MH engine patch improvements, general fixes

pull/650/head
ChrisAdderley 5 years ago
parent 96a55b0a78
commit ef66b81d2e

@ -0,0 +1,924 @@
// Patches applying art changes to Making History engines
// Contents:
// - RK-7 "Kodiak" Liquid Fueled Engine (LiquidEngineRK-7)
// - RE-J10 "Wolfhound" Liquid Fuel Engine AJ10 (LiquidEngineRE-J10)
// - RE-I2 "Skiff" Liquid Fuel Engine (LiquidEngineRE-I2)
// Kodiak
@PART[LiquidEngineRK-7]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Engine/restock-engine-ursa-1
}
!fx_exhaustFlame_yellow_tiny = DELETE
!fx_smokeTrail_light = DELETE
!fx_exhaustSparks_flameout = DELETE
!sound_vent_medium = DELETE
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
!MODULE[ModulePartVariants] {}
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-kodiak-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.2
volume = 1.0 0.6
pitch = 0.0 0.1
pitch = 0.01 0.2
pitch = 1.0 0.5
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-kodiak-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.8
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-kodiak-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.8
speed = 1.0 1.0
}
}
}
@manufacturer = #autoLOC_501639
@bulkheadProfiles = size1, size1p5, srf
@MODULE[ModuleEnginesFX]
{
%runningEffectName = fx-kodiak-running
}
@MODULE[ModuleJettison]
{
@jettisonName = Shroud1p5x2,Shroud1p5x0,Shroud1x0,UrsaShroud125,UrsaShroud1875
}
MODULE
{
name = ModulePartVariants
baseVariant = Size1p5Bare
VARIANT
{
name = Bare
displayName = #LOC_Restock_variant-engine_compact
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
Kodiak1875 = false
Kodiak125 = false
KodiakCompact = true
UrsaBoattail125 = false
UrsaBoattail1875 = false
UrsaBoattailCommon = false
UrsaShroud1875 = false
UrsaShroud125 = false
Shroud1p5x2 = true
Shroud1x0 = false
Shroud1p5x0 = false
}
NODES
{
node_stack_bottom = 0.0, -1.125, 0.0, 0.0, -1.0, 0.0, 1
}
}
VARIANT
{
// 1.25 covered
name = ShroudSmall
displayName = #LOC_Restock_variant-engine_boattail_size1
primaryColor = #ffffff
secondaryColor = #f69449
GAMEOBJECTS
{
Kodiak1875 = false
Kodiak125 = false
KodiakCompact = false
UrsaBoattail125 = true
UrsaBoattail1875 = false
UrsaBoattailCommon = true
UrsaShroud1875 = false
UrsaShroud125 = false
Shroud1p5x2 = false
Shroud1x0 = true
Shroud1p5x0 = false
}
NODES
{
node_stack_bottom = 0.0, -1.292, 0.0, 0.0, -1.0, 0.0, 1
}
}
VARIANT
{
// 1.25 bare
name = Size1Bare
displayName = #LOC_Restock_variant-engine_size1
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
Kodiak1875 = false
Kodiak125 = true
KodiakCompact = false
UrsaBoattail125 = false
UrsaBoattail1875 = false
UrsaBoattailCommon = false
UrsaShroud1875 = false
UrsaShroud125 = true
Shroud1p5x2 = false
Shroud1x0 = false
Shroud1p5x0 = false
}
NODES
{
node_stack_bottom = 0.0, -1.292, 0.0, 0.0, -1.0, 0.0, 1
}
}
VARIANT
{
// 1.875 covered
name = ShroudBig
displayName = #LOC_Restock_variant-engine_boattail_size1p5
primaryColor = #ffffff
secondaryColor = #f69449
sizeGroup = GroupB
GAMEOBJECTS
{
Kodiak1875 = false
Kodiak125 = false
KodiakCompact = false
UrsaBoattail125 = false
UrsaBoattail1875 = true
UrsaBoattailCommon = true
UrsaShroud1875 = false
UrsaShroud125 = false
Shroud1p5x2 = false
Shroud1x0 = false
Shroud1p5x0 = true
}
NODES
{
node_stack_bottom = 0.0, -1.3, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
// 1.875 bare
name = Size1p5Bare
displayName = #LOC_Restock_variant-engine_size1p5
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
Kodiak1875 = true
Kodiak125 = false
KodiakCompact = false
UrsaBoattail125 = false
UrsaBoattail1875 = false
UrsaBoattailCommon = false
UrsaShroud1875 = true
UrsaShroud125 = false
Shroud1p5x2 = false
Shroud1x0 = false
Shroud1p5x0 = false
}
NODES
{
node_stack_bottom = 0.0, -1.292, 0.0, 0.0, -1.0, 0.0, 1
}
}
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.025
shaderProperty = _EmissiveColor
excludedRenderers = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
greenCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
blueCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
alphaCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _TintColor
includedRenderers = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
}
// Wolfhound
@PART[LiquidEngineRE-J10]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Engine/restock-engine-schnauzer-1
}
!fx_exhaustFlame_blue = DELETE
!fx_exhaustLight_blue = DELETE
!fx_smokeTrail_light = DELETE
!fx_exhaustSparks_flameout = DELETE
!sound_vent_medium = DELETE
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
!MODULE[ModulePartVariants] {}
!MODULE[FXModuleLookAtConstraint] {}
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-wolfhound-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.2
volume = 1.0 0.6
pitch = 0.0 0.1
pitch = 0.01 0.2
pitch = 1.0 0.5
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-wolfhound-core
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.8
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-wolfhound-plume
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.8
speed = 1.0 1.0
}
}
}
@bulkheadProfiles = size1, size1p5, srf
@MODULE[ModuleEnginesFX]
{
%runningEffectName = fx-schnauzer-running
}
@MODULE[ModuleGimbal]
{
@gimbalTransformName = B_GimbalWH
}
@MODULE[ModuleJettison]
{
@jettisonName = Shroud2x2,Shroud1p5x3,Shroud2x2_2,Shroud1p5x3_2
}
MODULE
{
name = ModulePartVariants
baseVariant = Size1p5
VARIANT
{
name = Shroud
displayName = #LOC_Restock_variant-mounting_classic
primaryColor = #999999
secondaryColor = #000000
GAMEOBJECTS
{
WH_25 = false
WH_25Base = true
WH_1875 = false
WH_Compact = false
WH_Pipes25 = true
WH_Pipes = false
Shroud1p5x3_2 = false
