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ReStocked/Distribution/RestockPlus/GameData/ReStockPlus/Parts/Coupling/125/restock-engineplate-125-2.cfg

838 lines
19 KiB
INI

// ReStock+ 1.4.1
// 1.25m engine plate
PART
{
name = restock-engineplate-125-2
module = Part
author = Andrew Cassidy (Cinebox) and Chris Adderley (Nertea)
MODEL
{
model = ReStock/Assets/Coupling/restock-engineplate-125-2
texture = blank, ReStock/Assets/Structural/restock-structural-tubes-1
texture = blank-n, ReStock/Assets/Structural/restock-structural-tubes-1-n
}
rescaleFactor = 1.0
node_stack_top = 0.0, 0.1, 0.0, 0.0, 1.0, 0.0, 1
node_stack_bottom = 0.0, 0, 0.0, 0.0, -1.0, 0.0, 1, 0, 0, 1, 0
/// Flag to disable this part if MH is installed
MHReplacement = True
TechRequired = advConstruction
entryCost = 2200
cost = 200
category = Coupling
title = #LOC_RestockPlus_restock-engineplate-125-2_title // EP-12 Engine Plate
manufacturer = #autoLOC_501682 // Rokea Inc
description = #LOC_RestockPlus_restock-engineplate-125-1_description
// A small plate for holding one or more engines. Includes optional boattail to protect first stage engines, or several lengths of shroud. Includes a decoupler for use with upper stages.
tags = #LOC_RestockPlus_restock-engineplate-125-1_tags
// restock engine plate shroud boattail explo break decouple seperat split pancake 125 1.25 Electron
attachRules = 1,0,1,1,0
mass = 0.062
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 9
maxTemp = 2600 // = 3000
fuelCrossFeed = True
stageOffset = 1
childStageOffset = 1
bulkheadProfiles = size1
breakingForce = 2500
breakingTorque= 2500
fx_gasBurst_white = 0.0, -0.05, 0.0, 0.0, 1.0, 0.0, decouple
sound_vent_large = decouple
NODE
{
name = N1_1
transform = N1_1
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N2_1
transform = N2_1
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N2_2
transform = N2_2
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N3_1
transform = N3_1
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N3_2
transform = N3_2
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N3_3
transform = N3_3
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N4_1
transform = N4_1
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N4_2
transform = N4_2
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N4_3
transform = N4_3
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N4_4
transform = N4_4
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N5_1
transform = N5_1
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N5_2
transform = N5_2
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N5_3
transform = N5_3
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N5_4
transform = N5_4
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N5_5
transform = N5_5
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N7_1
transform = N7_1
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N7_2
transform = N7_2
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N7_3
transform = N7_3
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N7_4
transform = N7_4
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N7_5
transform = N7_5
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N7_6
transform = N7_6
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N7_7
transform = N7_7
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N9_1
transform = N9_1
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N9_2
transform = N9_2
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N9_3
transform = N9_3
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N9_4
transform = N9_4
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N9_5
transform = N9_5
