Consistent variant colour tags

This commit is contained in:
ChrisAdderley 2019-02-11 15:34:10 -08:00
parent 63c57bf570
commit f019393572
10 changed files with 68 additions and 68 deletions

View File

@ -363,13 +363,13 @@
}
%node_attach = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 3
@attachRules = 1,1,1,0,0
DRAG_CUBE
{
cube = Fairing, 0.2612,0.7597,0.4044, 0.2612,0.7597,0.5694, 0.2642,0.7653,0.4683, 0.2642,0.7668,0.4938, 0.2612,0.7561,0.4497, 0.2612,0.7565,0.4044, 0,-0.1771,0, 0.625,0.4491,0.625
cube = Clean, 0.2539,0.7776,0.4109, 0.2539,0.7774,0.5694, 0.1167,0.5871,0.4683, 0.1167,0.8246,0.4862, 0.2542,0.7739,0.4497, 0.2542,0.774,0.4109, 0,-0.1771,0, 0.625,0.4491,0.625
}
!EFFECTS {}
EFFECTS
{
@ -558,7 +558,7 @@
name = Size0
displayName = #LOC_Restock_variant-engine_size0
primaryColor = #999999
secondaryColor = #da8544
secondaryColor = #f69449
GAMEOBJECTS
{
SparkBasic = true
@ -579,8 +579,8 @@
{
name = Boattail
displayName = #LOC_Restock_variant-engine_boattail
primaryColor = #da8544
secondaryColor = #999999
primaryColor = #ffffff
secondaryColor = #f69449
GAMEOBJECTS
{
SparkBasic = false
@ -603,7 +603,7 @@
name = Compact
displayName = #LOC_Restock_variant-engine_compact
primaryColor = #999999
secondaryColor = #555555
secondaryColor = #999999
GAMEOBJECTS
{
SparkBasic = false

View File

@ -567,7 +567,7 @@
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
DRAG_CUBE
{
cube = Fairing, 1.208,0.7553,0.7254, 1.208,0.7553,0.7254, 1.253,0.9242,0.2382, 1.253,0.6771,0.8475, 1.208,0.7546,0.7254, 1.208,0.7549,0.7254, -2.086E-06,-0.3681,1.788E-07, 1.268,0.9682,1.268
@ -695,7 +695,7 @@
name = Compact
displayName = #LOC_Restock_variant-engine_compact
primaryColor = #999999
secondaryColor = #555555
secondaryColor = #999999
GAMEOBJECTS
{
LV_909_Boattail = false
@ -936,7 +936,7 @@
name = Size1
displayName = #LOC_Restock_variant-engine_size1
primaryColor = #999999
secondaryColor = #999999
secondaryColor = #ffb80c
GAMEOBJECTS
{
LV_T30_Basic = true
@ -966,7 +966,7 @@
name = Compact
displayName = #LOC_Restock_variant-engine_compact
primaryColor = #999999
secondaryColor = #555555
secondaryColor = #999999
GAMEOBJECTS
{
LV_T30_Basic = false
@ -1231,7 +1231,7 @@
name = Compact
displayName = #LOC_Restock_variant-engine_compact
primaryColor = #999999
secondaryColor = #555555
secondaryColor = #999999
GAMEOBJECTS
{
LV_T45_Boattail = false

