Adjust basic engine volume responses

This commit is contained in:
ChrisAdderley
2019-02-13 12:06:44 -08:00
parent fb684c6b37
commit e29c0cdfed
14 changed files with 2575 additions and 2537 deletions

View File

@ -4,30 +4,28 @@
PART
{
// --- general parameters ---
name = restock-engine-torch
module = Part
author = Chris Adderley (Nertea)
// --- general parameters ---
name = restock-engine-torch
module = Part
author = Chris Adderley (Nertea)
// --- asset parameters ---
MODEL
{
model = ReStockPlus/Assets/Engine/restock-engine-torch-1
scale = 1.0, 1.0, 1.0
}
scale = 1.0
rescaleFactor = 1
// --- asset parameters ---
MODEL
{
model = ReStockPlus/Assets/Engine/restock-engine-torch-1
scale = 1.0, 1.0, 1.0
}
scale = 1.0
rescaleFactor = 1
// --- node definitions ---
// --- node definitions ---
node_attach = 0.0, 0.2499, 0.0, 0.0, 1.0, 0.0, 0
node_stack_top = 0.0, 0.2499, 0.0, 0.0, 1.0, 0.0, 0
node_stack_bottom = 0.0, -0.584, 0.0, 0.0, -1.0, 0.0, 0
node_stack_top = 0.0, 0.2499, 0.0, 0.0, 1.0, 0.0, 0
node_stack_bottom = 0.0, -0.584, 0.0, 0.0, -1.0, 0.0, 0
// --- FX definitions ---
EFFECTS
// --- FX definitions ---
EFFECTS
{
engage
{
@ -61,13 +59,15 @@ PART
{
AUDIO
{
channel = Ship
clip = sound_rocket_spurts
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
channel = Ship
clip = sound_rocket_spurts
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
{
@ -108,84 +108,84 @@ PART
}
}
// --- editor parameters ---
TechRequired = precisionPropulsion
entryCost = 5150
cost = 280
category = Engine
subcategory = 0
title = #LOC_RestockPlus_restock-engine-torch_title
manufacturer = #autoLOC_501638
description = #LOC_RestockPlus_restock-engine-torch_description
// --- editor parameters ---
TechRequired = precisionPropulsion
entryCost = 5150
cost = 280
category = Engine
subcategory = 0
title = #LOC_RestockPlus_restock-engine-torch_title
manufacturer = #autoLOC_501638
description = #LOC_RestockPlus_restock-engine-torch_description
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,1,1,0,0
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,1,1,0,0
bulkheadProfiles = size0, srf
// --- standard part parameters ---
mass = 0.30
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 20
maxTemp = 2000
// --- standard part parameters ---
mass = 0.30
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 20
maxTemp = 2000
breakingForce = 50
breakingTorque = 50
breakingForce = 50
breakingTorque = 50
tags = #LOC_RestockPlus_restock-engine-torch_tags
tags = #LOC_RestockPlus_restock-engine-torch_tags
MODULE
{
name = ModuleEnginesFX
engineID = MainExhaust
thrustVectorTransformName = thrustTransform
exhaustDamage = True
runningEffectName = fx-torch-running
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 55
heatProduction = 5
fxOffset = 0, 0, 0
EngineType = LiquidFuel
exhaustDamageDistanceOffset = 1.5
PROPELLANT
{
name = LiquidFuel
ratio = 0.9
DrawGauge = True
}
PROPELLANT
{
name = Oxidizer
ratio = 1.1
}
atmosphereCurve
{
key = 0 295
key = 1 260
key = 12 100
}
}
MODULE
{
name = ModuleAlternator
RESOURCE
{
name = ElectricCharge
rate = 1.0
}
}
{
name = ModuleEnginesFX
engineID = MainExhaust
thrustVectorTransformName = thrustTransform
exhaustDamage = True
runningEffectName = fx-torch-running
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 55
heatProduction = 5
fxOffset = 0, 0, 0
EngineType = LiquidFuel
exhaustDamageDistanceOffset = 1.5
PROPELLANT
{
name = LiquidFuel
ratio = 0.9
DrawGauge = True
}
PROPELLANT
{
name = Oxidizer
ratio = 1.1
}
atmosphereCurve
{
key = 0 295
key = 1 260
key = 12 100
}
}
MODULE
{
name = ModuleAlternator
RESOURCE
{
name = ElectricCharge
rate = 1.0
}
}
MODULE
{
name = ModuleGimbal
gimbalTransformName = B_Gimbal
gimbalRange = 1
gimbalResponseSpeed = 6
useGimbalResponseSpeed = true
}
MODULE
{
name = ModuleGimbal
gimbalTransformName = B_Gimbal
gimbalRange = 1
gimbalResponseSpeed = 6
useGimbalResponseSpeed = true
}
MODULE
{
name = ModulePartVariants
@ -261,193 +261,193 @@ PART
}
}
MODULE
{
name = ModuleTestSubject
useStaging = True
useEvent = True
situationMask = 121
CONSTRAINT
{
type = REPEATABILITY
value = ALWAYS
prestige = Trivial
}
CONSTRAINT
{
type = REPEATABILITY
value = BODYANDSITUATION
prestige = Significant
}
CONSTRAINT
{
type = REPEATABILITY
value = ONCEPERPART
