTS
|
||||
{
|
||||
secondaryColor = #999999
|
||||
GAMEOBJECTS
|
||||
{
|
||||
ActutatorCpt_Bottom001 = true
|
||||
ActutatorCpt_Bottom002 = true
|
||||
Actutator_Bottom001 = false
|
||||
@ -975,13 +981,13 @@
|
||||
Skipper_Shroud = false
|
||||
Skipper_Shroud_Compact = true
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@MODULE[ModuleJettison]
|
||||
{
|
||||
@jettisonName = Skipper_Shroud,Skipper_Shroud_Compact
|
||||
useMultipleDragCubes = false
|
||||
useMultipleDragCubes = false
|
||||
}
|
||||
}
|
||||
|
||||
@ -1003,156 +1009,158 @@
|
||||
}
|
||||
!EFFECTS {}
|
||||
EFFECTS
|
||||
{
|
||||
engage
|
||||
{
|
||||
AUDIO
|
||||
{
|
||||
channel = Ship
|
||||
clip = sound_vent_soft
|
||||
volume = 1.0
|
||||
pitch = 2.0
|
||||
loop = false
|
||||
}
|
||||
}
|
||||
flameout
|
||||
{
|
||||
PREFAB_PARTICLE
|
||||
{
|
||||
prefabName = fx_exhaustSparks_flameout_2
|
||||
transformName = smokePoint
|
||||
oneShot = true
|
||||
}
|
||||
AUDIO
|
||||
{
|
||||
channel = Ship
|
||||
clip = sound_explosion_low
|
||||
volume = 1.0
|
||||
pitch = 2.0
|
||||
loop = false
|
||||
}
|
||||
}
|
||||
fx-twinboar-running
|
||||
{
|
||||
AUDIO
|
||||
{
|
||||
channel = Ship
|
||||
clip = sound_rocket_spurts
|
||||
volume = 0.0 0.0
|
||||
volume = 1.0 1.0
|
||||
pitch = 0.0 0.2
|
||||
pitch = 1.0 1.0
|
||||
loop = true
|
||||
}
|
||||
MODEL_MULTI_PARTICLE
|
||||
{
|
||||
name = core
|
||||
modelName = ReStock/FX/restock-fx-boar-core-1
|
||||
transformName = fxTransformCore
|
||||
emission = 0.0 0.0
|
||||
emission = 0.01 0.1
|
||||
emission = 0.075 0.25
|
||||
emission = 1.0 1.0
|
||||
speed = 0.0 0.35
|
||||
speed = 1.0 1.0
|
||||
}
|
||||
MODEL_MULTI_PARTICLE
|
||||
{
|
||||
name = plume
|
||||
modelName = ReStock/FX/restock-fx-boar-plume-1
|
||||
transformName = fxTransformPlume
|
||||
emission = 0.0 0.0
|
||||
emission = 0.01 0.1
|
||||
emission = 0.075 0.25
|
||||
emission = 1.0 1.0
|
||||
speed = 0.0 0.35
|
||||
speed = 1.0 1.0
|
||||
}
|
||||
MODEL_MULTI_PARTICLE
|
||||
{
|
||||
name = turbo
|
||||
modelName = ReStock/FX/restock-fx-boar-turbo-1
|
||||
transformName = fxTransformTurbo
|
||||
emission = 0.0 0.0
|
||||
emission = 0.01 0.1
|
||||
emission = 0.075 0.25
|
||||
emission = 1.0 1.0
|
||||
speed = 0.0 0.35
|
||||
speed = 1.0 1.0
|
||||
}
|
||||
{
|
||||
engage
|
||||
{
|
||||
AUDIO
|
||||
{
|
||||
channel = Ship
|
||||
clip = sound_vent_soft
|
||||
volume = 1.0
|
||||
pitch = 2.0
|
||||
loop = false
|
||||
}
|
||||
}
|
||||
flameout
|
||||
{
|
||||
PREFAB_PARTICLE
|
||||
{
|
||||
prefabName = fx_smokeTrail_veryLarge
|
||||
transformName = smokePoint
|
||||
emission = 0.0 0.0
|
||||
emission = 0.05 0.0
|
||||
emission = 0.075 0.25
|
||||
emission = 1.0 1.25
|
||||
speed = 0.0 0.25
|
||||
speed = 1.0 1.0
|
||||
localOffset = 0, 0, 1
|
||||
}
|
||||
}
|
||||
}
|
||||
{
|
||||
prefabName = fx_exhaustSparks_flameout_2
|
||||
transformName = smokePoint
|
||||
oneShot = true
|
||||
}
|
||||
AUDIO
|
||||
{
|
||||
channel = Ship
|
||||
clip = sound_explosion_low
|
||||
volume = 1.0
|
||||
pitch = 2.0
|
||||
loop = false
|
||||
}
|
||||
}
|
||||
fx-twinboar-running
|
||||
{
|
||||
AUDIO
|
||||
{
|
||||
channel = Ship
|
||||
clip = sound_rocket_spurts
|
||||
volume = 0.0 0.0
|
||||
volume = 0.01 0.4
|
||||
volume = 1.0 1.0
|
||||
pitch = 0.0 0.2
|
||||
pitch = 0.01 0.6
|
||||
pitch = 1.0 1.8
|
||||
loop = true
|
||||
}
|
||||
MODEL_MULTI_PARTICLE
|
||||
{
|
||||
name = core
|
||||
modelName = ReStock/FX/restock-fx-boar-core-1
