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ReStocked/Distribution/RestockPlus/GameData/ReStockPlus/Parts/Payload/125/restock-service-module-125-...

190 lines
4.3 KiB
INI

PART
{
name = restock-service-module-125-625-1
module = Part
author = Well
MODEL
{
model = ReStock/Assets/Payload/restock-Size1to0ServiceModule
}
MODEL
{
model = ReStock/Assets/Command/restock-crewed-endcap-2
position = 0.0, -0.336654, 0.0
scale = 1,-1,1
rotation = 0, 0, 0
name = endcap_bottom
}
MODEL
{
model = ReStock/Assets/Command/restock-crewed-endcap-2
position = 0.0, 0.3125, 0.0
scale = 1,1,1
rotation = 0, 0, 0
name = endcap_top
}
rescaleFactor = 1
node_stack_top = 0.0, 0.3125, 0.0, 0.0, 1.0, 0.0, 0
node_stack_bottom = 0.0, -0.31966, 0.0, 0.0, -1.0, 0.0, 1
fx_gasBurst_white = 0.0, 0.3, 0.0, 0.0, 1.0, 0.0, deploy
sound_vent_large = deploy
// Flag to disable this part if MH is installed
MHReplacement = True
TechRequired = advConstruction
entryCost = 3000
cost = 300
category = Payload
subcategory = 0
title = #LOC_RestockPlus_restock-service-module-125-625-1_title // Service Module (1.25m)
manufacturer = #autoLOC_501665 //#autoLOC_501665 = FLOOYD Dynamics Research Labs
description = #LOC_RestockPlus_restock-service-module-125-625-1_description
// A small conical service module, for storing parachutes, instruments, and other small devices. Includes an optional docking tunnel.
tags = #LOC_RestockPlus_restock-service-module-125-625-1_tags // restock bus contain hollow protect (stor cone tunnel.
attachRules = 1,0,1,1,0
mass = 0.075
thermalMassModifier = 2.0
skinMassPerArea = 4.0
skinInternalConductionMult = 0.25
// heatConductivity = 0.06 // half default
emissiveConstant = 0.8
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 9
maxTemp = 2600 // = 3400
stageOffset = 1
childStageOffset = 1
fuelCrossFeed = True
bulkheadProfiles = size1 size0
MODULE
{
name = ModuleServiceModule
ExteriorColliderName = COLShell
partDecoupled = false
}
MODULE
{
name = ModuleCargoBay
DeployModuleIndex = 0
closedPosition = 0
lookupRadius = 0.75
useBayContainer = true
bayContainerName = COLShell
}
MODULE
{
name = ModuleJettison
jettisonName = Shell1
isFairing = False
jettisonedObjectMass = 0.1
jettisonForce = 1
jettisonDirection = 1 0 0
hideJettisonMenu = true
allowShroudToggle = false
ignoreNodes = true
}
MODULE
{
name = ModuleJettison
jettisonName = Shell2
isFairing = False
jettisonedObjectMass = 0.1
jettisonForce = 1
jettisonDirection = -1 0 0
hideJettisonMenu = true
allowShroudToggle = false
ignoreNodes = true
}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = NoTunnel
VARIANT
{
name = NoTunnel
displayName = #LOC_Restock_variant-service-bay-open // Open
themeName = BlackAndWhite
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
endcap_top = false
endcap_bottom = false
Base_CrewTunnel = false
Base_Structural = true
EndCap_Structural = true
COLCrewTunnel = false
}
}
VARIANT
{
name = Tunnel
displayName = #LOC_Restock_variant-service-bay-tunnel
themeName = BlackAndWhite
primaryColor = #ffffff
secondaryColor = #999999
GAMEOBJECTS
{
endcap_top = true
endcap_bottom = true
Base_CrewTunnel = true
Base_Structural = false
EndCap_Structural = false
COLCrewTunnel = true
}
}
}
MODULE
{
name = ModuleColorChanger
shaderProperty = _EmissiveColor
animRate = 0.8
animState = false
useRate = true
toggleInEditor = true
toggleInFlight = true
toggleInFlight = true
unfocusedRange = 5
toggleName = Toggle Lights
eventOnName = #autoLOC_6001409 //#autoLOC_6001409 = Lights On
eventOffName = #autoLOC_6001408 //#autoLOC_6001408 = Lights Off
toggleAction = True
defaultActionGroup = Light
redCurve
{
key = 0 0 0 3
key = 1 1 0 0
}
greenCurve
{
key = 0 0 0 1
key = 1 1 1 0
}
blueCurve
{
key = 0 0 0 0
key = 1 0.7 1.5 0
}
alphaCurve
{
key = 0 1
}
}
}