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N9_6
transform = N9_6
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N9_7
transform = N9_7
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N9_8
transform = N9_8
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N9_9
transform = N9_9
size=1
method=FIXED_JOINT
rigid = true
}
MODULE
{
name = ModuleDynamicNodes
autostrut = true
NODE_SET
{
DisplayText = #autoLOC_8004445 // #autoLOC_8004445 = Single
MeshTransform = N1
NodePrefix = N1_
SetCount = 1
Symmetry = 0
}
NODE_SET
{
DisplayText = #autoLOC_8004446 // #autoLOC_8004446 = Double
MeshTransform = N2
NodePrefix = N2_
SetCount = 2
Symmetry = 1
}
NODE_SET
{
DisplayText = #autoLOC_8004447 // #autoLOC_8004447 = Triple
MeshTransform = N3
NodePrefix = N3_
SetCount = 3
Symmetry = 2
}
NODE_SET
{
DisplayText = #autoLOC_8004448 // #autoLOC_8004448 = Quad
MeshTransform = N4
NodePrefix = N4_
SetCount = 4
Symmetry = 3
}
NODE_SET
{
DisplayText = 4x1
MeshTransform = N5
NodePrefix = N5_
SetCount = 5
Symmetry = 3
}
NODE_SET
{
DisplayText = 6x1
MeshTransform = N7
NodePrefix = N7_
SetCount = 7
Symmetry = 5
}
NODE_SET
{
DisplayText = 8x1
MeshTransform = N9
NodePrefix = N9_
SetCount = 9
Symmetry = 7
}
}
MODULE
{
name = ModuleDecouple
ejectionForce = 250
explosiveNodeID = bottom
partDecoupled = false
isEnginePlate = true
}
MODULE
{
name = ModulePartVariants
baseVariant = Long
baseMass = 0
baseCost = 0
useProceduralDragCubes = true
VARIANT
{
name = Boattail-Dark
mass = -0.0075
cost = 50
displayName = #LOC_Restock_variant-engine_boattail_dark // Boattail (Dark)
primaryColor = #4c4f47
secondaryColor = #4c4f47
themeName = Dark
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-125-White = false
Engineplate-125-Orange = false
Boattail-125-Colliders = true
Boattail-125-Dark = true
Boattail-125-White = false
Boattail-125-Orange = false
Shroud1xDummy = true
Shroud1x0 = false
Shroud1x1 = false
Shroud1x2 = false
Shroud1x3 = false
Shroud1x4 = false
Shroud1x0-Orange = false
Shroud1x1-Orange = false
Shroud1x2-Orange = false
Shroud1x3-Orange = false
Shroud1x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -1.30, 0.0, 0.0, -1.0, 0.0, 1
}
}
VARIANT
{
name = Boattail-White
mass = -0.0075
cost = 50
displayName = #LOC_Restock_variant-engine_boattail_white // Boattail (White)
primaryColor = #ffffff
secondaryColor = #ffffff
themeName = White
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-125-White = false
Engineplate-125-Orange = false
Boattail-125-Colliders = true
Boattail-125-Dark = false
Boattail-125-White = true
Boattail-125-Orange = false
Shroud1xDummy = true
Shroud1x0 = false
Shroud1x1 = false
Shroud1x2 = false
Shroud1x3 = false
Shroud1x4 = false
Shroud1x0-Orange = false
Shroud1x1-Orange = false
Shroud1x2-Orange = false
Shroud1x3-Orange = false
Shroud1x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -1.30, 0.0, 0.0, -1.0, 0.0, 1
}
}
VARIANT
{
name = Boattail-Orange
mass = -0.0075
cost = 50
displayName = #LOC_Restock_variant-engine_boattail_grey-orange // Boattail (Orange/Grey)
primaryColor = #f49841
secondaryColor = #4c4f47
themeName = GrayAndOrange
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-125-White = false
Engineplate-125-Orange = false
Boattail-125-Colliders = true
Boattail-125-Dark = false
Boattail-125-White = false
Boattail-125-Orange = true
Shroud1xDummy = true
Shroud1x0 = false
Shroud1x1 = false
Shroud1x2 = false
Shroud1x3 = false
Shroud1x4 = false
Shroud1x0-Orange = false
Shroud1x1-Orange = false
Shroud1x2-Orange = false
Shroud1x3-Orange = false
Shroud1x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -1.30, 0.0, 0.0, -1.0, 0.0, 1
}
}
VARIANT
{
name = Short
mass = -0.01
cost = 0
displayName = #LOC_Restock_variant-tube-length-short // Short
