16 Commits
1.3.2 ... 1.4.1

Author SHA1 Message Date
abab0d1c5f Merge pull request #963 from PorktoberRevolution/master
Prepare 1.4.1
2021-07-21 13:30:09 -07:00
e9cc0c4515 Merge branch 'prod' into master 2021-07-21 11:06:33 -07:00
def32dae09 Stack of fixes 2021-07-21 10:35:36 -07:00
d0aac2601e Fix #961 2021-07-20 11:58:12 -07:00
6472cce41a Update ReStock.version 2021-07-20 09:06:41 -07:00
c0c899614f Merge pull request #960 from PorktoberRevolution/master
Release 1.4.0
2021-07-20 08:55:05 -07:00
d3124f0606 Merge pull request #958 from fluff-y/patch-1
Missing brackets {}
2021-07-19 19:35:46 -07:00
4cb40be7ef Changelog clarification 2021-07-17 09:30:50 -07:00
999d7440cb Update solar panels, nosecone 2021-07-08 22:28:38 -07:00
99415890a3 Missing brackets {}, change not being applied
!MODULE[FXModuleLookAtConstraint] not being applied, because of missing brackets
2021-07-06 13:58:05 +02:00
8eac8f11cb Add mk2 inline port 2021-07-03 09:17:41 -07:00
628d600adc Add new Mk1 docking port 2021-07-02 21:58:31 -07:00
a67468a004 First wave of 1.12 docking ports
- Contains 0.625, 1.25, 1.25 shielded, 2.5, 3.75m versions
2021-07-01 15:16:14 -07:00
bd5293c398 Merge pull request #954 from PorktoberRevolution/master
Release poodle fix
2021-06-26 09:45:20 -07:00
993892994b Fix smokePoint 2021-06-26 09:41:19 -07:00
7b2e0a277b i hate my life (#953) 2021-06-17 23:10:58 -07:00
61 changed files with 264 additions and 130 deletions

View File

@ -1,6 +1,7 @@
// Patches applying art changes to 2.5m aerodynamic parts
// Contents:
// - Protective Rocket Nose Cone Mk7 (rocketNoseCone_v2)
// - Protective Rocket Nose Cone Mk7 (rocketNoseCone_v3)
// Protective Rocket Nose Cone Mk7
@PART[rocketNoseCone_v2]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
@ -62,3 +63,64 @@
}
}
}
// Protective Rocket Nose Cone Mk7 [1.12]
@PART[rocketNoseCone_v3]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Structural/restock-nosecone-25-2
}
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = White
VARIANT
{
name = White
displayName = #autoLOC_8007119
themeName = White
primaryColor = #ffffff
secondaryColor = #ffffff
GAMEOBJECTS
{
25mNoseconeBlackWhite = false
25mNoseconeWhite = true
25mNoseconeOrange = false
}
}
VARIANT
{
name = BlackAndWhite
displayName = #autoLOC_8007122
themeName = BlackAndWhite
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
25mNoseconeBlackWhite = true
25mNoseconeWhite = false
25mNoseconeOrange = false
}
}
VARIANT
{
name = Orange
displayName = #autoLOC_8007121
themeName = Orange
primaryColor = #4c4f47
secondaryColor = #f49841
GAMEOBJECTS
{
25mNoseconeBlackWhite = false
25mNoseconeWhite = false
25mNoseconeOrange = true
}
}
}
}