Shroud2x2_2 = false
Shroud2x2 = true
Shroud1p5x3 = false
}
NODES
{
node_stack_bottom = 0.0, -1.715, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Size2
displayName = #LOC_Restock_variant-engine_size2
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
WH_25 = true
WH_25Base = false
WH_1875 = false
WH_Compact = false
WH_Pipes25 = false
WH_Pipes = true
Shroud1p5x3_2 = false
Shroud2x2_2 = true
Shroud2x2 = false
Shroud1p5x3 = false
}
NODES
{
node_stack_bottom = 0.0, -1.715, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Size1p5
displayName = #LOC_Restock_variant-engine_size1p5
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
WH_25 = false
WH_25Base = false
WH_1875 = true
WH_Compact = false
WH_Pipes25 = false
WH_Pipes = true
Shroud1p5x3_2 = true
Shroud2x2_2 = false
Shroud2x2 = false
Shroud1p5x3 = false
}
NODES
{
node_stack_bottom = 0.0, -2.14, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Bare
displayName = #LOC_Restock_variant-engine_compact
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
WH_25 = false
WH_25Base = false
WH_1875 = false
WH_Compact = true
WH_Pipes25 = false
WH_Pipes = true
Shroud1p5x3_2 = false
Shroud2x2_2 = false
Shroud2x2 = false
Shroud1p5x3 = true
}
NODES
{
node_stack_bottom = 0.0, -2.14, 0.0, 0.0, -1.0, 0.0, 2
}
}
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.025
shaderProperty = _EmissiveColor
excludedRenderers = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
greenCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
blueCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
alphaCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _TintColor
includedRenderers = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleLookAtConstraint
CONSTRAINLOOKFX
{
targetName = B_Wolfhound_GimbalUpper01
rotatorsName = B_Wolfhound_GimbalLower01
}
CONSTRAINLOOKFX
{
targetName = B_Wolfhound_GimbalUpper02
rotatorsName = B_Wolfhound_GimbalLower02
}
CONSTRAINLOOKFX
{
targetName = B_Wolfhound_GimbalLower01
rotatorsName = B_Wolfhound_GimbalUpper01
}
CONSTRAINLOOKFX
{
targetName = B_Wolfhound_GimbalLower02
rotatorsName = B_Wolfhound_GimbalUpper02
}
}
}
// Skiff
@PART[LiquidEngineRE-I2]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Engine/restock-engine-caravel-1
}
!fx_exhaustFlame_blue = DELETE
!fx_exhaustLight_blue = DELETE
!fx_smokeTrail_light = DELETE
!fx_exhaustSparks_flameout = DELETE
!sound_vent_medium = DELETE
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
!MODULE[ModulePartVariants] {}
!MODULE[FXModuleLookAtConstraint] {}
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-skiff-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.2
volume = 1.0 0.6
pitch = 0.0 0.1
pitch = 0.01 0.2
pitch = 1.0 0.5
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-skiff-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.8
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-skiff-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.8
speed = 1.0 1.0
}
}
}
@bulkheadProfiles = size1, size1p5, srf
@MODULE[ModuleEnginesFX]
{
%runningEffectName = fx-skiff-running
}
@MODULE[ModuleGimbal]
{
@gimbalTransformName = B_GimbalSkiff
}
@MODULE[ModuleJettison]
{
@jettisonName = Shroud1p5x3,Shroud2x3,Shroud1p5x3_2
}
MODULE
{
name = ModulePartVariants
baseVariant = Size1p5
VARIANT
{
// AKA 2.5m boattail (wtf)
name = Shroud
displayName = #autoLOC_8007104
themeName = Shroud
primaryColor = #999999
secondaryColor = #111111
sizeGroup = GroupA
GAMEOBJECTS
{
SkiffBoattail = true
SkiffCompact = false
Skiff1875 = false
Skiff125 = false
Shroud1p5x3 = false
Shroud2x3 = true
}
NODES
{
node_stack_top = 0.0, 1.80521, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.46, 0.0, 0.0, 1.0, 0.0, 2
}
}
VARIANT
{
name = Size1p5
displayName = #LOC_Restock_variant-engine_size1p5
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
SkiffBoattail = false
SkiffCompact = false
Skiff1875 = true
Skiff125 = false
Shroud1p5x3 = false
Shroud1p5x3_2 = true
Shroud2x3 = false
}
NODES
{
node_stack_top = 0.0, 1.08738, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.413, 0.0, 0.0, 1.0, 0.0, 2
}
}
VARIANT
{
name = Size1
displayName = #LOC_Restock_variant-engine_size1
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
SkiffBoattail = false
SkiffCompact = false
Skiff1875 = false
Skiff125 = true
Shroud1p5x3 = true
Shroud1p5x3_2 = false
Shroud2x3 = false
}
NODES
{
node_stack_top = 0.0, 1.08738, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.413, 0.0, 0.0, 1.0, 0.0, 2
}
}
VARIANT
{
name = Bare
displayName = #LOC_Restock_variant-engine_compact
themeName = Bare
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
SkiffBoattail = false
SkiffCompact = true
Skiff1875 = false
Skiff125 = false
Shroud1p5x3 = true
Shroud1p5x3_2 = false
Shroud2x3 = false
}
NODES
{
node_stack_top = 0.0, 1.08738, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.413, 0.0, 0.0, 1.0, 0.0, 2
}
}
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.025
shaderProperty = _EmissiveColor
excludedRenderers = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
greenCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
blueCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
alphaCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _TintColor
includedRenderers = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleLookAtConstraint
CONSTRAINLOOKFX
{
targetName = B_SkiffCylUpper001
rotatorsName = B_Wolfhound_GimbalLower01
}
CONSTRAINLOOKFX
{
targetName = B_SkiffCylUpper002
rotatorsName = B_SkiffCylLower002
}
CONSTRAINLOOKFX
{
targetName = B_SkiffCylLower001
rotatorsName = B_SkiffCylUpper001
}
CONSTRAINLOOKFX
{
targetName = B_SkiffCylLower002
rotatorsName = B_SkiffCylUpper002
}
}
}