primaryColor = #3a562a
secondaryColor = #999999
themeName = White
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-125-White = true
Engineplate-125-Orange = false
Boattail-125-Colliders = false
Boattail-125-Dark = false
Boattail-125-White = false
Boattail-125-Orange = false
Shroud1xDummy = false
Shroud1x0 = true
Shroud1x1 = false
Shroud1x2 = false
Shroud1x3 = false
Shroud1x4 = false
Shroud1x0-Orange = false
Shroud1x1-Orange = false
Shroud1x2-Orange = false
Shroud1x3-Orange = false
Shroud1x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -0.625, 0.0, 0.0, -1.0, 0.0, 1
}
}
VARIANT
{
name = Medium-Short
mass = -0.0075
cost = 0
displayName = #LOC_Restock_variant-tube-length-med-short // Medium-Short
primaryColor = #3a562a
secondaryColor = #999999
themeName = White
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-125-White = true
Engineplate-125-Orange = false
Boattail-125-Colliders = false
Boattail-125-Dark = false
Boattail-125-White = false
Boattail-125-Orange = false
Shroud1xDummy = false
Shroud1x0 = false
Shroud1x1 = true
Shroud1x2 = false
Shroud1x3 = false
Shroud1x4 = false
Shroud1x0-Orange = false
Shroud1x1-Orange = false
Shroud1x2-Orange = false
Shroud1x3-Orange = false
Shroud1x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -1.25, 0.0, 0.0, -1.0, 0.0, 1
}
}
VARIANT
{
name = Medium
mass = -0.005
cost = 0
displayName = #LOC_Restock_variant-tube-length-med // Medium
primaryColor = #3a562a
secondaryColor = #999999
themeName = White
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-125-White = true
Engineplate-125-Orange = false
Boattail-125-Colliders = false
Boattail-125-Dark = false
Boattail-125-White = false
Boattail-125-Orange = false
Shroud1xDummy = false
Shroud1x0 = false
Shroud1x1 = false
Shroud1x2 = true
Shroud1x3 = false
Shroud1x4 = false
Shroud1x0-Orange = false
Shroud1x1-Orange = false
Shroud1x2-Orange = false
Shroud1x3-Orange = false
Shroud1x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -1.875, 0.0, 0.0, -1.0, 0.0, 1
}
}
VARIANT
{
name = Medium-Long
mass = -0.0025
cost = 0
displayName = #LOC_Restock_variant-tube-length-med-long // Medium-Long
primaryColor = #3a562a
secondaryColor = #999999
themeName = White
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-125-White = true
Engineplate-125-Orange = false
Boattail-125-Colliders = false
Boattail-125-Dark = false
Boattail-125-White = false
Boattail-125-Orange = false
Shroud1xDummy = false
Shroud1x0 = false
Shroud1x1 = false
Shroud1x2 = false
Shroud1x3 = true
Shroud1x4 = false
Shroud1x0-Orange = false
Shroud1x1-Orange = false
Shroud1x2-Orange = false
Shroud1x3-Orange = false
Shroud1x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -2.5, 0.0, 0.0, -1.0, 0.0, 1
}
}
VARIANT
{
name = Long
mass = 0
cost = 0
displayName = #LOC_Restock_variant-tube-length-long // Long
primaryColor = #3a562a
secondaryColor = #999999
themeName = White
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-125-White = true
Engineplate-125-Orange = false
Boattail-125-Colliders = false
Boattail-125-Dark = false
Boattail-125-White = false
Boattail-125-Orange = false
Shroud1xDummy = false
Shroud1x0 = false
Shroud1x1 = false
Shroud1x2 = false
Shroud1x3 = false
Shroud1x4 = true
Shroud1x0-Orange = false
Shroud1x1-Orange = false
Shroud1x2-Orange = false
Shroud1x3-Orange = false
Shroud1x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -3.75, 0.0, 0.0, -1.0, 0.0, 1
}
}
VARIANT
{
name = Short-Orange
mass = -0.01
cost = 0
displayName = #LOC_Restock_variant-tube-length-short-alt // Short (Alternate)
primaryColor = #f49841
secondaryColor = #4c4f47
themeName = Orange
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-125-White = false
Engineplate-125-Orange = true