View File

@ -1,6 +1,7 @@
// Patches applying art changes to crewed utility/science parts
// Contents:
// - Inline Clamp-O-Tron (dockingPortLateral)
// - Mk2 Clamp-O-Tron (mk2DockingPort)
// - Clamp-O-Tron Jr. Docking Port (dockingPort3)
// - Clamp-O-Tron Docking Port (dockingPort2)
// - Clamp-O-Tron Sr. Docking Port (dockingPortLarge)
@ -8,16 +9,39 @@
// Inline Clamp-O-Tron
@PART[dockingPortLateral]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Passinglurker
{
@author = Passinglurker and Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Coupling/125/Re_dockingPortInline/restock-inlinedockingport-mk1-1
model = ReStock/Assets/Coupling/restock-docking-inline-125-1
}
%rescaleFactor = 1
%manufacturer = #autoLOC_501624
@MODULE[ModuleAnimateGeneric]
{
@animationName = DockingPortExtend
}
}
// Mk2 Clamp-O-Tron
@PART[mk2DockingPort]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Porkjet and Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Coupling/restock-docking-inline-mk2-1
}
%rescaleFactor = 1
@MODULE[ModuleAnimateGeneric]
{
@animationName = DockingPortExtend
}
}
// Clamp-O-Tron Jr. Docking Port
@ -28,7 +52,7 @@
!MODEL {}
MODEL
{
model = ReStock/Assets/Coupling/restock-docking-0625
model = ReStock/Assets/Coupling/restock-docking-0625-2
}
%rescaleFactor = 1
MODULE
@ -76,7 +100,7 @@
!MODEL {}
MODEL
{
model = ReStock/Assets/Coupling/restock-docking-125-1
model = ReStock/Assets/Coupling/restock-docking-125-2
}
MODEL
{
@ -86,41 +110,7 @@
rotation = 180, 0, 0
}
%rescaleFactor = 1
MODULE
{
name = ModuleColorChanger
shaderProperty = _EmissiveColor
animRate = 0.8
animState = false
useRate = true
toggleInEditor = true
toggleInFlight = true
unfocusedRange = 5
toggleName = #autoLOC_502011 //#autoLOC_502011 = Toggle Lights
eventOnName = #autoLOC_502012 //#autoLOC_502012 = Lights On
eventOffName = #autoLOC_502013 //#autoLOC_502013 = Lights Off
toggleAction = True
defaultActionGroup = Light
redCurve
{
key = 0 0 0 3
key = 1 1 0 0
}
greenCurve
{
key = 0 0 0 1
key = 1 1 1 0
}
blueCurve
{
key = 0 0 0 0
key = 1 0.7 1.5 0
}
alphaCurve
{
key = 0 1
}
}
}
// Clamp-O-Tron Sr. Docking Port
@ -131,7 +121,7 @@
!MODEL {}
MODEL
{
model = ReStock/Assets/Coupling/restock-docking-25-1
model = ReStock/Assets/Coupling/restock-docking-25-2
}
MODEL
{
@ -141,41 +131,7 @@
rotation = 180, 0, 0
}
%rescaleFactor = 1
MODULE
{
name = ModuleColorChanger
shaderProperty = _EmissiveColor
animRate = 0.8
animState = false
useRate = true
toggleInEditor = true
toggleInFlight = true
unfocusedRange = 5
toggleName = #autoLOC_502011 //#autoLOC_502011 = Toggle Lights
eventOnName = #autoLOC_502012 //#autoLOC_502012 = Lights On
eventOffName = #autoLOC_502013 //#autoLOC_502013 = Lights Off
toggleAction = True
defaultActionGroup = Light
redCurve
{
key = 0 0 0 3
key = 1 1 0 0
}
greenCurve
{
key = 0 0 0 1
key = 1 1 1 0
}
blueCurve
{
key = 0 0 0 0
key = 1 0.7 1.5 0
}
alphaCurve
{
key = 0 1
}
}
}
// Clamp-O-Tron Shielded Docking Port
@ -186,7 +142,7 @@
!MODEL {}
MODEL
{
model = ReStock/Assets/Coupling/restock-docking-shielded-125-1
model = ReStock/Assets/Coupling/restock-docking-shielded-125-2
}
MODEL
{
@ -200,41 +156,7 @@
{
@animationName = PortExtend
}
MODULE
{
name = ModuleColorChanger
shaderProperty = _EmissiveColor
animRate = 0.8
animState = false
useRate = true
toggleInEditor = true
toggleInFlight = true
unfocusedRange = 5
toggleName = #autoLOC_502011 //#autoLOC_502011 = Toggle Lights
eventOnName = #autoLOC_502012 //#autoLOC_502012 = Lights On
eventOffName = #autoLOC_502013 //#autoLOC_502013 = Lights Off
toggleAction = True
defaultActionGroup = Light
redCurve
{
key = 0 0 0 3
key = 1 1 0 0
}
greenCurve
{
key = 0 0 0 1
key = 1 1 1 0
}
blueCurve
{
key = 0 0 0 0
key = 1 0.7 1.5 0
}
alphaCurve
{
key = 0 1
}
}
MODULE
{
name = FXModuleLookAtConstraint