@ -0,0 +1,227 @@
// Patches applying art changes to Making History engines
// Contents:
// - RV-1 "Cub" Vernier Engine (LiquidEngineRV-1)
// Cub
@PART[LiquidEngineRV-1]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Engine/restock-engine-panda-1
}
!EFFECTS {}
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
disengage
{
AUDIO
{
channel = Ship
clip = sound_vent_soft
loop = false
}
}
fx-cub-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_mini
volume = 0.0 0.0
volume = 0.01 0.2
volume = 1.0 0.6
pitch = 0.0 0.1
pitch = 0.01 0.2
pitch = 1.0 0.5
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-cub-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.8
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-cub-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.8
speed = 1.0 1.0
}
}
}
@MODULE[ModuleEnginesFX]
{
%runningEffectName = fx-cub-running
}
@MODULE[ModuleGimbal]
{
@gimbalTransformName = B_GimbalCub
}
MODULE
{
name = ModulePartVariants
baseVariant = Basic
VARIANT
{
name = Basic
displayName = #LOC_Restock_variant-engine_shroud
primaryColor = #ffffff
secondaryColor = #999999
GAMEOBJECTS
{
CubBasic = true
CubBare = false
CubWide = false
}
}
VARIANT
{
name = Wide
displayName = #LOC_Restock_variant-engine_shroud_wide
primaryColor = #ffffff
GAMEOBJECTS
{
CubBasic = false
CubBare = false
CubWide = true
}
}
VARIANT
{
name = Bare
displayName = #LOC_Restock_variant-engine_compact
primaryColor = #999999
GAMEOBJECTS
{
CubBasic = false
CubBare = true
CubWide = false
}
}
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.025
shaderProperty = _EmissiveColor
excludedRenderers = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
greenCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
blueCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
alphaCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _TintColor
includedRenderers = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleRestockDepthMask
maskTransform = BasicMask
}
MODULE
{
name = ModuleRestockDepthMask
maskTransform = WideMask
}
}

