mirror of
https://github.com/PorktoberRevolution/ReStocked
synced 2024-09-01 17:34:42 +00:00
Base patches for next wave of parts
This commit is contained in:
@ -0,0 +1,405 @@
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// Patches applying art changes to 0.625m engines
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// Contents:
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// - LV-1 "Ant" Liquid Fuel Engine (microEngine)
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// - LV-1R "Spider" Liquid Fuel Engine (radialEngineMini)
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// - 48-7S "Spark" Liquid Fuel Engine (liquidEngineMini)
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// - 24-77 "Twitch" Liquid Fuel Engine (smallRadialEngine)
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// - O-10 "Puff" MonoPropellant Fuel Engine (omsEngine)
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// Ant
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@PART[microEngine]
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{
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@author = Chris Adderley
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!mesh = DELETE
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!MODEL = {}
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MODEL {
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model = ReStock/Assets/Engine/restock-engine-ant-1
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}
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MODULE
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{
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name = FXModuleAnimateThrottle
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animationName = restock-ant-heat-1
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layer = 1
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responseSpeed = 0.005
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dependOnEngineState = True
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dependOnThrottle = True
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}
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MODULE
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{
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name = FXModuleAnimateThrottle
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animationName = restock-ant-throttle-1
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layer = 2
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responseSpeed = 1.0
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dependOnEngineState = True
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dependOnThrottle = True
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}
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}
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// Spider
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@PART[radialEngineMini]
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{
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@author = Chris Adderley
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!mesh = DELETE
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!MODEL = {}
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MODEL {
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model = ReStock/Assets/Engine/restock-engine-spider-1
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}
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MODULE
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{
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name = FXModuleAnimateThrottle
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animationName = restock-spider-heat-1
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layer = 1
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responseSpeed = 0.005
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dependOnEngineState = True
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dependOnThrottle = True
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}
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MODULE
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{
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name = FXModuleAnimateThrottle
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animationName = restock-spider-throttle-1
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layer = 2
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responseSpeed = 1.0
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dependOnEngineState = True
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dependOnThrottle = True
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}
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MODULE
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{
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name = FXModuleLookAtConstraint
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CONSTRAINLOOKFX
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{
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targetName = CylBot017
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rotatorsName = CylTop017
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}
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CONSTRAINLOOKFX
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{
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targetName = CylBot018
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rotatorsName = CylTop018
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}
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CONSTRAINLOOKFX
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{
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targetName = CylBot019
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rotatorsName = CylTop019
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}
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CONSTRAINLOOKFX
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{
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targetName = CylBot020
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rotatorsName = CylTop020
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}
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}
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}
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// Spark
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@PART[liquidEngineMini]
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{
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@author = Chris Adderley
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!mesh = DELETE
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!MODEL = {}
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MODEL {
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model = ReStock/Assets/Engine/restock-engine-spark-1
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}
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MODULE
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{
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name = FXModuleAnimateThrottle
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animationName = restock-spark-heat-1
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layer = 1
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responseSpeed = 0.005
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dependOnEngineState = True
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dependOnThrottle = True
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}
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MODULE
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{
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name = FXModuleAnimateThrottle
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animationName = restock-spark-throttle-1
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layer = 2
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responseSpeed = 1.0
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dependOnEngineState = True
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dependOnThrottle = True
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}
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MODULE
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{
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name = FXModuleLookAtConstraint
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// Ringed
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CONSTRAINLOOKFX
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{
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targetName = CylBot017
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rotatorsName = CylTop017
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}
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CONSTRAINLOOKFX
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{
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targetName = CylBot018
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rotatorsName = CylTop018
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}
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CONSTRAINLOOKFX
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{
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targetName = CylBot019
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rotatorsName = CylTop019
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}
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CONSTRAINLOOKFX
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{
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targetName = CylBot020
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rotatorsName = CylTop020
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}
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CONSTRAINLOOKFX
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{
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targetName = CylTop017
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rotatorsName = CylBot017
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}
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CONSTRAINLOOKFX
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{
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targetName = CylTop018
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rotatorsName = CylBot018
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}
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CONSTRAINLOOKFX
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{
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targetName = CylTop019
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rotatorsName = CylBot019
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}
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CONSTRAINLOOKFX
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{
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targetName = CylTop020
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rotatorsName = CylBot020
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}
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}
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MODULE
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{
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name = ModulePartVariants
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baseVariant = Size0
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VARIANT
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{
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name = Size0
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displayName = #LOC_Restock_variant-engine_size0
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primaryColor = #ffffff
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secondaryColor = #000000
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GAMEOBJECTS
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{
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Var_25 = false
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Var_25_Boat = false
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Var_125 = true
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Var_Compact = false
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Var_UpperGimbals = false
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Var_LowerGimbals = false
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Fairing125 = true
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Fairing25 = false
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Fairing25_Boat = false
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}
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}
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VARIANT
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{
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name = Boattail
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displayName = #LOC_Restock_variant-engine_boattail
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primaryColor = #ffffff
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secondaryColor = #000000
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GAMEOBJECTS
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{
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Var_25 = false
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Var_25_Boat = true
