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https://github.com/PorktoberRevolution/ReStocked
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Add plugin with material modifier
ModuleRestockMaterialModifier allows materials to be modified. Currently only supports swapping out the shader and changing texture properties. Changes apply to the whole part (can be changed in the future).
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25
Source/Restock.sln
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25
Source/Restock.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 15
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VisualStudioVersion = 15.0.28307.136
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Restock", "Restock\Restock.csproj", "{0A087745-0E2B-4D11-9431-C2D4191DD510}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{0A087745-0E2B-4D11-9431-C2D4191DD510}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{0A087745-0E2B-4D11-9431-C2D4191DD510}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{0A087745-0E2B-4D11-9431-C2D4191DD510}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{0A087745-0E2B-4D11-9431-C2D4191DD510}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {B94D54D6-0912-444F-8285-8F526D28B442}
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EndGlobalSection
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EndGlobal
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