MH engine patch improvements, general fixes

This commit is contained in:
ChrisAdderley
2019-06-28 10:06:06 -07:00
parent 96a55b0a78
commit ef66b81d2e
9 changed files with 1225 additions and 70 deletions

View File

@ -148,13 +148,13 @@ PART
MODULE
{
name = ModulePartVariants
baseVariant = Bare
baseVariant = Size1p5Bare
VARIANT
{
name = Bare
displayName = #LOC_Restock_variant-engine_compact
primaryColor = #cc0e0e
secondaryColor = #000000
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
Kodiak1875 = false
@ -180,7 +180,7 @@ PART
name = ShroudSmall
displayName = #LOC_Restock_variant-engine_boattail_size1
primaryColor = #ffffff
secondaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
Kodiak1875 = false
@ -205,8 +205,8 @@ PART
// 1.25 bare
name = Size1Bare
displayName = #LOC_Restock_variant-engine_size1
primaryColor = #ffffff
secondaryColor = #999999
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
Kodiak1875 = false
@ -232,7 +232,7 @@ PART
name = ShroudBig
displayName = #LOC_Restock_variant-engine_boattail_size1p5
primaryColor = #ffffff
secondaryColor = #999999
secondaryColor = #f69449
sizeGroup = GroupB
GAMEOBJECTS
{
@ -258,8 +258,8 @@ PART
// 1.875 bare
name = Size1p5Bare
displayName = #LOC_Restock_variant-engine_size1p5
primaryColor = #ffffff
secondaryColor = #999999
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
Kodiak1875 = true