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Var_125 = false
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Var_Compact = false
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Var_UpperGimbals = true
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Var_LowerGimbals = true
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Fairing125 = false
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Fairing25 = false
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Fairing25_Boat = true
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}
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}
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VARIANT
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{
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name = Compact
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displayName = #LOC_Restock_variant-engine_compact
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primaryColor = #ffffff
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secondaryColor = #000000
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GAMEOBJECTS
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{
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Var_25 = false
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Var_25_Boat = false
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Var_125 = false
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Var_Compact = true
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Var_UpperGimbals = true
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Var_LowerGimbals = true
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Fairing125 = false
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Fairing25 = false
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Fairing25_Boat = false
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}
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}
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}
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}
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// Twitch
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@PART[smallRadialEngine]
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{
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@author = Chris Adderley
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!mesh = DELETE
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!MODEL = {}
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MODEL {
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model = ReStock/Assets/Engine/restock-engine-twitch-1
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}
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MODULE
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{
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name = FXModuleAnimateThrottle
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animationName = restock-twitch-throttle-1
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layer = 1
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responseSpeed = 0.005
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dependOnEngineState = True
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dependOnThrottle = True
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}
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MODULE
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{
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name = FXModuleAnimateThrottle
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animationName = restock-twitch-throttle-1
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layer = 2
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responseSpeed = 1.0
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dependOnEngineState = True
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dependOnThrottle = True
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}
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MODULE
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{
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name = FXModuleLookAtConstraint
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// Ringed
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CONSTRAINLOOKFX
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{
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targetName = CylBot017
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rotatorsName = CylTop017
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}
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CONSTRAINLOOKFX
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{
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targetName = CylBot018
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rotatorsName = CylTop018
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}
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CONSTRAINLOOKFX
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{
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targetName = CylBot019
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rotatorsName = CylTop019
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}
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CONSTRAINLOOKFX
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{
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targetName = CylBot020
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rotatorsName = CylTop020
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}
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}
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}
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// Puff
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@PART[omsEngine]
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{
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@author = Chris Adderley
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!mesh = DELETE
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!MODEL = {}
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MODEL {
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model = ReStock/Assets/Engine/restock-engine-puff-1
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}
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MODULE
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{
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name = ModulePartVariants
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baseVariant = Size0
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VARIANT
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{
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name = Radial
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displayName = #LOC_Restock_variant-engine_radial
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primaryColor = #ffffff
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secondaryColor = #000000
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GAMEOBJECTS
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{
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Var_25 = false
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Var_25_Boat = false
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Var_125 = true
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Var_Compact = false
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Var_UpperGimbals = false
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Var_LowerGimbals = false
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Fairing125 = true
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Fairing25 = false
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Fairing25_Boat = false
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}
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}
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VARIANT
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{
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name = Size0
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displayName = #LOC_Restock_variant-engine_size0
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primaryColor = #ffffff
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secondaryColor = #000000
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GAMEOBJECTS
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{
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Var_25 = false
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Var_25_Boat = true
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Var_125 = false
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Var_Compact = false
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Var_UpperGimbals = true
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Var_LowerGimbals = true
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Fairing125 = false
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Fairing25 = false
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Fairing25_Boat = true
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}
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}
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}
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MODULE
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{
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name = FXModuleLookAtConstraint
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// Ringed
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CONSTRAINLOOKFX
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{
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targetName = CylBot017
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rotatorsName = CylTop017
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}
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CONSTRAINLOOKFX
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{
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targetName = CylBot018
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rotatorsName = CylTop018
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}
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CONSTRAINLOOKFX
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{
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targetName = CylBot019
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rotatorsName = CylTop019
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}
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CONSTRAINLOOKFX
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{
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targetName = CylBot020
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rotatorsName = CylTop020
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}
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CONSTRAINLOOKFX
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{
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targetName = CylTop017
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rotatorsName = CylBot017
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}
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CONSTRAINLOOKFX
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{
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targetName = CylTop018
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rotatorsName = CylBot018
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}
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CONSTRAINLOOKFX
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{
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targetName = CylTop019
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rotatorsName = CylBot019
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}
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CONSTRAINLOOKFX
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{
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targetName = CylTop020
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rotatorsName = CylBot020
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}
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}
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MODULE
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{
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name = FXModuleAnimateThrottle
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animationName = restock-puff-throttle-1
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layer = 1
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responseSpeed = 0.005
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dependOnEngineState = True
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dependOnThrottle = True
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}
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MODULE
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{
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name = FXModuleAnimateThrottle
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animationName = restock-puff-throttle-1
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layer = 2
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responseSpeed = 1.0
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dependOnEngineState = True
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dependOnThrottle = True
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}
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}
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