@ -30,11 +30,11 @@ v0.2.0
- FTX-2 External Fuel Duct (Andrew)
- EAS-4 Strut Connector (Andrew)
- Making History parts replaced:
- New Engine parts
- RV-1 'Cub' Vernier Engine (Nertea): now has Basic, Wide and Bare variants
- RK-7 'Kodiak' Liquid Fueled Engine (Nertea): now has 1.875m, 1.875m (boattail), 1.25m, 1.25m (boattail) and compact variants
- RE-J10 'Wolfhound' Liquid Fuel Engine (Nertea): now has 2.5m, 1.875m, 1.25m and compact variants
- RE-I2 'Skiff' Liquid Fuel Engine (Nertea): now has 2.5m, 1.875m, 1.25m and compact variants
- Engines
- RV-1 'Cub' Vernier Engine (Nertea): now has Basic, Wide and Compact variants
- RK-7 'Kodiak' Liquid Fueled Engine (Nertea): now has 1.875m, 1.875m (boattail), 1.25m, 1.25m (boattail) and Compact variants
- RE-J10 'Wolfhound' Liquid Fuel Engine (Nertea): now has 2.5m, 1.875m, 1.25m and Compact variants
- RE-I2 'Skiff' Liquid Fuel Engine (Nertea): now has 2.5m, 1.875m, 1.25m and Compact variants
- Fuel Tanks
- FL-C1000 Fuel Tank (Nertea)
- FL-TX220 Fuel Tank (Nertea)
@ -47,7 +47,7 @@ v0.2.0
- FL-A215 Fuel Tank Adapter (Nertea)
- FL-R5 RCS Fuel Tank (Nertea)
- Thermal
- Heat Shield (1.875m) (Nertea): new Unpainted, Classic, Black variants
- Heat Shield (1.875m) (Nertea): now has Unpainted, Classic, Black variants
- New Depth Mask module added
- Some parts can now be inset into other parts without visible clipping inside them
- Aero
@ -63,15 +63,25 @@ v0.2.0
- J-404 "Panther" Afterburning Turbofan
- J-X4 "Whiplash" Turbo Ramjet
- J-20 "Juno" Basic Jet
- Separatron I
- 24-77 "Twitch" Liquid Fuel Engine
- O-10 "Puff" Monopropellant Fuel Engine
- Electrical
- OX-4L 1x6 Solar Panels
- OX-4W 3x2 Solar Panels
- Bugfixes and Tweaks
- Control
- RV-105 RCS Thruster Block
- Place-Anywhere 7 Linear RCS Port
- Utility
- Kelus Mobility Enhancer
- Kelus-LV Bay Mobility Enhancer
- Bugfixes and tweaks
- Updated Gigantor colliders to be closer to stock
- Updated Gigantor mesh to be more performant
- Fixed Twin Boar flag being on wrong side compared to original model
- Tweaked Nerv plume to be prettier
- Added optional structural struts on Baguette and Dumpling tanks
- Added optional structural strut variants on Baguette and Dumpling tanks
- Fixed MH replacement for Stratus-V tank
v0.1.4
------