|
||||
transformName = fxTransformCore
|
||||
emission = 0.0 0.0
|
||||
emission = 0.01 0.1
|
||||
emission = 0.075 0.25
|
||||
emission = 1.0 1.0
|
||||
speed = 0.0 0.35
|
||||
speed = 1.0 1.0
|
||||
}
|
||||
MODEL_MULTI_PARTICLE
|
||||
{
|
||||
name = plume
|
||||
modelName = ReStock/FX/restock-fx-boar-plume-1
|
||||
transformName = fxTransformPlume
|
||||
emission = 0.0 0.0
|
||||
emission = 0.01 0.1
|
||||
emission = 0.075 0.25
|
||||
emission = 1.0 1.0
|
||||
speed = 0.0 0.35
|
||||
speed = 1.0 1.0
|
||||
}
|
||||
MODEL_MULTI_PARTICLE
|
||||
{
|
||||
name = turbo
|
||||
modelName = ReStock/FX/restock-fx-boar-turbo-1
|
||||
transformName = fxTransformTurbo
|
||||
emission = 0.0 0.0
|
||||
emission = 0.01 0.1
|
||||
emission = 0.075 0.25
|
||||
emission = 1.0 1.0
|
||||
speed = 0.0 0.35
|
||||
speed = 1.0 1.0
|
||||
}
|
||||
PREFAB_PARTICLE
|
||||
{
|
||||
prefabName = fx_smokeTrail_veryLarge
|
||||
transformName = smokePoint
|
||||
emission = 0.0 0.0
|
||||
emission = 0.05 0.0
|
||||
emission = 0.075 0.25
|
||||
emission = 1.0 1.25
|
||||
speed = 0.0 0.25
|
||||
speed = 1.0 1.0
|
||||
localOffset = 0, 0, 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@MODULE[ModuleGimbal]
|
||||
{
|
||||
@gimbalTransformName = B_Gimbal
|
||||
@MODULE[ModuleGimbal]
|
||||
{
|
||||
@gimbalTransformName = B_Gimbal
|
||||
gimbalResponseSpeed = 8
|
||||
useGimbalResponseSpeed = true
|
||||
}
|
||||
}
|
||||
@MODULE[ModuleEnginesFX]
|
||||
{
|
||||
@runningEffectName = fx-twinboar-running
|
||||
@runningEffectName = fx-twinboar-running
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = FXModuleLookAtConstraint
|
||||
MODULE
|
||||
{
|
||||
name = FXModuleLookAtConstraint
|
||||
|
||||
// Basic
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = CylTop005
|
||||
rotatorsName = CylBot005
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = CylTop006
|
||||
rotatorsName = CylBot006
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = CylTop007
|
||||
rotatorsName = CylBot007
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = CylTop008
|
||||
rotatorsName = CylBot008
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = CylBot005
|
||||
rotatorsName =CylTop005
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = CylBot006
|
||||
rotatorsName = CylTop006
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = CylBot007
|
||||
rotatorsName = CylTop007
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = CylBot008
|
||||
rotatorsName = CylTop008
|
||||
}
|
||||
// Basic
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = CylTop005
|
||||
rotatorsName = CylBot005
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = CylTop006
|
||||
rotatorsName = CylBot006
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = CylTop007
|
||||
rotatorsName = CylBot007
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = CylTop008
|
||||
rotatorsName = CylBot008
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = CylBot005
|
||||
rotatorsName =CylTop005
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = CylBot006
|
||||
rotatorsName = CylTop006
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = CylBot007
|
||||
rotatorsName = CylTop007
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = CylBot008
|
||||
rotatorsName = CylTop008
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
!MODULE[FXModuleAnimateThrottle] {}
|
||||
MODULE
|
||||
{
|
||||
|
Reference in New Issue
Block a user