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ReStocked/Distribution/RestockPlus/GameData/ReStockPlus/Parts/Engine/1875/restock-engine-galleon.cfg

864 lines
19 KiB
INI

// ReStock+ 1.1.0
// 1.875m BOOSTER OF BOOSTERS
PART
{
name = restock-engine-galleon-1
module = Part
author = Chris Adderley (Nertea)
rescaleFactor = 1.0
node_stack_top = 0.0, 0.8, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -2.7, 0.0, 0.0, -1.0, 0.0, 2
node_attach = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 2
TechRequired = veryHeavyRocketry
entryCost = 32000
cost = 8000
category = Engine
title = #LOC_RestockPlus_restock-engine-galleon_title
manufacturer = #LOC_RestockPlus_agency_paperclips
description = #LOC_RestockPlus_restock-engine-galleon_description
attachRules = 1,1,1,1,0
mass = 5.0
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 15
breakingForce = 150
breakingTorque = 150
maxTemp = 2000
fuelCrossFeed = True
bulkheadProfiles = size1, size1p5, size2, size3, srf
tags = #LOC_RestockPlus_restock-engine-galleon_tags
/// Flag to disable this part if MH is installed
MHReplacement = True
MODULE
{
name = ModuleEnginesFX
thrustVectorTransformName = thrustTransform
exhaustDamage = True
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 1350
heatProduction = 175
fxOffset = 0, 0, 0.1
EngineType = LiquidFuel
exhaustDamageDistanceOffset = 0.35
runningEffectName = fx-mastodon-running
PROPELLANT
{
name = LiquidFuel
ratio = 0.9
DrawGauge = True
}
PROPELLANT
{
name = Oxidizer
ratio = 1.1
}
atmosphereCurve
{
key = 0 305
key = 1 290
key = 9 0.001
}
}
MODULE
{
name = ModuleAlternator
RESOURCE
{
name = ElectricCharge
rate = 8.0
}
}
MODULE
{
name = ModuleGimbal
gimbalTransformName = B_Gimbal
gimbalRange = 5
gimbalResponseSpeed = 20
useGimbalResponseSpeed = true
}
MODULE
{
name = ModuleJettison
jettisonName = Shroud2x2,Shroud2x3,Shroud2x4,Shroud25
bottomNodeName = bottom
isFairing = True
jettisonedObjectMass = 0.1
jettisonForce = 5
jettisonDirection = 0 0 1
useMultipleDragCubes = false
}
MODULE
{
name = ModuleSurfaceFX
thrustProviderModuleIndex = 0
fxMax = 1
maxDistance = 80
falloff = 2
thrustTransformName = thrustTransform
}
MODULE
{
name = ModuleTestSubject
useStaging = True
useEvent = True
situationMask = 127
CONSTRAINT
{
type = REPEATABILITY
value = ALWAYS
prestige = Trivial
}
CONSTRAINT
{
type = REPEATABILITY
value = BODYANDSITUATION
prestige = Significant
}
CONSTRAINT
{
type = REPEATABILITY
value = ONCEPERPART
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 4000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 8000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 2000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 4000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 1000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 2000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDE
test = GT
value = 0
situationMask = 8
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 300000
situationMask = 16
body = _NotSun
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 600000
situationMask = 32
body = _NotSun
}
CONSTRAINT
{
type = SPEED
test = GT
value = 0
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = LT
value = 600
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = GT
value = 300
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = LT
value = 1200
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = GT
value = 600
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEED
test = LT
value = 2500
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 200
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 100
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 100
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 50
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 50
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 20
prestige = Exceptional
}
}
MODEL
{
model = ReStock/Assets/Engine/restock-engine-mastodon-1
}
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-mastodon-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.2
volume = 1.0 0.6
pitch = 0.0 0.1
pitch = 0.01 0.2
pitch = 1.0 0.5
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-mastodon-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.8
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-mastodon-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.8
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = fire