@ -81,7 +81,7 @@ PART
/// Flag to disable this part if MH is installed
MHReplacement = True
TechRequired = heavierRocketry
entryCost = 9200
cost = 2300
@ -156,24 +156,11 @@ PART
gimbalResponseSpeed = 15
useGimbalResponseSpeed = true
}
MODULE
{
name = FXModuleLookAtConstraint
CONSTRAINLOOKFX
{
targetName = Tgt01
rotatorsName = Tube01
}
CONSTRAINLOOKFX
{
targetName = Tgt02
rotatorsName = Tube02
}
}
MODULE
{
name = ModulePartVariants
baseVariant = Shroud
baseVariant = Size1p5
VARIANT
{
// AKA 2.5m boattail (wtf)
@ -181,12 +168,12 @@ PART
displayName = #autoLOC_8007104
themeName = Shroud
primaryColor = #999999
secondaryColor = #cecece
secondaryColor = #111111
sizeGroup = GroupA
GAMEOBJECTS
{
SkiffBoattail = true
SkiffCompact = false
SkiffCompact = false
Skiff1875 = false
Skiff125 = false
Shroud1p5x3 = false
@ -202,12 +189,12 @@ PART
{
name = Size1p5
displayName = #LOC_Restock_variant-engine_size1p5
primaryColor =
secondaryColor =
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
SkiffBoattail = false
SkiffCompact = false
SkiffCompact = false
Skiff1875 = true
Skiff125 = false
Shroud1p5x3 = false
@ -224,12 +211,12 @@ PART
{
name = Size1
displayName = #LOC_Restock_variant-engine_size1
primaryColor =
secondaryColor =
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
SkiffBoattail = false
SkiffCompact = false
SkiffCompact = false
Skiff1875 = false
Skiff125 = true
Shroud1p5x3 = true
@ -247,12 +234,12 @@ PART
name = Bare
displayName = #LOC_Restock_variant-engine_compact
themeName = Bare
primaryColor =
secondaryColor =
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
SkiffBoattail = false
SkiffCompact = true
SkiffCompact = true
Skiff1875 = false
Skiff125 = false
Shroud1p5x3 = true
@ -544,7 +531,7 @@ PART
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
}
MODULE
{
name = FXModuleLookAtConstraint

@ -163,13 +163,13 @@ PART
MODULE
{
name = ModulePartVariants
baseVariant = Shroud
baseVariant = Size1p5
VARIANT
{
name = Shroud
displayName = #LOC_Restock_variant-mounting_classic
primaryColor = #999999
secondaryColor = #3d3d3d
secondaryColor = #000000
GAMEOBJECTS
{
WH_25 = false
@ -192,8 +192,8 @@ PART
{
name = Size2
displayName = #LOC_Restock_variant-engine_size2
primaryColor =
secondaryColor =
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
WH_25 = true
@ -216,8 +216,8 @@ PART
{
name = Size1p5
displayName = #LOC_Restock_variant-engine_size1p5
primaryColor =
secondaryColor =
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
WH_25 = false
@ -240,8 +240,8 @@ PART
{
name = Bare
displayName = #LOC_Restock_variant-engine_compact
primaryColor =
secondaryColor =
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
WH_25 = false

@ -148,13 +148,13 @@ PART
MODULE
{
name = ModulePartVariants
baseVariant = Bare
baseVariant = Size1p5Bare
VARIANT
{
name = Bare
displayName = #LOC_Restock_variant-engine_compact
primaryColor = #cc0e0e
secondaryColor = #000000
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
Kodiak1875 = false
@ -180,7 +180,7 @@ PART
name = ShroudSmall
displayName = #LOC_Restock_variant-engine_boattail_size1
primaryColor = #ffffff
secondaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
Kodiak1875 = false
@ -205,8 +205,8 @@ PART
// 1.25 bare
name = Size1Bare
displayName = #LOC_Restock_variant-engine_size1
primaryColor = #ffffff
secondaryColor = #999999
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
Kodiak1875 = false
@ -232,7 +232,7 @@ PART
name = ShroudBig
displayName = #LOC_Restock_variant-engine_boattail_size1p5
primaryColor = #ffffff
secondaryColor = #999999
secondaryColor = #f69449
sizeGroup = GroupB
GAMEOBJECTS
{
@ -258,8 +258,8 @@ PART
// 1.875 bare
name = Size1p5Bare
displayName = #LOC_Restock_variant-engine_size1p5
primaryColor = #ffffff
secondaryColor = #999999
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
Kodiak1875 = true

