Add rapier first pass

pull/249/head
Chris Adderley 5 years ago
parent 81b4c9b648
commit e5772a4600

@ -42,8 +42,20 @@
MODEL_MULTI_PARTICLE
{
name = core_closed
modelName = Restock/FX/restock-fx-rapier-core-closed-1
transformName = fxTransformClosed
modelName = Restock/FX/restock-fx-rapier-closed-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.5
speed = 1.0 1.2
}
MODEL_MULTI_PARTICLE
{
name = core_closed
modelName = Restock/FX/restock-fx-rapier-closed-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
@ -68,8 +80,20 @@
MODEL_MULTI_PARTICLE
{
name = core_open
modelName = Restock/FX/restock-fx-rapier-core-open-1
transformName = fxTransformOpen
modelName = Restock/FX/restock-fx-rapier-open-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.5
speed = 1.0 1.2
}
MODEL_MULTI_PARTICLE
{
name = plume_open
modelName = Restock/FX/restock-fx-rapier-open-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
@ -133,4 +157,82 @@
}
}
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 0.005
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.0005
shaderProperty = _EmissiveColor
excludedRenderer = EngineCoreT45
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 1
key = 1 1
}
greenCurve
{
key = 0 1
key = 1 1
}
blueCurve
{
key = 0 1
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _EmissiveColor
includedRenderer = EngineCoreT45
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 1
key = 1 1
}
greenCurve
{
key = 0 1
key = 1 1
}
blueCurve
{
key = 0 1
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
}

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