modelName = ReStock/FX/restock-fx-mastodon-plume-2
transformName = fxTransformFire
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.8
speed = 1.0 1.0
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_light
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
}
}
}
MODULE
{
name = ModulePartVariants
baseVariant = Mid
VARIANT
{
name = Mid
displayName = #LOC_Restock_variant-engine_size1p5_white
primaryColor = #cccccc
secondaryColor = #ffffff
sizeGroup = GroupB
GAMEOBJECTS
{
B_F1_25 = false
B_F1_1875 = true
B_F1_Boattail = false
B_F1_Boattail375 = false
B_F1_Compact = false
Shroud2x2 = false
Shroud2x3 = true
Shroud2x4 = false
Shroud25 = false
Shroud25BoatWhite = false
Shroud25BoatGrey = false
Shroud25White = false
Shroud25Grey = false
Shroud1875White = true
Shroud1875Grey = false
ShroudCptWhite = false
ShroudCptGrey = false
375MountBoatWhite = false
375MountBoatOrange = false
25MountBoatWhite = false
25MountBoatOrange = false
}
NODES
{
node_stack_top = 0.0, 0.2, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -2.5, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Full
displayName = #LOC_Restock_variant-engine_boattail_size2_white
primaryColor = #999999
secondaryColor = #ffffff
sizeGroup = GroupA
GAMEOBJECTS
{
B_F1_25 = false
B_F1_1875 = false
B_F1_Boattail = true
B_F1_Boattail375 = false
B_F1_Compact = false
Shroud2x2 = false
Shroud2x3 = false
Shroud2x4 = true
Shroud25 = false
Shroud25BoatWhite = true
Shroud25BoatGrey = false
Shroud25White = false
Shroud25Grey = false
Shroud1875White = false
Shroud1875Grey = false
ShroudCptWhite = false
ShroudCptGrey = false
375MountBoatWhite = false
375MountBoatOrange = false
25MountBoatWhite = true
25MountBoatOrange = false
}
NODES
{
node_stack_bottom = 0.0, -2.95, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = 375Boat
displayName = #LOC_Restock_variant-engine_boattail_size3_white
primaryColor = #666666
secondaryColor = #ffffff
sizeGroup = GroupB
GAMEOBJECTS
{
B_F1_25 = false
B_F1_1875 = false
B_F1_Boattail = false
B_F1_Boattail375 = true
B_F1_Compact = false
Shroud2x2 = false
Shroud2x3 = false
Shroud2x4 = false
Shroud25 = false
Shroud25BoatWhite = false
Shroud25BoatGrey = false
Shroud25White = false
Shroud25Grey = false
Shroud1875White = false
Shroud1875Grey = false
ShroudCptWhite = false
ShroudCptGrey = false
375MountBoatWhite = true
375MountBoatOrange = false
25MountBoatWhite = false
25MountBoatOrange = false
}
NODES
{
node_stack_top = 0.0, 0.177279, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -2.54, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = 25Ring
displayName = #LOC_Restock_variant-engine_size2_white
primaryColor = #333333
secondaryColor = #ffffff
sizeGroup = GroupB
GAMEOBJECTS
{
B_F1_25 = true
B_F1_1875 = false
B_F1_Boattail = false
B_F1_Boattail375 = false
B_F1_Compact = false
Shroud2x2 = false
Shroud2x3 = false
Shroud2x4 = false
Shroud25 = true
Shroud25BoatWhite = false
Shroud25BoatGrey = false
Shroud25White = true
Shroud25Grey = false
Shroud1875White = false
Shroud1875Grey = false
ShroudCptWhite = false
ShroudCptGrey = false
375MountBoatWhite = false
375MountBoatOrange = false
25MountBoatWhite = false
25MountBoatOrange = false
}
NODES
{
node_stack_top = 0.0, 0.2, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -2.5, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Bare
displayName = #LOC_Restock_variant-engine_compact_white
themeName = Bare
primaryColor = #111111
secondaryColor = #ffffff
sizeGroup = GroupC
GAMEOBJECTS
{
B_F1_25 = false
B_F1_1875 = false
B_F1_Boattail = false
B_F1_Boattail375 = false
B_F1_Compact = true
Shroud2x2 = true
Shroud2x3 = false
Shroud2x4 = false
Shroud25 = false
Shroud25BoatWhite = false
Shroud25BoatGrey = false
Shroud25White = false
Shroud25Grey = false
Shroud1875White = false
Shroud1875Grey = false
ShroudCptWhite = true
ShroudCptGrey = false
375MountBoatWhite = false
375MountBoatOrange = false
25MountBoatWhite = false
25MountBoatOrange = false
}
NODES
{
node_stack_top = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -2.5, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = MidAlt
displayName = #LOC_Restock_variant-engine_size1p5_grey-orange
primaryColor = #3b572a
secondaryColor = #f69449
sizeGroup = GroupB
GAMEOBJECTS
{
// Engine Core
B_F1_25 = false
B_F1_1875 = true
B_F1_Boattail = false
B_F1_Boattail375 = false
B_F1_Compact = false
// Shroud bases
Shroud2x2 = false
Shroud2x3 = true
Shroud2x4 = false
Shroud25 = false