View File

@ -7,6 +7,11 @@
// - Gigantor XL Solar Array (largeSolarPanel)
// - OX-STAT Photovoltaic Panels (solarPanels5)
// - OX-STAT-XL Photovoltaic Panels (LgRadialSolarPanel)
// - OX-10C Photovoltaic Panels (solarPanelOX10C)
// - SP-10C Photovoltaic Panels (solarPanelSP10C)
// - OX-10L Photovoltaic Panels (solarPanelOX10L)
// - SP-10L Photovoltaic Panels (solarPanelSP10C)
// OX-4L 1x6 Photovoltaic Panels
@PART[solarPanels4]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
@ -111,7 +116,7 @@
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Electrical/restock-solarpanel-gigantor
model = ReStock/Assets/Electrical/restock-solarpanel-gigantor-2
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
@ -157,3 +162,97 @@
rotation = 0, 0, 0
}
}
// OX-10C Photovoltaic Panels
@PART[solarPanelOX10C]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Electrical/restock-solarpanel-round-1
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
@MODULE[ModuleDeployableSolarPanel]
{
@animationName = PanelsExtend
@secondaryTransformName = sunCatcher
%pivotName = B_PanelSunPivot
@breakName = B_PanelPitch
}
MODULE
{
name = ModuleRestockDeployableMeshHider
transformName = Panels
}
}
// SP-10C Photovoltaic Panels
@PART[solarPanelSP10C]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Electrical/restock-solarpanel-round-shrouded-1
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
@MODULE[ModuleDeployableSolarPanel]
{
@animationName = PanelsExtend
@secondaryTransformName = sunCatcher
%pivotName = B_PanelSunPivot
@breakName = B_PanelPitch
}
MODULE
{
name = ModuleRestockDeployableMeshHider
transformName = Panels
}
MODULE
{
name = ModuleRestockDepthMask
maskTransform = DepthMask
}
}
// OX-10L Photovoltaic Panels
@PART[solarPanelOX10L]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Beale
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Electrical/restock-ox-10l
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
}
// SP-10L Photovoltaic Panels
@PART[solarPanelSP10L]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Beale
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Electrical/restock-sp-10l
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
MODULE
{
name = ModuleRestockDepthMask
maskTransform = mask
}
}

View File

@ -115,7 +115,7 @@
@damagedTransformName = WheelBusted
@undamagedTransformName = Wheel
}
!MODULE[FXModuleLookAtConstraint]
!MODULE[FXModuleLookAtConstraint]{}
MODULE
{
name = ModuleRestockConstraints

View File

@ -2,6 +2,7 @@ Squad/Parts/Aero/aerodynamicNoseCone/
Squad/Parts/Aero/basicFin/
Squad/Parts/Aero/cones/Assets/ConeA.mu
Squad/Parts/Aero/cones/Assets/ConeB.mu
Squad/Parts/Aero/cones/Assets/rocketNoseCone_v3
Squad/Parts/Aero/cones/Assets/ConesDiffuse*.dds
Squad/Parts/Aero/cones/Assets/ConesHeat*.dds
Squad/Parts/Aero/cones/Assets/TinyCone.mu
@ -29,6 +30,8 @@ Squad/Parts/Command/probeStackLarge/
Squad/Parts/Command/probeStackSmall/
Squad/Parts/Command/probeStackSphere_v2/
Squad/Parts/CompoundParts/
Squad/Parts/Electrical/10CSolarPanels/
Squad/Parts/Electrical/10LSolarPanels/
Squad/Parts/Electrical/1x6ShroudSolarPanels/
Squad/Parts/Electrical/1x6SolarPanels/
Squad/Parts/Electrical/3x2ShroudSolarPanels/
@ -144,6 +147,7 @@ Squad/Parts/Utility/launchClamp1/
Squad/Parts/Utility/launchEscapeSystem/
Squad/Parts/Utility/Lights/
Squad/Parts/Utility/linearVernorRCS/
Squad/Parts/Utility/mk2DockingPort/
Squad/Parts/Utility/parachuteMk1/
Squad/Parts/Utility/parachuteMk12-R/
Squad/Parts/Utility/parachuteMk16-XL/