View File

@ -257,8 +257,8 @@
{
name = Size2
displayName = #LOC_Restock_variant-engine_size2
primaryColor = #000000
secondaryColor = #999999
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
Mainsail_Boattail = false
@ -272,8 +272,8 @@
{
name = Boattail
displayName = #LOC_Restock_variant-engine_boattail
primaryColor = #999999
secondaryColor = #000000
primaryColor = #ffffff
secondaryColor = #f69449
GAMEOBJECTS
{
Mainsail_Boattail = true
@ -287,8 +287,8 @@
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact
primaryColor = #ffffff
secondaryColor = #f69449
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
Mainsail_Boattail = false
@ -302,7 +302,7 @@
@MODULE[ModuleJettison]
{
@jettisonName = Mainsail_Shroud,Mainsail_Shroud_Compact
useMultipleDragCubes = false
useMultipleDragCubes = false
}
}
@ -320,13 +320,13 @@
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
DRAG_CUBE
{
cube = Fairing, 3.898,0.7731,1.901, 3.898,0.773,1.901, 3.297,0.7352,1.744, 3.311,0.6924,1.917, 3.895,0.7689,2.073, 3.895,0.7683,2.129, -0.001018,-0.6431,-0.002216, 3.418,1.717,3.42
cube = Clean, 3.871,0.7762,1.9, 3.871,0.7763,1.9, 2.683,0.5947,1.751, 2.686,0.6422,1.526, 3.874,0.7711,2.07, 3.874,0.7711,2.127, -0.0007027,-0.6431,0.0001873, 3.415,1.717,3.415
}
!MODEL {}
MODEL
{
@ -595,20 +595,20 @@
}
@MODULE[ModuleJettison]
{
@jettisonName = Poodle_Shroud, Poodle_Shroud_Compact
@jettisonName = Poodle_Shroud, Poodle_Shroud_Compact
useMultipleDragCubes = true
}
MODULE
{
name = ModulePartVariants
baseVariant = Size2
baseVariant = Size2
useMultipleDragCubes = false
VARIANT
{
name = Size2
displayName = #LOC_Restock_variant-engine_size2
primaryColor = #000000
secondaryColor = #999999
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
Poodle_25 = true
@ -627,8 +627,8 @@
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact
primaryColor = #ffffff
secondaryColor = #f69449
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
Poodle_25 = false
@ -917,8 +917,8 @@
{
name = Size2
displayName = #LOC_Restock_variant-engine_size2
primaryColor = #000000
secondaryColor = #999999
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
ActutatorCpt_Bottom001 = false
@ -938,8 +938,8 @@
{
name = Boattail
displayName = #LOC_Restock_variant-engine_boattail
primaryColor = #999999
secondaryColor = #000000
primaryColor = #ffffff
secondaryColor = #f69449
GAMEOBJECTS
{
ActutatorCpt_Bottom001 = false
@ -959,8 +959,8 @@
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact
primaryColor = #ffffff
secondaryColor = #f69449
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
ActutatorCpt_Bottom001 = true

View File

@ -128,7 +128,7 @@
name = Compact
displayName = #LOC_Restock_variant-engine_compact
primaryColor = #999999
secondaryColor = #555555
secondaryColor = #999999
GAMEOBJECTS
{
Var_375 = false

View File

@ -30,8 +30,8 @@
{
name = Opaque
displayName = #LOC_Restock_variant-service-bay-opaque
primaryColor = #999999
secondaryColor = #ffb80c
primaryColor = #ffffff
secondaryColor = #ffffff
GAMEOBJECTS
{
ServiceBay125_Opaque = true
@ -47,7 +47,7 @@
name = Transparent
displayName = #LOC_Restock_variant-service-bay-transparent
primaryColor = #ffffff
secondaryColor = #ffb80c
secondaryColor = #999999
GAMEOBJECTS
{
ServiceBay125_Opaque = false
@ -62,7 +62,7 @@
name = Hollow
displayName = #LOC_Restock_variant-service-bay-hollow
primaryColor = #ffffff
secondaryColor = #ffb80c
secondaryColor = #000000
GAMEOBJECTS
{
ServiceBay125_Opaque = false
@ -74,7 +74,7 @@
}
}
}
@ -103,8 +103,8 @@
{
name = Opaque
displayName = #LOC_Restock_variant-service-bay-opaque
primaryColor = #999999
secondaryColor = #ffb80c
primaryColor = #ffffff
secondaryColor = #999999
GAMEOBJECTS
{
ServiceBay25_Opaque = true
@ -120,7 +120,7 @@
name = Transparent
displayName = #LOC_Restock_variant-service-bay-transparent
primaryColor = #ffffff
secondaryColor = #ffb80c
secondaryColor = #999999
GAMEOBJECTS
{
ServiceBay25_Opaque = false
@ -135,7 +135,7 @@
name = Hollow
displayName = #LOC_Restock_variant-service-bay-hollow
primaryColor = #ffffff
secondaryColor = #ffb80c
secondaryColor = #000000
GAMEOBJECTS
{
ServiceBay25_Opaque = false

