0.1.3 fixes

This commit is contained in:
Chris Adderley 2019-03-14 18:51:31 -07:00
parent f32d0c2898
commit fd99e736b6
11 changed files with 18 additions and 9 deletions

View File

@ -118,7 +118,7 @@
AUDIO_MULTI_POOL
{
channel = Ship
transformName = RCSjet
transformName = thrustTransform
clip = sound_rocket_mini
volume = 0.0 0.0
volume = 0.1 0.0
@ -131,7 +131,7 @@
{
name = fx1
modelName = ReStock/FX/restock-fx-rcs-1
transformName = RCSjet
transformName = thrustTransform
emission = 0.0 0.0
emission = 0.1 0.0
emission = 1.0 1.0
@ -143,7 +143,7 @@
{
name = fx2
modelName = ReStock/FX/restock-fx-rcs-1
transformName = RCSjet
transformName = thrustTransform
emission = 0.0 0.0
emission = 0.1 0.0
emission = 1.0 1.0

View File

@ -6,7 +6,7 @@
{
"MAJOR":0,
"MINOR":1,
"PATCH":2,
"PATCH":3,
"BUILD":0
},
"KSP_VERSION":

View File

@ -1,6 +1,10 @@
v0.1.3
------
- Fixes animation of SC-9001 Material Bay
- Fixed animation of SC-9001 Material Bay
- Fixed thrust offset on LV-909 (#553)
- Fixed Mk1-3 Command pod still using old RCS FX (#546)
- Fixed docking transform on Clamp-O-Tron Sr (#555)
- Killed flameout effects on many engines (#549)
v0.1.2
------

View File

@ -1,5 +1,5 @@
=============
RESTOCK 0.1.2
RESTOCK 0.1.3
=============
Restock is a project to improve the art of the Kerbal Space Program part set. Some of the revisions are based on the cancelled Part Overhaul project by Porkjet.

View File

@ -6,7 +6,7 @@
{
"MAJOR":0,
"MINOR":1,
"PATCH":2,
"PATCH":3,
"BUILD":0
},
"KSP_VERSION":

View File

@ -1,3 +1,8 @@
v0.1.3
------
- Balance tweaks to Anvil SRB. Fuel increased to 7200, thrust increased to 2250 kN (#547)
- Fixed light pivots not moving light emitters (#548)
v0.1.2
------
- Fixed incorrect dimensions on SC-9001R Material Bay (#542)

View File

@ -1,5 +1,5 @@
==============
RESTOCK+ 0.1.2
RESTOCK+ 0.1.3
==============
Restock+ is a complement to Restock which adds useful parts that we feel are missing from the base game. Functionally, these parts additions allow better flexibility in craft construction and not add new gameplay systems or form factors. Some examples might include:
@ -15,7 +15,7 @@ DEPENDENCIES
============
Required:
- Restock (0.1.2)
- Restock (0.1.3)
- ModuleManager (4.0.2)
=============