MH engine patch improvements, general fixes

This commit is contained in:
ChrisAdderley
2019-06-28 10:06:06 -07:00
parent 96a55b0a78
commit ef66b81d2e
9 changed files with 1225 additions and 70 deletions

View File

@ -81,7 +81,7 @@ PART
/// Flag to disable this part if MH is installed
MHReplacement = True
TechRequired = heavierRocketry
entryCost = 9200
cost = 2300
@ -156,24 +156,11 @@ PART
gimbalResponseSpeed = 15
useGimbalResponseSpeed = true
}
MODULE
{
name = FXModuleLookAtConstraint
CONSTRAINLOOKFX
{
targetName = Tgt01
rotatorsName = Tube01
}
CONSTRAINLOOKFX
{
targetName = Tgt02
rotatorsName = Tube02
}
}
MODULE
{
name = ModulePartVariants
baseVariant = Shroud
baseVariant = Size1p5
VARIANT
{
// AKA 2.5m boattail (wtf)
@ -181,12 +168,12 @@ PART
displayName = #autoLOC_8007104
themeName = Shroud
primaryColor = #999999
secondaryColor = #cecece
secondaryColor = #111111
sizeGroup = GroupA
GAMEOBJECTS
{
SkiffBoattail = true
SkiffCompact = false
SkiffCompact = false
Skiff1875 = false
Skiff125 = false
Shroud1p5x3 = false
@ -202,12 +189,12 @@ PART
{
name = Size1p5
displayName = #LOC_Restock_variant-engine_size1p5
primaryColor =
secondaryColor =
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
SkiffBoattail = false
SkiffCompact = false
SkiffCompact = false
Skiff1875 = true
Skiff125 = false
Shroud1p5x3 = false
@ -224,12 +211,12 @@ PART
{
name = Size1
displayName = #LOC_Restock_variant-engine_size1
primaryColor =
secondaryColor =
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
SkiffBoattail = false
SkiffCompact = false
SkiffCompact = false
Skiff1875 = false
Skiff125 = true
Shroud1p5x3 = true
@ -247,12 +234,12 @@ PART
name = Bare
displayName = #LOC_Restock_variant-engine_compact
themeName = Bare
primaryColor =
secondaryColor =
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
SkiffBoattail = false
SkiffCompact = true
SkiffCompact = true
Skiff1875 = false
Skiff125 = false
Shroud1p5x3 = true
@ -544,7 +531,7 @@ PART
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
}
MODULE
{
name = FXModuleLookAtConstraint

View File

@ -163,13 +163,13 @@ PART
MODULE
{
name = ModulePartVariants
baseVariant = Shroud
baseVariant = Size1p5
VARIANT
{
name = Shroud
displayName = #LOC_Restock_variant-mounting_classic
primaryColor = #999999
secondaryColor = #3d3d3d
secondaryColor = #000000
GAMEOBJECTS
{
WH_25 = false
@ -192,8 +192,8 @@ PART
{
name = Size2
displayName = #LOC_Restock_variant-engine_size2
primaryColor =
secondaryColor =
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
WH_25 = true
@ -216,8 +216,8 @@ PART
{
name = Size1p5
displayName = #LOC_Restock_variant-engine_size1p5
primaryColor =
secondaryColor =
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
WH_25 = false
@ -240,8 +240,8 @@ PART
{
name = Bare
displayName = #LOC_Restock_variant-engine_compact
primaryColor =
secondaryColor =
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
WH_25 = false

View File

@ -148,13 +148,13 @@ PART
MODULE
{
name = ModulePartVariants
baseVariant = Bare
baseVariant = Size1p5Bare
VARIANT
{
name = Bare
displayName = #LOC_Restock_variant-engine_compact
primaryColor = #cc0e0e
secondaryColor = #000000
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
Kodiak1875 = false
@ -180,7 +180,7 @@ PART
name = ShroudSmall
displayName = #LOC_Restock_variant-engine_boattail_size1
primaryColor = #ffffff
secondaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
Kodiak1875 = false
@ -205,8 +205,8 @@ PART
// 1.25 bare
name = Size1Bare
displayName = #LOC_Restock_variant-engine_size1
primaryColor = #ffffff
secondaryColor = #999999
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
Kodiak1875 = false
@ -232,7 +232,7 @@ PART
name = ShroudBig
displayName = #LOC_Restock_variant-engine_boattail_size1p5
primaryColor = #ffffff
secondaryColor = #999999
secondaryColor = #f69449
sizeGroup = GroupB
GAMEOBJECTS
{
@ -258,8 +258,8 @@ PART
// 1.875 bare
name = Size1p5Bare
displayName = #LOC_Restock_variant-engine_size1p5
primaryColor = #ffffff
secondaryColor = #999999
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
Kodiak1875 = true