View File

@ -194,8 +194,8 @@ PART
{
name = Size0
displayName = #LOC_Restock_variant-engine_size0
primaryColor = #000000
secondaryColor = #999999
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
Torch_0625 = true
@ -217,8 +217,8 @@ PART
{
name = Boattail
displayName = #LOC_Restock_variant-engine_boattail
primaryColor = #999999
secondaryColor = #000000
primaryColor = #ffffff
secondaryColor = #f69449
GAMEOBJECTS
{
Torch_0625 = false
@ -240,8 +240,8 @@ PART
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact
primaryColor = #ffffff
secondaryColor = #f69449
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
Torch_0625 = false

View File

@ -137,8 +137,8 @@ PART
{
name = Size1
displayName = #LOC_Restock_variant-engine_size1
primaryColor = #000000
secondaryColor = #999999
primaryColor = #999999
secondaryColor = #ffb80c
GAMEOBJECTS
{
LV_303 = true
@ -152,8 +152,8 @@ PART
{
name = Boattail
displayName = #LOC_Restock_variant-engine_boattail
primaryColor = #999999
secondaryColor = #000000
primaryColor = #ffffff
secondaryColor = #ffb80c
GAMEOBJECTS
{
LV_303 = false
@ -167,8 +167,8 @@ PART
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact
primaryColor = #ffffff
secondaryColor = #f69449
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
LV_303 = false

View File

@ -169,8 +169,8 @@ PART
{
name = Size1
displayName = #LOC_Restock_variant-engine_size1
primaryColor = #000000
secondaryColor = #999999
primaryColor = #999999
secondaryColor = #ffb80c
GAMEOBJECTS
{
LV_T15 = true
@ -196,8 +196,8 @@ PART
{
name = Boattail
displayName = #LOC_Restock_variant-engine_boattail
primaryColor = #999999
secondaryColor = #000000
primaryColor = #ffffff
secondaryColor = #ffb80c
GAMEOBJECTS
{
LV_T15 = false
@ -223,8 +223,8 @@ PART
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact
primaryColor = #ffffff
secondaryColor = #f69449
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
LV_T15 = false

View File

@ -206,8 +206,8 @@ PART
{
name = Size2
displayName = #LOC_Restock_variant-engine_size2
primaryColor = #000000
secondaryColor = #999999
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
Var_25Boat = false
@ -231,8 +231,8 @@ PART
{
name = Boattail
displayName = #LOC_Restock_variant-engine_boattail
primaryColor = #999999
secondaryColor = #000000
primaryColor = #ffffff
secondaryColor = #f69449
GAMEOBJECTS
{
Var_25Boat = true
@ -256,8 +256,8 @@ PART
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact
primaryColor = #ffffff
secondaryColor = #f69449
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
Var_25Boat = false

View File

@ -572,7 +572,7 @@ PART
name = Size3
displayName = #LOC_Restock_variant-engine_size3
primaryColor = #999999
secondaryColor = #da8544
secondaryColor = #f69449
GAMEOBJECTS
{
Var_25m = false
@ -590,7 +590,7 @@ PART
name = Compact
displayName = #LOC_Restock_variant-engine_size2
primaryColor = #999999
secondaryColor = #555555
secondaryColor = #999999
GAMEOBJECTS
{
Var_25m = true