View File

@ -5,24 +5,24 @@
"VERSION":
{
"MAJOR":1,
"MINOR":3,
"PATCH":2,
"MINOR":4,
"PATCH":1,
"BUILD":0
},
"KSP_VERSION":
{
"MAJOR":1,
"MINOR":11,
"PATCH":2
"MINOR":12,
"PATCH":1
},
"KSP_VERSION_MIN":{
"MAJOR":1,
"MINOR":11,
"MINOR":12,
"PATCH":1
},
"KSP_VERSION_MAX":{
"MAJOR":1,
"MINOR":11,
"MINOR":12,
"PATCH":99
}
}

View File

@ -1,3 +1,27 @@
v1.4.1
------
- Numerous fixes to circular solar panel model (shrouded and not)
- Fixed Clamp-O-Tron Sr. docking port shader being emissive when it wasn't supposed to be
- Moved alignment arrows closer to the surface on Mk1 Inline Docking port
- Fixed new solar panel assets not being blacklisted appropriately
v1.4.0
------
- KSP 1.12
- Added new part replacements
- Electrical
- OX-10C Photovoltaic Panels (Nertea)
- SP-10C Photovoltaic Panels (Nertea)
- OX-10L Photovoltaic Panels (Beale)
- SP-10L Photovoltaic Panels (Beale)
- Adapted docking port models for new 1.12 rotational functionality
- Adapted new stock collider for 2.5m nosecone replacement
- Texture updates for Gigantor
v1.3.3
------
- Fix Poodle shroud shaders
v1.3.2
------
- Fixed collider location inconsistency with stock for 1.25m heatshield (#914)

View File

@ -1,5 +1,5 @@
=============
RESTOCK 1.3.2
RESTOCK 1.4.1
=============
Restock is a project to improve the art of the Kerbal Space Program part set. Some of the revisions are based on the canceled Part Overhaul project by Porkjet.

View File

@ -7,7 +7,7 @@ PART
author = Chris Adderley (Nertea)
MODEL
{
model = ReStockPlus/Assets/Coupling/restock-docking-375-1
model = ReStockPlus/Assets/Coupling/restock-docking-375-2
scale = 1.0, 1.0, 1.0
}
MODEL
@ -57,6 +57,15 @@ PART
referenceAttachNode = top
nodeType = size3
stagingEnabled = False
canRotate = True
rotationTransformName = port
maxMotorOutput = 200
RESOURCE
{
name = ElectricCharge
rate = 1
}
rotationAxis = Y
}
MODULE
{

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@ -5,24 +5,24 @@
"VERSION":
{
"MAJOR":1,
"MINOR":3,
"PATCH":2,
"MINOR":4,
"PATCH":1,
"BUILD":0
},
"KSP_VERSION":
{
"MAJOR":1,
"MINOR":11,
"PATCH":2
"MINOR":12,
"PATCH":1
},
"KSP_VERSION_MIN":{
"MAJOR":1,
"MINOR":11,
"MINOR":12,
"PATCH":1
},
"KSP_VERSION_MAX":{
"MAJOR":1,
"MINOR":11,
"MINOR":12,
"PATCH":99
}
}

View File

@ -1,3 +1,17 @@
v1.4.1
------
- Fixed Boar additional extraneous boattail mesh
v1.4.0
------
- KSP 1.12
- Added rotational docking port feature to 3.75m docking port
- Texture updates for 3.75m docking port
v1.3.3
------
- Fixed smoke emission point on single Boar engine
v1.3.2
------
- Fixed drag cubes (and occlusion) for 1.875m heatshield (#923)

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@ -1,5 +1,5 @@
==============
RESTOCK+ 1.3.2
RESTOCK+ 1.4.1
==============
Restock+ is a complement to Restock which adds useful parts that we feel are missing from the base game. Functionally, these parts additions allow better flexibility in craft construction and not add new gameplay systems or form factors. Some examples might include:
@ -21,7 +21,7 @@ DEPENDENCIES
============
Required:
- Restock (1.3.2)
- Restock (1.3.3)
- ModuleManager (4.1.4)
=============