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 4000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 8000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 2000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 4000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 1000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 2000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 300000
situationMask = 16
body = _NotSun
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 600000
situationMask = 32
body = _NotSun
}
CONSTRAINT
{
type = SPEED
test = GT
value = 0
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = LT
value = 600
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = GT
value = 300
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = LT
value = 1200
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = GT
value = 600
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEED
test = LT
value = 2500
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 200
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 100
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 100
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 50
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 50
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 20
prestige = Exceptional
}
}
MODULE
{
name = ModuleTestSubject
useStaging = True
useEvent = True
situationMask = 121
CONSTRAINT
{
type = REPEATABILITY
value = ALWAYS
prestige = Trivial
}
CONSTRAINT
{
type = REPEATABILITY
value = BODYANDSITUATION
prestige = Significant
}
CONSTRAINT
{
type = REPEATABILITY
value = ONCEPERPART
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 4000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 8000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 2000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 4000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 1000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 2000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 300000
situationMask = 16
body = _NotSun
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 600000
situationMask = 32
body = _NotSun
}
CONSTRAINT
{
type = SPEED
test = GT
value = 0
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = LT
value = 600
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = GT
value = 300
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = LT
value = 1200
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = GT
value = 600
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEED
test = LT
value = 2500
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 200
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 100
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 100
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 50
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 50
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 20
prestige = Exceptional
}
}
MODULE
{
name = FXModuleLookAtConstraint
CONSTRAINLOOKFX
{
targetName = CylUpper001
rotatorsName = CylLower001
}
CONSTRAINLOOKFX
{
targetName = CylLower001
rotatorsName =CylUpper001
}
MODULE
{
name = FXModuleLookAtConstraint
CONSTRAINLOOKFX
{
targetName = CylUpper001
rotatorsName = CylLower001
}
CONSTRAINLOOKFX
{
targetName = CylLower001
rotatorsName =CylUpper001
}
CONSTRAINLOOKFX
{
targetName = CylUpper002
@ -480,26 +480,26 @@ PART
}
}
MODULE
{
name = ModuleJettison
jettisonName = ShroudTorchBasic,ShroudTorchCompact
bottomNodeName = bottom
isFairing = True
jettisonedObjectMass = 0.1
jettisonForce = 5
jettisonDirection = 0 0 1
}
MODULE
{
name = ModuleSurfaceFX
thrustProviderModuleIndex = 0
fxMax = 1.0
maxDistance = 70
falloff = 2
thrustTransformName = thrustTransform
}
MODULE
{
name = ModuleJettison
jettisonName = ShroudTorchBasic,ShroudTorchCompact
bottomNodeName = bottom
isFairing = True
jettisonedObjectMass = 0.1
jettisonForce = 5
jettisonDirection = 0 0 1
}
MODULE
{
name = ModuleSurfaceFX
thrustProviderModuleIndex = 0
fxMax = 1.0
maxDistance = 70
falloff = 2
thrustTransformName = thrustTransform
}
MODULE
{
name = FXModuleThrottleEffects
@ -526,7 +526,7 @@ PART
excludedRenderers = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
redCurve
{
key = 0 0 1 1
key = 1 1 1 1