Boattail-125-Colliders = false
Boattail-125-Dark = false
Boattail-125-White = false
Boattail-125-Orange = false
Shroud1xDummy = false
Shroud1x0 = false
Shroud1x1 = false
Shroud1x2 = false
Shroud1x3 = false
Shroud1x4 = false
Shroud1x0-Orange = true
Shroud1x1-Orange = false
Shroud1x2-Orange = false
Shroud1x3-Orange = false
Shroud1x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -0.625, 0.0, 0.0, -1.0, 0.0, 1
}
}
VARIANT
{
name = Medium-Short-Orange
mass = -0.0075
cost = 0
displayName = #LOC_Restock_variant-tube-length-med-short-alt // Medium-Short (Alternate)
primaryColor = #f49841
secondaryColor = #4c4f47
themeName = Orange
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-125-White = false
Engineplate-125-Orange = true
Boattail-125-Colliders = false
Boattail-125-Dark = false
Boattail-125-White = false
Boattail-125-Orange = false
Shroud1xDummy = false
Shroud1x0 = false
Shroud1x1 = false
Shroud1x2 = false
Shroud1x3 = false
Shroud1x4 = false
Shroud1x0-Orange = false
Shroud1x1-Orange = true
Shroud1x2-Orange = false
Shroud1x3-Orange = false
Shroud1x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -1.25, 0.0, 0.0, -1.0, 0.0, 1
}
}
VARIANT
{
name = Medium-Orange
mass = -0.005
cost = 0
displayName = #LOC_Restock_variant-tube-length-med-alt // Medium (Alternate)
primaryColor = #f49841
secondaryColor = #4c4f47
themeName = Orange
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-125-White = false
Engineplate-125-Orange = true
Boattail-125-Colliders = false
Boattail-125-Dark = false
Boattail-125-White = false
Boattail-125-Orange = false
Shroud1xDummy = false
Shroud1x0 = false
Shroud1x1 = false
Shroud1x2 = false
Shroud1x3 = false
Shroud1x4 = false
Shroud1x0-Orange = false
Shroud1x1-Orange = false
Shroud1x2-Orange = true
Shroud1x3-Orange = false
Shroud1x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -1.875, 0.0, 0.0, -1.0, 0.0, 1
}
}
VARIANT
{
name = Medium-Long-Orange
mass = -0.0025
cost = 0
displayName = #LOC_Restock_variant-tube-length-med-long-alt // Medium-Long (Alternate)
primaryColor = #f49841
secondaryColor = #4c4f47
themeName = Orange
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-125-White = false
Engineplate-125-Orange = true
Boattail-125-Colliders = false
Boattail-125-Dark = false
Boattail-125-White = false
Boattail-125-Orange = false
Shroud1xDummy = false
Shroud1x0 = false
Shroud1x1 = false
Shroud1x2 = false
Shroud1x3 = false
Shroud1x4 = false
Shroud1x0-Orange = false
Shroud1x1-Orange = false
Shroud1x2-Orange = false
Shroud1x3-Orange = true
Shroud1x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -2.5, 0.0, 0.0, -1.0, 0.0, 1
}
}
VARIANT
{
name = Long-Orange
mass = 0
cost = 0
displayName = #LOC_Restock_variant-tube-length-long-alt // Long (Alternate)
primaryColor = #f49841
secondaryColor = #4c4f47
themeName = Orange
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-125-White = false
Engineplate-125-Orange = true
Boattail-125-Colliders = false
Boattail-125-Dark = false
Boattail-125-White = false
Boattail-125-Orange = false
Shroud1xDummy = false
Shroud1x0 = false
Shroud1x1 = false
Shroud1x2 = false
Shroud1x3 = false
Shroud1x4 = false
Shroud1x0-Orange = false
Shroud1x1-Orange = false
Shroud1x2-Orange = false
Shroud1x3-Orange = false
Shroud1x4-Orange = true
}
NODES
{
node_stack_bottom = 0.0, -3.75, 0.0, 0.0, -1.0, 0.0, 1
}
}
}
MODULE
{
name = ModuleJettison
jettisonName = Shroud1x0,Shroud1x1,Shroud1x2,Shroud1x3,Shroud1x4,Shroud1x0-Orange,Shroud1x1-Orange,Shroud1x2-Orange,Shroud1x3-Orange,Shroud1x4-Orange,Shroud1xDummy
bottomNodeName = bottom
isFairing = True
jettisonedObjectMass = 0.1
jettisonForce = 5
jettisonDirection = 0 0 1
stagingEnabled = false
useMultipleDragCubes = false
}
}