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https://github.com/PorktoberRevolution/ReStocked
synced 2024-09-01 17:34:42 +00:00
Add rapier first pass
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@ -42,8 +42,20 @@
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MODEL_MULTI_PARTICLE
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{
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name = core_closed
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modelName = Restock/FX/restock-fx-rapier-core-closed-1
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transformName = fxTransformClosed
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modelName = Restock/FX/restock-fx-rapier-closed-core-1
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transformName = fxTransformCore
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emission = 0.0 0.0
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emission = 0.05 0.0
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emission = 0.075 0.25
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emission = 1.0 1.25
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speed = 0.0 0.5
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speed = 1.0 1.2
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}
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MODEL_MULTI_PARTICLE
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{
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name = core_closed
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modelName = Restock/FX/restock-fx-rapier-closed-plume-1
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transformName = fxTransformPlume
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emission = 0.0 0.0
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emission = 0.05 0.0
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emission = 0.075 0.25
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@ -68,8 +80,20 @@
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MODEL_MULTI_PARTICLE
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{
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name = core_open
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modelName = Restock/FX/restock-fx-rapier-core-open-1
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transformName = fxTransformOpen
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modelName = Restock/FX/restock-fx-rapier-open-core-1
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transformName = fxTransformCore
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emission = 0.0 0.0
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emission = 0.05 0.0
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emission = 0.075 0.25
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emission = 1.0 1.25
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speed = 0.0 0.5
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speed = 1.0 1.2
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}
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MODEL_MULTI_PARTICLE
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{
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name = plume_open
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modelName = Restock/FX/restock-fx-rapier-open-plume-1
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transformName = fxTransformPlume
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emission = 0.0 0.0
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emission = 0.05 0.0
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emission = 0.075 0.25
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@ -133,4 +157,82 @@
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}
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}
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}
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!MODULE[FXModuleAnimateThrottle] {}
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MODULE
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{
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name = FXModuleThrottleEffects
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fxModuleNames = heatColor
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responseSpeed = 0.005
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dependOnEngineState = True
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dependOnThrottle = True
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}
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MODULE
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{
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name = FXModuleThrottleEffects
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fxModuleNames = throttleColor
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responseSpeed = 1.0
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dependOnEngineState = True
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dependOnThrottle = True
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}
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MODULE
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{
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name = ModuleColorChanger
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moduleID = heatColor
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animRate = 0.0005
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shaderProperty = _EmissiveColor
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excludedRenderer = EngineCoreT45
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toggleInEditor = false
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toggleInFlight = false
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redCurve
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{
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key = 0 1
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key = 1 1
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}
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greenCurve
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{
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key = 0 1
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key = 1 1
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}
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blueCurve
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{
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key = 0 1
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key = 1 1
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}
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alphaCurve
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{
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key = 0 0
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key = 1 1
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}
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}
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MODULE
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{
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name = ModuleColorChanger
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moduleID = throttleColor
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animRate = 1
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shaderProperty = _EmissiveColor
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includedRenderer = EngineCoreT45
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toggleInEditor = false
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toggleInFlight = false
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redCurve
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{
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key = 0 1
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key = 1 1
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}
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greenCurve
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{
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key = 0 1
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key = 1 1
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}
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blueCurve
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{
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key = 0 1
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key = 1 1
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}
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alphaCurve
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{
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key = 0 0
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key = 1 1
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}
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}
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}
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