@ -13,7 +13,7 @@ PART
model = ReStockPlus/Assets/Engine/restock-engine-cherenkov-1
scale = 1.0, 1.0, 1.0
}
scale = 1.0
rescaleFactor = 1
// --- node definitions ---
@ -99,8 +99,8 @@ PART
}
// --- editor parameters ---
TechRequired = veryHeavyRocketry
entryCost = 31000
cost = 7000
entryCost = 121000
cost = 40000
category = Engine
subcategory = 0
title = #LOC_RestockPlus_restock-engine-cherenkov_title
@ -149,7 +149,7 @@ PART
{
key = 0 820
key = 1 200
key = 12 100
key = 2 0.01
}
transformMultipliers
{
@ -164,14 +164,14 @@ PART
RESOURCE
{
name = ElectricCharge
rate = 3.0
rate = 4.5
}
}
MODULE
{
name = ModuleGimbal
gimbalTransformName = B_TurboGimbal
gimbalRange = 3
gimbalRange = 5
}
MODULE
{

@ -40,12 +40,21 @@ PART
loop = false
}
}
disengage
{
AUDIO
{
channel = Ship
clip = sound_vent_soft
loop = false
}
}
fx-panda-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
clip = sound_rocket_mini
volume = 0.0 0.0
volume = 0.01 0.2
volume = 1.0 0.6
@ -99,7 +108,7 @@ PART
breakingTorque = 150
maxTemp = 2000 // = 3000
fuelCrossFeed = True
bulkheadProfiles = size1, srf
bulkheadProfiles = srf
tags = #LOC_RestockPlus_restock-engine-panda_tags
MODULE
@ -141,8 +150,8 @@ PART
{
name = Basic
displayName = #LOC_Restock_variant-engine_shroud
primaryColor = #cc0e0e
secondaryColor = #000000
primaryColor = #ffffff
secondaryColor = #999999
GAMEOBJECTS
{
CubBasic = true
@ -154,8 +163,7 @@ PART
{
name = Wide
displayName = #LOC_Restock_variant-engine_shroud_wide
primaryColor = #cc0e0e
secondaryColor = #000000
primaryColor = #ffffff
GAMEOBJECTS
{
CubBasic = false
@ -168,8 +176,7 @@ PART
{
name = Bare
displayName = #LOC_Restock_variant-engine_compact
primaryColor = #cc0e0e
secondaryColor = #000000
primaryColor = #999999
GAMEOBJECTS
{
CubBasic = false

@ -28,7 +28,7 @@ v0.2.0
- RK-107 'Ursa' Liquid Fueled Engine (Nertea): 1.875m booster engine, with 1.875m, 1.875m (boattail), 1.25m, 1.25m (boattail) and compact variants
- RE-137 'Schnauzer' Liquid Fuel Engine AJ10 (Nertea): 1.875m vacuum engine, with 2.5m, 1.875m, 1.25m and compact variants
- RE-I2 'Caravel' Liquid Fuel Engine (Nertea): 1.875m sustainer engine, with 2.5m, 1.875m, 1.25m and compact variants
- LV-N410' Atomic Rocket Motor (Nertea): 2.5m atomic engine with 2.5m and compact variants
- LV-N410 'Cherenkov' Atomic Rocket Motor (Nertea): 2.5m atomic engine with 2.5m and compact variants
- New Structural parts
- FL-XA30 Adapter (Nertea): 1.875m to 2.5m flat adapter (White, Black and White, Dark Grey/Orange and Metallic variants)
- FL-XA15 Adapter (Nertea): 1.25m to 1.875m flat adapter (White, Black and White, Dark Grey/Orange and Metallic variants)
@ -52,8 +52,8 @@ v0.2.0
- New Utility parts
- Pegasus II Mobility Enhancer (Nertea): 2x size static ladder
- Pegasus III Mobility Enhancer (Nertea): 4x size static ladder
- Updated parts
- Depth mask added to radial material bay
- Fixes and improvements
- Depth mask added to radial material bay and new RCS parts
v0.1.4
------

Loading…
Cancel
Save