ReStocked/Distribution/Restock
drewcassidy 20d1173d86
Fix errors when migrating saves to Restock
-  the game keeps track of the orientation of the antenna pivot object in the save. This makes sense for solar panels, or antennas if they tracked, but some deployed antennas ended up pointed random directions and looking weird when migrating an existing save
- This commit rotates the root segment of the communotron 16 to match the stock orientation, and adds dummy pivot transforms matching the stock deployed pivot transforms so nothing changes when the game rotates them on load.
2019-02-28 23:14:07 -08:00
..
GameData/ReStock Fix errors when migrating saves to Restock 2019-02-28 23:14:07 -08:00
.mod_data.yml
changelog.txt Licensing and attribution fixes 2019-02-27 11:22:00 -08:00
license.txt Licensing and attribution fixes 2019-02-27 11:22:00 -08:00
readme.txt Attribution, license fixes 2019-02-27 15:26:58 -08:00

=============
RESTOCK 0.1.0
=============

Restock is a project to improve the art of the Kerbal Space Program part set. Some of the revisions are based extensively on the cancelled Part Overhaul project by Porkjet.

Out goal is to bringing consistency, better and more educational detail and prettier rockets to the KSP experience.

============
DEPENDENCIES
============

Required:
- ModuleManager (4.0.1)

=======
CREDITS
=======

Art
- Andrew Cassidy
- Chris Adderley (Nertea)
- Beale
- blowfish
- Passinglurker
- Porkjet
- riocrokite


Drag cube wizardry
- DMagic

Plugin code
- blowfish

Lead Testing:
- Tyko
- Poodmund

============
INSTALLATION
============

To install, place the GameData folder inside your Kerbal Space Program folder. If asked to overwrite files, do so.

===============
ASSET BLACKLIST
===============

Restock contains a plugin that stops specific stock assets from loading, reducing the memory footprint of the mod. The list of blacklisted assets can be found in GameData/ReStock/Restock.restockblacklist.
If your mod requires a stock texture, you can create a xxx.restockwhitelist file anywhere in your GameData distribution. Each line in this file can target an asset or a folder, for example adding this line to the whitelist file:

Squad/Parts/Aero/HeatShield/HeatShield3.mu

will cause the size 3 heatshield .mu file to be whitelisted and loaded into the game. You can also whitelist entire folders as follows:

Squad/Parts/Aero/HeatShield/

============
LOCALIZATION
============

This mod primarily uses vanilla-provided localization, but for additional string, it provides localization support for the following languages:
- English
- German (woeller)

=========
LICENSING
=========

See the license.txt file for more information.

Any bundled mods are distributed under their own license:
- ModuleManager by blowfish and sarbian is distributed under a Creative Commons Sharealike license. More details, including source code, can be found here: http://forum.kerbalspaceprogram.com/threads/31342-0-20-ModuleManager-1-3-for-all-your-stock-modding-needs?p=528607&viewfull=1#post528607