// Actual shroud colour objects
Shroud25BoatWhite = false
Shroud25BoatGrey= false
Shroud25White= false
Shroud25Grey= false
Shroud1875White= false
Shroud1875Grey= true
ShroudCptWhite= false
ShroudCptGrey = false
375MountBoatWhite = false
375MountBoatOrange = false
25MountBoatWhite = false
25MountBoatOrange = false
}
NODES
{
node_stack_top = 0.0, 0.2, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -2.5, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = FullAlt
displayName = #LOC_Restock_variant-engine_boattail_size2_grey-orange
primaryColor = #35472b
secondaryColor = #f69449
sizeGroup = GroupA
GAMEOBJECTS
{
// Engine Core
B_F1_25 = false
B_F1_1875 = false
B_F1_Boattail = true
B_F1_Boattail375 = false
B_F1_Compact = false
// Shroud bases
Shroud2x2 = false
Shroud2x3 = false
Shroud2x4 = true
Shroud25 = false
// Actual shroud colour objects
Shroud25BoatWhite = false
Shroud25BoatGrey= true
Shroud25White= false
Shroud25Grey= false
Shroud1875White= false
Shroud1875Grey= false
ShroudCptWhite= false
ShroudCptGrey = false
375MountBoatWhite = false
375MountBoatOrange = false
25MountBoatWhite = false
25MountBoatOrange = true
}
NODES
{
node_stack_bottom = 0.0, -2.95, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = 375BoatAlt
displayName = #LOC_Restock_variant-engine_boattail_size3_grey-orange
primaryColor = #2c3626
secondaryColor = #f69449
sizeGroup = GroupB
GAMEOBJECTS
{
// Engine Core
B_F1_25 = false
B_F1_1875 = false
B_F1_Boattail = false
B_F1_Boattail375 = true
B_F1_Compact = false
// Shroud bases
Shroud2x2 = false
Shroud2x3 = false
Shroud2x4 = false
Shroud25 = false
// Actual shroud colour objects
Shroud25BoatWhite = false
Shroud25BoatGrey= false
Shroud25White= false
Shroud25Grey= false
Shroud1875White= false
Shroud1875Grey= false
ShroudCptWhite= false
ShroudCptGrey = false
375MountBoatWhite = false
375MountBoatOrange = true
25MountBoatWhite = false
25MountBoatOrange = false
}
NODES
{
node_stack_top = 0.0, 0.177279, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -2.54, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = 25RingAlt
displayName = #LOC_Restock_variant-engine_size2_grey-orange
primaryColor = #20241d
secondaryColor = #f69449
sizeGroup = GroupB
GAMEOBJECTS
{
// Engine Core
B_F1_25 = true
B_F1_1875 = false
B_F1_Boattail = false
B_F1_Boattail375 = false
B_F1_Compact = false
// Shroud bases
Shroud2x2 = false
Shroud2x3 = false
Shroud2x4 = false
Shroud25 = true
// Actual shroud colour objects
Shroud25BoatWhite = false
Shroud25BoatGrey= false
Shroud25White= false
Shroud25Grey= true
Shroud1875White= false
Shroud1875Grey= false
ShroudCptWhite= false
ShroudCptGrey = false
375MountBoatWhite = false
375MountBoatOrange = false
25MountBoatWhite = false
25MountBoatOrange = false
}
NODES
{
node_stack_top = 0.0, 0.2, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -2.5, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = BareAlt
displayName = #LOC_Restock_variant-engine_compact_grey-orange
themeName = Bare
primaryColor = #111211
secondaryColor = #f69449
sizeGroup = GroupC
GAMEOBJECTS
{
// Engine Core
B_F1_25 = false
B_F1_1875 = false
B_F1_Boattail = false
B_F1_Boattail375 = false
B_F1_Compact = true
// Shroud bases
Shroud2x2 = true
Shroud2x3 = false
Shroud2x4 = false
Shroud25 = false
// Actual shroud colour objects
Shroud25BoatWhite = false
Shroud25BoatGrey= false
Shroud25White= false
Shroud25Grey= false
Shroud1875White= false
Shroud1875Grey= false
ShroudCptWhite= false
ShroudCptGrey = true
375MountBoatWhite = false
375MountBoatOrange = false
25MountBoatWhite = false
25MountBoatOrange = false
}
NODES
{
node_stack_top = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -2.5, 0.0, 0.0, -1.0, 0.0, 2
}
}
}
MODULE
{
name = FXModuleLookAtConstraint
CONSTRAINLOOKFX
{
targetName = B_CylTop001
rotatorsName = B_CylBot001
}
CONSTRAINLOOKFX
{
targetName = B_CylTop002
rotatorsName = B_CylBot002
}
CONSTRAINLOOKFX
{
targetName = B_CylBot001
rotatorsName = B_CylTop001
}
CONSTRAINLOOKFX
{
targetName = B_CylBot002
rotatorsName = B_CylTop002
}
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.025
shaderProperty = _EmissiveColor
excludedRenderers = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
greenCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
blueCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
alphaCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _TintColor
includedRenderers = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
}